Memesis
Memesis
About
- Username
- Memesis
- Joined
- Visits
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Comments
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How often are you actually paired with new players? That only happens when new players swf with experienced teammates
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Would love US central servers please
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Game WAS a wasted opportunity. It's only fitting
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Lol, they dropped that as if it were just a throw away line, something we already knew. Im so happy about it
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Are you ready for Freddy?
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So make it optional. I think it's immersion shattering. You can choose to play as those survivors with voice lines and hear them in game. I don't get to choose what survivors others play as.
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@Jadelysta said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3923733#Comment_3923733
I have never heard a Nic cage voiceline in game, and i have also never heard Orelas as a teammate.
You hear orela voice lines after an unhook. You do not hear the cages voice ever unless you're playing as him. Same as Lara Croft, Alan wake etc
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@brewingtea said:
My suggestion was to have a separate incentive for each killer. (They supposedly have their own separate MMR anyway, and that's supposed to factor into the incentive…)
Then, survivors could pick (say) 3 killers they don't want to face, and they adjust the incentives accordingly. The matchmaking would be unaffected, but if you pick a "popular" killer you get more BP.
That's not a bad idea actually. A nice compromise for people that do and don't want killer prevention. I think you meant "unpopular" killers would get more bp though?
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What did you learn? Wait a month before you buy the new killer
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Wait for sales to slow. The perks will be nerfed, the injured sounds will be louder.
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Good thing this experiment rift is full of throwaway trash cosmetics anyway. Not a single thing id equip over any of the characters
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Of course, but I don't think we need it. Im always up for more skins and legendaries though. As a die-hard fan I'm incredibly grateful for having 2 chapters already. If anything, thank god Capcom allows re characters in the other game modes like 2v8.
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Everything needs to go up one tier
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Hot take, I absolutely hate Chaos Shuffle, but love Lights Out. Both sides.
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@jesterkind said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3920664#Comment_3920664
You know, I have no idea, but that might be a reason for its lacklustre range.
I see no universe where the charge time and totem reveal would be broken with Open Handed, though. It'd still only be equal to other tools for finding totems, and the charge time would just be less irksome to use.
We'd for sure be making maps even more useless and in need of a rework for sure, but I guess that's the case anyway.
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Does it stack with open handed? If it does, no buff needed. Buffing it to reduce the charge time and reveal totems would absolutely be too strong with open handed
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…what? I get lich and sadako, but dredge? It's my impression that noobs play against each other, and noob dredges don't stomp, they GET stomped
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3919671#Comment_3919671
Likewise for hex perks. They are perks that have overpowered abilities countered by the fact that the survivors can break them. They are high risk high reward, yet just earlier in this thread people were claiming the opposite sentiment, that they are a core part of the game and how much of a tragedy it is if the risk doesn't pay off.
Well we're in agreement then
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@Valuetown said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3916874#Comment_3916874
Removing the ability for the survivors to defend against the killer scoring (hooking) is identical to my soccer analogy about removing the main player who prevents the other team from scoring points.
Flashlight saves are a part of the game. A killer should not be able to slap on one perk and ignore the mechanic because they feel unsure about their ability to play competitively with flashlights in play.
The game is not balanced around survivors preventing hook states. Flash saves, sabo and body blocks are high rish high reward, and rare.
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I would revert almost all of the other nerfs and change his ability to vault pallets and windows by making it the default vaulting speed, unaffected by vault speed perks.
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Jesus
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Here are some survivor perk ideas for the devs to consider.
Pack Rat - You can carry an additional item. Press the secondary active ability button to swap items. Does not allow you to spawn with an extra item.
Parkour - Stagger and falling sounds are reduced by 25%. Does not work while exhausted. Does not cause exhausted.
Dopamine Rush - When completing a generator, break into a sprint at 150% running speed for 5 seconds. Become exhausted for 30 seconds.
Reflex - When narrowly avoiding a basic attack, you gain 25% haste for 2 seconds.
Comforting Candle - While shining a flashlight, recover from status effects 100% faster. (The same ones covered by Vigil)
Roid Rage - Hitting the killer with a pallet will stun them 50% longer. Does not work while exhausted. Does not cause exhausted.
