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Memesis

Memesis

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Memesis
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  • I love the design of this perk, the way it has synergy with two distinct play styles. 30 seconds of stealth if you have totem broken AND if you block a gen by any means. I've been using this build on demogorgon. Corrupt, alien instinct, dead man's switch and secret project. You get a lethal persuer-style starting undetectable and a rough idea of the survivor spawn and then get extreme snowball
    1 comments 102 views last activity
  • I keep facing multiple blatant cheaters who are advertising their cheats in their name. Reports are in, but can BHVR please deal with this? Sad state of the game that it is so easy to cheat that you can advertise the software IN GAME. One such cheater was a pinhead speed-phasing through walls across the map to insta-down all 4 survivors at the start of the match within 30 seconds. I won't sha
    0 comments 12 views last activity
  • What I would honestly love more than anything for this game, would be a 3rd queue option on top of killer or survivor, a quick match option. One that lets you queue up as the faster wait time role. This queue, however, would also offer a play while you wait for the slower queue role, regardless of whether it is killer or survivor. This would help queue times acrost the board in all regions! Ple
    1 comments 31 views last activity
  • A lot of people don't like change, but these are really healthy changes. Please don't let killer and especially streamer bias stop these changes from going through. Most people don't seem to understand that if a survivor dies early at 3, 4, or especially 5 gens, the game is over. Now, there actually will be a chance for the remaining players to still experience a full, fair match and possibly wi
    7 comments 132 views last activity
  • Please, no offense intended, but these buffs to Clown are just mindless. After 25ish games I can say I am having a REALLY hard time getting under a 4k. Seriously, run surge, pain res, friends till the end and furitive and TRY to lose. Why are we buffing the haste effect AND the activation time for yellow bottles?? You have essentially made Haste, the killer. If you press the throw button, as lo
    3 comments 91 views last activity
  • Finally, she now has a complete look to sell the fact that she's a pirate. Thank you kindly.
    0 comments 71 views last activity
  • After playing tons of back-to-back matches against ghoul I can no longer fathom how the devs felt it would be fair or necessary to give the ghoul the free hit mechanic. Why doesn't the hit scan attack just give the 3rd leap charge without injuring the survivor? Ghoul has, I would argue, perhaps the best mobility of any killer including teleporting killers. This mobility power (without the free
    9 comments 381 views last activity
  • Tell me again why we nerfed EMP's? Why can survivors infect each other when it's brain dead easy to reinfect someone in chase? Why are pods not removed when shocked with the EMP when they are again, brain dead easy to replace (like hag)? Why are there so few printers that can also be easily trapped with a nearby pod? His chase power is too strong to be so strict in countering. Despite all the f
    104 comments 2,250 views last activity
  • Good lord, none of the problems of 2v8 solved, and we have to deal with this abomination Oni Legion combo. Why is right now the most miserable state the game can and will ever be? For about 3 weeks the following is forced on you as a player unless you are willing to sit in queues upwards of 10 to 40 minutes. -You cannot use or bring the builds (perks, offerings, items and addons) you have custo
    9 comments 111 views last activity
  • Why do we have to hear orela teammate voice lines but no other survivor with voice lines? Theyre not even good or add anything. Its just the same repetitive complaints about the hook being rusty. It is incredibly jarring. Make it stop or make it optional.
    8 comments 71 views last activity
  • I never see queue incentives for killer anymore. Even in the US West servers in the evening, survivor queue times are nearly instant. That was never the case even just 3 months ago. I know the new stats suggest solo queue is doing better than historically, but the player base appears more dissatisfied than ever. Perhaps the blood generators can be introduced into the regular game, with new perk
    22 comments 591 views last activity
  • The game has gone to a black screen during the post-game chat and refused to load back to the main menu after pressing continue. You can still hear the sound effects during the character walk cycle. You have no choice but to quit out of the game externally and lose the blood point gains from the match. Steam (PC)
    0 comments 1 views last activity
  • My proposed nurse changes, -Nurse can no longer blink through or over solid objects (pallets, walls, windows). -Nurse now moves at 4.4. -Nurse can hold 3 blinks basekit. Nurse will still be strong in her ability to traverse the map and receive a new form of chase power, being able to blink around a loop quickly. Can be balanced by changing fatigue duration, blink charge speed and distance, to
    17 comments 302 views last activity
  • Can we talk about why it's suddenly necessary to mindlessly buff tentacle strike like this without testing it on the PTB? The new cool down for all hits, regardless of it being infection or damage, combined with the new hinder duration, is going to make Nemesis feel very oppressive in chase. Ironically, he will still be a bad killer because this doesn't address his lack of mobility and map pr
    Mod
    56 comments 2,552 views last activity
  • Is it just me, or do you experience horrible input lag for skill checks ONLY on console versions of the game? It also doesn't matter which version you're playing, Series X, PS5, Switch (Unsurprisingly). There is always a noticeable lag for when you want to hit the skill check. On PC, you hit the skill check right as the dial is on the great zone and you'll hit it, but on console? You have to hit
    6 comments 201 views last activity
  • I really hope we're not getting an incoming slug meta. That ptb was horrible, with or without basekit unbreakable. What i'd really like to see is the yellow mori basekit, but only working if there is one survivor left, which would hopefully discourage slugging the last two survivors. And, give base-kit unbreakable when there are two survivors left to further discourage slugging for the 4k. F
    51 comments 951 views last activity
  • Not at all an absolute top priority game breaking bug. Happening once every 5 matches won't kill the game or anything.
    1 comments 21 views last activity
  • Am I the only one getting this? I feel like every 4 matches one of them randomly ends with red server error texts. I don't receive a penalty timer, but why is this happening so often??
    2 comments 31 views last activity
  • Scourge Hook: Hangman's Trick Your ingenious modifications to Hooks alert you of tampering. At the start of the Trial, 4 random Hooks are changed into Scourge Hooks. While carrying a survivor, if a Scourge Hook is sabotaged, the sabotaging survivor is placed into the Deep Wound state. If the sabotaged hook is a normal hook, upon repair, the hook is changed into an additional Scourge Hook for t
    0 comments 31 views last activity