MADPEPPERONI
MADPEPPERONI
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- MADPEPPERONI
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Comments
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@MADPEPPERONI said:
Okay i've been playing killer (the race to rank 1) and i let these guy have a second chance and they found a key and teebaged then open the hatch and jumped in dumb as heck man.
last post-i hope they get changed keep the discussion going in other post.
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agreed
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@inferjus said:
Moris exist only to destroy fun for survivors for the cost of losing/not gaining rank points. They should be completly reworked or removed entirely from the game, because there is no point of keeping them in actual state.
rework not removed
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kinda it's considered a tec more and more survivors are using it with bt. It's not that good but it can work.
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@DepressedClownMain said:
https://forum.deadbydaylight.com/en/discussion/comment/937761#Comment_937761
Imo these perks are fine
facts
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Okay i've been playing killer (the race to rank 1) and i let these guy have a second chance and they found a key and teebaged then open the hatch and jumped in dumb as heck man.
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@MADPEPPERONI said:
https://forum.deadbydaylight.com/en/discussion/comment/924394#Comment_924394
i meant we came to an agreement after a long discussion
which included a lot of disagreement
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@Gravewalker200 said:
https://forum.deadbydaylight.com/en/discussion/comment/922615#Comment_922615
Of course they agree, they are your friend they just agree so you don't feel bad.
i meant we came to an agreement after a long discussion
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changing gen speed would fix that.
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@LordEmrich said:
They don't need to be changed AT ALL! Heaven forbid the Killers can end a game in 5 minutes like the Survivors can.
How about you enjoy the game and if every aspect of the game bothers you so much then go play another game?
see here's the problem with the statement name another game in this genre that's right dead by daylight, Friday the 13th and last year something i have been playing pretty frequently (love it) but saying go play a different game would work if it wasn't this genre and if survivors are getting you in 5 minutes your ######### at the game.
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@Gravewalker200 said:
In other words, keep people on their toes with things they don’t completely know
hmm well the only counter i've heard to moris is not go down lmao. But yeah i get you
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@KrazyAce13 said:
https://forum.deadbydaylight.com/en/discussion/comment/925770#Comment_925770
Yeah I’m a killer main and think ebony Moris need to go just a legit excuse to derank imo. They need to do something or they’ll end up committing career suicide consoles are already feeling the weight of people getting tired of the lack of care when it comes to their versions of the game
why I think in conjunction with that they need to fix their shiet ranking system plague literally can’t there’s a lot wrong but I believe they are working on it.
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There's a lot of other good post being talked as moris and keys are a hot subject right now.
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@MADPEPPERONI said:
https://forum.deadbydaylight.com/en/discussion/comment/929859#Comment_929859
Yeah I just don’t think it should be allowed to be such as tunnel filled toxic match keys and moris alike
or it shouldn't be as hate filled so moris and key should be changed to not shift the tide of the match towards and insta win or insta loss
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agreed my post is above we need an uproar to have anything change.
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@Gravewalker200 said:
https://forum.deadbydaylight.com/en/discussion/comment/929537#Comment_929537
Exactly, it is just a matter of use what you want, these people would do the same and you know it.
Yeah I just don’t think it should be allowed to be such as tunnel filled toxic match keys and moris alike
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@T2K said:
https://forum.deadbydaylight.com/en/discussion/comment/928351#Comment_928351
I know those toxic killers exist. But I think I dont face them as much as you do. Mby regional thing idk
I mostly play in America East and Europe which happens in both less frequently in America
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@KrazyAce13 said:
https://forum.deadbydaylight.com/en/discussion/comment/928192#Comment_928192
You seriously think that it’s not used for that an ebony after 1 hook Insta t derank without the problem of dying showing on your account, if you truly believe people don’t abuse ebony Moris to depopulate intentionally then you are just being naive.
agreed
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@KrazyAce13 said:
https://forum.deadbydaylight.com/en/discussion/comment/926625#Comment_926625
So adding a new key so they show up more in web is the solution....
