Mooks
Mooks
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- Mooks
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438429#Comment_3438429
Theres zero reason for an FoV slider to take this long, if BHVR is actually trying to make one.
At least with the colorblind mode, they had to research what filters to make, and figure out how to make the filters……
….But with FoV changes, they already have code that can do that. And if a true FoV slider is too difficult, they could just start with a few presets, like a “shadowborn on” FoV preset.
Theres zero reason for an FoV slider to take this long, if BHVR is actually trying to make one.
i hate it just as much as you… but there is.
it needs to go full circle, approval phase, priority phase (which might just push it far behind), design phase, implementation, QA, and don’t forget this would need changes for the perks that are messing with FoV as well (Shadowborn, Monitor&Abuse)
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As Dark_Alex said it’s probably due to killer throwing you off.
could also be another survivor running ‚Break Out‘? Though that would just be faster wiggle progress when they are nearby.
otherwise, could just be a lag spike where your progress was just displayed wrongly and adjusted itself back
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@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437719#Comment_3437719
The “better immersion” argument got thrown out the window when the Survivor HUD was released. Forced terrible FoV is an outdated mechanic, and there should be FoV options.
Also, how many of these threads are going to exist before we get any feedback at all from BHVR?
To be fair, BHVR have a record of taking their time for these things and not commenting directly even if they are already working on something in this regard (see colorblind modes)
i kinda feel like it’s a good sign that they don’t comment, since it’s also not a direct ‚No can do‘ from them!
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@DoctorMadness said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438277#Comment_3438277
it works on decisive strike stun
Sounds like a bug tbh.
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@Göch said:
"it's 2023 Accessibility options is more important than balance"
No, they are not. Especially if they have that much impact.
I am 100% confident that most of the people screetching for a bigger FOV want it to get an advantage and not because its necessary for anyone to play. They removed streched resolution for a reason.
The reason they removed stretched resolution was because it was giving survivors in 3rd person view unfair advantages. It wasn’t even used by killer players bc they are in 1st person and it behaves differently.
and if it had such a bug impact, WAY more people would run Shadowborn
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@JustAnotherNewbie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3438277#Comment_3438277
If it worked with flashlight/flashbangs etc. it would be cool.
I do agree, it is an exhaustion perk after all and killers can easily deny pallet stuns
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It was always only pallets iirc.
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@Mandy said:
There are no updates at the present time. We have nothing new that we can communicate on this, the situation remains as our previous update.
It's safe to say unless we specifically address something, that nothing has changed. IF Cross Progression ever does happen you can be sure we will communicate about it.
May I ask if the Nintendo switch situation has turned into an ‚IF‘ situation as well? Or does the latest update still apply and it’s ‚only‘ halted but still confirmed to come some day?
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Have you tried logging in anew? Maybe it wasn’t available earlier when you tried?
if you are sure you didn’t get it and should already have then I guess you need to contact support as they can look into your account directly and see if it got stuck somewhere 😉
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I definitely didn’t have this effect a few days ago when playing killer so it does sound like a bug.
You can look into the bug reports if it’s already reported, if not create a new report and try to add more info (which killer, other perks, etc) - if possible provide a clip:
Report any bugs you find here. -
I do agree though I guess at that point you kinda have to learn against human players? Sure some adjustments would be fine but there will always be a noticeable distinction,
also I think it’s fine to just learn about the actual controls of a new killer, timings, building some muscle memory, maybe test some addon/perk combos etc. without any pressure of actual matches even if the survs might not react like actual players would.
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@Technature said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3437140#Comment_3437140
Had no idea Vomiting was so important.
Plague: Am I a joke to you?
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Release Information Estimated PTB start time: 11AM ET This update includes a new Survivor (Gabriel Soma), a new Killer (The Singularity), a new map (Dvarka Deepwood - Toba Landing), a variety of balance changes for Perks & Killers, a Search Bar feature for loading & customization screens, and more. How to Access the Public…
its also on Twitter:
https://twitter.com/deadbydaylight/status/1661024709356695552?s=46&t=JgBYqyq8ZKZO5Kp0mOVlLw -
I have seen it being discussed quite often tbh.
it should be eligible, as TWD has crossovers with other games as well (Fortnite for example) - might just be a question of money similar to Alien?
though there is also the possibility of Telltales version or the comic book version instead of the show, maybe even parts of all of these?
edit: imo Negan should still count as a killer as the Entity chooses based on the characters potential and damn is he enjoying the villain part
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@Blinckx said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3435497#Comment_3435497
Because BHVR you know...
Nah, gotta be more specific? I don’t remember any situation that would be similar where BHVR implemented something that would be as illogical as survivor bots respawning randomly? (Except for obviously possible bugs which aren’t intended in any way)
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@Blinckx said:
I think it's fair and a great addition to the game that bot can replace survivors who's dc but how this is going to happen ?
THe bot replace the suvrivor in the same situation ? let's say the survivor dc while on hook, the bot will be on the hook ? and if someone dc during the mori animation, the bot will be killed with the mori or not ?
I don’t see why it shouldn’t be this way, yeah
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@TheRealConsent said:
The better question is, there are some perks that bots can't use.
