MonsterInMyMind
MonsterInMyMind
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@TotemSeeker91 said:
https://forum.deadbydaylight.com/en/discussion/comment/2844832#Comment_2844832
That's...still 50 THOUSAND people
Exactly people don't know how to read the line graph it's obvious they watched their favorite streamer misunderstand the graph for so long they believe it now.
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@ItsJesseFFS said:
https://forum.deadbydaylight.com/en/discussion/comment/2844821#Comment_2844821
You specifically have that chart selected to only show the last 7 days. Try to adjust it to show the last entire 365 days overall.
Because that's the most accurate graph since the %graph takes longer to update the loss/gain% so yes the Line is more accurate as well as the people playing right now which is 46k. Looking overall is of course going to show loss we had over 100k playing because of Nemesis. Know the normal player count and what is normal for steam and you don't have to look at the loss and say the game's dying because you'd know 40K+ is normal for steam dbd.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2844821#Comment_2844821
To be fair, there is a free weekend right now. Which could skew the stats slightly...
Just saying.
You're right is could but that still show's we hit 50k which is normal steam dbd growth for someone to come on here and claim games dead but the line metric shows the exact opposite it kinda negates their whole point ngl.
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lmfao you don't even know that that means do you. That's talking about gain% meaning new players that can fraction in loss but that's not how you 100% determine loss you also have to think the game is on Epic,Windows,PlayStation and Xbox and more you can't just take the steam charts and say yep the game is dead because you're missing data while you can use it to point to an issue with dbd not gaining new players.
Know how to read metrics next time the line I showed you show's we just hit 50k on steam which is normal growth that metric is accurate the % gain graph isn't because it takes a while to calculate loss/gain% meaning that updates a lot slower vs the line graph. Now take your clown emoji's and learn some metrics bud.
The game is also sitting right now at 46k which again is normal for steam dbd.
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Yes it's totally dying you right man.
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@FlameGNG said:
https://forum.deadbydaylight.com/en/discussion/comment/2843327#Comment_2843327
i think the game is pretty damn trash but i put down around 100 on it every month and i've had it since 2017 the problem is that the devs doesnt do what the community wants no one asked for half the damn updates they are completely useless and there are better things to fix
Regardless of that you don't come to the forums and go "games trash bad devs" adding nothing to the conversation it's the reason the game is the way it is because people consistently crap on the dev's without giving valid reasons "WHY" the game is bad or how they can improve it. Quotes from the OP.
The plain and simple "Camp Tunnel Slug" wow the strats that make killer effective against gen speeds.
"trash perk combinations" Okay I agree to some extent but that's bandaid perks for you.
There's a clear difference with constructive feedback vs dev's bad we need better game posts.
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@Friendly_Blendette said:
https://forum.deadbydaylight.com/en/discussion/comment/2843378#Comment_2843378
How... How do these things even happen... the map's files had no reason to be touched they had both been rework already...
I mean there's a system that randomly generates map tiles its quite easy for that to get messed up with new assets added to the game such as TV's possibly exactly what is conflicting.
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@Mandy said:
Thank you for the notice about this, do you have any more information?
Not at the moment they were subtle about what's happening.
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Nope it has been confirmed a bug in the bug reporting section the post went from unseen to acknowledged usually meaning it's a confirmed bug. Most likely it's something with the spawning RNG I know someone posted an image of father's campbell with a Tree literally blocking Shack door so possible we'll see two kill switch maps.
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@KingSiege45 said:
https://forum.deadbydaylight.com/en/discussion/comment/2843361#Comment_2843361
I mean they could run light born for the time being. or give the same effect of flashbangs but you know not instantly
Yeah lightborn is a temp fix but something should still be implemented and yeah possible flashbang could work better.
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@KingSiege45 said:
https://forum.deadbydaylight.com/en/discussion/comment/2843350#Comment_2843350
Though wouldnt that sorta be like lightborn. Just seein the beam. I guess they shouldnt be able to see the light till after there blind but then I feel like that could be used as an advantage. I dont know
Yeah it's a weird situation but as some people are having health issues it should be top priority figuring something out.
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I don't see any of this as toxic however I do think something needs to be done about Flashlights as some people have reported actual health issues happening due to the click spam. Respectfully they do need to address that to be totally honest that is a huge no no in gaming. They could add the option where you can no longer see the beam and just the light turn on in the center of the flashlight.
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Backlog is a common problem which even your bigger games aren't immune too. I will say this Behavior does need to outsource more people to help assist in banning shouldn't be that hard some companies actively do it.
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I mean for someone who thinks the game is trash you sure do go outta your way to make a post about the game when you could just close the game and move on with your day. Kinda weird.
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@Voodoo_Thirsty said:
https://forum.deadbydaylight.com/en/discussion/comment/2843265#Comment_2843265
Hey, I never said it was wrong. I'm patiently waiting for it too.
