Stop complaining everyone.....

Survs have self-care, borrowed time and MoM.

Killers have Noed, rancor, Haunted grounds. Mori's


Both sides have good #########, So please stop complaining... If the good survivor perks should be removed, so should the good killer #########. So what happens then, the game is no longer fun... The devs try their best to make both sides happy. But every god damn time they add something, all u do is complain...


Ofc there are bugs, ofc there's things you dont like. That doens mean it should be changed or removed... I hate being mori'd... But i dont go to the forum and complain everytime i get moried... i dont go here and complain everytime i get killed because of noed... So stop complaining before you get the game ######### up...


Devs, i think you're doing a great job. There's stuff i disagree with, but thats how it should be. So even if people complain, Survivors and killers... Dont make changes because some people dont like it, Some people here complain about MoM, but there are also killers that say they dont think the perk is any problem... Same with noed. Thanks for making the game, as it is at the moment, i enjoy both killer and survivor

Comments

  • Noed is trash, MoM is trash but when something even looks slightly powerful nerf it those are my opinions ofc but both perks are bad in my opinion.

  • @KillermainBTWm8 said:

    Noed is trash, MoM is trash but when something even looks slightly powerful nerf it those are my opinions ofc but both perks are bad in my opinion.

    i think both are trash too, but i dont want the devs making bad changes because people complain :( it will just ruin the game


  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/402903#Comment_402903

    Tell me why it's okay for already non viable killers to be ######### on by this perk, let alone all the other second chance perks that can be stacked with it.

    You can call it complaining all you want, but at the end of the day, people are voicing their opinions and their opinions are feedback for the team. Passive perks like these are boring and frustrating to play against as killer and it's the reason why DS was changed in the first place. To make that DS nerf announcement explaining why it was nerfed, only to create the exact same problem only two weeks later is quite frankly, kind of insulting.

    I have no problems with a second chance perk or even multiple of them as long as they're interesting, invokes interaction between both sides and isn't as simple to use as "just get hit lul".

    That said, having gone up against 4-man SWF bully squads already stacking multiple second chance perks creates situations where it doesn't matter what you do, there's no way to counter them all. You can't counter DS and Unbreakable together, or deliverance when they unhook right in front of your face and then MoM procs and they just laugh the hit off and run away.

    you start of by saying "Tell me why it's okay for already non viable killers to be ######### on by this perk", i'm not saying its okay. but i can also say


    Tell me why it's okay for survivors that have completed all gens to get ######### on by noed.


    you see what i mean. Killers have the same ######### that survs have, but for killers... So stop complaining. If the good survivor stuff should be removed, then the good killerstuff should be removed aswell. And then the game is no longer fun after.. gg

  • @Mr_Digi said:

    https://forum.deadbydaylight.com/en/discussion/comment/402938#Comment_402938

    you start of by saying "Tell me why it's okay for already non viable killers to be ######### on by this perk", i'm not saying its okay. but i can also say

    Tell me why it's okay for survivors that have completed all gens to get ######### on by noed.

    you see what i mean. Killers have the same ######### that survs have, but for killers... So stop complaining. If the good survivor stuff should be removed, then the good killerstuff should be removed aswell. And then the game is no longer fun after.. gg

    It's okay because survivors should've had the brain to do the totems. Noed rewards the killer for survivors failing to do totems. You can literally remove this perk from the killer.

  • the goal of survivors is to do gens and escape, not to do totems, totems is a option if you want more points... it doesnt have anything to do with survs failing. Survs do their goal, get ######### on by noed. Noed is just as second chance as MoM

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/402952#Comment_402952

    One has a counter, doing totems, and a downside -- you don't get the perk until end game, if it even activates at all. Even then, you can still find the hex totem and cleanse it without doing all totems.

    If you're an M1 killer and the opponent has MoM, you're SOL.

    I play both survivor and killer. When I play survivor, it's me as a solo. Preventing NOED seriously isn't hard, even as a solo. And if gens are popping fast and I'm sure the killer has NOED, then I just stealth.

    Whether NOED is healthy or balanced or whatever is a different discussion. To say however it doesn't have counterplay and that MoM and NOED are the same is you being either blissfully ignorant or willfully arrogant. If you don't want to cleanse totems, then you are actively, consciously deciding to not play around NOED and if you get punished for that, then that is on you.

    @Sairek I understand your hatred for MoM but at least it has certain things that need to be activated before you can activate it *needs to be hit 3 times* at least it has something that must be done for it to be activated. Another reason I consider this perk trash is the aura part most killers can see you in their own terror radius. It has qualifications as for NOED it's just a bad perk not bad in a way where I am calling it OP bad in a way where I am calling it just a perk that wastes a slot.