Memesis
Memesis
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- Memesis
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@Dadeordye said:
Comeback mechanics should be eliminated in ANY game.
You basically punishes the winner for winning.It's a casual oriented game mode. The goal of the mechanic is make each match play out to the end without a total stomp on either side. Remember, no MMR.
If anything I greatly prefer this mechanic over an MMR
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@GuardianoftheCrystal said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3987851#Comment_3987851
You must not know what fun is then.
Hide and seek is boring, not fun. The ability to be a barrel or a bush does not suddenly make it fun.
That game mode would last one round before everyone loses interest.
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That sounds unbelievably boring
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Good. Do everyone a favor and stop playing legion in 2v8
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@YamamuraVideoRentals said:
This is one of THE most frustrating, infuriating issues I keep dealing with constantly. It happens constantly, pretty much every game, multiple times per game even.
Killer is chasing you, a window is your only salvation. You try to fast vault but only medium vault. The animation fully completes and you get some steps from the window. BLAM! Killer lunges and hits you five feet away from the window. I check the ping, and I'm at 50 ping, killer is at like 70.
Why is this even a thing? At this rate I find myself more flabbergasted when the killer ACTUALLY whiffs like it looks like they should have.
About the part being shocked when you actually make the medium vault, SAME. Every time I don't get hit 8 feet away from the window, I check ping to see what the difference is that makes me always get hit otherwise. The results? Inconclusive, inconsistent.
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Try to out. I think this will be super healthy for the game long term, if BHVR actually implements it in the normal game too
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@Hanuka5 said:
At this point, I think most of us agree that the latest Clown buff:
- Decreased the time it takes for Afterpiece Antidote gas clouds to activate to 1 second (was 2).
that makes him easier to play and apparently strong will be reverted
I also hope that the recent nerfs:
- Decreased the Hindered effect of Afterpiece Tonic to 14% (was 15%).
- Decreased the Hindered effect linger time from Afterpiece Tonic gas clouds to 1 second (was 2).
ill be reverted too. Honestly, I never had an issue with Clown’s previous linger time of tonic gas, and I don’t see a clear reason for the nerf. It seems BHVR’s current strategy is that every buff must be followed by a nerf.
Now, focusing on Clown’s actual gameplay and my idea: his weaknesses haven’t changed with the recent buff. Survivors can still counter him by just pressing W, make generators or just die in the edges of the map.Clown still suffers from poor map control.
Here’s my proposal: Clown should be able to chug all stacks of his bottles to gain 30% Haste until either he enters a chase or reloads his bottles.
The goal is to give him more map momentum without creating a chase-breaking ability. After using this ability, he would need to reload to use his bottles again, giving survivors time to escape. The reload time could even be slightly longer if this ability is used, but that would need PTR testing if that is needed or not
This adjustment allows Clown to traverse the map more efficiently, maintaining his weaknesses and ensuring the ability isn’t overpowered in chases.
That wouldn't work. Clown players would moon walk up to survivors backs at 145% to prevent chase starting. The activation time for yellow bottles just needs to be reverted
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Still looks better than dvarka
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Maybe U should accept that U aren't getting the hits U think U're getting.
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That could be MMR in action. The more you improve, the more skilled opponents you end up facing, so you feel like you aren't improving at all.
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Good Lord we don't need to delete med kits. If you want to take away self healing, charges and altruistic speeds need to be buffed, not nerfed.
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Central us servers while you're at it please! Servers also needed in the middle east!
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@AcesSpeedo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3982378#Comment_3982378
the last surv escaping isnt going to harm anyone, killer still wins with a 3k. its why everyone thinks ppl who slug for the 4k are massive losers xd
No, the issue is teams will stop playing as a team and give up early so they can get the better chance at the gate. The problem of 3ks every match means the kill rate goes up. A LOT. Like, sole survivor in every match and "sole survivor" solo que teammates throwing for that escape. This is an unhealthy change
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That would guarantee the last survivor escapes. You want every match to end in survivors ratting for the free escape, letting their teammates die on first hook?
Every match would end in a 3k.
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I've interpreted those as (trap) killer resources more than survivor. They're fine as long as there are enough average to strong pallets to compensate. Unfortunately that's never the case on maps that have those tiles.
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Maybe instead just broken with a time limit depending on the perk? You could even finally do all invocations at the same time and add the broken times together. Something 300 seconds for weaving spiders and 60 seconds for treacherous crows.
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Everyone pretending like cofs was pleasant. Or even playable. I swear everyone saying they love the game didn't pay full price for it.
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https://forums.bhvr.com/dead-by-daylight/discussion/comment/3981354#Comment_3981354
And caving to the haters like you would do, what exactly? Not gonna make any money ignoring the most requested IP in the games history, over some misplaced sense of superiority.
Imagine thinking yourself as a DBD fan, so much better than a fnaf fan.
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I think you clipped the left hand side of the window. If a single pixel width of that hitbox touches the tall side of the wall, it cuts the kit kat bar right there.
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I hope nemesis gets a little love. He isn't really balanced around so many survivors that are all seemingly vaccinated all the time.
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Shirtless David this, shirtless Felix, Vittorio that. When are we getting topless Kate and thalita.
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That's intended. This was relevant when all things wicked released. A blocked gen cannot receive progression or regression from perks on either side, and despite weaving spiders having a unique BNP like effect, it's still considered progression.
