Malakir
Malakir
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LoLPeasant said:@RuneStarr said:
Wow, now no one will know how hilarious or controversial I am.
I was proud of my 250+ LOLs dammit!
Bring back LOL react! -
Dude, you're the one e who straw man my argument and ignore everything I say even when I answer point by point. The only thing you did was misrepresent my points and insult. I have no interest of keep talking with someone like that who won't understand or challenge it's viewpoint but only seeking an echo chamberdanara said:
Was a discussion until you started being petty you’re the only one who received insults. you can’t handle a proper discussion because you’re too ignorant in other people’s views and disregard their points based on their ‘playtime’Malakir said:/thread
No discussion here just echo chamber seeking by the OP with insults if you disagree and/or explaining why
Thats what you showed me the whole time, idk why this thread even exist. Except, y Kno, for the only reason you're showing
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I think, my opinion, might be for the rank system
I've seen a lot of bad survivors at high ranks as well as laughable killers. The requirements to pip should be revisited since force you to certain things to pip, so you can die and be pretty bad at surviving but pip cuz you unhooked and healed some survivor and did a gen
Same for killers needing to just do few hits and win some chases even if ending with 0k as long as they did something.
That's why you might encounter bad survivors even at high ranks as well as dumb killers that you can troll fairly easily.
If the rank actually mean something with decent requirements for both sides we'll see a lot less camping in high ranks since it's not efficient at all but for the current system is. And a lot of decent survivors punishing long chases with gens popping everywhere and being able to waste a lot of time to killers
Just because you encounter bad survivors doesn't mean it justify a side be boring since I can say the same for every killer I've faced lately that lose me after one hit while my team is walking around or inside lockers when Im being chased -
Meh, rank means nothing as far as I can see. Decent survivors would hit that fairly easily. I'm not that good of a player and still hit most of them.. so yeah..milo77727 said:I admit some games the totem may never be found and despite popular belief a great skill check is hard to hit everytime even for rank 1 survivors but small game, detectives hunch, and gen tapping are all counters to it. As much as the perk is a nuisance it's not anything that needs to be nerfed.
If your totem is found right away then put on Thrill of the hunt or haunted ground as your counter. That way you either tell it's been found or theres a chance theyll be one shot by destroying it.
Hexes still a gamble, one of the reasons I dont take anyone rn. Thrill of the hunt wontw help much either, the only thing to do is make totem spawns at least fairly hid, not in the open or hills or even next to gens -
It's called Friday 13HatCreature said:Fighting back against the killers in this game could work if the Killer could just kill Survivors without hooking them. I know everyone wants different modes but what if we had a Gen Mode which is normal gameplay and a Kill Mode where it's like Friday kinda with this kind of stuff in it, wooden stakes, wrenches, etc
I just saw DemonDaddy has a response just like mine as I was writing this so I'm not the first to say this apparently lol
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The hatch is broken yeah but needed
It's hard to balance it for the core concept.
It's been made for who has done two gens, even by themselves while having your other team mates just running around. Giving a chance to succeed even having bad players in your team which is good. The problem is the fact that can be easily abused
You can agree that with this concept of giving to solo survivors who performed well the chance to survive isn't bad at all. The only thing they should look at is find a way where isn't abusable by who doesn't do much, swf dcing etcetc -
What about it?CornChip said:EU LUL
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I know for someone with such minuscule mentality cannot get it but others might have an opinion of something or advocate for something even if they don't do thatonly1biggs said:I love how those that camp always give a justification for it. "This perk means I should camp harder", or "this mechanic means I should tunnel more".
Just because you can be an [BAD WORD] it doesn't mean you should.
How about you all just be honest and say you camp and/or tunnel because you just want to.
I advocate for ruin and noed when some obtuse people think they are op or crutches as they say. Still I don't use any hex now because isn't efficient for me, especially these two that are almost all the time being cleansed away (yes noed too won't even activate). So I stopped completely but still advocate for both
Same for tunnel or camping, I use spirit and it's worthless camp with her, still advocate for these two because are easy to counter
I play mostly survivor but also killer which give me an easy way to think how to counter certain things. Something many people don't see it in this forum since they play just one side -
True but his points are to make Billy to huntress/LF level so, yeah.. not even huntress with the nerfs he mentioned..Master said:@danara said:
So recently today the only games I have had are like 10 Hillbilly matches, 1 Leatherface and 1 Spirit. (I am rank 1 btw) this isn’t anything surprising or new but i’m just getting bored of playing against the same killer(s) - nurse for pc players. Does anyone else think the Hillbilly should receive some sort of nerf, ability cd or ms, or simply just buff the other killers to the same viabilityat this point im just considering depipping because there is more variety at lower ranks
Yeah it sucks but the devs have the opinion that not all killers need to be viable at high rank.
Better make high rank killers at mid rank level not the other way around -
Depending on the loop itselfdanara said:And FYI I did not say 115 ms killers are unloopable I said you can loop them maximum a couple of times until they reach you which isn’t false.
You said LF is a mid tier which is pretty arguably. HesH weak as f even with insta downs
Yeah I don't know you as a player in fact I'm basing my thoughts on what you say. I explained several time the flaws of your thoughts about Billy and when you straw man my argument in the way you did, well of course I'm gonna think you have no intention to have a discussion but an echo chamber
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Dude you cant tell people to leave like that. If I was you I wouldntw be that aggressive, plus you still having feelvsreal argument. When you have facts to back you up, call medanara said:
I just replied with the same hostility you have been doing so the past few posts, maybe if you read the last few comments you would realise you were the one being a dick, bringing up my game time as if it has even any relevance in this thread and getting butthurt over me telling you your legion post is irrelevant because he isn’t even out yet. But ok sweetieMalakir said:@danara said:
Malakir said:My opinions aren’t irrelevant I am stating facts lol if you’are too ignorant to comprehend that then that’s your problem. If you want to start being petty then trust me I have much much more than 1 weeks playtime. The reason I dismissed your legion comment is because he hasn’t even been released yet so what’s is actually the point in discussing a killer not even OUT yet
again, with people bringing up the movement speed nerf when I said YOU COULD ALSO GIVE HIS POWER A COOLDOWN AND KEEP HIS MS 115. I wrote it in capitals so that you can SEE this time
it’s so sad to see how salty you became bringing up playtimes and such get your head out of your ass and out my topicYou ain't talking about facts but more of a feeling argument kid
Okay let's talk about facts shall we?
Hillbilly chainsaw, slower movement speed after he pulls it up having the chance to get to a corner making his whole power useless and wasting time.
Breaking the pallet with such, getting enough time to get to another loop or hide when he pulls up his chainsaw.
Now your dumb ideas:
Limit the chainsaw usage with these drawbacks not touched so limit even his map control which is the only thing that's really strong with hillbilly. I can already hear "But he has insta down" yeah he does, still with this drawbacks take the risk of missing the chainsaw won't be even worth it. People already have to stick on survivors ass to be sure they won't miss with the chainsaw and that scenario would happen if the survivor [BAD WORD] up
Making his ms 110%. He would become mid tier istantly, he's already a loopable killer like any M1 killer, at least who has 110% ms have something to compensate. Spirit having a huge amount of speed on phase walk with drawbacks, Huntress the hatchet for long hits but with a good margin of counterplay, Hag have teleportation so she rely on traps placements to reach the survivors etc etc
I think you should get your head out of your ass and start using it, if still works, which I'm not sure about.