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My problem with the perk isnt its strength against tunneling, its fact that its pretty unfriendly to solo survivors, almost a wasted perk slot. Itd be neat if it gave other injured survivors some sort of notification that you have the perk when theyre healthy. Or even better, LET US SEE EACHOTHERS PERKS IN THE LOBBY
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Dont worry, the first nerf is here as the sales are probably slowing down. I assume next patch will be an across the board giga-nerf.
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Id personally like the pallet rebuild to stay in 2v8, because I don't play it.
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A full uroboros infection still gives a greater urgency to cleanse than nemesis and even plague honestly. The nerfs were fair, Wesker is more balanced than most think. I just think he deserves a 32 meter tr rather than the 40
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I dont 100% disagree with your points here, but I believe the only change needed is the power grab vault speed needs to be reduced. It is literally a stronger version of Chuckys old manual pallet scamper.
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We shouldnt be removing incentives to play swf. Punishing players for stacking perks would be a very unhealthy way of balancing the game.
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Misty and marlton are emotional support
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All unnecessary. If you were around for the BBQ meta, its mostly the same counter. When a survivor is downed, look for a nearby locker. Hide in the locker when you think the survivor is about to be hooked. If youre in the locker when the survivor is hooked, you wont scream or show your aura. If youre the obsession, stay in the locker until the exposed meter is half.
You dont even have to do this counter out of paranoia until you see the perk activate for the first time, or if you are paranoid you can hide for the first down to confirm FTTE is not in play.
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It's ok. Misty and marlton are mostly emotional support
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Reminds me of the old BBQ counterplay, except this is significantly easier because FTTE announces itself on the first hook.
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Must be a better gaming chair
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Feeling some tentacle envy ngl
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Agreed. On the plus side, I do feel less inclined to horde my addons. Now I dont fret when I use an ink ribbon and the number doesnt technically decline lol. But dont get me wrong, I want the precise value displayed too.
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May have been an unintentional bug with the new UI changes. I would put in a bug report and hopefully the devs can clarify this. Kind of feels like youre being punished for being a DBD veteran :(
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@OrangeBear said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3906354#Comment_3906354
https://us.v-cdn.net/6030815/uploads/BPUDSKMNOUH7/screenshot-2025-04-05-233019.png
It doesn't work for me for some reason
update : after updating my drivers i can change the setting but it has no effectHmm, it looks like it might be an administrator/security issue. You can change permissions in the control panel. Hope you get it working
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All is well in the world once again. Good riddance, flash bang bully squads. Still running lightborn every game though lmfao
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I do the same thing with nvidia settings. I make it lower to 20fps when tabbed out. Would be nice if the menu wasn't so resource intensive to begin with
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Is this based on the design, or the average behavior of the players who main these killers, or both? Because Larry is quite vile, restraining order even in my eyes.
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Define "cringe". What doesn't work for you besides the screaming? I've never seen anything related to the IP but I do like the alternative vampire monster style that it's going for. The screaming feels no different than blight roars imo.
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@biggybiggybiggens said:
It belongs in DBD a hell of a lot more than the abomination known as Skull Merchant. Ugly design, terrible play style as and against. Also the name and lore of the character comes off as someone trying WAY TOO HARD to sell this really stupid idea of a character.
Skull Merchant… Ugly?? Come now my friend, that could not be further from the truth lmao
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How dare you. We nemesis players refuse to give up the throne of unprovoked tunneling
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I will admit I found it really weird that they basically reintroduced the manual pallet scamper on another killer. It's even worse on ghoul because he's a 115 killer where chucky is a 110. Total lack of consistency with the balance department.
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The first hit is supposed to be easy. He cant down you with his power. It's no different than legion in that regard. Also, hes been out for a day.
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It's no different than playing against legion or wraith. Thinking this killer is overpowered is a huge self report
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Yeah unfortunately MFT takes this mostly balanced killer and snaps him in half
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How dare you share our secrets. In all seriousness I almost always run any means necessary to have a base kit counter to my own main.
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Leave lightborn alone. Getting a down should be a relief. I don't need picking up in the open to be more stressful than the chase itself.
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Im from the future. Have I got bad news for you