I believe if it happened in conjunction with other key changes
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@T2K said:
https://forum.deadbydaylight.com/en/discussion/comment/928171#Comment_928171
Yeah well I dont think people use a mori to derank. Also being an ass is not that right imo. Rather they like the mori animation, want a just for fun game so less sweaty or give some survs a challenge
Yeah i guess i can see that but most people i vs. dont have that mentality its shake head yes spam mori then do move on to next person to tunnel
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@slipttees said:
Maybe
Cypress Memento Mori: Grants the ability to kill the last Survivor who has been hooked or not by your hand during the next trial.
Ivory Memento Mori: Grants the ability to kill one Survivor who has been hooked two times by your hand during the next trial.
Ebony Memento Mori: Grants the ability to kill all Survivors who have been hooked two times by your hand during the next trial.
That way the killer loses almost no Bloodpoints.
Yeah I personally like that but here’s what other people said. 1. A cool down so killers can still use it to win a game but not to everybody 2. A charges system like devour after 5 hooks you can mori anybody and 3rd what you said but it can also be used at endgame.
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I also like this.
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Whats your opinion on keys if you don't mind me asking?
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@KrazyAce13 said:
They need to remove ebony and cypress Moris 1 is unnecessary the other is useless ivory is enough to do damage but give survivors a better chance than ebony,keys should only be found in chests using plunderers broken keys the exception, brand new parts should destroy toolbox upon use like instas that way no more bnps and commodious with swivels, Insta heals should be reverted to old Insta heals but only used on teammates not yourself in turn you keep your medkit for yourself.
him those are very interesting suggestion my only problem with that i don't think they will remove an offering or item people will be up in arms i think the insta heal change is cool more teammate less selfishness .
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@supersonic853 said:
Keys need to be changed let me just stand on the hatch with a key and tbag the killer as they are forced to either shut the hatch so i open it and jump in or just jump in when they get close.
i agree 100%
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@T2K said:
https://forum.deadbydaylight.com/en/discussion/comment/924037#Comment_924037
What do you mean with charges exactly?
You know I think the game offers many different scenarios. The games with moris and keys are a lot more challenging. And I think that is good. It really feels awesome if you escape versus a noed ebnoy mori killer whos campy or tunneling. On the other hand its nice to 4k against a team with good items.
If we talk about moris it all comes down to teamwork as survivors. And there is the problem with moris. No teamwork no chance.
Another problem I see when you would nerf moris is the feeling behind it. Tbh if I equip a mori my intent is to give them a hard time. I would feel really bad equipping a mori every match and it isnt recommended if you want to pip. If they nerf it Im sure many players will use it more frequently. I think the mentallity to use strong things not that often is good. Eg I have a load of iri hatchets addons on my huntress but I barely to never use them. If they get nerfed I wouldnt have any bad feelings to use them every game.
Alright to explain it would be kinda like devour 4-5 hooks and you can mori anybody it would subside the tunneling problem and stop the early kill giving survivor a hell of a time to even get a hold in the game after losing it would still be strong and scary survivors would be shacking after the 4 hook i like that way better and it's a compromise for both survivors and killers.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/922106#Comment_922106
Are you kidding mate?
Seriously kinda obnoxious just don't go down just a cool animation they said.
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@T2K said:
https://forum.deadbydaylight.com/en/discussion/comment/923242#Comment_923242
I think its difficult. I usually play R1. The most killers playing with mori use it when they go up against swf or keys and stuff. They dont often use it because its hard to pip with it and want to stay in red ranks. But lower ranks is another world. Lately I get matched with green rank killers often. They use ebony mori just for fun, even against solo survs without items. If I would play green ranks I would go insane and I totally understand that its a lot more common there. I think the requirements to use the mori are ok and you can only use it with benefit if you use it for one early kill or kill the survs after the 2nd hook. I think the mori shouldnt be changed. The game should change in a direction where everyone can perform good in their rank without the need of mori. It should be more like a fun thing to use imo.
I see where your coming from but I think they can be quite suppresses to anyone that feels like playing the game someone said a charged system like 4-5 charges and you can Mori anyone stops tunneling and cancels out an early kill and I also believe that using a mori to destroy a key is a problem it’s just the toxic nature keys and Moris should be changed so this encounter is changed or not even worth while.