Yeah I talked about playtime because I'm sure you barely touched any killer and never played with decent survivors as one of them. Anyone with any kind of knowledge of this game would rather have other killers be at Billy's level not the other way around, since he has drawbacks but still more playable for map control, insta downs etc that advantages him compared to others, especially the map control which you wanna deny putting a cooldown on his power.
Would be hard but at least try to think
You’re starting to bore me because all you do is say a couple little points then sprinkle some insults over them so i’ll do the same.
You have a couple of seconds max to get to a corner which are NOT everywhere, the chainsaw use of destroying a pallet is actually a pro not a con to the billy so I’m not sure why you keep bringing that up, it makes him destroy the pallet faster saving him time, maybe you’re just stupid
you answered your own post. ‘HE HAS AN INSTA DOWN’ is a good enough reason for all the mobility and usage his power offers, destroying pallets etc, Now add a 10-15 second cd to it and fair play.
Let me also mention that his chainsaw does NOT suffer from drawbacks unlike Leatherfaces which CAN down more people but hillbilly can also use his to traverse the map. (Inb4 your dumb ass says he has a 0.2 second stun after missing it)
you also answered your point again bringing him to an average killer similar to myers/hag/spirit is where he should be not somewhere near pig/freddy
you act like having a cooldown on his power would limit him so much which it honestly wouldn’t. The spirit does fine and she gets MOBILITY. Hillbilly gets MOBILITY AND A INSTA DOWN AND PALLET DESTROYING. Seriously you’re just dumb af I pray to god you don’t respond to this cause I’m going to bed now
if you do I’ll just reply in the morning sad to see how ignorant people are to THE MOST OP killers getting even the tiniest nerf, everybody knows hillbilly and nurse are S tier. Bring them down a notch and make things fair. Survivors get hit with nerf after nerf then you even attempt to bring up a hillbilly or nurse nerf and you get idiots like yourself
Should I remind you this : -get your head out of your ass and out my topic-
I just answer with the same tone as you did. What? Now its not fine but if its you it is? deal with it"You have a couple of seconds max to get to a corner which are NOT everywhere, the chainsaw use of destroying a pallet is actually a pro not a con to the billy so I’m not sure why you keep bringing that up, it makes him destroy the pallet faster saving him time, maybe you’re just stupid "
- So you actually proved I am right, if the survivor duck up then get the chainsaw. Grats! Destroying a pallet is a pro, yes I stated that. When I said its a cons? I just said it has a counter, I know you like to straw man but at least be logical and not intellectually dishonest. But maybe yeah I just throw insults with just little information like you do, right?
"you answered your own post. ‘HE HAS AN INSTA DOWN’ is a good enough reason for all the mobility and usage his power offers, destroying pallets etc, Now add a 10-15 second cd to it and fair play. "
- Even leatherface have an insta down. So why he is so low in the tier lists? If you add 10-15s to do it he would actually go in the mid-low tier istantly but since you won't use logic this concept would be extremely hard for you
" Let me also mention that his chainsaw does NOT suffer from drawbacks unlike Leatherfaces which CAN down more people but hillbilly can also use his to traverse the map. (Inb4 your dumb ass says he has a 0.2 second stun after missing it)"
- I explained even before his drowbacks but since doesn't fit your narrative you won't mention them right? His chainsaw is useless on loops for example, you just get to a corner and that's it, if you got catched out of position its your own fault don't you think? I never said he has 0.2s stun after he misses it you can't read again. I kinda overexaggerated saying It has 0.2 ADVANTAGE compared to a normal pallet break which isn't true, but would give you half of a second calculating that you have to charge it before using it and destroy the pallet so yeah still an advantage but you can also move meanwhile even if its hard to understand try to follow okay? good
"you also answered your point again bringing him to an average killer similar to myers/hag/spirit is where he should be not somewhere near pig/freddy"
-When? I said he is high tier but mostly for his mobility not for being able to stop you to lopp him because you know, you can still do!"you act like having a cooldown on his power would limit him so much which it honestly wouldn’t. The spirit does fine and she gets MOBILITY. Hillbilly gets MOBILITY AND A INSTA DOWN AND PALLET DESTROYING. Seriously you’re just dumb af I pray to god you don’t respond to this cause I’m going to bed now
if you do I’ll just reply in the morning "- So now you're comparing TWO COMPLETELY DIFFERENT powers that have DIFFERENT uses. Thank you for actually saying you don't actually play killer or what are these powers meant for. Yeah it would give him a huge kick in the nuts if he has cooldown, he already can't insta chainsaw you (expensive add-ons that might not even appear on the bloodweb) but have to CHARGE and get some distance. Its mostly used in that way and only if you can catch up with the survivor, almost touching them, you can use your power or you have high chances to miss. Btw its really cute you keep insulting me and then you say I insult and just throw few points here and there. I wonder for how long your projection can go on
"sad to see how ignorant people are to THE MOST OP killers getting even the tiniest nerf, everybody knows hillbilly and nurse are S tier. Bring them down a notch and make things fair. Survivors get hit with nerf after nerf then you even attempt to bring up a hillbilly or nurse nerf and you get idiots like yourself"
- Sad how ignorant some people are and don't know how to play the game or how things works. Yes survivors got some nerfs here and there, not as many as killers tbh. I read every single patch note in the game, watched every video when the game has been release and keep seeing every change putting them into context. For you 4s heal speed added must be such a big nerf, especially when in the next patch they are getting rid of every aura perk the killers have and don't get me started on the counters every killer have.. ooff, would take ages even just by starting from the map and totems awful spawns. Btw thank you for keep calling me idiot, at least 20 times so far and yet your arguments are feel based not fact based, kinda sad. Come back when you have something intelligent to say and not only insults since you clearly have no idea how the game works and how to play it
Its also cute you talk to me like I just play killer or something referring to "people like you". I know what I'm gonna say might be shocking but.. I play 100% of the game, I don't like to play just 50% of it and actually play mostly survivors since its more relaxing and fun compared to the killer which is stressful many times.
Have nice dreams my flaming prince
whatever floats your boat.
how did I prove you’re right? So you’re saying it’s fair that the hillbilly can use his chainsaw to move ALL the way across the map which no other killer can do after hooking a survivor except nurse (who actually has drawbacks) then instantly rev up his chainsaw against a survivor who was working on a gen and has a couple seconds max to find a corner and THATS a [BAD WORD] up on the survivors part? You’re ridiculous. Hillbilly is clearly too OP, as no other killer can do this.
maybe you’re unable to comprehend the thread but that is exactly the reason leather face is mid tier. He has a insta down that can hit multiple people but can he traverse the entire map in a couple of seconds? No. He also has a massive stun drawback which the hillbilly does not have.
