MrLimonka
MrLimonka
About
- Username
- MrLimonka
- Joined
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Comments
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Since they nerfed it, I hoped it would not take a stack away if the hit was missed. But yeah, now it goes on the pile of perks no one will ever use.
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You know, maybe telling us what rank you are would actually make this data more valuable.
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Unfun?
When I play survivor, I don't even get mad if I lose to blood warden. I always have a good laugh about it. It's one of the most fun perks in the game
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Bratwurst.
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1762598#Comment_1762598
Are u saying if the killer hooked someone at end game, he must leave that hook so survivor can be rescued? The mori is irrelevant as the killer wasn't able to use it.
I don't understand ur logic. U are basically defending the entitled survivors toxic messaging towards the killer, w insults and screams and u are defending these toxix behavior. The killer deserves this treatment over a video game?
How one sided entitled survivor can u be? U should just play dbd w no killers. I am legend style.
Read my previous comment very slowly.
I get that camping is the best tactic if the gates are open, but even then, the survivor that is being camped won't like it, neither will his teammates. So, by camping, you are asking for toxicity.
And if you really get offended by some stupid comments from strangers online, then grow thicker skin or turn off the endgame chat. Simple.
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@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1762572#Comment_1762572
They have every right to complain as do the killer.
For me, every game is a good game. Even if I got tunneled and camped. I absolutely love this game.
How diverse everything is, and the unique situations the game can come up w due to how unbalanced the game can be.
If u lost, its gg. It doesn't matter if u got camped or mori'd. There's nothing in writing that saids u cannot use these mechanics.
Are u saying Killer getting toxic messages becuz he camped at the end and brought a mori is justifiable?
Well, if you like getting camped and tunneled, then I really think you're in a very small minority.
And I'm not justifying toxicity. I am saying that if you bring a mori and camp (doesn't matter if before or in the endgame), then you are literally asking for the survivor side to be toxic in response. You really shouldn't complain about toxicity if you do these things
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@Chechia said:
https://forum.deadbydaylight.com/en/discussion/comment/1762534#Comment_1762534
He camped the survivor when all gens where done which is what every smart killer would do in that situation. That's not toxic at all. With or without Mori, it is the only right decision. So there is no reason for anyone to behave like a little child in the endgame chat.
@noctis129 said:
https://forum.deadbydaylight.com/en/discussion/comment/1762534#Comment_1762534
But that was in the end game collapse. It is understood that even for entitled survivors, camping in end game collapse is totally justifiable. And not considered toxic. Especially if the killer got no kills. This is survivor definition.
I mean, how entitled can u get?
I am not asking if it is a smart or a justifiable thing to do.
I am asking, do you really believe survivors should happily say "gg" and that they shouldn't mind the fact you camped someone AND brought a mori, regardless of the circumstances?
They have every right to complain. Whether they do it in a toxic way, it's entirely up to them.
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So, you camped a survivor with a mori, and then you expect the survivors to be nice in the endgame chat? If anything, you initiated the toxicity - you were the toxic one here.
I really don't see what your point is.
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If you believe these two are perfectly fine and valid tactics, I also sure hope you don't have any issues with DS/BT/Unbreakable.
Cheers.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1761039#Comment_1761039
It was 99'd before.
You know what? I think flipping a coin 100 times and getting tails 100 times is more probable than the situation you're presenting here.
Besides, on the "true" god pallets, bloodlust does not help either. For example, it doesn't matter if you have bloodlust 3 or not, if the shack pallet is dropped, you have to destroy it to catch a survivor that is in the shack.
It would be compeletly fine for the devs to remove bloodlust. And if the 0.00000001% of players actually encounter this kind of situation - well - shame.
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Why would you 99% the gates if you are the last survivor in the match?
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I communicate via fax. Do I get a medal?
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Ace, the lucky weasel
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You're crazy and you NOED
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Interesting idea. However some maps don't have fire barrels at all. It should activate in some another way.
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The fact that MYC activated means you can't be a camper. And the fact that you searched for the exposed survivor first rather than going for the Feng, means you are not a tunneler. As simple as that...
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It's actually better to get injured than to drop a good safe pallet.
The more pallets there are, the more easier it is to extend chases. That is why survivors utilize them as efficiently as possible
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The only auric cell cosmetics I bought were for my two mains. (1 surv 1 killer)
And the premium pass? I used to buy it from the beggining, because why not. But now, I am going to wait until I reach lvl 70 on the base rift, and only then I am going to buy the premium pass. The rifts are getting grindier and grindier.
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Should've played the tutorial.
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No
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So.. you're just showing us that you can't play very well as killer?
Well sucks to be you. I guess.
