Marc_123
Marc_123
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- Marc_123
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Comments
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This would not have been so popular over the years if it came out in this way.
At the moment i think this is to fast and chaotic. It may be fun for a while but not permanent.
But i think it might be getting better in the future iterations of it.
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@ImWinston said:
- I'm not joking, on my server(europe) the surv incentives reached 400%. no one wants to play surv🤣
Here too 400%. Killer wait over 15 minutes - and you need it for the challenges.
I have to say i got some very unfair situations.
I am not sure if i like it that much.
And it is heavily killer sided if the killers are decent and the survs are not.
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It creates some very unfair situations.
Not sure if i like it that much.
Got double teamed and immediately downed by Huntress and Wraith right after getting unhooked. Not the slightest chance.
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Thx!!
Anybody knows what this code should mean?
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Nope, health patch brings no money.
Also people would complain about not getting new content… we already had that.
But you are right - it would be a good idea of course.
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Yes.
I think they realized that it is really bad.
I only hope they revert and change enough to make it right again. Sadly i have some doubts about that.
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The NEXT and PREVIOUS buttons need to come back please.
There is absolutely no reason to remove them.
I really really hope they take some feedback and fix this mess. Can´t understand how this got released :-(
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I am not sure if anything should be permanent at this time.
I think the limited events are a good thing to keep things fresh.
I guess if a mode is permanent it would become boring. You already saw even the limited got boring after a short time.
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I would really like Snake.
He appeared in a survey so it is not impossible.
And i wonder if you have played the Tomb Raider Reboot - this game was brutal as f. And decent amount of horror themes in it.
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Can we also please have the direct to customisation button and the NEXT and PREVIOUS buttons back?
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I played as her and when i got picked up the frames dropped also pretty big.
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@Ohyakno said:
The magical kitsune yui skin is awful and fits with nothing else in the game.
I guess this is where DBD jumps the shark and starts putting ostentatious glowing stuff on everything because that's what sells.
Just played with it.
It is very big and glowy. And it tanks fps.
I guess i won´t use it often, the mask is nice… but also the hair glows.
This is maybe gonna be a "chase me" outfit like Aces Hatmaker.
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Yeeeesss!
Said the same.
Previous and Next buttons as well as the direct lobby to cosmetics button need to come back! Pleaaasseeeeee!
Why were they removed?
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I start to hate it.
No direct button for cosmetics anymore - when i go into customisation i am always on the head and not on the outfits.
No Previous and Next button - which is awful. I level up Lara and with one click i would be at Sable to level her up.
Now i have to go to all Survivors - go to Sable - go to customisation.
So unintuitive and complicated. Really takes away the fun for me right now.
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@Rogue11 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3761164#Comment_3761164
I mean..compared to the Sable outfit that released a couple weeks ago?
I guess this is more on Crystal Dynamics side sadly. It is known that they don´t like that.
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For me it enriches my gameplay and adds to my fun.
I prefer games where people play or act funny. Like Joker said: Why so Serious??
And they already said it is not against the rules - it is a grey zone.
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Got fixed with this update - Thanks!
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Just leveled Lara - got my 1st cake at level 33. Is the appear rate really that low?
Currently level 44 - 3 cakes no BPS.
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@Rogue11 said:
What is that disaster of a "retro" outfit? Why does it look nothing like the og Lara outfit??
Sadly shorts are to sexy for her now.
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New UI changes are bad.
I really can´t understand who greenlits this as a good idea.
Unnecessary complicated and unintuitive.
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On 25th
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@wydyadoit said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3731207#Comment_3731207
I complain because I dislike it. As a killer I'm in control of the game and can kill the lazy players looking for handouts. If i get rid of someone who's sandbagging the rest of the survivors suffer a 3v1 instead of a 4v1 earlier than intended. That's unfair to them and ruins the competitive fun to those that don't want to engage in point farming.
As a survivor if my three other allies are feeding the killer pallets, refusing to do gens, and hook farming me while I try to play the game as intended then how is that fair to me? It's not. It's straight up griefing.