Billy is far from useless In loops in fact he’s better than the average killer due to the ability to only be looped 1/2 times due to his 115% ms in which he can catch up to the survivor forcing them to drop the pallet, meaning he can either get a m1 hit in or rev up before hand his chainsaw efficiently saving himself time in destroying it and creating less of a distance that would have been had he not used the chainsaw.
again you talk about looping which is easier for a 115% ms killer to deal with than a 110%. I already said above they can only be looped for such few times before being able to catch up unlike a 110 killer. You also forget all the perks available to prevent looping but ok dear
im comparing TWO DIFFERENT POWERS, showing that one is overloaded as [BAD WORD] whilst the other is very much still decent and actually has less movement speed as well as a time restraint on it. He should have to CHARGE his chainsaw either way given how completely OP of a power it is so I seriously don’t know what you’re trying to get at. And btw the insulting began with you and anyone with a brain can see that through the whole thread
get out the kitchen if you can’t take the heat. Just because I don’t play killer as much doesn’t mean my reasons are any more invalid than yours. I have TONS of experience playing against every killer as a survivor so yes I know what I’m talking about. Maybe you’re just one of them people who look at my posts and see im new to the forums and think I’m a noobie, but I’ve been lurking and playing dbd for a long time now
The -4s heal timer really was a good nerf in my opinion and yet you’re here saying it was big to me acting like you know me and trying to make me sound like a bad player. Killers have been receiving buffs for how long, pick up timer increased, hook timer increased, yes these small things are very important when you’re in the heat of an intense match. Various killer getting buffs, survivors getting nerfed with pallets and looping areas being cut off (which was a good change but still a nerf at the end of the day)
oh and look here you say I have no experience in the game at all and yet you know nothing about me stating your opinions and stating that mine are void. Where did you get the impression that yours are RIGHT? See look your head really is just so far up your ass it’s distorting your view on a discussion, the reason why I told you to get the f out of my topic which you still haven’t done, so please. Make this the last post, you’re so boring it’s tiring me out.
Ok good on you, you play 100% of the game lol suit yourself but killer doesn’t appeal to me at all and is less boring and intense which is why I play mostly survivor. And yes I do still play killer aswell just not as much as survivor.
dont worry your flaming prince will still be here waiting for your response, you flaming princess
Right now you have nothing but feels. I answered every point with logic, with a wiki and experiences, not only mine, to back it up.
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Since I already answered everything this person said in a satsfying way while he/she keeps living in a fantasy world where any 115%ms killer is unloopable. I'm gonna just leave
Whoever come I suggest to read every comment, this person is hilariously delusional. Learn how not to be one of them -
@danara said:
Malakir said:My opinions aren’t irrelevant I am stating facts lol if you’are too ignorant to comprehend that then that’s your problem. If you want to start being petty then trust me I have much much more than 1 weeks playtime. The reason I dismissed your legion comment is because he hasn’t even been released yet so what’s is actually the point in discussing a killer not even OUT yet
again, with people bringing up the movement speed nerf when I said YOU COULD ALSO GIVE HIS POWER A COOLDOWN AND KEEP HIS MS 115. I wrote it in capitals so that you can SEE this time
it’s so sad to see how salty you became bringing up playtimes and such get your head out of your ass and out my topicYou ain't talking about facts but more of a feeling argument kid
Okay let's talk about facts shall we?
Hillbilly chainsaw, slower movement speed after he pulls it up having the chance to get to a corner making his whole power useless and wasting time.
Breaking the pallet with such, getting enough time to get to another loop or hide when he pulls up his chainsaw.
Now your dumb ideas:
Limit the chainsaw usage with these drawbacks not touched so limit even his map control which is the only thing that's really strong with hillbilly. I can already hear "But he has insta down" yeah he does, still with this drawbacks take the risk of missing the chainsaw won't be even worth it. People already have to stick on survivors ass to be sure they won't miss with the chainsaw and that scenario would happen if the survivor [BAD WORD] up
Making his ms 110%. He would become mid tier istantly, he's already a loopable killer like any M1 killer, at least who has 110% ms have something to compensate. Spirit having a huge amount of speed on phase walk with drawbacks, Huntress the hatchet for long hits but with a good margin of counterplay, Hag have teleportation so she rely on traps placements to reach the survivors etc etc
I think you should get your head out of your ass and start using it, if still works, which I'm not sure about.
Yeah I talked about playtime because I'm sure you barely touched any killer and never played with decent survivors as one of them. Anyone with any kind of knowledge of this game would rather have other killers be at Billy's level not the other way around, since he has drawbacks but still more playable for map control, insta downs etc that advantages him compared to others, especially the map control which you wanna deny putting a cooldown on his power.
Would be hard but at least try to think
You’re starting to bore me because all you do is say a couple little points then sprinkle some insults over them so i’ll do the same.
You have a couple of seconds max to get to a corner which are NOT everywhere, the chainsaw use of destroying a pallet is actually a pro not a con to the billy so I’m not sure why you keep bringing that up, it makes him destroy the pallet faster saving him time, maybe you’re just stupid
you answered your own post. ‘HE HAS AN INSTA DOWN’ is a good enough reason for all the mobility and usage his power offers, destroying pallets etc, Now add a 10-15 second cd to it and fair play.
Let me also mention that his chainsaw does NOT suffer from drawbacks unlike Leatherfaces which CAN down more people but hillbilly can also use his to traverse the map. (Inb4 your dumb ass says he has a 0.2 second stun after missing it)
you also answered your point again bringing him to an average killer similar to myers/hag/spirit is where he should be not somewhere near pig/freddy
you act like having a cooldown on his power would limit him so much which it honestly wouldn’t. The spirit does fine and she gets MOBILITY. Hillbilly gets MOBILITY AND A INSTA DOWN AND PALLET DESTROYING. Seriously you’re just dumb af I pray to god you don’t respond to this cause I’m going to bed now
if you do I’ll just reply in the morning sad to see how ignorant people are to THE MOST OP killers getting even the tiniest nerf, everybody knows hillbilly and nurse are S tier. Bring them down a notch and make things fair. Survivors get hit with nerf after nerf then you even attempt to bring up a hillbilly or nurse nerf and you get idiots like yourself
Should I remind you this : -get your head out of your ass and out my topic-
I just answer with the same tone as you did. What? Now its not fine but if its you it is? deal with it"You have a couple of seconds max to get to a corner which are NOT everywhere, the chainsaw use of destroying a pallet is actually a pro not a con to the billy so I’m not sure why you keep bringing that up, it makes him destroy the pallet faster saving him time, maybe you’re just stupid "
- So you actually proved I am right, if the survivor duck up then get the chainsaw. Grats! Destroying a pallet is a pro, yes I stated that. When I said its a cons? I just said it has a counter, I know you like to straw man but at least be logical and not intellectually dishonest. But maybe yeah I just throw insults with just little information like you do, right?