I just found it amusing that the individual was more eager than most other people on this forum that's all. You can get off your high horse and mind your own business while you're at it.
I think you took what I said completely wrong there friend. No one said anything about being right or wrong was simply stating it's common in all games it's free skins not sure what I said there is being on a "high horse" but aight man. It's also a public forum which people discuss so telling someone to "mind their business" is kinda funny ngl.
Prime skins are something everyone enjoys even myself so not sure what you're getting defensive about but either way have a better day.
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I think personally Ghostface is fine he just got his biggest buff possible (removal of stretched res) which completely ruined his kit.
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@Voodoo_Thirsty said:
https://forum.deadbydaylight.com/en/discussion/comment/2843247#Comment_2843247
No, lol. Not yet.
You seem very eager. Why not wait a couple of days or even hours? Are you that interested in which character is going to get it?
People are like this in all games its free skins of course there's people eager
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@HiddenFee said:
https://forum.deadbydaylight.com/en/discussion/comment/2840274#Comment_2840274
Thank you for answering so fast I appreciate it. Do you have a source from where you got that info from? I just want to be 110% sure I'm not doing something that puts my account at risk.
I haven't seen or heard of anyone being banned for turning Vsync off but totally fine is you want a mod or dev to comment.
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@HiddenFee said:
In the 5.6.0 patch notes, there was a line that read "Improved detection method of modified or corrupted game files" I want to make sure that I'm not at risk for doing so.
No this is more aimed at those who are editing their save files or installing hack clients your game user settings will not get you banned.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2840140#Comment_2840140
Yeah, but expressed in single word form.
https://forum.deadbydaylight.com/en/discussion/comment/2840139#Comment_2840139
That right there is what we used to call back in the day a "fat shame" spot. Survivors can run through that space perfectly fine, but Sadako apparently is built like a linebacker at the shoulders can't remotely move through it.
I know about fat shames but that is a complete blockage lmfao I see that map being disabled.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2840121#Comment_2840121
Because you will practically make every generators to take 100 seconds first time, you'll mix it with pop or something so you can regress it afterwards.
How can you get pop value when they can just wait out the 20 seconds and finish it as it's at 85% if they miss a skill check and you'd have to be able to get over the gen fast enough to apply pop.
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@IamFran said:
It should activate at 70% like Tinkerer. A generator at 90% is a lost generator despite being blocked, it is more a (bad) information perk than a gen protection perk.
Yep can't agree more it needs something to make it worth it with how it is only two killers with tinkerer can even get value.
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@ReikoMori said:
https://forum.deadbydaylight.com/en/discussion/comment/2840130#Comment_2840130
I just needed to change the file name. I wrote it while extremely angry so you can guess at what it was called.
Awesome I see it now and WHOA bro WHAT IS THAT LMFAO
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@brokedownpalace said:
Yeah it's really bad. You'll only miss a skill check if you're already not good at them
Exactly totally agree the only other way is if a Freddy or Onryo with Tinkerer can get to you fast enough to hit you and force the missed skill check.
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Your Image isn't working I'd DM a Mod or something and see if they can post it.
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I'm not surprised to be totally honest everytime they bring it back it's removed the next patch must be a reoccurring bug.
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@fulltonon said:
It should block generator for 20 seconds after reaching 90% no matter what, but only happens once.
I think it'll be more useful this way.
Eh why would I run that over Deadlock, Deadmans/Pain Res. No point utterly useless ngl.
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@DBD78 said:
Good! Means it will be buffed some day.
Happy about a new good perk? Don't be because it will be nerfed some day.
The glass is not half full it's half empty, always.
True, I still think this perk is by far the most underwhelming perk released to date ngl.
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@jesterkind said:
I think it only activating once per generator is fine, perks like Tinkerer are as obnoxious as they are because they don't have that limiting factor.
I would say that I think the 20 seconds might be too short, though. That might need buffing in the future.
Once per generator kinda takes away the point of it tbh what's stopping a survivor missing it and waiting the 20 seconds which btw isn't that long and then finishing it needs more then just a time buff.
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@PeaceNGrease said:
It's really not that bad, you just have to run other perks with it,which isn't even a bad thing. A lot of situational games occur in random matchmaking, people aren't going to always coordinate and understand what you are doing with perks until it's too late, but it's up to you to craft your own style around them. This perk happens to pair well with pop, Brine, and Tinkerer, just off the top of my head, and you will get value depending on the killer and how you use it.
You realize once the randoms stop missing the skillchecks it's completely and utterly useless. Imma keep it a stack also there's not even a downside to missing a skill check wow 20 seconds it's blocked for let me just wait the block out and get right back on it and the best part is won't be effected with it again. It's super bad ngl.
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The Numbers won't jump the way people are hoping they will the hype around this chapter was killed because Behavior feared the Leakers would release it before they could so they jumped the gun and well here we are with a chapter we should have all been hyped for but instead we're snoring because we know and have known for months.