What happens if a survivor DCs with those perks?
Probably just not use the perks/they may just get disabled for the bot entirely.
as to stacks - I would assume those would stay. Would be great to get official confirmation on these questions though. Which probably we will get either when the PTB is ready or in one of the upcoming dev streams (they said they want to do these more regularly again, hopefully with new format of Q&A streams)
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@GentlemanFridge said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434811#Comment_3434811
https://us.v-cdn.net/6030815/uploads/0OCOSA10SIVR/image.jpeg
…
my preferred animal has it a lot better in the Entity’s realm
Wow.
you just had to bring this up?
@GoodBoyKaru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3434830#Comment_3434830
I simply pretend they are pigs
It is called the pig-tree by everyone else, right?
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I suggested something like this a while back (I think 2 years ago?) and got a response from Mandy that she thought it was a cool idea and forward it to the team. I suggested recolors with pride theme as DLC in the similar way as to how that Charity Case DLC worked - though I guess they don’t do this kind of stuff anymore?
a complete Pride Collection with original Outfits would of course be even better 💙
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I mean, Twins is still officially announced to be the next one (even though Nurse kinda got in-between)
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@Cyn0_0 said:
Whelp, that's cool. Just another reason this game should never have been released on Switch.
I kinda agree.
But this does affect any consoles to some degree as well as controller players on pc. Just not as much as Switch players I guess
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Yeah it’s pretty much them outplaying the autoaim as well as the fact that on the switch you have low fps and it’s generally badly performing.. I don’t think you can reliably recreate it on your system - the killer has to be at least playing on controller.
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Kinda needed for the Hall of Fame of Horror:
- Friday the 13th
- Alien, Alien: Isolation
- Sidney Prescott/Scream
- Candyman
- Until Dawn
- Chucky
- Blair Witch
- Hannibal Lecter
- The Shining
- The Walking Dead
- Conjuring
- Stephen Kings It
- Headless Horseman/Sleepy Hollow
- I Know What You Did Last Summer
- Pans Labyrinth
- Dont Starve (yeah this and Pans are technically not horror, but for me personally they still fit very well)
- (Jaws - maybe no killer but map and survivor/s?)
- (Final Destination - no idea how that would work)
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I love this post and how it kinda cleanses the forums from some things almost automatically
@Dhurl421 said:
First time back on the forums in awhile for me, and this was a great first read. Thank you for sharing, and thank you to the moderators for keeping this pinned. ❤
Also just wanna point out that this is the best argument why this post should be pinned 💙
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I guess you could uninstall via Steam and then manually delete all remaining files before reinstalling?
though I never used it and don’t know how it’s installed
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Now, my fear is more about spaguetti code that BHVR have.
what you described has literally nothing to do with spaghetti code but with the actual design of the feature
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@Nazzzak said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432160#Comment_3432160
If I'm remembering correctly, they said it was disregarded for like 'obvious reasons' or something. I just remember at the time my mind went to killers camping/patrolling the gasoline cans and survivors not even being able to get to the gen repair stage lol
Iirc they said they tested something like it though it turned out to be too confusing in internal play tests
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@RaSavage42 said:
Thanks @Mooks
They actually said later this year not late summer according to GBKs thread, guess I mixed something up
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@ScoobyDoo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431317#Comment_3431317
Oh, the Killer sensitivity does change depending on the setting.
Thank you for reaching out!
Okay, I thought maybe there was a bug going on. Well then I guess you posted in the right forum section, asking for a wider setting in the lower sensitivity range.
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432802#Comment_3432802
if the anty camp update comes out in the form that the developers announced, then it will simply be the creation of dead zones for the killer, for example,if the anty camp zone is 16 meters, for the gideon it will be 32 meters of the zone into which the killer should not enter
in this position, the killer is punished for what he did hook
or if the killer made a hook on the second floor of the garden, since the progress does not stop, only slows down 1 survivor can run in the main building and the survivor will escape
thus weak m1 killers will lose the already weak pressure
Then ask for buffs for these weak m1 killers and not killers generally.
@RaSavage42 said:
I guess... it kinda matters when we are getting this update... did they say if and when we are getting this
If it's soon then players should start finding ways to not facecamp... but that's just me
If it's not soon then players will eventually start finding ways to not facecamp... again that's just me
Pretty sure they said this summer or end of it? So definitely not very next chapter PTB and didn’t feel like next midchapter either
edit: actually they said later this year, not late summer
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@JustAnotherNewbie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432802#Comment_3432802
Survivor problems will be solved when killers are buffed sufficiently. Then they won't be crushed by SWF. Perhaps when we reach that point we can start to address survivors not playing in the SWF, until then we they'll have to take the shaft for the greater good.
Nope ✨
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for example, if the killer is not within a radius 16 meters of hook, then the survivor dies faster
so it’s okay to punish survivors for -let me check- nothing in their control instead of making a boring playstyle for everyone in the match - killer included - less rewarding?
really, facecamping doesn’t need to be defended this much. In EGC collapse it still works the same and otherwise it needs adjustment. Also we haven’t even seen the actual implementation which comes on a PTB to test and where we can give actual feedback.