"you answered your own post. ‘HE HAS AN INSTA DOWN’ is a good enough reason for all the mobility and usage his power offers, destroying pallets etc, Now add a 10-15 second cd to it and fair play. "
- Even leatherface have an insta down. So why he is so low in the tier lists? If you add 10-15s to do it he would actually go in the mid-low tier istantly but since you won't use logic this concept would be extremely hard for you
" Let me also mention that his chainsaw does NOT suffer from drawbacks unlike Leatherfaces which CAN down more people but hillbilly can also use his to traverse the map. (Inb4 your dumb ass says he has a 0.2 second stun after missing it)"
- I explained even before his drowbacks but since doesn't fit your narrative you won't mention them right? His chainsaw is useless on loops for example, you just get to a corner and that's it, if you got catched out of position its your own fault don't you think? I never said he has 0.2s stun after he misses it you can't read again. I kinda overexaggerated saying It has 0.2 ADVANTAGE compared to a normal pallet break which isn't true, but would give you half of a second calculating that you have to charge it before using it and destroy the pallet so yeah still an advantage but you can also move meanwhile even if its hard to understand try to follow okay? good
"you also answered your point again bringing him to an average killer similar to myers/hag/spirit is where he should be not somewhere near pig/freddy"
-When? I said he is high tier but mostly for his mobility not for being able to stop you to lopp him because you know, you can still do!"you act like having a cooldown on his power would limit him so much which it honestly wouldn’t. The spirit does fine and she gets MOBILITY. Hillbilly gets MOBILITY AND A INSTA DOWN AND PALLET DESTROYING. Seriously you’re just dumb af I pray to god you don’t respond to this cause I’m going to bed now
if you do I’ll just reply in the morning "- So now you're comparing TWO COMPLETELY DIFFERENT powers that have DIFFERENT uses. Thank you for actually saying you don't actually play killer or what are these powers meant for. Yeah it would give him a huge kick in the nuts if he has cooldown, he already can't insta chainsaw you (expensive add-ons that might not even appear on the bloodweb) but have to CHARGE and get some distance. Its mostly used in that way and only if you can catch up with the survivor, almost touching them, you can use your power or you have high chances to miss. Btw its really cute you keep insulting me and then you say I insult and just throw few points here and there. I wonder for how long your projection can go on
"sad to see how ignorant people are to THE MOST OP killers getting even the tiniest nerf, everybody knows hillbilly and nurse are S tier. Bring them down a notch and make things fair. Survivors get hit with nerf after nerf then you even attempt to bring up a hillbilly or nurse nerf and you get idiots like yourself"
- Sad how ignorant some people are and don't know how to play the game or how things works. Yes survivors got some nerfs here and there, not as many as killers tbh. I read every single patch note in the game, watched every video when the game has been release and keep seeing every change putting them into context. For you 4s heal speed added must be such a big nerf, especially when in the next patch they are getting rid of every aura perk the killers have and don't get me started on the counters every killer have.. ooff, would take ages even just by starting from the map and totems awful spawns. Btw thank you for keep calling me idiot, at least 20 times so far and yet your arguments are feel based not fact based, kinda sad. Come back when you have something intelligent to say and not only insults since you clearly have no idea how the game works and how to play it
Its also cute you talk to me like I just play killer or something referring to "people like you". I know what I'm gonna say might be shocking but.. I play 100% of the game, I don't like to play just 50% of it and actually play mostly survivors since its more relaxing and fun compared to the killer which is stressful many times.
Have nice dreams my flaming prince
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My opinions aren’t irrelevant I am stating facts lol if you’are too ignorant to comprehend that then that’s your problem. If you want to start being petty then trust me I have much much more than 1 weeks playtime. The reason I dismissed your legion comment is because he hasn’t even been released yet so what’s is actually the point in discussing a killer not even OUT yet
again, with people bringing up the movement speed nerf when I said YOU COULD ALSO GIVE HIS POWER A COOLDOWN AND KEEP HIS MS 115. I wrote it in capitals so that you can SEE this time
it’s so sad to see how salty you became bringing up playtimes and such get your head out of your ass and out my topicYou ain't talking about facts but more of a feeling argument kid
Okay let's talk about facts shall we?
Hillbilly chainsaw, slower movement speed after he pulls it up having the chance to get to a corner making his whole power useless and wasting time.
Breaking the pallet with such, getting enough time to get to another loop or hide when he pulls up his chainsaw.
Now your dumb ideas:
Limit the chainsaw usage with these drawbacks not touched so limit even his map control which is the only thing that's really strong with hillbilly. I can already hear "But he has insta down" yeah he does, still with this drawbacks take the risk of missing the chainsaw won't be even worth it. People already have to stick on survivors ass to be sure they won't miss with the chainsaw and that scenario would happen if the survivor ######### upMaking his ms 110%. He would become mid tier istantly, he's already a loopable killer like any M1 killer, at least who has 110% ms have something to compensate. Spirit having a huge amount of speed on phase walk with drawbacks, Huntress the hatchet for long hits but with a good margin of counterplay, Hag have teleportation so she rely on traps placements to reach the survivors etc etc
I think you should get your head out of your ass and start using it, if still works, which I'm not sure about.
Yeah I talked about playtime because I'm sure you barely touched any killer and never played with decent survivors as one of them. Anyone with any kind of knowledge of this game would rather have other killers be at Billy's level not the other way around, since he has drawbacks but still more playable for map control, insta downs etc that advantages him compared to others, especially the map control which you wanna deny putting a cooldown on his power.Would be hard but at least try to think
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Since you like to say something then whsn somebody points out you're lazy because you don't even read it decently you just dismiss by saying it's irrelevant I would say the samedanara said:
And being looped is a bad thing when you have a chainsaw that can A. Move you across the entire map in a couple of seconds and B. Even use the chainsaw to destroy the pallet and save yourself more time? Ok lolMalakir said:
110% ms to Billy means he would be one of the most loopable killers in the game. Yes he has a chainsaw but won't help for loops and he's already slowed by itdanara said:
It is my opinion, yes I am suggesting that the OP killers hillbilly and nurse should be nerfed to at least Myers/hag/spirit level who are still more than capable of getting a 3k+ just not as easily as hillbilly or nurse. I am not saying gut them of viability but a simple nerf of 110% ms (which every killer with mobility powers have) or even a chainsaw cooldown similar to the spirit. Then to buff low tier killers to medium tier so games with hillbilly or nurse in it aren’t just a complete stomp. Nurse can literally end a game in the first couple minutes if you are telling me that’s balanced and to ‘adapt’ to that then it’s literally not possible without some nerfs going through. People were complaining about the spirit being too weak on the pbe and just one little tweak made her a very viable killer so don’t assume the killer will be weak just from the pbe he will likely receive buffs.Malakir said:
Okay you don't know what are you talking aboutdanara said:
Because i’m a survivor main. I was just saying it’s not fun playing against billy all the time, you don’t have to sound so salty. The solution shouldn’t involve me having to play killer, the solution should be solved by the devs by either nerfing the extremely OP killers that are played constantly to bring them down to the same level of other killers aswell as buffing some like the pig and Freddy. In case you haven’t noticed the new released killers are in no way comparable to the nurse or billyDwightsLifeMatters said:Why don't u go play killer at rank 1 and take trapper or Pig or freddy so other survivors can enjoy something else besides billy, be part of the solution right?