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Yeah, it's really a shame. I hope the devs will add the missing ones (Blight and Twins) after they are done with the reworks
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Sooner or later they will run out of ideas for killer powers. But that's still a long way, there's going to be tons of new chapters.
If they want to add as much characters as possible, though, they definitely need to rework the game economy. It's all already way too grindy
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"Wooooooo look at me, I main killer, very difficult, much skill, survivors bad, toxic SWF, I'm better than everyone"
No one cares, really. It's very ironic that you accuse survivors of "complaining about everything that Killers do", while your post is literally just the same thing but with the roles reversed.
Very nice bait, indeed.
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Breakable walls are fine, but the devs just need to add a way for survivors to interact with them too. Maybe by adding a new item that lets survivors destroy or build breakable walls by themselves
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Why should you stop playing a character just because some entitled survivors told you to do so? Doesn't make any sense. Be more assertive.
Deathslinger does not get any hate from my experience as well. Not nearly as much as Spirit or PH
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It's the complete opposite for me. Console players run NOED, PC players don't
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Flip Flop - just make it so that the wiggle progression transfers 1:1 and cap it at 50%
Buckle up - You can still see the auras, and maybe if someone is fully recovered (at 95%), you can pick them up from afar instead of directly healing them.
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Haha yeah! Absolutely! The best strategy to winning as survivor is to not get caught in the first place too! How genius!
Very poor attempt at bait. Maybe you didn't realize, but if you bring a mori, you will always get to use it during the match. If you bring a key, there is a high chance that you won't get to use it.
And don't even bring up emblems, because getting mori'd off of the first hook also makes you lose your rank. On an even larger scale than keys.
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Spirit is very (or maybe too) easy to learn if you bring stridor. Freddy is very easy to learn, since you practically just need to place snares around loops correctly and teleport to gens whenever needed.
But I don't recommend either of these choices. Choose the killer you have the most fun with. Killers like Oni/Huntress/Billy may take more time to learn, but they are way more fun to play.
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Imagine complaining about Bubba out of all killers.
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Neat idea for a perk, but don't give it any downsides. You hit the skillcheck - good - insta-cleanse. You don't? You just cleanse the totem normally.
Perks shouldn't have any downsides to them. You are taking a perk slot after all.
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Because every single game has to have an option to leave the match. There are literally no games that don't have this sort of option.
Maybe we should strap players to electric chairs and force them to play every single match until the end? That's a good idea, right?
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Dead hard for distance is the only reasonable way of using the perk. The original use of the perk just doesn't work because of dedicated servers.
Besides, I have no idea why dead hard gets the most complaints, while it's Sprint Burst that is a much better exhaustion perk....
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I'd say out of these two, mindbreaker would be better. It's actually a good perk now after the buff. Sloppy butcher is only worth it on Ghostface if you pair it with Nurse's calling imo
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Weird. The killer is handing you AT LEAST free 1250 points. Why not take it?
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It's usually not worth it to kick gens. The regression is a joke.
If anything, you could kick them when you happen to be nearby the gen and you can't find any survivors nearby.
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Cory in the House chapter confirmed???
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DS takes up a perk slot for a reason.
If you want to nerf the only reliable anti-tunneling perk in the game, then make it base kit.
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They straight up BHVR'd his chase music.
It's just a bug, they will probably fix it. Maybe soon, maybe in a few months. Who knows.
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I tried getting it once from a stream, but I failed, because the code was already used up when I tried putting it in.
I didn't bother trying to get it after that, because not only it's unnecessarliy tedious to get, it doesn't even look that good
And since it's BHVR, the charm will probably be free after some months. Who knows.
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Not really a build, but Make your Choice is a very good perk on blight. You can quickly get away for the hook, and then quickly come back again for an easy down on the unhooker
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You sound like you get looped by a singluar survivor for 10 minutes straight and can't catch them, and then complain about other survivors simply doing generators because you don't know how to manage time properly. Try actually defending the gens sometime. Enough said.
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why
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That's why it's necessary to run DS. If you also get slugged - run Unbreakable. This perk combo always works perfectly in these kinds of situations
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Deathslinger's perks are very bad, 2 of Oni's are somewhat usable.
In terms of gameplay, I'd say Oni is much stronger, but Deathslinger is more fun. You should get Oni first imo.
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I would change Overcharge to Discordance, since pairing both Overcharge and Surveillance seems unnecessary.
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It's boring, but stealth is one of the best counterplays. Of course, freddy does have a better time spotting blendettes, because survivors in the dream world kind of "glow", but if you know how to hide well, you can waste a lot of his time.
And if he finds you, @MadLordJack is right. Shift+W.