Lixadonna
Lixadonna
About
- Username
- Lixadonna
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Comments
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I'm sorry the Devs are taking the crutches off. I'm sure your MMR will settle and you won't need to play that way.
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After a while no one is going to be using them. There are plenty of Perks and Blood Amber that provide the same benefit.
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The gatekeeping has gone really far out that now the Crows are the embodiment of the gatekeeping.
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Everyone happy newbies getting free stuff. Watch low ELO get boosted and then shock Pikachu when those Perks get nerfed because of low ELO being boosted by the three Perks.
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Most of the people who currently have them don't use them. Some even got them undeservedly by being Best Friends with Fog Whisperers. They are like some special thing to feel more exclusive to everyone else. Also people who currently have them keep them. I doubt most of them will care about not getting future shirts since there are less Original Survivors a year and they likely have a shirt for whom they are attached to. Twitch shirts are like the ones who put their platform in their username. Not much of a exclusive thing.
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Everyone is whiny. We got to a point where the Fairness around what should be a Draw or Lose was a hot topic. The playerbase is something else.
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Overwatch 2 also has a 20 match penalty reset. If it is anything like theirs you are stuck with the penalty until you play out the 20 matches. The funny thing though is Overwatch 2 has a more lenient penalty for Unranked, Backfills and you leaving affects a greater number of people. BHVR seems to be taking a more Authoritarian approach to band-aid the cause.
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Was changing the match out that much of an issue to warrant a change? It's not like there is anywhere in the Menus where I can see how much I Win/Lose/Draw. It's so petty honestly. And the Devs take feedback way too much to heart on the lamest issues just to appease.
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Also the new Spawn rules is a massive buff to The Shape. It is bad enough I have to hear Tier II 10 seconds into a match currently. Survivors are going to be Tombstoned in record timing.
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The game is become least casual friendly and catered towards High MMR.
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Being hooked, chainsaw-ed, harpooned or being mauled by a dog I would assume so.
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The other post died off and now we have a new one…
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Killers need their validation. Here and in game. All this really sounds like is Killer Role needs their Win spelled out to them in big letters.
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How is it I can run an Oni for an excessive amount of time. Oni gives up and chases a Leon who can't even last 10 seconds. All that time squandered away. It's a joke.
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Just do whatever. Don't allow yourself to be gatekept. Enough of that as it is.
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There is a lot of unknown with SoloQ Survivor. They don't know if their team are safe. They wait at Exit Gates to make sure everyone is safe and body block if needed. Not everyone is out to BM. All SoloQ Survivor have for End Game information is Empathy or No One Left Behind.
Also allowing people to Abandon for inconveniences is a bad direction. It's like people only playing matches through when they Win.
I still think the prompt to Abandon should be removed when it is available.
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3926865#Comment_3926865
Tell that to nurses bringing specific maps with specific build
But you never see people complain about it. 100% of Forum mention Eyrie, Badham, etc when complaining about Map Offerings. Even OP just did.
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They had to put Survivor Bots in public PTB lobbies if that's any indication on how Killer is going.
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@GeordieKiller said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3925176#Comment_3925176
yeah that was a slap to the face for the killer community as small tweaks to things that should be basekit for killers (even though its half of the add on strength) and niche perks getting small buffs is apparently devs giving their whole attention to killer :/
You got Yellow Mori basekit and now will get Purple Shroud basekit, so two Offerings basekit. Map Offerings nerfed to unstackable 20% on top of Sacrificial Ward nerfed down to Brown. Eyrie getting a second Map which I have no idea is a good or bad thing. Badham variants gone. Maps and Keys buffed which means less Toolbox and Medkits.
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Killers have been power crept to 60% Kill Rates. Even in Anniversary stream Eric said all attention goes to Killer so time for Survivor to get something.
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@SkeletonDance said:
Looks like another killer is getting a Maurice skin
More skins for Sable and Mikaela.
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We don't know what any of those features entail and surely things like that will come with a catch. It'll lead to Survivor nerfs after that.
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They did the stuck to the legs thing with Felix's Castlevania skin. I don't know why they can't let things flow.
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All of these posts is just pettiness. Wants Devs to stop coddling Survivor but is asking for the same coddling treatment. Killers are only crying how unfair it is because Survivor get a Draw. So Killer want the same. Truly a poor state of DBD we've come to. And BHVR caters they are basically encouraging poor sportsmanship.
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Pay to win gamer found.
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@xGodSendDeath said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3923114#Comment_3923114
Killers should have the option to abandon when they realize they're up against something they're outmatched against or a bully squad and don't want to feel bullied. During chaos shuffle I had multiple games against teams hard splitting on gens and waiting almost the entire unhook time to rescue to pound gens. I'd rather just abandon and queue up for an appropriately matched lobby than have to hard tunnel just to hope for a draw
But you're High MMR. If MMR is working than you are also matched against other High MMR Survivors. Where is the outmatched?
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I played 3 matches today and it was Wraith, Ghost Face and Onryo.
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It's no different than For The People. Survivor are off Generators to get value. You can see where everyone scatters to. The person sacrificing themself is still vulnerable. If Survivor aren't scattering then they are wasting the Perk. Maps are small there is only so much they can run.
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Also Fragment Frenzy is no more which seems like the Rift is an utter grind now.