If have done this u can come back and delete ur suggestion.
For you to solve this the most viable killers needs to be nerfed instead of helping the lower tiers making them at the mid tier killers
There is some entitlement or I'm imagining things?
Yeah the new released killer would be one of the worse killers if won't be touched, which Is unlikely. Still, You prefer nerf the two strongest and useful killers cuz you think they are op.
I'd like to suggest something that devs suggested time ago, when the game was even more unbalanced: adapt
If you can't play against the nurse it's your fault. She can end games pretty fast, if the survivors are potato plus just to play her requires a lot of practice. ShesS the only killer where survivors have to react on a chase not the other way around
As said I specify "if stays at this state" for legion but you won't even bother to read properly it seems
I repeat: Adapt. Same answer devs gave to killers time ago when instablinds and many infinities where a thing
Plus isn't even comparable since she has a huge weakness, no tracking skill. Let's not forget you know when she's gonna blink just by looking at her so you have time to REACT accordingly
. The spirit is loopable, Myers is loopable, almost every killer so why should hillbilly be an exception when he already has much more to offer than them. If he shouldn’t get a -5 ms nerf he should at least receive a cooldown on his power like the spirit to keep him in check.
I can play against the nurse however an extremely good nurse with time and practice can dominate the entire game at 5 gens left and that’s fine, and do this game after game? Im okay with the nurse to be honest since she does require practice to get used too but she is still OP.
I won’t bother responding to the legion comment because it’s basically irrelevant
And like I said, there is no variety in killers at higher rank. Only hillbilly on console and nurse and hillbilly on pc, I’m just trying to make suggestions because playing round after round against hillbilly is honestly just boring and shows you just how weak other killers are compared to him.
Your opinions are irrelevant because you don't even know how the game works making dumb examples that can be debunked by a child and it's based on feels and I don't wanna have a feels vs real argument since it's pointless.
If you think that 0.5s saves a lot of time for a pallet break, since you can move when he's going to use it to break the pallet, then you just want to have easier games and that's it.
Countless times I've looked hillbilly with the current speed, on 110 would just be dumb. Come back when you have more than 1week playtime -
110% ms to Billy means he would be one of the most loopable killers in the game. Yes he has a chainsaw but won't help for loops and he's already slowed by itdanara said:
It is my opinion, yes I am suggesting that the OP killers hillbilly and nurse should be nerfed to at least Myers/hag/spirit level who are still more than capable of getting a 3k+ just not as easily as hillbilly or nurse. I am not saying gut them of viability but a simple nerf of 110% ms (which every killer with mobility powers have) or even a chainsaw cooldown similar to the spirit. Then to buff low tier killers to medium tier so games with hillbilly or nurse in it aren’t just a complete stomp. Nurse can literally end a game in the first couple minutes if you are telling me that’s balanced and to ‘adapt’ to that then it’s literally not possible without some nerfs going through. People were complaining about the spirit being too weak on the pbe and just one little tweak made her a very viable killer so don’t assume the killer will be weak just from the pbe he will likely receive buffs.Malakir said:
Okay you don't know what are you talking aboutdanara said:
Because i’m a survivor main. I was just saying it’s not fun playing against billy all the time, you don’t have to sound so salty. The solution shouldn’t involve me having to play killer, the solution should be solved by the devs by either nerfing the extremely OP killers that are played constantly to bring them down to the same level of other killers aswell as buffing some like the pig and Freddy. In case you haven’t noticed the new released killers are in no way comparable to the nurse or billyDwightsLifeMatters said:Why don't u go play killer at rank 1 and take trapper or Pig or freddy so other survivors can enjoy something else besides billy, be part of the solution right?
If have done this u can come back and delete ur suggestion.
For you to solve this the most viable killers needs to be nerfed instead of helping the lower tiers making them at the mid tier killers
There is some entitlement or I'm imagining things?
Yeah the new released killer would be one of the worse killers if won't be touched, which Is unlikely. Still, You prefer nerf the two strongest and useful killers cuz you think they are op.
I'd like to suggest something that devs suggested time ago, when the game was even more unbalanced: adapt
If you can't play against the nurse it's your fault. She can end games pretty fast, if the survivors are potato plus just to play her requires a lot of practice. ShesS the only killer where survivors have to react on a chase not the other way around
As said I specify "if stays at this state" for legion but you won't even bother to read properly it seems
I repeat: Adapt. Same answer devs gave to killers time ago when instablinds and many infinities where a thing
Plus isn't even comparable since she has a huge weakness, no tracking skill. Let's not forget you know when she's gonna blink just by looking at her so you have time to REACT accordingly
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Depends on what you mean. If about the community in general, take community X. Any, you pick, won't be prettier than this one, for sure
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Okay you don't know what are you talking aboutdanara said:
Because i’m a survivor main. I was just saying it’s not fun playing against billy all the time, you don’t have to sound so salty. The solution shouldn’t involve me having to play killer, the solution should be solved by the devs by either nerfing the extremely OP killers that are played constantly to bring them down to the same level of other killers aswell as buffing some like the pig and Freddy. In case you haven’t noticed the new released killers are in no way comparable to the nurse or billyDwightsLifeMatters said:Why don't u go play killer at rank 1 and take trapper or Pig or freddy so other survivors can enjoy something else besides billy, be part of the solution right?
If have done this u can come back and delete ur suggestion.
For you to solve this the most viable killers needs to be nerfed instead of helping the lower tiers making them at the mid tier killers
There is some entitlement or I'm imagining things?
Yeah the new released killer would be one of the worse killers if won't be touched, which Is unlikely. Still, You prefer nerf the two strongest and useful killers cuz you think they are op.
I'd like to suggest something that devs suggested time ago, when the game was even more unbalanced: adapt -
Not sure since depends on the context. He might wanted to push them away the t wall making it risky for them staying there and pull them in a dead zone. To better juke etcSwearDie said:Is there a certain direction that survivors prefer? Like is going clockwise on the t-walls faster and safer? I just see streamers/youtubers saying they need to push the survivor in a certain direction and i'm just not 100% why
edit: forgot the "L" in clockwise

I suggest to play survivor and learn it more. More you learn to play survivor more you learn to counter them and how they think since yoully be also one -
Yeah but you have also to "test" then otherwise you'll never kniw and some spots are good for mindgame others are worthlessThirdSealOPplzNerf said:If you're facing good survivors DO NOT MINDGAME!!! Just go throught the loop trying to mindgame survuors will waste so much time and it's the worst advice to be given. If you really hate loops just run the clown or nurse.
