Munky
Munky
About
- Username
- Munky
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
As survivor I don't rly care… I don't need a specific map to do well in chase…
As killer tho, I'm very happy, cause when you reached a specific point in the MMR brackets… you literally saw a map offering to the exact same 2 maps, EVERY… SINGLE… LOBBY. It was infuriating.
This change was 100% a good thing, and I would even applaud further nerfs to it. I rather have a map system be completely random.
-
@TragicSolitude said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3945840#Comment_3945840
Higher FPS might clock you faster and harder on all the anti afk/go next measures… Just thinking out loud here… I assume 99% plays at 120 FPS so…
Nah, I play on Switch, which runs at like 15fps on a good day. And I've had problems where I've gotten crows cleansing totems or finding the next gen or waiting out my friend letting themselves die on hook so I have a chance at the hatch. I got crows while nonstop crawling on the ground, and after the killer picked me up and I got off their shoulder the crows never went away during the entire chase. The game punished me for not doing gens in the dying state, and then it punished me for not falling onto a gen when I wiggled off the killer's shoulder. I've pretty much given up trying to deal with Hex: Plaything, which a very large number of killers I've gone against have been running since it's now a general pool perk. It's like BHVR forgot they included slowdown mechanics in the game, because these crows are a problem in a large number of slowdown situations.
That's strange, cause I have been slugged before, and when that happens I usually alt tab to my other monitor for a bit… I've never gotten crows in this update so far… I just can't imagine why some people have non, and others like yourself have it so bad…
I do always focus on the objective tho… I'm always on gens unless I'm in chase ofc… :) is it possible that you were the first to be chased in the match? And because of that, a counter behind the scenes believes you aren't doing anything, cause you had no chance to touch a gen yet…?
-
I'm trying to figure out what the difference is between me and all of you who have issues…. Since the update I haven't had a single crow, nor did I get a DC penalty at any point… However I am a 2016 veteran, so maybe I am just playing hard enough as intended?
Other than that, all I can think of is that its maybe linked to FPS? I recently started maining Twins and had to turn down fps cap from 120 to 60 to avoid the motherload of bugs. The game is just coded very badly/weirdly like that. So maybe just maybe, its the same with these cases? Higher FPS might clock you faster and harder on all the anti afk/go next measures… Just thinking out loud here… I assume 99% plays at 120 FPS so…
-
I'm trying to figure out what the difference is between me and all of you who have issues…. Since the update I haven't had a single crow, nor did I get a DC penalty at any point… However I am a 2016 veteran, so maybe I am just playing hard enough as intended?
Other than that, all I can think of is that its maybe linked to FPS? I recently started maining Twins and had to turn down fps cap from 120 to 60 to avoid the motherload of bugs. The game is just coded very badly/weirdly like that. So maybe just maybe, its the same with these cases? Higher FPS might clock you faster and harder on all the anti afk/go next measures… Just thinking out loud here… I assume 99% plays at 120 FPS so…
However I do have heavy criticism on how the anti go next is implimented. Even in the most miserable scenarios, you just can't go next and are forced to sit through the entire match, or until death if nobody unhooks you… And I rly do mean scenarios where you as a solo get into a lobby with a Trio squad, and all they do is troll or afk… I want to go next… But I can't.
-
@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944917#Comment_3944917
Casual mindset means that you don't really care about the end result, you are just there to have some fun.
I don't care about the end result either, solo Q and all… But I still start the match playing to escape/win… So is casual rly enter match and just do silly stuff and die? Cause that would explain a lot to me, the 40% survival rate etc… My issue with that is that BHVR balances th game (obviously) to those stats… so anyone playing proper is screwed.
-
@THE_Crazy_Hyena said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944869#Comment_3944869
The average escape rate is around 40-45%.
But there are several factors that comes into play, such as region, time of day, week-day or weekend, and what kind of killer you face against.
In my region (EU), the best time to play is usually at nighttime during the week-days. Matches has been the most chill at that time. I guess my 51% escape rate with Sable can somewhat prove it.Besides, I play mostly in a casual manner, unless I am specifically going for an achievement or a challenge.
I'm from EU too, play in the day, never at night. What does "play casual" mean though? Is this why the overall survival rate is so low? cause ppl play "casually"? I would be so saddening to know this is the case, that killer keeps getting nerfed due to most survivor players not playing to escape…
-
@IamFran said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3944858#Comment_3944858
Because I though my scape rate was 20% or so. Not my main role and playing soloQ 99% of the time.
I play 100% solo Q only. And I used to be a killer main. My total hours played would still suggest I am. I only play survivor more in the last 1-2 years cause its so much more chill, and easy imo. Either way I am not surprised at all by my 60% escape rate. I have always known survivor is just easy mode if you know the game and don't get to many top 5 killers (which is the case for solo Q). What surprised me is that there are actually ppl below 50% that aren't new to the game…
-
@IamFran said:
My escape rate being 44%
How though? Are you just meme'ing all the time or are you new'ish? I'm using the vigil sprint build and I don't even have to play good to get 60% escape rate on that… No offense, just trying to understand.
-
Well at least now I can prove to the nay-sayers that I have 60% escape rate in solos… I've been saying for years that 40% average is extremely low… They have been lying to us for so long. I refuse to believe the average survivor is THAT bad, cause I'm not even that good myself and I escape well over that… 40% or lower is what you would expect from a brand new player. And all the survivors I see in my killer lobbies have 3-8k hours on their steam profiles, so… Explain that one away, please :)
-
@Steel_Eyed said:
Didn’t even consider that it was in a bugged state. I’ve been having a very bad experience with Xeno since the nerf and just thought it had to do with the movement speed on missed cooldown.
I played 2 days after that patch thinking I was crazy, that its just in my head. But then Streamers and content creators also confirmed that something has changed to the hitbox or to the way the tail works. Proving it with video evidence. Whatever it is, I don't understand how they can screw up so easily and why this is not a priority fix for them... This is a brand new DLC, it should be spotless.
-
Why has this not been fixed yet? Can we get like any response to this from devs at all?
I have played PTB plus 15 prestiges before they patched the revert nerf in... I was doing just fine, everything was hitting and missing as it was supposed to. Now though, I often can't hit someone locked in animation, who is vaulting a pallet or window. It is frustrating beyond reason seeing the tail go right through them.
I'm about to charge back money from that DLC. Not going to play a broken killer.