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@GentlemanFridge said:
https://us.v-cdn.net/6030815/uploads/O45P00X4QQ18/img-8805.jpeg
https://us.v-cdn.net/6030815/uploads/YV8ZEUCXWCKI/img-8807.jpeg
https://us.v-cdn.net/6030815/uploads/2YVTYU0RRATV/img-8799.jpeg
https://us.v-cdn.net/6030815/uploads/1VKIDCG84O6F/img-8801.jpeg
https://us.v-cdn.net/6030815/uploads/AYZSAKBPD3L1/img-8795.jpeg
https://us.v-cdn.net/6030815/uploads/OUM9IP7N9PF1/img-8806.jpeg
Went to the petting zoo today
(with the intention of checking it out for possible volunteering jobs)
PET all the birbs
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@pinky3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3432723#Comment_3432723
aw so long rip :’(
but thanks anyways!
There is a chance that we may get another bug fix patch next week or the week after, but it’s very unlikely as they are probably more focused und the anniversary PTB and Release now
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They have mostly used employees (eg Not_Queen a former community manager voiced The Spirit and McLean, former gameplay programmer voiced Quentin)
though I guess nowadays they are also taking in professional voice actors for specific characters?
though I guess it’s nothing for us ‚normales‘ at all.
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No date is given and we don’t know if there will be any further bug fix patches before next chapter release. So i guess most likely is that? On June 13th
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You did it again 💙
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@HoodedWildKard said:
Wait we're getting bot backfilling now?
Yes
i think they said later in the summer.
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@GentlemanFridge said:
https://us.v-cdn.net/6030815/uploads/O129WX5XHFVH/image.png
some general weirdness going on here
It’s a Nea, they would not touch a gen if it was actually necessary after all.
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DC survivor bots is something helping killers though?
also, they didn’t announce visual tr in last years anniversary stream as well so there is still unannounced stuff coming this year
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@PowZapBamWoofMeow said:
No killer reworks. At all. Like, nothing even hinted at.
Hag, trapper, Myers, etc just ignored completely.
Thats my biggest takeaway. Kinda disappointing in that regard.
Everything else sounds cool but I was hoping to hear more about the killers.
They did say with the latest midchapter that more minor changes to killers (like we have seen in that update) will be part of upcoming midchapter updates
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@sanees said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431634#Comment_3431634
I remember when people said 'we'll buff the solo survivors and then buff the killers'
solo survivors got hud and killers were left without a buff
now: "We will nerf the tunneling and then buff the killers"
I think this will be repeated until it reaches last year's figure of 4500 survivors / 45 killers in line
When did they say killers will be buffed after solo survivor get ‚buffed‘ (which was just QoL improvement)?
also, where did they say they nerf tunneling?
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Cocktail gens 💙
hopefully this time with actual gameplay stuff I remember that bbq event was actually pretty lackluster in that regard
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@DBD78 said:
LOL then a countdown for another 30 minutes. Is this a joke?
It was literally announced yesterday to start at 1:30 pm et?
https://twitter.com/deadbydaylight/status/1658954825650905088?s=46&t=JgBYqyq8ZKZO5Kp0mOVlLw -
Idk if they would do something like this on a Friday afternoon/evening?? Releasing something like that sounds scary 🥲
i would definitely not expect it to be released today..
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@Elcopollo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3431228#Comment_3431228
Well, unless BHVR officially deny this, one could make the argument that it's Cage's character from The Unbearable Weight of Massive Talent, where he plays fictionalised version of himself, while sporting pretty much the same look as in DbD's teaser trailer.
I have no idea what that is, hopefully a horror movie?
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i am not aware that there is another way to change this in-game.
though something I would like to know: is there still a difference for you when you change the killer sensitivity setting or is it them same for you regardless?
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apparently not all country flags can be legally used in a game just like that. Also there might be some problems with specific ones (eg Russia and the war going on, China and Taiwan) so it’s probably very much going into political territory which to include and which to exclude.
other than that, I do not personally have anything against it. Though yeah probably need to be behind redeemable codes and the UI needs an overhaul (which it needs in any way at this point)
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@Kirarozu said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3430585#Comment_3430585
Nic Cage is gonna sell like hot cakes though. Especially if he has good perks. That's the thing with dbd. If a survivor has good perks we almost have to buy them to keep up.
But that would also work if he was just added as an actual character portrayed by Cage.
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@KateMain86 said:
I promise you if LGBT+ people can live in a world where you can't consume one piece of media, game, ad or literally anything without having heterosexuality "shoved in your face", you'll get over a rainbow flag in a video game.
Heterosexuality existing in media isn't activism though, neither is a character or story that isn't. The banner of real world movements in media does feel like activism, which is the point I think @Brandon48 was trying to make.
You are right, it just feels like activism for people full of hatred. It’s not actual activism, it’s just representation.
also remember that the flags are not representing any political movements or activisms per se and are just representing the existent of LGBTQ+ people and just because there is activism that uses these flags doesn’t mean everyone using the flags actually support said (probably extreme) activism.