Say that mindgame survivors is the worst advice ever it's your opinion not reality -
On buses and t walls too you have to mindgame
Make them do a mistake like vaulting like you're committing and when they vault go around it fast and you should be able to get a hit if they try to vault again or do a fast chase
In these situations you just have to make them think you are going to commit into an action and in areas where they can't see you try to manipulate your red stain to take the wrong path -
Yhe hatch is required
People who have bad team but perform well getting a chance to escape for example
Right now tho its just an help for new survivors that comes in the game while is being abused by the experienced ones by dcing or suiciding
It needs to be looked at but you can see how hard is to balance as they want to do. Preserve the bad player base giving free stuff easily and ignoring high skilled players on both sides. One of the reason they scratched the ability to close the hatch. As they said "felt unfair", which it would be if you are rank 20
The entire end game should've been revisited entirely but the hatch have to stay -
I agree About the first part. The second part.. Well its your opinion, not a fact or even close to realitydarktrix said:bI would like the ranking system only apply to solos, but then I'd also like killers to lose the ability to cherry pick their matches if ranked. People play SWF because there is a special kind of masochism needed to play solo these days - there are not enough of that kind to fill your lobbies.
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Soin higher ranks would exist only the ones wigh the gen speed up. Meh, i agree with @Rebel_RavenIhatelife said:Eh, just give them a passive abilities: 10% faster healing etc..
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Whatever makes you happy my dudeskvirl said:@Malakir said:
skvirl said:@Malakir said:
skvirl said:
@Orion said: @Malakir said: Thank you for the straw man now I know i have to skip you answers I do the same thing, but he figures it's because his comments are pearls of wisdom and truth that I'm just trying to avoid. And here we are again, Orion telling the world how he ignores people on this forum because he disagrees with them. If you ignore them, you wouldn't be talking about them. Pearls of wisdom - like your comment about your "knowledge of density"! I actually laughed out loud at that one! The way you phrase it is like it's some kind of foreign and hard to grasp concept only reserved for highly intellectual people XD I like how you always try to make your knowledge about simple things seem like complicated science to make yourself look smarter :D I deal with people like this every day, and see right through it XD first he straw man my whole argument and Orion was right about it since other posts are kinda the same by this guy
Second, I that density concept so hard? I mean, if I eexplain it in the same way to a 13yo he/she would get it. Its not neuroscience or talking about quantums or whatever
I have no idea what you're trying to say here... sorry.
Never mind, nothing important
NeuroscienceSo you're backing up what I said then. Good to know!
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2 second blind while blinking, like fatigue isn't existent on that killerKillmaster said:@SadonicShadow said:
@Killmaster said:
@SadonicShadow said:
@Killmaster said:
Only balanced nerf I would give her is to make her blind while she blinks, this way she cannot anticipate whether a survivor runs left or right around an object.Another ridiculous idea from you, what a surprise.
Yeah a balanced idea for an unbalanced killer, sorry you want every match to require no brain to play and just down everyone within 15 seconds of a chase.
Balanced in your mind but to those on this forum without delusions on what is considered balanced your idea would make her worse than freddy lol
If you can't keep track of a survivor during a blind 2 second blink then you deserve to lose them. Nurse and billy are overpowered in their current state, other killers are relatively balanced besides Freddie. They are the goal the game should strive for, not more killers who don't require any skill to play in the long run.
Omg your hole post is so funny. Seriously, I'm impressed. So you want to make her blind while she blinks then blindly hit then be blind by the fatigue. Then I propose you something, what if survivors can't run for more than 30s then they have to take a break because you introduce the stamina. You can drop pallet but can't move for few secs to take your breath back
That's how your post sound just switching sides. Funny right? Nobody can seriously thinking to do that -
Never mind, nothing importantskvirl said:@Malakir said:
skvirl said:@Orion said:
@Malakir said:
Thank you for the straw man now I know i have to skip you answers
I do the same thing, but he figures it's because his comments are pearls of wisdom and truth that I'm just trying to avoid.
And here we are again, Orion telling the world how he ignores people on this forum because he disagrees with them. If you ignore them, you wouldn't be talking about them.
Pearls of wisdom - like your comment about your "knowledge of density"! I actually laughed out loud at that one! The way you phrase it is like it's some kind of foreign and hard to grasp concept only reserved for highly intellectual people XD I like how you always try to make your knowledge about simple things seem like complicated science to make yourself look smarter
I deal with people like this every day, and see right through it XDfirst he straw man my whole argument and Orion was right about it since other posts are kinda the same by this guy
Second, I that density concept so hard? I mean, if I eexplain it in the same way to a 13yo he/she would get it. Its not neuroscience or talking about quantums or whatever
I have no idea what you're trying to say here... sorry.
Neuroscience -
first he straw man my whole argument and Orion was right about it since other posts are kinda the same by this guyskvirl said:And here we are again, Orion telling the world how he ignores people on this forum because he disagrees with them. If you ignore them, you wouldn't be talking about them.
Pearls of wisdom - like your comment about your "knowledge of density"! I actually laughed out loud at that one! The way you phrase it is like it's some kind of foreign and hard to grasp concept only reserved for highly intellectual people XD I like how you always try to make your knowledge about simple things seem like complicated science to make yourself look smarter
I deal with people like this every day, and see right through it XD
Second, I that density concept so hard? I mean, if I eexplain it in the same way to a 13yo he/she would get it. Its not neuroscience or talking about quantums or whatever -
Ohhh i got it now thanksMegaWaffle said:@Malakir said:
Doc_W__HOLLIDAY said:
Malakir said:Wait.. The air sandbagged you? How? Its not even a model just sound
I'm so confused
Its just right next to the edge of the wood. I got trapped there and couldn't move.
Sorry I'm still confused. So you vaulted and go stuck on a invisible wall or "air" as you described?
Yes this PTB has had a rather odd adjustment on map collision as many items appear smaller than their actual hit box. This may be a result of the new graphic/optimization they are testing or simply a bug with the PTB. I would hope it gets fixed prior to release but currently it will seem as if you are hitting an invisible wall that extends from an object on the map because the item and its respective hit box do not line up properly.
Yeah i hope that too but it might be fixed pretty soon. Like that giant red box on the spirit PTB, would get looked at before release -
Thank you for the straw man now I know i have to skip you answersonly1biggs said:@Malakir said:
Someone could say its fair because its not competitive but even there it would be wrong. Since its a PvP game with 2 sides fighting each other asymmetrical or not, that's competitive. I can play cards with friends, its competitive even if we are playing friendly and this concept exist in every game. A plus is the introduction of the rank system, flawed in many way but would take age to explain what but shows even more than is competitive by nature and the ridiculous tournaments they have.This is like saying "rock, paper, scissors" is a "competitive" game. Moreover, you just told all people having issues here the answer...stop taking this game so seriously, just like you and your friends would if you played cards.
Rank means nothing except to those who keep bringing it up, like yourself, to support that it's "competitive" when it's not.
DbD - Competitive game. Pick one.
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I love how people bring up those raw stats and take it as proofThe_Crusader said:
But if the escape rate is below 50% then what would more killer buffs do? Drive it down even further.Raptorrotas said:And the stats dont say how much of those 60 which arent escapes are actually earned kills or disconnects, with survivor suiciding on hooks further muddying the stats.
With the current general survivor behaviour any stats concerning kills and escapes aren't as helpful as they could be.
And to The_Crusaders example solo round:
Just because multiple sandbags, DC'ing and allegedly bad teammates, its somehow not the sirvivors fault?