The bonus blood points are an incentive to play more matches - not to disrupt the natural gameplay. Working with the killer is supposed to be against the community guidelines as per the report function.
It's one thing to be in a 4 player pre-made with survivor friends and attempt to court danger with the killer, because if you get a killer that wants to just play the game and not farm then you'll get punished for it straight away.
But in the games I'm referring to the survivors are not in a 4-player swf and are instead enforcing their wills on players that just want to play the game as intended. Or it's a killer that is idle, but avoiding disconnecting by using a macro or controller modification to remain "active".
My personal views and experiences aside by definition those actions are reportable in multiple categories. Not that I feel like reporting does anything.
If you don´t want to goof around sometimes and have "fun" (subjective, i know) then you should maybe search for a SWF group.
Then you can play super effectively like in tournaments - or just play in tournaments - to be sure, nobody dares to do something crazy or "stupid" in the competetive game you always want to have.
Again - you can play as you wish but i have a completely different opinion.
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@sinkra said:
I main Twins and almost every game is an easy 4k (I blind them with Third Seal and slug all 4). The devs should understand that games are fun when they're challenging. some killers may have complained before 6.1 about any kind of survivor counterplay but listening to the loudest complainers is not a way to run your game. I would be happy if they introduced another game mode with stronger survivors for killers who want the game to be challenging again (for example shorter gen times in this hard mode).
Congrats!
You are the god gamer - this game will never have any challenge for you left.
Now go for the no hit Dark Souls Trilogy Run!
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Yes please.
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So clunky to navigate. This is not an improvement.
Where is the button to go directly to customization?
Where is the button to go directly to the next or last survivor?
Now you have to click much more which is not a good design. Disappointing change.
(If all is there and i am just dumb - you can tell me)
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Thanks.
You can never have enough codes.
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Hm… Since the event i haven´t seen BPS also.
Chances seem pretty low at the moment to get some of these.
Got a cake! …but not much of them also.
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Zarina had this bug too.
They fixed it.
Renato has one shoe bug too. Maybe the engine change messes things up.
But yes - you would think this would get noticed in QA.
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… if i say ALL survivors topless i get bonked. … so i don´t say it.
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Yeah… i love Metal Gear.
I thought it was crazy when he appeared on the survey. But nowadays he wouldn´t be that crazy anymore.
He is the real stealth survivor.
A box would be hilarious - killer can pick it up - maybe he is in there or he gets hindered - 50/50
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… somebody has to say it - you might have a problem… :-)
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Don´t know but very likely.
They already done that with the haunted event which was the first one (i think) where you got more currency than needed to buy everything.
Which is great because needing every challenge done to get everything can be annoying - especially for players who don´t have massive time like some here (cough cough 1000+ cakes…)
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It is good they make accessibility features.
But an option to turn some heavy effects on and off would really be great.
Some of us don´t play on low settings with filters to have every benefit. I would like the distracting effects for immersion
Clown and Sadako effects were also reduced.
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@Laluzi said:
Devout is incredibly annoying when it crops up on archive challenges. You get bronze just by hooking everyone once, but the requirements to get more than silver are extremely exacting and punish you if survivors don't unhook each other every stage, if you win too quickly, and the less said about hatch, the better.
I don't see why they couldn't simplify it to 0 kills = no emblem, 1 kill = bronze, 2 kills = silver, 3 kills = gold, and 4 kills = iri.
This would make sense.
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3752526#Comment_3752526
"At this event it is incredible strong because you can get it on every killer."
Well that was speaking in a vacuum. I don't think it's "too strong" when there are many other things the survivors are getting to help them during the event as well as a counter balance.
"I was often on death hook - picked up and boom - dead, remote hooked."
Let's be real, the likelihood of remote hooking affecting or not affecting your outcome there was largely irrelevant. The chance of you surviving from a body block or sabo is low.
"There is not the slightest chance anymore that i might wiggle out, the killer find no hook or i get saved anyhow."
That very, very rarely happens.
None of this seems like reasons it's too strong.
Hm, ok - agree to disagree.
