Mr_Digi
Mr_Digi
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- Mr_Digi
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@Caretaker said:
https://forum.deadbydaylight.com/en/discussion/comment/533732#Comment_533732
I'm gonna let you in on a secret. I've only told two people about this, so don't tell anyone. Ready?
Do the totems. Run Small Game if you struggle with remembering the tile spawns that are set and don't change. Don't tell anyone though, or I'll get kicked out of the Cool Killer's Club.
This is like saying "run ruin if you dont like gens being done", or "use pgtw", or "run noed if you cant catch people", or "use a mori if its to haard for you to get kills", or "use thrill of the hunt, so you can know if someones on your totem". You see where i'm going with this? Its not a valid argument
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In its current form Decisive Strike can punish a killer for playing too well.
What would you think about a change like this?
https://forum.deadbydaylight.com/en/discussion/69865/possible-change-to-decisive-strike#latest
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@December_1863 said:
Absolutely not. DS is fine as it is.
not really. i use dc because of tunneling.. and i can still hit killers who dont tunnel with it, i thiknk this would be a nice change. If you dont want it to be changed because you get tunneled, you really wouldnt notice much difference. because the timer would pause if the killer went for you. But i guess that because you say its fine, you are also hitting people with it that dont tunnel, just for the free escape? and i would guess that you didnt want old ds changed either?
but i might be wrong, so explain to me please :) why is it fine, and does it not punish people who dont tunnel?
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/533696#Comment_533696
This doesn't change fast vaulting in areas that you normally can fast vault.
You literally just press space half a second before you hit the wall and you get a fast vault.
This change hasn't affected my gameplay whatsoever, because I never waiting until I touched the wall to vault in the first place. You have a good full second the prompt appears to get the vault.
Explain to me how this breaks vaults? Are you upset you can't fast vault from a standstill anymore or something, something that you were never meant to do in the first place?
you do realize that the angle you would get a fast vault by was changed right? now you have to be almost at a 90 degree angle to get the fast vault... I agree that you should get a fast vault if youre too close ofc, but they didnt need to change the angle.. The meat-tree vault could be fixed by just making the wall a bit longer, then you wouldnt be able to fast vault. But instead of doing small changes like that, they change the vaults itself. Thats why i think its broken. They dont look at the actual problem areas, they break everything else to make it seem like its not broken
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@weirdkid5 said:
https://forum.deadbydaylight.com/en/discussion/comment/533597#Comment_533597
The vaults only count if it is in a chase. This is why this change is being made.
You could fast vault in areas you weren't supposed to, this lead to breaking the chase for just a moment, which resets the window blocker, creating an infinite.
McLean also said that these spots were always intended to be medium vaults, and that this was an EXPLOIT. Whether or not anyone asked doesn't matter, it was unintentional so they fixed it.
Funny how you tell people to bring Bamboozle. Why don't you bring a perk like Resilience then?
Telling someone to bring a perk to fix ######### up gameplay mechanics isn't the answer. In fact, it doesn't solve jack #########.
So why not just fix those areas then? why break every other vault because of that?
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The vaults are broken now... It was said in the PTB, that is a public test build. It was complained about, still made it to the live game. If they're going to change many loops and make them shorter... why break windows? they are easy to mindgame, the killer should win if the survivor cant mindgame, the survivor should win if the killer cant. Please god i hope they revert it
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/533620#Comment_533620
No, that becomes an issue, because then an SWF can easily bully by using the same survivor with the same cosmetics. and using the same name. Someone with DS could loop me for 3 minutes, only for me to get them and just get stabbed.
its 15 sec, if you go away from the hook, the timer will run out before he can find you... But if you stay close, ofc it can be used like that. So basiclly just dont tunnel
EDIT: the guy who gets unhooked is injured... Go for someone who is not then, or make the timer 10 sec. Its a anti tunnel perk. if the ds user can find you and get into a chase with you after 10 seconds. then you're really just camping the hook
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@artist said:
what a horrible change. it's literally a bandaid fix for those problematic windows instead of actually addressing them. now all the other fair loops suffer from it
I agree 100%
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/comment/533609#Comment_533609
Only if it then has a reduced timer. Many time's I've unwillingly eaten a DS stab because I can only find them and not any saviors, and they just ran right in front of me.