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I feel like this Rift is a big improvement from last one. I'm glad Haddie is getting something nice. And now 3 additional colors in the Deep Rift.
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The only negative feedback they care about is when it affects Killer Role.
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Also remove the prompt that shows when it is available. It's like putting a carrot in front of a horse. You're instructing the player to do something.
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921072#Comment_3921072
Do you even know what you are talking about? the win, lose, and draw absolutely WILL affect how MMR works, because the term "win, loss and a tie" only matters in context of MMR
If people who lost would be able to keep/raise the MMR ( which is current abandon feature), it will make their games harder and harder indefinitely and generates complaints, and if people who win can somehow lower MMR, they absolutely will abuse those to repeatedly hard-stomp most casual playerbases
Like what's up with all those people misunderstanding simple concept like this? I don't get it
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@Neaxolotl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921072#Comment_3921072
Do you even know what you are talking about? the win, lose, and draw absolutely WILL affect how MMR works, because the term "win, loss and a tie" only matters in context of MMR
If people who lost would be able to keep/raise the MMR ( which is current abandon feature), it will make their games harder and harder indefinitely and generates complaints, and if people who win can somehow lower MMR, they absolutely will abuse those to repeatedly hard-stomp most casual playerbases
Like what's up with all those people misunderstanding simple concept like this? I don't get it
Mandy has already said MMR is separate from it.
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@TragicSolitude said:
they no longer hide for hatch, they hide in hope killer will abandon after 10min
I'm speculating that the hiding for hatch issue will get worse not better and it won't be for hatch it will be for the abandon option instead.
As I've complained about so many times, this is the only game where for some reason players think that not participating is a legitimate playstyle. And despite BHVR claiming that's not true, they continue to reward players who do it.
Who thinks it's fun to sit in a queue, sit in a lobby, wait for a match to load, and then crouch around for 10+ minutes until a match ends and then do it all over again? Do they get the BP for escaping if the killer abandons? Are they going through all that boring nonsense for 7k? Or do they earn no BP for escaping if the killer abandons and are crouching around for 10+ minutes for 0 BP?
Before the abandon feature, I had a lot of matches as killer where the final 2 survivors did nothing but hide. I often found them hiding together. That always ticked me off, and I'll admit I was not nice when I'd find them doing that.
Just to clarify you said about hatch giving BP as a reason to go for it. I'm saying BP as a reason for going back to break a left over pallet before getting the Mori also applies. The kill is pretty much guaranteed, do I want to go back and get extra BP to go with what I have (I'm including the BP for the Mori in that) or do I want to just think "meh too little BP for the time and hassle".
Ah, I think that's a matter of hassle vs value. Like if I know there are a bunch of blood cans on the ground, those are profitable to kick over, I'm absolutely going to go kick them and get thousands of BP for it. Everyone's determination of hassle vs value is different, though. Breaking a pallet or kicking a gen is a strange example to me: doing those is 100 BP, that should be a waste of time to anyone, even if there's a 5x multiplier. And keeping it in perspective, the hatch is no little thing. When it comes to BP, escaping through the hatch is worth a lot more for the survivor than the mori + "no one escaped" bonus is for the killer. I think it's 7k for the escape and another 2.5k for it being the hatch. A mori is what, 1k? And I think the "no one escaped" bonus is 2.5k.
Has there ever been reports of Survivor doing this? Seems like the playerbase likes to pearl clutch over what if's than it happening. And I don't know why people think Killers are forced to Abandon at 10 minutes. If Survivors are getting away with this than it is all on Killer for conceding and allowing it.
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@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3921005#Comment_3921005
It may surprise you, but there are people that really want to play a challenging and balanced PvP game, not a one-sided power trip.
What does that have to do with the Abandonment feature? Have we really reached peak DBD where we want fairness and balance in a stupid feature? I can't wait until all the new players from FNAF experience a taste of this playerbase.
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You sound like a Killer Main pretending to be a Survivor. Why would a Survivor complain about this.
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When was the last time you saw incentives on Killer.
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I can't believe there is so much drama over a feature and Killers are acting like they are required to Abandon after 10 minutes. Just because an option is presented doesn't mean you have to take it.
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Also BHVR should never say what is a Win using Abandoning or that would be advocating exploits for a Win and changing how people should play the game outside of normal Gameplay to Win.
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People here care way too much about having Wins validated. If you Abandon a match no matter what excuse it shouldn't be a "Win" or a "Loss." If BHVR makes the Abandon system complex for the sake of Win validation, then we get exploits.
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Still going to be hated by Survivors but it's not like anyone learns anything. This looks like Singularity 2.0.
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The Devs are off making the game better for Killers in their QOL Initiative.
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That's like asking for each Survivor having basekit features to make them unique.
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BHVR is trying to curb "Go Next" not encourage it.
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A better experience for Killer of course.
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You just answered your own suggestion with "survivor feels kind of boring lately."
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Does this mean Nightmare is about to get Skull Merchant'd due to excessively high Kill Rate?
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Then tell me how it is okay Killers can Surrender when the gates aren't opened by Survivor but Survivor can't get anything in Hatch standoffs? At least after 10 minutes automatically power the gates or close the Hatch and begin End Game either way. Surrendering is supposed to prevent Hostage situations but in this scenario there isn't much a Survivor can do.
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Imagine if SoloQ wasn't stomps for the Killer. SWF would be complained about a lot less.