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@T2K said:
Today I got tunneled and moried 2 times in a row. Guess what I did? I played a next game and escaped ^^
Yeah i get that just move to the next game but i mean it shouldn't be so ez
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@BoneFish said:
https://forum.deadbydaylight.com/en/discussion/comment/922130#Comment_922130
75 percent killer rate at what rank though? Nobody cares about the win-rate rank 15-20 survivors who don't know how to play the game. I guess except other rank 15-20 survivors and I gaurantee you that the win-rate is not 75 percent at high ranks, at all.
Also what are you qualifying as a win, a 4K? Pipping? If it's pipping then you should know that killers actually lose points for mori because they get less objective BP. Good survivors dominate the game pace with an understanding of how and where to loop while doing objectives.
I don't get where you're getting this data from but I can only assume it's from a non valid area of the game again. (low ranks.)
The data is given bhvr but it lacks any real info just how many times a certain kill threshold is met
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@Holylock said:
Mori: Just make 2 Hook requirement
Keys: the hatch just can be open after all gens are completed
yeah that's not bad many different approaches some say the 2 hook thing would be to much i think its fine
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this become a toxic mess i talked to one of my friends and we can to a agreement keys and moris should be changed at the same time.
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yes, but i always saw a decent suggestion charges like devour 4-5 hooks then a mori is possible for anyway stops tunneling etc.
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@yoko123 said:
https://forum.deadbydaylight.com/en/discussion/comment/922206#Comment_922206
You're right that Moris really wouldn't do much if Survivors were on their death hook anyways, and you're correct that Moris can often take longer than actually just picking up and hooking a Survivor.
One thing I mentioned in my post is that Moris would still help in certain situations, those being stopping Survivors from using DS or bodyblocking the hook, but even these are somewhat uncommon and pretty situational.
My primary idea is that burning an offering shouldn't grant a huge competitive advantage.
For example: Imagine if Survivors could bring an offering which allowed them to get hooked one additional time. Trying to get 4 hooks on every single Survivor to kill them as Killer would be extremely painful and often times Survivor's would escape before their 4th hook.
This isn't a perfect analogy, but to an extent, that's what Moris are to Survivors. A Survivor burns an offering and becomes considerably harder to kill. The Killer burns an offering and suddenly it becomes a extremely hard to avoid dying.
That's why I think the idea of Moris should be changed to just grant players a cool kill animation instead of giving the Killer an edge at winning.
Maybe there is a way to balance Moris so that they're not completely unfair but still accomplish their goal of increasing the Killer's power, but I haven't thought of one yet.
i posted this higher above a charges system like 4- 5 hooks mori anybody
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@beatddb said:
I just read the tldr but:
The point of keys and moris is to shorten things up a little, by adding an 8 second interaction everything stays basically the same, just that survivors can't open the hatch in the face of the killer. This sounds right for me.
But in moris, the survivors are already on their death hook so it doesnt makes much difference. It just saves less than 10 seconds when they carry someone to the hook (sometimes not even that, because the mori animation can take longer than it takes going to a hook).
I'm not saying moris shouldnt be nerfed, but imo this would be a big big nerf.
A guy in my forum had the ingenious idea of having it as charges like 4 hooks then you can mori anymore it stops tunneling and can be good.
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/922189#Comment_922189
claims to be rank 1
complains about bloodlust
hum….you know bloodlust gets deactivated if the killer destroys a pallet right? if he has it for that long it means your not forcing him to break pallets
no again you missed my point, HE DOESN"T break the pallet because the killer knows when he gets me i'm down and dead so he will just run around the pallet till he stack and then it's basically a free down. Moris save so much time.
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@Spooky13 said:
https://forum.deadbydaylight.com/en/discussion/comment/922130#Comment_922130
For 1 killer. Freddy. It isn't a 75% win rate for every single killer. Killers like Demo and Clown are struggling to get 50%, or a 2K. If we change the free win for one side, we have to change it for the other.
