Avatar

Mooks

Mooks

About

Username
Mooks
Joined
Visits
22,563
Last Active

Comments

  • @TheDarkTyrant said:

    https://forum.deadbydaylight.com/en/discussion/comment/2318790#Comment_2318790

    I wasn't setting myself up for disappointment. They just ######### him up. People misunderstand what I was asking for all the time. I was never asking for rocket launcher to be shoved in survivors face or something like that. My expectations were realistic. You CAN make Nemesis faithful even without the weapons. The thing they needed to do was focus on what makes Nemesis feel like Nemesis but its clear they didn't. This is what they did. They focused on bringing the feeling of RESIDENT EVIL as a whole with the zombies. That's the big problem. They aren't the same game. What they SHOULD always do and focus on is bringing in the spirit of the characters they chose to be in the game but they went the complete opposite. Where is the running? The speed? The lethality? He has... A short tentacle and a zombie? His tentacles reach way further and he isn't a slow sack of ######### like he's portrayed in DBD. They could easily dead by daylightify his speed and lehtality. They could have swapped him out with MANY other RE killers because they only gave him a tentacle. This one is by far the worst version of him. He is even more feeling like Nemesis in RE Verse and hell even in Marvel VS Capcom. How!?

    You realize this is Capcoms character and they approved of this version portraying Nemesis, right?

    i really hope you mean Capcom and BHVR when you are using the word ‚they‘ here.

  • @TheDarkTyrant said:

    https://forum.deadbydaylight.com/en/discussion/comment/2318744#Comment_2318744

    The killers power is unique in a bad way. Nothing is interesting. That's how you make a bad/unfun killer power by making half of it out of your control. Reminds me of Legion although still A bit better. Is it unique? Yes. Is it good or faithful like it should be? Nowhere near it. The zombies don't do much. They took away the potential for something much better like adding the real feeling of playing Nemesis in DBD.

    expecting the real complete Nemesis was setting yourself up for disappointment. It was obvious the power would be ‚translated‘ to fit DbD.

    And it’s also not final. They especially reconfirmed in the anniversary they will closely monitor performance and such with their newly released killers and will make changes if needed.


    Capcom has seen how Nemesis plays and they have certainly approved of this, including animations etc. There is no way they were surprised with the final product when it hit PTB release.

  • Pretty sure it’s not that bad - especially content-wise.

    the killer did bring something unique - AI based killer power with the zombies. The survivors are pretty well received and really the only universally bad feedback here are the linked cosmetics (which Capcom HAD to approve like that) and Claires Face/eyes (either buggy or approved as well). The perks are fun and interesting while not OP.

    technical issues like performance or map problems is not really something directly related to Capcom and it’s also nothing that was totally unexpected so I guess -while not happy with it- Capcom still sees that it is fixable..

  • But the devs themselves talked about additional prestige rewards in last years anniversary stream..

  • It’s a pretty good perk that increases healing speed unconditionally. It just gets overshadowed by other perks so much and isn’t used often because of that.

  • Heartbeat and skillcheck visual cues should be the minimum. Probably as toggle (don’t know if it’s a toggle option on mobile?)

    footsteps and other sounds like breathing is another issue though and not as easily fixable, as it would need to also give audio cues for the sounds of your own character and you don’t have the chase/terror Radius music.

    then there is generator repair and progress sound which is especially for killers very important. As well as the gate sound. There is a ton you have to consider here..

  • That feature does only block in-game friend requests from those players to you. It was never intended to be actually blocking them from being match with/against you

  • @Edgars_Raven said:

    It should also hide scratch marks, like deception. Seems cool, id run it with deception. MIGHT be an op synergy tho idk

    Couldn’t this actually be a buff/additional effect for deception?

  • Well… guess I will still collect bloodpoints and shards on the switch version without being able to use them..


    at least we know that it probably won’t come in the next couple of weeks. Yay. ?.

  • Puppers, Dowsey and John Wolfe (even though the latter can get heated, you usually know that he still sees DbD as just a game)

    I have obviously not seen all of them and usually don’t watch too much at all even the mentioned ones. But many (not naming anyone and you don’t have to defend any as i maybe don’t even meant that specific one) are sadly promoting toxic behavior. Either against devs or the us vs them mentality for either side.


    i also like to watch a lesser known German streamer named Voojah. He is pretty wholesome and doesn’t get aggressive at all, open minded, always sees positive things and just has fun playing the game.