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Misty is a bit more colorfully dressed than Marlton, so you'd think she'd be easier to avoid. She pops more to me though, so I end up killing her more for mutation. I bet that makes her respawn in better positions more frequently which might lead to more hits.
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It can't be a coincidence that I hate them both
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@SpringMyTrap said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3976106#Comment_3976106
it should, no reason why not, but the aura thing doesnt work for obvious reasons
In a way, it still would counter fog vials. Some people are running Iron will to facilitate escaping through the fog. Overwhelming counters that strategy at least.
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Why? Should toolboxes lose all charges after the first gen pops? Should Prove thyself deactivate after the first gen pops? How about deja vu?
I would rather real equalizer mechanics from 2v8 be brought into the regular 1v4 mode.
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I never saw anyone run the old blood amber key anyway? Like ever?
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I would like if it extended the aura reveal to other survivors in a certain range of you to make it more solo friendly.
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The cooldown is probably there because of the aura reveal for becoming exhausted. It must have triggered every time languid touch reapplied exhausted in chase. If that isn't a problem, yeah no, there should be no cool down at all on that perk.
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It needs to not stack with other instances, and it shouldn't affect killer power status effects. Those are the only healthy changes it should get.
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Does the exhaustion still occur? Haven't tested that myself yet.
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Clown's issues are in no way being caused by synergy with other perks. No one is concerned with Clown using Rapid Brutality or Machine Learning. Those perks weren't a problem before this rework. They made the piss bottles too easy to use with a nonexistent activation time, and they give too much haste.
The only thing I miss about that patch were the few individually buffed haste perks. Let people have fun with creative use of lesser ran perks.
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@PigWithTvs said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3976078#Comment_3976078
crazy mobility i agree on, anti loop not so sure, using you power in a loop is very situational and map dependent imo (excluding the kidnap tech here)
No, his anti loop is solid and has a decent skill ceiling. You can zip around loops to body block and cut off resources. Its the only good thing about Ghoul that people seem to agree on, if it weren't for the free hit he gets, as well as the insane power vault speed.
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This thread is hilarious lmao
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Dude, you're complaining that your 10 year old android tablet doesn't look great running a live service game?
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@ThatRyanB said:
I appreciate the different perspectives in here! If you don't mind me interjecting to ask two questions (since I'd love to share this feedback with the team):
- What is one change that would increase your enjoyment of the Map item rework?
- What about for the Key item rework?
Keys should have ace in the hole for unlocking chests (the items should have add-ons). One of the lower tier add-ons should make the broken key able to unlock chests, but not the hatch.
For maps, the windows effect should just always be active while carrying the map. The charges and timer should only apply to placing the marker that reveals the gens to you and your team.
These changes would make these items more worth bringing instead of toolboxes, med kits and flashlights
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I hate tryks. I hope she never comes back, and if she does, it ends up costing more than it makes back.
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Maybe, now hear me out, that the <~0.1% of people with horror-themed phobias, so extreme and pathetic they can't function when a video game depiction of that phobia is present, SHOULDN'T BE PLAYING A HORROR THEMED GAME.
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Strong, weak, doesn't matter. A killer power just being press button for super haste is horrible design.
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@EmotionalDaisy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3974779#Comment_3974779
I know. With as much wrong going on with the games bugs and balancing this patch, I'm essentially the guy at the register complaining about too much ice in his soft drink while the store is being robbed. And on fire.
Lmao this is the funniest comment I have ever read on this website. I spit out coffee. Hilariously accurate visual xD
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There's a lot more to it than how you're phrasing all of this, which makes me think you're new. But to address your suggestion to tackle tunneling, there is a huge flaw here.
If you reduce the information that killers have about current hook status, (delayed unhook notification, no notification, aura blocking, what have you,) you will see a tremendous increase in killer's proxy camping hooks or at least stay within line of sight of the hook.
That will undoubtably increase both camping and tunneling.
And blood point losses? That won't change anything. Competitive players want to win, not farm blood points. That will change nothing.
I hate tunneling too, I wish the game could be balanced without it where both sides can be happy and still have a fair chance to win, but it's way more complicated than just preventing it outright. You have to accept that the survivor role has its players eliminated from the match by design and that can happen early if the killer chooses and the rest of the team fails to finish their objective. If the tunneled survivor dies so fast that the rest of team repairs 1 or zero gens, that's probably a failure of MMR and not the design of the game.
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Seems like too many (expensive) time consuming factors to get Capcom and AMC to agree to something so insignificant in their perspective. If so, I'd love that. But that means don't forget Bill, he needs an interaction with zombies too!
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I like fog vials. They make killer ques normal again.
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2v8 is casual repetitive purgatory garbage. Another 2-week break from killer I guess.
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They're seriously still wasting time on this stupid system? Removing self unhooks was all that was needed. Please focus on detecting and banning cheaters. I could not give less of a ######### about banning people rage quitting if they are already forced to eat a DC penalty or throw themselves at the killer.
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It's less of a big deal than I thought seeing as hundreds of addons were "converted" into the new ones. I don't see an issue since they did that.
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Vigil needs to not stack. That's the only nerf it needs. A 16m range and a slight number buff to Leader is more than warranted.
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I don't understand how it makes any sense that a burst of smoke would create any light in the first place. Why is it so ######### bright???!!!