Also this game yeah it was the survivors fault for disconnecting. Still not sure why that guy had to drag the game out though by slugging and then hatch camping after we were put at a disadvantage by having someone quit. Some killers just suck and will take any 4k they can get.
But again this was an example of the survviors being at fault - but every game at the weekend it was the killers at fault.
So let's say we are playing a moba and the worse league/rank lose more than they win, it means they should help them buffing the most used heroes in that bracket? I guess so
For DbD the player base growing so it means more new players who spend 15+minutes in one game because they are nwebie and eventually die. Most of the player as won't take the game in a competitive mindset as others and be more casual. Pou in that stats they didn't specifically few things put on context:
- derank is endorsed by BHVR
- didn't specify if DC count as death or escape for both prospectives or taken into account
- its raw stats before the rank reset, 7 days before and point one still stand
- some people stay at lower rank by purpose AFking
- some people just giggle around and get killed
Basing opinion on what's strong and what's not by looking the whole community death/kill ratio its a stupid way of balance. In that way you are actually saying to balance it towards bottom to top instead of the other way around like any pvp game in existence. You wanna make it fair for the most skilled players so the newbies have a goal to reach, handing helps to the most means hurt the higher level players that can abuse these things to their advantage having a better understanding of the game
Someone could say its fair because its not competitive but even there it would be wrong. Since its a PvP game with 2 sides fighting each other asymmetrical or not, that's competitive. I can play cards with friends, its competitive even if we are playing friendly and this concept exist in every game. A plus is the introduction of the rank system, flawed in many way but would take age to explain what but shows even more than is competitive by nature and the ridiculous tournaments they have
So based on that they should stop trying to help newbies and starting to balance toward high level players instead of throwing that sand in the eye that they call "stats" an "facts" as excuse. I can have the same stats™ about any PvP game and have the same results since the lower ranks/ bad players/ casual / callthemhowyouwant would always be wider -
DW they don't need that. Most of survivors do it outside of the forum already with private messages and stuffThe_Crusader said:If you look at the name, avatar and previous posts it's obvious this is a troll account.
Probably one of the killer gang here under a new account trying to make survivors look bad lol
Let's not bring illuminati speculations for something like this -
I hate so much these "change ny mind" threads with no information, research or anything to back it up that thought. You know what I mean? You have no idea what are you talking about. Not only you but every person that does this thing, "change my mind" out of laziness
Big news boys, nobody care to change a stupid mind especially if don't even bother to do a research about the argument or get at least informed for 30s using google -
Yeah, I would for example, get rid of urban for this one for sure since would fit more my stealth gameplay. Would be a nice tweakBeanieEnthusiast said:@grisstyl said:
@BeanieEnthusiast said:
@grisstyl said:
@BeanieEnthusiast said:
@grisstyl said:
@BeanieEnthusiast said:
Could have an extra perk that does that. You could pair it with balanced landing.No
Okay explain to my why you wouldn't want a separate perk that reduced the sound of falling? I think it would be extremely handy. Or do you not have anything productive to add to the discussion?
You're asking me why we don't need a whole separate perk to only reduce landing sounds?
Because 1. It's giving the player more diversity with what perks they can choose, and 2. balanced landing already has enough going for it as is. It has already been buffed recently with tiers 1 and 2. So, anything else?
We don't need more filler perks that nobody will use. Ideally, there wouldn't be a handful of meta perks and pages of garbage one-off perks that are not viable whatsoever if that makes sense.
Balanced Landing would be terrible if it didn't have the fall recovery time reduction. > @Malakir said:
grisstyl said:
@BeanieEnthusiast said:
@grisstyl said:
@BeanieEnthusiast said:
Could have an extra perk that does that. You could pair it with balanced landing.
No
Okay explain to my why you wouldn't want a separate perk that reduced the sound of falling? I think it would be extremely handy. Or do you not have anything productive to add to the discussion?
You're asking me why we don't need a whole separate perk to only reduce landing sounds?
calm spirit would be good since helps against doc and clown so yeah.
Would make more sense since balance landing already nullifies stun after fall even while exhausted
Not sure why this specific reply was tagged since that isn't what @BeanieEnthusiast is proposing. He wants a separate perk solely dedicated to reducing falling audio which would just be another useless perk.
I'd actually be interested in the Calm Spirit idea. My only worry is that Calm Spirit would become just a bunch of random sound changes, though perhaps that isn't a bad thing.> @tt_ivi_99 said:
grisstyl said:
I think Balanced Landing should reduce, if not completely negate, the sound effect of landing from a fall. Thoughts?
Isnt that what calm spirit does?
I don't think it does presently.
I don't know if you noticed but there's only about half a dozen perks that you rarely see. I don't see a reduced landing sound perk being one of them as it would be extremely useful dropping down from somewhere near the killer as he wouldn't be able to hear you. Balanced Landing has already been buffed and does not need another. Having the extra perk will give people more variety in builds. I can guarantee that you would see this perk in a lot of builds if it was a thing.
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TbH the last thing survivors need is more information. Fair? In a 4v1 game where the numerous sides have more info than the power side and have more counter play available too. Yeah, no thanksPapaAndrei said:Killer main here.
Hate/Love both perks.
I like NOED, just cause it helps either secure a kill, slows down the game if people just focus on totems. and even slows down the exit gates as one person looks for Noed (if you had enough pressure that is.) BUT, i hate it also. It feels cheap to use, its unreliable (easy counters) and kinda just if you wanna get back at that one toxic instaheal claduette.
DS, I do like the IDEA of it. (never used it as a surv, highest surv rating is like, lvl 5). Its great if you go for that ballsy hook rescue at the end of the game with your team, but get downed instead. Get picked up, DS, save your buddy and RUN FOREST RUN. What it is actually used for nowadays, is bully builds. Flashlight, DS, Adrenaline, Borrowed Time, and Dead Hard. Just bully the killer, force him to chase you, or just make his life a living hell.
That said, I like both of these changes above. Though, I think the DS rework would do better as its own perk honestly, and make DS just a chase activated one. X amount of time being chased, then downed lets you use the perk.
NOED? Just needs to alert people when it goes up honestly. I think that would make it ALOT more fair.