  • @AnyFayTTV said:

    Any word on how the anniversary event crowns will work with cross-progression? Will we get cross-progression with the Switch before the event, or will I have to get my crowns on some characters on my Switch version in anticipation of cross-progression in the future? Will crowns even be transferable in this way?

    I have recently switched to a gaming PC and I am not about to pay for all of the characters and cosmetics I unlocked yet again…

    All cosmetics should be transferable/cross usable once cross Progression is enabled.

    we don’t know when Switch will get cross Progression. It was confirmed it will come, actually it was confirmed by Q2 but we don’t know why it was supposedly postponed.


    so you should be save getting the crowns on your switch to use them later in your Steam Version.

  • let survivors(or the equivalent of it) be actually distinctive to one another.

    make it so super fast matches and hostage situations are not possible, in both sides.

    many interactive actions between players but also with objectives.. no not too much/too long sit in one place and hold a button.

    stealth and actually wanting to end a chase as survivor should kinda be priority, not trying to waste the killers time.

    having to heal yourself/let yourself get healed should in most situations be top priority.

  • We don’t know. But it may be in the upcoming Midchapter. PTB will be in 1 or 2 weeks, probably, nothing confirmed though

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2316654#Comment_2316654

    We give the devs lots of grief here, but imo we can't lay this one on them. I believe it's Sony and Microsoft that are holding Cross Progression up.

    I think they meant Nintendo Switch here as it was confirmed for this Q2 (which ends in a few days)

  • As of now the devs have said they can’t confirm if or when cross Progression will ever come for Sony and Microsoft platforms. They also said they know the community wants it and they will try to get it.

    it’s currently only available for Steam and Stadia with Switch supposed to join soon.

  • @Munqaxus said:

    https://forum.deadbydaylight.com/en/discussion/comment/2316152#Comment_2316152

    When looking at high levels of play, you are only talking about less than 5% of the entire DBD population. When you balance a game, you have to balance for low levels of play, mid levels of play and high levels of play. It would be absolutely foolish to balance all levels of play to a particular level of play, especially one that contains so few players. And if you look at low levels of play and mid levels of play, which affect 95% of the population, the game is Killer sided not Survivor sided.

    i never said it should be balanced around the top 5 % though.

    actually I said I highly anticipate the new game mechanics ( without favoring one side). Both sides need adjustments, there is not one side solely in need of buffs while the other needs to be nerfed.

    I do think that the game is actually pretty balanced right now, but that it favors unfair/unfun gameplay on both sides and matchmaking is a complete mess right now.

    And 95% of matches are also clearly not entirely killer sided matches.

  • Maybe instead of deletion just have a hide options for charms and you could toggle it to show all or only the not-hidden ones?

    could also be used for all cosmetics really. Some survivors got way too many cosmetics I will never use..

  • @Starshadw said:

    https://forum.deadbydaylight.com/en/discussion/comment/2316033#Comment_2316033

    First of all, there already is a secondary objective in the game: totems.

    Leaving that aside, the main issue with attempting to make matches last longer (and for the record, I'm firmly in the camp of longer matches being more enjoyable), is that the longer a match is, the more it favors the Killer. Survivors gain no advantage to a longer match. The longer a match goes, the more advantage the Killer gains - more chances to hook and sacrifice. Which is why there even is such a thing as gen-rushing: because the win condition for survivors is escaping, so especially in red ranks, the only focus is on getting the gens done as quickly as possible in order to get out.

    So if even more objectives are added in for survivors, then there would have to be a balance - some advantage survivors gained besides simply being able to open the gate and escape. Whether that's stuns lasting a lot longer, or the ability to temporarily trap the Killer somewhere, etc. SOMEthing would have to offer survivors some advantage to balance out the advantage the Killer gains for matches going longer.

    uhm. That’s exactly why many people are asking for secondary survivor objectives: the game is actually survivor sided (when looking at high skill gameplay and not your average casual soloQ survivor squad) and gens seem to go so quickly.

    and while totems are a secondary objective they are not mandatory.


    i also think that it wouldn’t really be a good idea to just make matches longer as that would destroy the experience of casual survivors. Personally I have high hopes about that new game mechanic that started as an early game collapse idea. That and maybe the key/Mori base game rework.

