MarsAttacks
MarsAttacks
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Comments
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/910417#Comment_910417
So are you saying you’ll DC if you’re given information that you’re going against an SWF once the game loads? Or are you fighting on behalf of a fictitious case for non-existent people since no one’s actually said they’ll do this.
Like, honestly I would imagine more so: SWF players who are toxic would make this stuff up so the game stays easier for them while it can remain that way. Information doesn’t hurt anyone... hence people don’t advocate for censorship.
Neither simply stating the facts, you already have people saying killers abandon if they even think they are an SWF. If that's the case that means there's enough killers that hate SWF so much they would rather not deal with them at all.
If they hate them that much do you really think that a DC penalty will bother them? I see plenty of posts in here from killers who talk about how much they hate SWF. Thus the reason I say many are disenfranchised with the balance of the game
Finally survivors already say they have a hard time getting into matches. So logically speaking if you have even a small percentage of killers taking DC penalties that has a compounded impact on matchmaking for survivors.
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/910407#Comment_910407
If you DC you’re just gonna get banned... that’s just being immature at that point... sorry but other people who want a better fighting chance through information shouldn’t be rejected this because some people threaten to DC. They can get banned/timed-out. The devs can’t fix the issue if they give into incendiary type tactics.
Hope the devs take a more mature approach rather than shadow-damning honest players.
I agree but the killer base is already extremely small if even 1/3 of them DC on swf that drastically increases wait times for survivors and the killers who aren't dcing will always get plenty of matches in timely manner
It's hard to punish the smallest base when that's literally half your game AND they are already disenfranchised with how you have balanced the game in the first place
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@FabV said:
You lost me at "voicecom cheaters". I never say that but just git gud.
More seriously, SWF is for me not as OP as some say here. Tough, yes, but still manageable. Just try your best and move on to the other game if you mess up.
Well considering they removed in game chat as part of the gameplay element by definition he's not wrong, they are cheating.
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/910381#Comment_910381
But if you get solos knowing they’re solos... you’d probably go for a more chill game... the more chases you let etc... the more chances of pipping and solos usually lead to more relaxing games for killer.
I agree but you still have no control over whether or not it's a solo and giving killer the ability to see swf will just result in DCs if that's what they have to do. SWF just isn't fun to go against they are toxic as hell and quite frankly they ruin the fun of being "the power role" because killer does not feel like the power role when against SEF
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@dont_ask_me_again said:
https://forum.deadbydaylight.com/en/discussion/comment/910346#Comment_910346
Not knowing they’re SWF gives SWF a huge initiative in the early game... the killer currently has to hand over freebies (play normally) to find out it’s swf (they will work around regular play trying to bait & switch + alsorts of strats) or the killer just has to play unfun from the get go which usually results in solos having a terrible experience if the killer was vs’ing solos where it could have been swf.
If you played normally from the start against a sweaty swf you already lost... swf can still win if you play unfun from the get go if they gen-rush as it is.
You pretty much hit the nailon the head in that statement I always play like they're swf if you assume the worst you can't be surprised
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Every talking about true I listened to what he had to say and he had pretty valid argument 140% move speed with average add ons and he wasn't running nemesis and pwyf either if he was doing that he woulda been even faster.
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@Sign_Spinner said:
Anyone else thought about this when reading the title?
https://m.youtube.com/watch?v=FPZi51GL3cs
😂😂
Okay that's funny haha
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@Sonzaishinai said:
Imagen how fun it would be if it gave oblivious
At least then it MIGHT be worth of being a hex perk lol.
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I really don't think knowing they are an SWF helps all that much yeah you can adjust perks but there are very few perks that can actually do anything to SWF coordination and that's where the problem lies.
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@FriendlyGuy said:
Unlimited blindness is stronger than you think. But it's an underwhelming hex perk, i agree. You could change it to a normal perk and reduce the aura reading of survivors for every hook. Would be more consistent.
Against swf you might as well be running only 3 perks and it's only mildy helpful against randos lobs
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O may have had this happen once but that's it. I really havent ran into this.
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@Xerge said:
I think it's fun, he is scary, that's why i play stealthy against him, you can't run around the map while he is on blood fury. If he starts slugging just hide and wait until his power ends and pick up the first person he slugged in case he managed to slug two or more.
Yup this is literally his counter
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@Brucecastro81 said:
https://forum.deadbydaylight.com/en/discussion/111917/p3-blood-web-luck
1% percentage (not 100% sure but 99%) for items
EDIT: Luck for higher rarities nodes (checked on the wiki)
Ouch that's a lot of work for next to nothing, I understand can't have it too high cause some add ons are insane but damn that's not even worth the hassle.
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I think it comes down to that as survivor they know that sitting on hook is boring.so they want to get you off and back into he game as soon as possible. But this very same mentality is what grants the camping killer the ability to camp with no consequence.
I think survivors just need to understand it's not bad to let them sit on the hook a little and progress the gens some more.
But sometimes they hooked survivor just thinks no one is going to come for them so they purposefully die or DC.
Or they don't know if they can trust their random partners to go for the save.
There's a lot of factors that could play into it when playing with randoms. The only true issue I've seen with it that doesn't involve lack of communication is when you see 2 survivors who DEFINITELY see each other and both still keep running for the hook lol.
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Best advice that can be given is level up David were gonna live for ever and farm some matches as survivor that's what I did when I first started made it much easier to get started with killers. If you have bubba unlocked if say get his BBQ as early ranks with clear are easier to get BP. It's the higher ranks where you can have issues getting BP consistently
It's not too bad leveling up the killers finally decided to start doing it I managed to get probably over half of them leveled up and get their perks over the course of the weekend.
It's probably about rough 800k BP to get all the teachables from a killer starting from level 1 which really isn't that bad between both offerings BBQ and WGLF it's really not that bad ofba grind. I understand the frustration though.