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  • Hot take: Slowdown add-ons could've stayed if trigger condition was different.

    Aka just make it so it only works when Nightmare hits a Survivor and they fall Asleep.

    Basically, Thanatophobia but add-on.

  • Let me pharse it that way:

    If you bring Blue/Green Dress combo, it's the same as taking Blue Dress with Wool Shirt.


    Only regression part stacks. The Aura-Reading does not.

  • You forgot one thing:


    His add-ons aren't transformative like Shape's but they also don't stack at all.




    Cry me a river Executioner and Nemesis mains. THIS is bad add-on set.

  • Well, I'm one of few people who don't mind Freddy, Twins (outside of Victor's Incapacitated camping), Doctor.... I don't like facing/playing as Wraith because both sides have literally minimal interaction. It's really more about flexing Killer's potential instead of being "just do same thing that limits interactions for no real reason".

  • I don't mind facing creative, good Artist because the gameplay is actually enjoyable.

    But, obviously, the 8m damage zone with her is just so effective and boring.

  • Tbh, it depends on how frequent the body-blocking is.



    If it's on normal dose of it taking time from them, it's ok.


    Problem starts when you start stacking things like WGLF + We'll Make It + healing buff (probably Circle of Healing)/another Survivor for essentially invincible Survivor (healed faster than M1 cool-down duration).

    Or stuff like Botany + Circle of Healing + beefy Med-Kit for potential sub-7s SELF-healing.


    Yeah.... It all depends how stacked Survivor is for this.

  • Also, adding voice-chat is just a fat no.

    Really, nobody in their sane mind wants voice-chat in DbD.

  • @Sluzzy said:

    Thank you for fixing the Pig exploit but she didn't need a buff to along with it. Always buffing killers is making your game unplayable.

    Tbf, Survivors can now also work with it which is good.

    It's overall a buff to her but it also fixes the most edge-case RNG like every Survivor searching 4 RBTs. Which is a good change for Survivor as well.

  • Maining him on Mobile.

    Don't worry, I'm suffering from depression considering his add-ons and how he cannot see Auras of placed down Snares on the map.

  • @legacycolt said:

    Killers like to blame dead hard for their bad plays. It became a trend

    Tell me, show me footage of Survivor, using Dead Hard into Pallet or vault, that shows "Killer could've done something".


    Remember, validated Dead Hard stops your attack during duration. It's not as visible as it used to be when they've first added Hit Validation to it but it's still there.

  • @legacycolt said:

    Killers like to blame dead hard for their bad plays. It became a trend

    Ok, show me where Dead Hard to Pallet/window was always on Killer's mistake. Come on.

    And if you say, "they could've lunged" Dead Hard stops you mid-swing if it's validated.


    Guys, remember the reduced SFX/VFX thing with validated hits? Your attacks will still stop when Survivor uses Dead Hard and validates your attack, it's just less visible.

  • @DrDeepwound said:

    https://forum.deadbydaylight.com/en/discussion/comment/2965344#Comment_2965344

    You're trying too hard to troll tbh, majority of killers LOL at DH, most of the time the survs barely use it to get anywhere and DH into a wall or right in the open and we bait it out so easy.

    As others state above, majority of deadhard users cant loop or do anything to begin with and go down instantly because most killers bait out DH every hit

    "I'm bad at the game so it must be fine."

    It's seriously not a good mindset. Really. That's like saying Nurse is fine because most players are at bad her but doesn't mean she needs changes.

  • @Tiufal said:

    Killers being frightened of a perk. Its gettin even more ridiculous.

    And it's not like BT or DS where they are there for some specific reason.


    For Survivor, close in comparison might be Dragon's Grip. Your first instinct is to touch Generator but the Perk makes you Exposed by trying to do objective which just feels bad.

    Ofc, discounting strength but you get the idea.

  • @danielmaster87 said:

    ...So what are you saying?

    Med-Kits need to be adjusted to today's Self-Healing standards.

    @Milo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2908590#Comment_2908590

    Make Med-Kits apply 100% Self-Healing buff with 50% Self-Heal penalty.

    Basically, you would heal like if you had a CoH on you if I understand correctly.

    Yep. And would make all Self-Healing buffs weaker through that route. Meaning Self-Healing would've been less efficient with them while Altrustic would've become better without touching base Med-Kits, only stacked Med-Kits.

  • @Inferno427 said:

    Is that a joke about 24 hours and 7 days?

    Decent changes, the cancelling buff is nice. It's pretty annoying when you need to cancel and forget about the cooldown and can't hit a survivor in your face

    Yes.