  • Yeah, that’s an alternative objective kinda instead of escaping through gates.

    people are mostly asking for additional secondary objectives to elongate the matches such as having to find parts/fuel before being able to start work on gens.

  • I would say hide player ids for all players until end screen results.

    instead, show the ping of all players in pre lobby. There is no reason anymore for the killer to see survs pings but not the other way around as the killer is not the host anymore.

  • @ChurchofPig said:

    Any progress you earned while your account was linked will be lost and it will revert back to the amount of progress you had prior to linking the account.

    For instance

    If you had a Prestige 1 Level 10 Freddy prior to linking and then got him up to Prestige 3 Level 50 with all perks while linked and then you unlinked the account, you would revert back to your Prestige 1 Level 10 Freddy.

    Is that confirmed facts or just your assumption? Pretty sure I haven’t read that though I may very well have forgotten about it

  • @SMitchell8 said:

    Giving him a bag as basekit allows players to atleast play with 2 add ons instead of 1. If they darkened the traps or made the grass thicker he wouldn't need to use tar bottles either. Traps in lockers would be better than having to walk into dead areas to collect them. New maps would open new opportunities for trap placements that survivors won't have memorised. So many things they can but wont do 😅

    But they just have made the traps darker in the last update where Trapper got his graphic rework..

    and new maps will get old as well that’s not really a direct trapper buff..

  • @Superyoshiegg said:

    ...they did? He looks pretty spot on now, much more so then Quentin, Tapp, Laurie and Nancy look like their actors.

    Old Jonathan looks much worse.

    https://us.v-cdn.net/6030815/uploads/RJA6FGXNSY1A/image.png

    To be fair, Quentin, Tapp and Laurie are specifically designed to not look like the corresponding actors. At least the current versions.

  • @Razorbeam said:

    Seems kind of weird that killers would have any sexuality, I thought they were like the humans transcended to demonlike souls somewhat what Jason becomes in Friday 13th, you don't look at Jason and wonder who he's banging on the weekends.

    Survivors makes a lot of sense though.

    Nurse, Oni and Legion (Frank and Julie) have at least part of their sexually confirmed. With Wraith also getting some hints.

    it may make sense lore-wise for SOME killers. Definitely not all though.

  • @dspaceman20 said:

    Ok so here is how this post is going to go down.

    People are going to come in saying something mildly homophobic possibly saying " lgbt characters shouldn't be in the game" and they will claim they won't care which completely contradict themselves by posting at all.

    Then there is going to be those edgy homophobes posting, then GoodBoyKaru10 and Orion is going to get into an argument with said people about this subject with everyone being passive aggressive.

    Then this post will get over 200 comments and completely shift to politics or religion regarding lgbt and then a moderator will come in and shut this post down and bring us all back to earth from arguing with their wisdom and then this post will fade into obscurity.

    Did I miss anything or did I sum up correctly the events that is going to take place?

    You kinda missed me? 🥺


    no but really. On point. But the mods usually give a few warnings/reminders to not derail the thread. Which everyone kinda ignores?

  • Just curious, because I don’t real remember many details of the lore.

    how is Clown queerphobic? Or how does he tick of which tropes?

  • No, there is not an option to avoid SWF and there probably never will be.

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2310676#Comment_2310676

    I'm not on the forums all the time. I must have missed it. But they don't need to see it to believe it. A survivor is slugged and is silent. Boom, that's the bug. What they need to do is take that information and find what in their code could be causing that.

    They never denied it. They acknowledged it but said they can’t reproduce it and need the community to help them.

    if you don’t know something that’s okay. You don’t need to tell a story to make the devs looks worse than they are.

  • @SMitchell8 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312067#Comment_2312067

    I practically vomit at the site of vomit so yeah I kinda do have a phobia of it.

    Well there are obviously different forms in intensity for the phobia. So ‚it’s Not real‘ doesn’t work always

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312096#Comment_2312096

    Anxiety can lead to hatred because it triggers the brain's fight-or-flight instinct.

    I never said it excluded hatred. But there needs to be anxiety involved, and if you just hate it but can still endure it without any problems that doesn’t seem like a phobia to me.

  • @Orion said:

    https://forum.deadbydaylight.com/en/discussion/comment/2312067#Comment_2312067

    Despite the etymological origin, a phobia can, in fact, cause hatred of the thing.

    Well.. I thought a phobia at least has some anxiety or fear as basis? Pure hatred without fear doesn’t seem like something you would call a phobia and should have other causes and treatments etc. But I could of course be wrong on that one, was just my assumption..