Yeah he does state an extreme but those killers need help from the bhvr above with buffs we can agree keys and moris need changing
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Yeah my thread was closed by Rizzo anyways so your my only hope.
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this post is way better than mine hope they see this. :)
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/922147#Comment_922147
seems to me you are not able to survive soo the killer outplayed you
And even then your not supossed to win allways, then what would be the fun of the game?
you've missed my point, there is only so many resources in a given area unsafe pallets are useless for survive-ability that's why there are FOUR people in a game to get hooked saved do gens escape i'm not saying i want to escape every game i'm just saying moris are a 3 or 4k if the killer has a brain a mori cuts out 2/3 of the hooks in a game. AND BLOODLUST IS A THING jesus bloodlust is not an outplay it is a deliberate way for a killer to be able to catch a survivor without much counterplay which is what typically happens then the mori.
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@Well_Placed_HexTotem said:
https://forum.deadbydaylight.com/en/discussion/comment/922119#Comment_922119
Hey im sure face campers have excuses too.
In a perfect world where killers perfectly pressured the map and didn't stay near hooks ds wouldn't be needed or used but we don't comparing a face camper to a ds user is just obnoxious and blasphemy i would much rather use that perk slot for something like botany love that perk.
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@Cetren said:
https://forum.deadbydaylight.com/en/discussion/comment/922105#Comment_922105
If you're dying in three minutes you suck, mori or no mori. Hell, the gens are powered in around 5 most games.
like i stated she camped the hook 2 minute chase maybe more i get hooked thats a good chase not bad she proxy's the hook sixty seconds save then killed and moried about 3-4 minutes and there are gen defense perks use them if gens go in 5 minutes corrupt, ruin, thana, dying light,pop etc.
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@Thatbrownmonster said:
https://forum.deadbydaylight.com/en/discussion/comment/922112#Comment_922112
There are matches where I bring a mori and survivors are able to escape without any getting moried
It's that simple, and it's in the name "survivor", you just have to survive the trial if you don't want to get moried
i play rank 1 most of the time and i can say that if a killer wants you he will get you thats why its a 4v1 and 12 hooks all round you moring someone cuts off 8 that is 2/3 the job i believe if the just survive mentality was realistic everybody would be rank 1 but that's not the case maybe if your vs. a bot. The hook is basically camped tunneled and moried how is that fun or fair.
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@Xerge said:
Killers have an easy mode which is a mori, but survivors also have an easy mode which is swf and a key.
"Use discord to make the game easier" that's a literal quote.
Ez mode is a swf i agree but they all have to be around the same rank and the key is unneeded
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@dooces said:
75% killer win rate, and preteen killers complain about them still having that 25%. you want people to stop dc'ing? give them more than a 25% chance to survive. moris go, keys stay.
Facts
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@Well_Placed_HexTotem said:
Locker hopping DS user? I’d mori you too.
The only reason i did that was because she basically stayed near my hook and bolted when i got pulled off all pallets near my hook were used and no one had borrowed it was my only option which she just waited and blood lusted me after at a vault.
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@Thatbrownmonster said:
Mories are fine as they are
You get a cool animation and it's done
If you don't want to get moried just don't go down
don't go down? i disagree if the killer could just not get people down the game would be broken and killers would never win ever the killer should be able to get people down in time i've been blood-lusted and moried at a pallet multiple times. I don't think your looking at it from a survivors perspective.
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@Cetren said:
No.
elaborate. is it fun for both sides? To queue up wait and have a 3 minute game and the killer doesn't pip neither do any of the survivors its just not well designed. 2 hooks and it working at endgame i believe would be a great change
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@supersonic853 said:
Keys need to be changed let me just stand on the hatch with a key and tbag the killer as they are forced to either shut the hatch so i open it and jump in or just jump in when they get close.
yeah that is pretty bull my thought process on keys are changing as more people talk about their discontent with keys my argument is a mori affects 4 players game and basically wins a game while a key may not be used(in that game) or the killer could tunnel as counter-play or playing well and spreading out agro because people need to be dead to use key or franklins what perk counters moris? Both should be changed but my main issue is with moris atm.