Respectfully if Behavior is this scared of Leakers fix your game files and start hammering down on your Employee NDA's because its clear someone at Behavior is leaking this stuff I mean come on man have you seen the stuff the Leakers know about LMFAO.
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Like a lot of people have said Spine Chill is fine if Spine Chill is your main concern then you either
A.) Don't know how to play around it (Moonwalking and or turning your head sideways while heading in their direction)
B.) Lost to a Spine Chill Gamer and have to find a way to justify your loss.
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@Voodoo_Thirsty said:
https://forum.deadbydaylight.com/en/discussion/comment/2836107#Comment_2836107
See, I NEVER use exhaustion perks but it still doesn't compare to the exposed status.
Exhaustion status is a negative side effect that needs to be remedied by standing still or not running. Exposed lingers until a Hex is destroyed or time eventually runs out.
You literally just took what i said chopped it up and made it work for your "point" I said chase times not the effect itself no where in that did I compare the status I pointed out why both are used.
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I mean it's the same reason Survivors rely on Exhaustion perks it's because they're good while Exhaustion allows you pretty much longer chases. Exposed on the other hand allows the Killer shorter chase times so yes Killers do use these perks just like Survivors use Exhaustion to make chases longer it's literally the same idea longer/shorter chase times.
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Hard disagree that was the same logic people used with DS. Killers who Tunnel and Camp aren't magically just gonna stop doing so it's how they play the game. It's a valid strategy in their eyes so why even make this claim? lmfao
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lmao this is great.
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Nope. There's a setting for it in the game user settings but it doesn't matter if you turn it off doesn't do anything already tried it and it's a useless setting.
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o/ this guy does.
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I mean Ideally 3 that means I had 3 attempts at chasing, obviously tunneling can change that though but that would mean the game is balanced for both sides which currently nada.
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Ngl this might be a memey idea but It lowkey works tbh.
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@Shroompy said:
am I missing something or is it literally just the set breaking James..?
If so that can be done without cheats, and if they had the globe icon they're most likely a console player since breaking sets is MUCH easier on controller
@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/2828858#Comment_2828858
This
globe icon just means they are on a separate platform it could example xbox would see everyone on other platforms with the globe and the others will see the Xbox player with the globe
So there's a clear difference between breaking a set vs getting a different characters cosmetic set on another character most cheaters do this it's very common so yes it's safe to assume they're cheating and if they aren't they really should remove that set as they 100% look like a cheater. Lastly the Globe Icon could mean console but it could also mean Epic Games and with him running a sus cosmetic set kinda safe to assume epic games. You can even check my past posts I never and I mean never bring up cheaters here but this looked like it's very clear.
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/312245/lets-play-a-game-of-spot-the-hacker
Could you not post a twitter link, just post the picture.
I tried but for some odd reason it never loaded so I just posted a twitter link. Something is weird with uploading pictures on here. So that's why the twitter was even linked and I don't see it as much of an issue if you do then it's kinda simple you can see the picture without clicking to twitter. Not trying to be rude or anything but I assume I have a feeling why you're even bringing it up and that wasn't the intent it was to showcase the screenshot since the forums uploading was being slower then wifi in the middle of a desert.
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@tippy2k2 said:
What is there to be afraid of? BHVR might ban them in a few weeks and they'll turn around and start up their couple dozen other free Epic Accounts or pay under $5 to get a new hacker account and be able to run around rampant for another few weeks until that account finally gets banned and they'll turn around and...
You're not wrong but it's kinda insane to think they are just doing this stuff in public lobbies not even trying to hide it anymore because they just don't fear behavior kinda wild.
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@kombativo said:
better headphones
better headphones and a better gaming chair this Oni is unstoppable.
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@sizzlingmario4 said:
Idk what they did but ever since they said they improved validation feedback I’ve definitely noticed I’ve been getting hit through pallets again. I’ve also been getting hits as killer that looked similar to hits that had been rejected in the past. In fact I don’t remember the last time I’ve had a rejected hit/fake scream from a survivor.
Yeah it feels like since they've added the "fix" for dead hard they've broken hit validation.
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@GoodBoyKaru said:
Remember, it will rob you of hits when you're literally sniffing their hair and yet this is perfectly acceptable gameplay.
Skill issue, I guess.
His Gaming Chair is just better it seems
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@kombativo said:
comically large hitbox
Yeah it was insane that he got that hit lmao.
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@Brimp said:
It depends on the copywrite holders for NOES. I heard they are very stingy about giving their licenses out.
Yeah it's one of those things that we can only hope because Freddy really needs new outfits tbh.
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heres hoping one day this design is actually used.
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@Mr_Madness said:
https://forum.deadbydaylight.com/en/discussion/comment/2825985#Comment_2825985
So what exactly happens when no one plays for like 3 or 4 months? Are they welcomed to a lower MMR or high MMR?
The way it's been explained is your MMR does not decrease atm by not playing but that is something they're working on.