  • @SMitchell8 said:

    I hate hate hate it in real life but im not uncomfortable with it on this game. Its not real

    I mean.. hating it is definitely still not comparable to an actual phobia. Logic and rational thinking can’t be applied with a phobia, even if it’s only a game

  • I guess some form of accessibility option for Emetophobia and Coulrophobia could work? Overwriting the Video and Audio stuff to something neutral which shouldn’t give any advantages or disadvantages.

  • @elpoh said:

    Lobster

    No. this is crab.

    in Crab Comment by Mooks
  • Growing numbers of transgender and gender-nonconforming (TGNC) youth are presenting for medical and mental health care, and increasingly, pediatric psychologists are being called upon to serve as critical members of interdisciplinary care teams. In this ...

    this study talks about transgender and gender-nonconforming people in different states of adolescence and focuses more on the psychology side.


    Gender dysphoria (GD) is a facet of modern human biology which is believed to be derived from the sexual differentiation of the brain. GD “involves a conflict between a person’s physical or assigned gender and the gender with which he/she/they ...

    This paper talks more about brain developement, genes and biology of ones gender.



    I only read the abstracts as of now I have to admit though :)

  • @danielmaster87 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2308067#Comment_2308067

    Well it's clearly not that important to them because it hasn't been fixed yet. It occurs often enough, even if that's 1 in 25 games, that they should be able to recreate it on their own. Just have one of them play regular matches online. If someone on their team isn't able to play a regular amount to even find this bug, there's your problem. This could also be fixed by one of them simply looking into their code and being like, "Oh, that's not supposed to be like that."

    It’s clear that you are oversimplifying it.

    there are people that get it more often and there are people that don’t get this bug at all. If it is so often for you you did provide the data in the thread when they asked the community for help, right?

  • I tried to make a Killer concept based on fire some time ago as well which pretty much resulted in a Plague like killer: https://forum.deadbydaylight.com/en/discussion/134769/killer-concept-the-firebreather


    I think some ideas are similar here, like applying the Broken status effect and having an animation to put out the flames.

    I like your idea of having random forced movement while on flames, I tried to simulate this panic in giving the survs a forced haste effect, maybe I will incorporate your idea on top of that if I ever redo my concept ;)


    with the ability to burn down vegetation I am not sure if this won’t get too powerful against stealth play and even mind gaming if it was completely without restriction? This would definitely need testing and refinement on what exactly would get burned and what not.

  • I think it’s still there.

    the Maps feel more bright and open though. I think they should address this and rework the fog to make the feeling more like it used to be. But other than that I like the aesthetics of the map rework.

    the cosmetics are not too bad either. There are some goofy ones, but even those don’t stand out too much for me..

  • I think people are expecting too much from a game health chapter.

    there are already dedicated devs working on bugs/game health as there are many many bug fixes in each update. If they can’t fix current big bugs such as silent slugs they probably won’t be able to in a game health chapter.

    people working on other stuff would also be put on pause for such a chapter as many can’t just jump in to fix bugs when they don’t have the appropriate qualifications.



    but, they should bring definitely more focus towards gamehealth and bug fixing generally! Expand the QA team, plan in more time for bug fixing etc. Maybe consider delaying an original chapter (as licensed are pretty hard to delay) if they run in development problems..

  • @JPLongstreet said:

    https://forum.deadbydaylight.com/en/discussion/comment/2309796#Comment_2309796

    Too bad Nurse and Blight are much less effective & harder to control in console, and hardly seen. Spirit is only one very strong no matter the platform.

    Console optimization and bringing controller to the same level as M&K input are two things that really need to be addressed.

    but at least for Nurse, you can still do fine on controller/console. Not sure how Blight actually controls with the latest changes..

  • @Wedeguy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2309767#Comment_2309767

    For nurse you need skill and put many of hours while losing many games. with spirit you can be a bot with 5 fingers broken, as long as you have stidor and headphones u can compete against survivors that are way better than you.

    You still need experience and game sense.

    And grind 2 win maybe somewhat true. But then again.. it’s not that hard to get 9K shards and grind also means you gain experience and play the game.


    i think it’s a Good thing that the 3 strongest killers are original (Nurse, Spirit, Blight) with one being even base game. And with enough skill you can get consistent wins with any killer.