Disable it when you're healed to healthy as well. The killer obviously isn't tunneling you if you have time to heal.
reduced time is okay, 15 sec then maybe? BUT... the timer pauses while in chase. (just so killers cant run after the ds user and count to 15 before downing them)
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@Condorloco_26 said:
https://forum.deadbydaylight.com/en/discussion/comment/533587#Comment_533587
This blade cuts both ways.
DS screws killers that don't tunnel, too.
Legion nerf screwed killers that didn't abuse the mechanics, too.
EGC screws survivors that didn't troll and were jerks, too.
EGC screws Piggy players, too.
And so on.
and i think they should fix pig, and make a change to ds... But it seems like you're saying "If you screw something up for killer, instead of fixing it, just screw things up for survivors"
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or.. make a change to ds like this:
If the killer tunnels and downs the ds user, the timer pauses (so you cant be slugged)
If the killer hooks someone else when the ds user is not in the dying state, ds deactivates (so the killer cant down the ds user, then the unhooker, just to hook the unhooker before picking the ds user back up)
Sounds okay?
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The entity blocks windows after 3 vaults... you have a perk that blocks it if you vault... They are reqorking the maps to make loops smaller... and now they break fast vaults.
Its the right direction to take if they want to kill their game. With a vault change noone asked for, they nerfed something that didnt need nerfing
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@Catbucket said:
The vault changes are the first step in killing infinite loops, sorry, but thats the direction the game is headed. If you already have a problem, you are going to be very unhappy as the map reworks start.
i'm okay with the reworks, but vaults was never complained about. and now its #########... if you dont like windows... bring bamboozle
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@Andreyu44 said:
As someone who loves current DS (as a surv obviously ;P) I think it also punishes killers who don't tunnel.
How about this change:
-if the killer hooks somebody else,DS timer goes to zero.
-if you get downed,DS timer completely stops (doesn't go down).
This would actually punish tunnelers without them being able to bypass DS by slugging.
I fully support this idea <3 i'm tired of the slugging... slugging is not better than tunneling
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I just with they could release Brazilian Feng :D Its already made so why not xD
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you have to restart the game, whenever i add a dlc and launch the game, everything i have is gone until i restart, then it all comes back xD
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same for survs m8, every game is tunnel and camp... so fun event :D
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Save your shards ;) buy perks u have, ez bloodpoints
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@Arroz said:
Exclusive doesn't even need to exist...
Anyways the shop cosmetic are better than that ugly golden feng min
So then you agree that there's nothing special about them... because of the skins in the shop. and thats why i think it should be changed... If you dont like them, thats fine. But they used to be unique because it was something a small % of players had. but now because they have skins that look the same in the shop, there's nothing unique about having them anymore. Thats what i would love to see change
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i also hope the current ones get some love <3 thay are no longer unique because they have skins that look the same in the shop :( they lost their fame :( would love to see that change
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100% agree, combine them
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i played 5 matches, 1 dc every game... got none :'(
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Secreficing a slot for it should really guarantee no brown items... if not, its really not worth it
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i fast vaulted. perk is activated. but it never worked, have worked on other killers, but not huntress. but on other killers it works just 40% of the time
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i think they should really look into hitboxes in general... its all ######### up how it is at some things. DEVS.. Fix bugs and hitboxes before more dlc.
Please and thank you <3
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just played a game against a pig, i had 60 ping... she was right infront of the locker multiple times. nothing happened. I have played games where it works 1 time, and then later the same game it wont work in the exact same situation... I have multiple recording of this perk not working... and judging by the fact that i've seen so many posts that this perks is useless and doesnt work, i think they should look into it... it worked fine in the ptb. but sucks now... something is wrong
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the goal of survivors is to do gens and escape, not to do totems, totems is a option if you want more points... it doesnt have anything to do with survs failing. Survs do their goal, get ######### on by noed. Noed is just as second chance as MoM
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/402903#Comment_402903
Tell me why it's okay for already non viable killers to be ######### on by this perk, let alone all the other second chance perks that can be stacked with it.