  • @SuzuKR said:

    It is completely beyond busted and unhealthy design. It allows for simultaneous healing while working on another action. That by itself is already absurdly powerful. Take this example:

    Without Syringe, healing requires either a medkit or teammate for a standard 16 seconds. With CoH only/Self-Care/healing penalties/etc, it’s even slower. And then afterwards, you can spend another 16s on a generator or Exit Gate switch or teammate heal or whatever else.

    With Syringe, you simultaneously do both. It’s twice as efficient, but actually even stronger because even a 2X speed isn’t as strong. Even if the heal was 8s instead, if you get interrupted in those 8s, it’s effectively useless until they can finish it, as if they never tried to heal. Also even if you get interrupted after, that means less time on anything else. Eg, interrupted 10s in is only 2s of progress on something else.

    With Syringe, you lose zero time on either and can passively finish off the heal while escaping even if interrupted. Eg, interrupted 10s in is 10s of progress on something else.

    It needs to be a static 32 seconds. AKA, no matter what, nothing can change how long it takes. It should be less efficient than a regular heal because it is passive and allows for working on other actions, removes the need for a teammate, and even allows running/escaping if you get interrupted anyways. 32 seconds makes it far more risky, because you are essentially betting you will not be interrupted or hit for all 32 seconds while you work on something else.

    Even making it 24s "static" seconds would've been nice. Not perfect but something more tolerable.

  • Another idea with Kid's Drawing:

    Nightmare will teleport to a random Generator instead of the one selected. Gain 50% Bonus Bloodpoints in Deviousness from Dream Projection actions.


    Yes, I can already see chaos with current Class Photo. Would've been beautiful honestly.

  • @sizzlingmario4 said:

    The addons that increase noises need to be reworked as well. Forever Freddy was a problem and needed to be removed, but what those addons got replaced with is pretty lackluster.

    Pretty much the only good addons for freddy are the sketch/masterpiece addons and the paint brush.

    Worst part: Sketch/Masterpiece only cut down an extra 2 seconds from Dream Projection...

    It's still better than "an edngame add-on with 6 big holes".

  • @AhoyWolf said:

    I wouldn't mind this, it would look a bit strange to see giant white circles in the distance tho.

    Or just the dresser part of Alarm Clock would be enough.

  • Well, no one said we did improve as community throughout years.

    Even if we have more LGBTQ+ people that doesn't mean much. You can be LGBTQ+ and be either really nice person or horrible one.


    Yeah, at this point I really wonder what's the problem currently in the game. the game itself or community of it. BHVR tried solving some issues.

    No one said they should be perfect because no one is. At least there is effort put there.


    What did community do in like 5 years from now? Barely moved out in comparison.

  • Deja Vu bug.png

    This time, Mother's Dwelling. Last Gen was supposedly to the left from the left one.

  • unknown.png unknown1.png unknown2.png

    Another instance of the bug.


    Additional info: Second to last Generator doesn't play out "Generator completed" sound effect when the bug occurs.

  • Current Trickster is still the best take on "death in 1000 cuts" killer. Both balance-wise and health-wise.

    I don't think I have to remind about a thing that happened during around December 2018.

  • If people listended to intro he said C-Tier is still above average. Billy isn't bad. It's just others got better. Same with Myers.

  • @TheClownIsKing said:

    I dunno.

    I still really love the idea of a perk having permanent aura blocking over an increasingly massive range of distance.

    It may be insanely niche, but I can tell you from personal experience it can be insanely powerful, and what saves my life in a match. Just 1 Sole Survivor token completely ruins a Wraith, Pig, or Myers throwing down a Gideon, Lery’s, Midwich, or Hawkins offering, that are running their wall hack add ons.

    And when OoO and Sole Survivor are run together, if the death of team mates cannot be prevented, no matter how hard I try, being the last survivor alive is a free escape because I can almost always see where the killer is, and there is no possible way for them to read my aura.

    Thing is... You are in a team. You don't want your team to die if they do well for instance. And new idea for Object of Obsession is gonna be kind of "eye for an eye" perk and it's gonna be more reliable while also not making your team die

  • I've heard on idea of this:

    For each dead survivor grant a Token. Each Token decreases grunts of pain sounds, screaming sounds and blood trail duration by 11/22/33% per Token.

    I don't know if that's alright though...

  • @dspaceman20 said:

    I would change sole survivor like this

    Sole survivor

    you become shrouded in isolation and the Killer's aura reading abilities are disrupted as your friends reach closer to death.

    Each time your allies reaches a hook state you gain a token.

    For each token you gain your aura will not be read by the killer within a max range of 4/6/8

    How is this?

    It's better.... But not it

  • Forgot to put other part.... Choose whole Chapter and mention it in description, ok?

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