As survivor when bought the halloween doc for myers I was astonished how cheap feels DS, not hard at all to hit and not needed, especially for my stealth playstyle. I'd rather have more fun with dance with me or urban evasion which rewards my stealth plays instead of rewarding be caught (dumb idea). Even the devil acknowledge it but the community don't apparently
Noed in the other hand is stupidly weak. I don't run either ruin or noed anymore. I dropped them after 3 months I started playing this game since its a huge gamble in high rank.Noed never activate or last for 30s with the cost of running 3perks the whole game, practicing with nurse using noed was awful for that reason too, can't do much about it
These two perks are actually incomparable, you say its not fair I can one hit you at the end game. Well I don't find it fair j can hit a skill check to obtain an extra life plus a free loop giving my team the time for an extra 1-2 gens. I never felt I needed DS to survive, because I can lose the killer without a skill check. Plus survivors perk cannot be cleansed, the strongest killer perks can or have heavy counters (BBQ, nurse calling etc) And I always play acting like they have these even if they dont. After all I don't even need perks to counter these
For noed as said its just a gamble and I prefer run something else that don't handicap myself with 3 perks for the 90% of the game and its almost no use even when I come to that point. I'd rather have something that help me find people or chase better
We should stop asking for change for newbie from bottom to top but changes from top to bottom or you won't even try to get better. You'll just get at higher ranks easier and that's it, the game needed to be balanced based on the best players not based on the most players which sre lazy or newbie that won't adapt in whatever case and whatever side. These threads shouldn't even exist since anyone can come to the same conclusions I got by logic after all they have done all this time
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https://youtu.be/QeWJcSWe-_0
There is a whole playlist there. He get camped, in other playlist too. Every camp get punished hard -
I mean, would've been cool.. I haven't looked up for clues etc just waited the teaser out of lazy ness but if you say so I can imagine. You're one of the few I can actually trust on the forum soOrion said:@Malakir said:
Sorry, I got mind blown by the last sentence. Had to read it 3 times, my mind couldn't accept something that dumbTheir argument, IIRC, was that because all the clues fit a Wendigo (they didn't, as was pointed out to them over the course of several pages), they were right to suspect a Wendigo (they weren't, since none of the clues fit).
BTW lets not go too off topic even if this I more interesting than the actual one. There's not much to say about It and try to convince a stubborn newbie its pointless -
I would use I if they rework it giving just a stun to wiggle and extra 2s. Thats all I need, right now feel just cheap hit an easy skill check and get to the nearest looptt_ivi_99 said:
DS doesnt need a nerf but it needs a rework. Maybe performing a secure unhook to activate the perk just like Adam Francis perk works.Imwrathan said:It is the only way solo survivors have a chance

That way first survivor to be downed and hooked could never use it and the killer could apply some preassure on the team. (Assuming he doesnt camp)
Tried it few times after purchasing the dlc, its just stupid. for me Laurie will stay level 1 until they won't rework it. Whoever say its an hard skillcheck or its needed to survive its lying or not experienced enough -
Sorry, I got mind blown by the last sentence. Had to read it 3 times, my mind couldn't accept something that dumbOrion said:@Malakir said:
After tons of examples and reasons why this is a bad idea, you keep thinking this ain't trueYour is a feel vs real argument. "I feel this is unfair" still Claudette an medkits exist " I feel people around lazy to learn the game and spend time on it to get to the point they get self care as teachable"
I made some many examples I've lost track of em and others did their best to explain it why. Darn, almost every survival game you need a med kit or you're screwed and cant heal by yourself. Here you even have the option to do so
I know logic and facts aren't enough for you but thats all we have
This is the same person who said that the Killer clues we got fit a Wendigo, even though one of the clues was the bona fide name of the Killer and another one was the image of the Killer, and then said that just because they were wrong doesn't mean they weren't right.
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After tons of examples and reasons why this is a bad idea, you keep thinking this ain't trueAshleyWB said:I think it was a bad idea to make self care a Claudette only perk in the beginning. I think it should at least be one of those you can get on any survivor. Not survivor specific.
I was just making a point, I don't necessarily agree with my op but its a valid argument which is kinda ignored and dismissed because older players think giving new players a hard time is good for the game.
Your is a feel vs real argument. "I feel this is unfair" still Claudette an medkits exist " I feel people around lazy to learn the game and spend time on it to get to the point they get self care as teachable"
I made some many examples I've lost track of em and others did their best to explain it why. Darn, almost every survival game you need a med kit or you're screwed and cant heal by yourself. Here you even have the option to do so
I know logic and facts aren't enough for you but thats all we have -
Watch older videos. It was worse especially for hooks
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Son people would even if its simple mathCallMeRusty420 said:@Wolf74 said:
@mcNuggets said:
The devs are aware of the situation.
Technically you have to make survivors better than killers, because otherwise everyone would just play killer.
Since we need 4 survivors and only 1 killer for one game, it's nearly impossible, balancing the game and keeping a player base.But without that ONE killer 4 other can't play.
Please stop using the majority argument.
This game has TWO sides to play. TWO sides that needs to be played. Therefore the side with just one player must weight more than the side with 4.
If we keep the populistic narrative of a minority that we have the right to treat badly, we will never achieve a healthy gamebalance and less toxic community.This person here is so right. Like honestly you lose 1 out of 4 survs, that 1 surv is more likely to be replaced. If you just hinder the 1 in the 4v1 and the 1 leaves, that means less games for the 4 that want to verse that player. This is literally common sense and I just don't get how anyone can argue against it.
If you lose 50 killers 200 survivors lose lobbies
If you lose 50 survivors you lose 12ish killer lobbies
Many people tho still arguing "without survivors you don't have a game"... Okay.. -
You have to hold a button, its tedious (quote)EntityDispleased said:What happened to looking for a box hoping for a med kit? -
You shouldnt bring the halloween eventthesuicidefox said:@Wolf74 said:
@towhead said:
just because a survivor farms another off a hook in front of a killer, it doesn't mean the killer must capitalize on the event. unless of course, they are desperate.
Are you serious?
You think that's how a killer should play?
Just watch the survivor make bad plays and let them get away with it?
So the survivor show no "fear"(respect?) of the killer and rescue right beside him and he should show "mercy" and let the rescued go to take on the much harder chase?
WHY?
Just to make survivor happy?
And in the end he will get tbagged at the gate and get an "gg ez baby killer" in the after match chat??Context matters though. If there are still 5 gens and Ruin up and you already have a hook on EVERYONE you can afford to be merciful. The problem is, too many killers are so hungry for a 4k they won't show mercy at all, even when it's pretty clear they are going to 3k/4k regardless. If the survivors are actually doing gens and totems, then it's a different story, and yes you should punish that.
This is how it was during the Halloween event. NO ONE did gens, everyone just rushed plants for the first week then let themselves die on hooks. Killers still brought pink mori's and tunnel/camped survivors really hard even though nothing was getting done. It was so sweet then to see all the boosted killers get their comeuppance the following week after everyone got their vials, and survivors gen rushed the crap out of every killer to make up for the previous week. You could easily tell killers that just sweated through event trials where the survivors basically gave them a 4k.
Point is, if it's a game where you NEED to sweat, fine. But if it's a game where it's pretty obvious no one will escape then you can easily give out some freebies for more BP and fun chases. Unless you actually find tunneling/camping fun to do, in which case carry on, but I can't fathom how anyone can find that fun to do as killer. I'd rather do my taxes with pencil and paper.
Threads asking to sabot events hooks, boil over, DS and bodyblocks all over the place etc
Both sides there did everything to ruin the even to others
Especially the entitled ones wanting to sabo the event so, yeah -
Lol nice bait tho
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Who is it? There is a leaderboard and didn't knew it?Imwrathan said:Actually the most skilled rank 1 players use DS. We also use purple flashlights

Still, I always think get carried to rank 1 using DS its sad. Still not an excuse to not consider DS as a cheap get out of the jail for free card and I you need that to survive you also need to get good
Without DS (Laurie lvl 1 forever) I can survive just fine hiding an looping