I don´t see the silent mode or pallet as counterplay to that.
I don´t know if you play killer too. The fact i can just turn to the next survivor and hook on the way without fearing any rescue attempt or needing to go to a hook felt really stong for me.
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3751878#Comment_3751878
I agree it's strong, but what would you say is making it too strong? Elaborate
Yeah - you said it the other post.
At this event it is incredible strong because you can get it on every killer.
I was often on death hook - picked up and boom - dead, remote hooked.
There is not the slightest chance anymore that i might wiggle out, the killer find no hook or i get saved anyhow.
Just pick up, dead.
At the moment i can not really imgaine a new killer who has this ability but lacks in other ways therefor.
If they want to make this i guess as some kind of perk.
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Yes, the community challenges are done from both ends now as you can get to the end and get BIlls and Unknowns cosemtic.
Also you get a lot more gold coins than you need to buy everything - which is a good thing.
I guess the gold will turned into BP again after the event.
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There also was Jurassic Park once :-)
Also lets go Doom and Metal Gear…
You forget one important thing - people had to select these IPs they want to see.
So it is kinda natural Bhvr went for them.
It is like "Hooked on you" - people maybe were joking but enought people wanted it, so they made it.
And as strange as it was i think this is in general pretty cool that they sometimes listen.
So blame it on the fans.
Side note - it is like the f…in microtransactions everywhere - do you think they would be there if nobody buys them?
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What is the point if it only recharges in chase?
A lot of people last a few seconds and go down - a good reason to try to hide from the killer. Completely suited for the game.
You already have to be in the terror radius which means pretty near to the killer to recharge.
And a scratch mirror or the new Weave make - aaaaannnnddd its gone - to your distortion.
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I only play solo and in my event games killers win way more than we escape.
It seems like i play with pretty new players sometimes.
If i get a decent team we make it but that is not often.
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It is getting more and more difficult to come uo with new ideas as more killers and survs are coming.
The amount of killers you see live is already kind of shrinking imo.
You have the favourites and base game ones and the strong ones you see most likely.
I think they try to combine what people like and create the universal strong but also liked killer.
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The remote hooking is really strong.
I think too strong. Maybe as a Hex. As perk it has to be balanced in some way.
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If the killer uses strong aura stuff it burns through distortion.
I think it is ok. Stealth is getting less and less already in the game.
And not everyone likes chases.
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Even if it tells you - very very strong perk at the moment.
Also in chase you can´t pick up every item and you don´t know every item another player dropped.
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?
Until now i mostly get 5 cakes games. Sometimes less but luckily not that often.
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@100PercentBPMain said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3747635#Comment_3747635
I think CoH and Boil Over has made survivors unable to handle anything at this point if we're being honest.
Boil over i see sometimes but CoH very rarely.
But at the moment my event games are so bad - i don´t know if only the beginner still play the event queue. But i have really few bad killers there.
Also a lot of people give up way to early.
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@Zakon05 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3747800#Comment_3747800
Franklins + WA is fine in the same way a lot of pubstomper characters are fine in other games.
People say they're fine because high level players have no problem against them. While ignoring the fact they absolutely massacre low-to-average skill players.
So if something is bad against good players but overpowered against average players, I firmly believe that's something that's broken at its core and probably needs looking at.
Or maybe my visceral hatred for Franklins is coloring my view and I would very much like to stop seeing it every other match.
Yep, good summary.
I often say that all the "it is not difficult - just do xyz…" here in the forum completely forgot how "normal" players are.
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@Royval said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3747616#Comment_3747616
but you didn’t tell me how’s it strong
Play killer and see auras very very often. Then go chase the - trying to hide - surv. The chases don´t last long.
Imagine as surv player - with Kindred - seeing the killer leave the hook straight to you. BBQ maybe - nope. You sneak away but the killer just continues to run straight at you because there is somewhere a medkit on the ground and he just sees you.
And most players i play with are no cool YT guy juking the killer very long.
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Can confirm for survivor side - sweaty exhausting matches i get.
As killer i am the party chiller - trying to spread some event fun.