You can call it complaining all you want, but at the end of the day, people are voicing their opinions and their opinions are feedback for the team. Passive perks like these are boring and frustrating to play against as killer and it's the reason why DS was changed in the first place. To make that DS nerf announcement explaining why it was nerfed, only to create the exact same problem only two weeks later is quite frankly, kind of insulting.
I have no problems with a second chance perk or even multiple of them as long as they're interesting, invokes interaction between both sides and isn't as simple to use as "just get hit lul".
That said, having gone up against 4-man SWF bully squads already stacking multiple second chance perks creates situations where it doesn't matter what you do, there's no way to counter them all. You can't counter DS and Unbreakable together, or deliverance when they unhook right in front of your face and then MoM procs and they just laugh the hit off and run away.
you start of by saying "Tell me why it's okay for already non viable killers to be ######### on by this perk", i'm not saying its okay. but i can also say
Tell me why it's okay for survivors that have completed all gens to get ######### on by noed.
you see what i mean. Killers have the same ######### that survs have, but for killers... So stop complaining. If the good survivor stuff should be removed, then the good killerstuff should be removed aswell. And then the game is no longer fun after.. gg
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Mettle of Man rewards survivors for failure and punishes killers for succeeding. Mettle of Man has now become the literal "new pre 2.6.0 Decisive Strike".
And Noed, mori's, instadowns and rancor rewards killers for failure. So whats your point?? killers should have op ######### and survs not?
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@KillermainBTWm8 said:
Noed is trash, MoM is trash but when something even looks slightly powerful nerf it those are my opinions ofc but both perks are bad in my opinion.
i think both are trash too, but i dont want the devs making bad changes because people complain :( it will just ruin the game
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@Bongbingbing said:
You're joking right?
It's a second chance when you should be going down that occurs naturally trough the game, No set up required and triggers automatically with a speed boost and the killer slows down to wipe their weapon, Oh and not to mention has 0 actual counters.
If you think MoM is fair then let's just give the Killer a perk that let's them instadown a survivor in the healthy state after hitting them 3 times.
You mean noed, that perk already exists m8... stop complaining now ffs... Killers have noed, mori's and ######### like that... and btw. MoM can be countered m8... And by the way, killers cried, Ds got nerfed, now its useless. then killers had a buff to noen(why?) then survs get a good perk. Killers complain again, the perk is not even strong if u know how to deal with it m8. Stop trying to ruin the game completly... If this perk gets removed or nerfed, then noed, rancor, mori's, bbq and haunted grounds should be changed or removed aswell. Now, stop complaining
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@SovererignKing said:
More or less saying MoM was supposed to be a new DS unless you can insta-down with your Killer, get a leg trap with Trapper, Huntress Hatchet hit, Bleed out timer hits zero with Legion, (MAYBE) Dash Attack with Pig.
Good Job Devs... you lose too many Survivor Mains when you nerfed DS or something? Only counter to MoM is camping a dude out so he can't get hit three times to get MoM.
Nice to know Bad Survivor players still get to control the balance of the game with their wallets.
So ds was nerfed. thats fine, survs get a new perk that has many counters. U killermains complain. Here's my point. If this perk should be removed, then noed, rancor, moris, bbq, and haunted grounds should too. also legion. U killers have good ######### too, let survs have something too. Stop complaining and learn to play
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Cant people learn to play with stuff before you complain, the devs try to do what you all want. But you should learn the counters and stuff first... I find it simple to avoid. And also, Okay the survs got a good perk, but so do we, we have NOED, rancor, Haunted ground, bbq. Lets just stop complaining about every good perk we have... the result will just be that every good perk is removed from the game, and then it wont be any fun what so ever... Learn to play with the changes first. Please
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Steam is down for routine maintenance every Tuesday. its steam services boys, still down