  • You can get her free with shards…

  • I agree. I know people like to bring up the “she can’t have a baby, she doesn’t have a menstrual cycle and so on/so forth which is why I was always confused because, yes this is scientifically true, but from any other angle, does that actually matter?

    that’s actually something I find really offensive to say as there are also many biologically born women that may not be able to have a baby or don’t have menstruation cycles because of medical reasons or whatever.

    if a woman has a hysterectomy she doesn’t stop being a woman. You are not more woman if you have stronger menstrual pains than others.


    So there is an actual study about this?! I’d love to look into it deeper for sure. Do you happen to have any links/articles I can read/research?

    there definitely are scientifically papers and articles on this topic! But I am currently only on my phone and don’t have any links saved. I will see if I find something on this on the weekend though!

  • Thanks for the tag and the nice words 💜🏳️‍🌈

    Gotta admit that I am not that well educated in this subject as it might seem some times.

    but I know as far as biology goes that being transgender/being ‚stuck In the wrong body‘ is definitely a scientifically proven thing to exist and that you can have a biological female brain while being born with the male gender/XY chromosomes.


    and for identifying themselves: there probably are possible constellations and you can’t really generalize. I am friends with a trans-man (born woman) that definitely only identifies himselves as male both for gender and identity.


    aaand don’t be sorry, you show interest and an open mind on this topic and that should definitely be acknowledged. No one can expect from any of us to have all the information but you are asking for it in a respectful way, so there seems to be nothing ignorant about it.

  • @danielmaster87 said:

    I'm so sick of the bug. The devs act like it doesn't exist.

    The devs said they can’t reliably reproduce the bug and actively asked the community to help them.

    how is that acting like it doesn’t exist? They definitely acknowledged it and also fixed some instances of it..

  • i did initiate something like this when i first played on the updated The Game map, we started above the bathroom and I just pointed to a TV and after a short while we were standing there together, watching TV, nodding to one another, gesturing. Then Michael Myers joined us.

    i didn’t even want to start anything like this but them joining me and starting those gestures was so hilarious I couldn’t stop laughing :)

  • @WexlerWendigo said:

    Just to highlight some positive representation in the game. BHVR has done a decent job at implementing BIPOC characters into the game. 9/17 original survivors are BIPOC, and a lot of them are some of the most interesting and complex characters of the whole roster. They also used Jane’s experience with racism in her tome lore, as an effective way to tell us more about her, and why she is the way she is. The same success can be achieved with LGBTQ+ characters.

    Claudette, Jake, Feng, Adam, Jane, Yui, Zarina, Elodie, and Yun-Jin are the 9 for anyone curious.

    Don’t forget the killers though. It would be wrong to have this good representation only for the survivor side and have all killers be white heterosexual males after all.

    We have Wraith, Doctor, Hag, Legion(Joey), Spirit, Oni, Trickster

  • @Afius said:

    Wouldn't they need to add a large amount of characters to properly represent non hetero people that's not including ethnicities that people want as well to be included.

    Nope, they don’t need to. Just adding one char that is any part of LGBTQ+ would be enough to acknowledge the existence of these people when there are already heterosexual relationships present.

    people can still ask for other chars though, there is nothing wrong with that, as long as they don’t demand it or shame BHVR for not including those rightaway. After all people can also still ask for other heterosexual representation, even though there are already some.


    the problem was just that BHVR unintentionally excluded anything LGBTQ+. They saw their mistake and apologized for it.

  • the Friday the 13th license is still not available due to the ongoing law suit(s), but the devs have stated their interest in Jason and that he has a standing invitation once he comes out of licensing hell.


    Candyman is still heavily speculated to come as DLC once the reboot movie is released! Tony Todd, the actor of Candyman has followed DbD on Twitter and he also stated that he did voice over for a video game which is still not revealed which one exactly that was. Chances are, the DLC was supposed to come out with the Movie but then Covid screwed these plans. But that’s still just speculation.

  • @Mandy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2305523#Comment_2305523

    I'd love it if something like that could be done - of course the whole legalities of it would need to be gone through...but it's definitely an idea that I'll pass along to the team.

    Thank you!

    i mean, from my point of view it doesn’t seem so hard, as you (BHVR) have your charity stream just done this month and the Charity Pack DLC is also still available. But I know it may not be as easy as I want it to be :)

1 … 173 174 175 176 177 … 270