Lecruidant
Lecruidant
About
- Username
- Lecruidant
- Joined
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Comments
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@danielmaster87 said:
The bp incentives will fix the queue times. The population that leaves is very much welcome to.
Ah yes. The old "Bandaid" tactic. Try to dangle that carrot to help incentivize players swapping back and forth. Doesn't make one side wildly less dog ######### in comparison.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/3075468#Comment_3075468
It's completely disingenuous to suggest someone's bad solo queue experience is a choice because they don't want to recruit people to play with. Complete bad faith argument.
Same people that would uthen turn around and complain about SWF groups with comms
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/3077345#Comment_3077345
So the "Chase" part of the trial is boring and you rather Hold M1 the whole trial just because you didn't escape?
We are literally statistically holding M1 longer now. What is your point
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@burt0r said:
Okay DBD seems to become the new Fortnite with every franchise possible put in as cosmetics. 😑
I already find the smol titan skins are a joke when compared to the source.
IT's supposed to be cosplay. They even said as much.
And we've had ONE crossover like this thus far lol how is it anything like Fortnite
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@Triplehoo said:
https://forum.deadbydaylight.com/en/discussion/comment/3075491#Comment_3075491
Ever thought that you might be playing too much? Maybe this patch was a wake up call for you to not do this game as a job and too seriously?
Maybe taking a break from this game will be good for you.
OR, they could just use their heads when adjusting sides and make things equal. And you can stay in your own lane when it comes to people playing a game as a Job, which he actually might, and not judge him on his hours played.
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@SOULWARRIOR71K said:
I've started to come across more and more swfs where the whole team has these equipped and at times it feels like chases are pointless because of how much time it takes to even catch up in the first place. It's as if people are doing their very best not to actually have to engage in real chases. Not sure how to actually work around this against teams who are effective at it. I'm also started to see this strategy paired with BNPs so gens are knocked out quickly in the background. Any tips?
And so it begins.
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@SaltyNooty said:
https://forum.deadbydaylight.com/en/discussion/335898/new-update-games-death-lol
Did....you really make a whole account just to post something like this....?
Do you really judge a post/comment on the time they've been on a platform when quite a few people usually lurk and never say anything until they eventually do?
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@CyberRoninX said:
https://forum.deadbydaylight.com/en/discussion/comment/3076123#Comment_3076123
Right as soon as killer mains start complaining about it BHVR will give them what they want and nerf it.
Yep. Because they have no idea what they are doing. But hey, "Doing a pretty good job so far"
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@Ghostofsnow said:
https://forum.deadbydaylight.com/en/discussion/comment/3076865#Comment_3076865
scrafice timers and gens to actually win the match, you and your random team mates aren't going to stay hour long matches hiding and push a match into a wining situation,
hide if you need to heal or be stealthy if you're the one on death hook but just hiding from the start is doing your team a whole disservice and further increases a lack of interaction in a multiplayer game
Who said winning. If all killers are going to do are return to hooks, camp, and tunnel. I'll gladly start to waste time over and over to have fun.
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@Ghostofsnow said:
https://forum.deadbydaylight.com/en/discussion/comment/3076542#Comment_3076542
yeah no, good killers know not to waste time on people not doing anything. gens don't move and hiding wastes your teams valuable time while often giving killers free hits actually shortening your chases by a lot
Valuable time? There's no time limit. The Killer though gets to walk around aimlessly doing nothing while we all laugh from the shadows. "Valuable time" lmfao
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@kizuati said:
https://forum.deadbydaylight.com/en/discussion/comment/3076692#Comment_3076692
Agree,tbh. As much as Rank 1 was a mixed a bag,it wasn't THIS much of a mixed bag.
Rank 1, or "Red Ranks", still required people to play in a style that they wanted to stay in that rank. They KNEW they needed 2 gens, 2 unhooks, 2 chases to keep their Red or safety. Nobody cares now.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/3076692#Comment_3076692
System isn't really a problem though.
It is. Because the basis behind how you get or lose MMR, the SYSTEM, is flawed
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@DemonDaddy said:
Saves just like before the patch still requires teamwork. The base bt is enough time for teammates to position themselves to cover an escape or at least provide time to reach a fresh pallet.
Requires team work? ######### are you on about? It should take ONE person to get an unhook while others are on gens. Period. Anything else is wasting time. And also. If a Killer is returning to hook to hit the saver or unhooked, that's cheap af. But also should be giving the other 2 people time to stay on gens. THIS is why solo queue is a nightmare.
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@Tactrix said:
https://forum.deadbydaylight.com/en/discussion/comment/3076670#Comment_3076670
I don't want them to nerf killers. I want them to keep killers exactly as they are, I want them to change all the hooks in the game to act the same way that cage of atonement does. And at the same time remove ALL camping and tunneling perks from the game. That way killers can't tunnel or camp, and survivors will have no perks that are toxic towards killers who can't do the things they were designed for.
Think about it, if when you hooked someone they disappeared and appeared at a random place on the map, the only people you would have to blame if they didn't get unhooked fast enough is other survivors.
It's funny how you say this and this patch was supposed to stop tunneling or help it. Yet it's still being done. Imagine.
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They aren't getting done because no matter hwo many hours you have in the game, 2-3k, it's matching you with 200 hour sprouts that have no idea what they are doing. The MMR system isn't working at all.
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They generally never are appealing for the most part. Spirit has a cosmetic in the Rift that's straight up just a recolor of another skin you can get.
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It hasn't worked in general. Because there's no backbone to the MMR system. You escape a trial? You gain MMR. You lose the trial? Even though you did 3 gens, unhooked 3 people, looped the killer maybe twice? You still LOSE MMR. Same goes for Killer. Could have Iridescent in 2 categories and still "Lose" by people getting out. So you lose MMR. You gain it though if you camp and tunnel people out. So once you hook you can afk in their face and the system counts it as "Skill". This is why MMR isn't "Working". I generally bounce around the maps unhooking, healing, looping, and doing 2-3 gens. I'm being matched with people who have 20 hours. The system is flawed and I want the old system back.
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@Carth said:
https://forum.deadbydaylight.com/en/discussion/335743/breakdown-of-this-update-as-a-solo-player
Killers were not "throw in into high octane overdrive" it's 10 seconds base along with minimal changes(.3-.5 second changes) + a massive nerf to meta regression perks. You gloss over Dead Hard and say DH for distance should still be a thing and then say ruin getting dumpstered is fine and carried people. Why does DH get a pass but ruin doesn't? As for why distance was nerfed twice over because holding W after getting hit shouldn't buy you 1/4 of gen progress for free assuming you can run in a straight line. A gen at 20% is .2 * 90 = 18 charges. If a survivor cannot last 18 seconds in a chase against an M1 killer something is horribly wrong.
Brine is meta atm for sure, however eruption is straight trash vs swf. "Guy's im about to go down everyone let go of their gen for one second" completely turns it into a terrible old pop.
If you have a survivor killing themselves on hook it is not a real game and should not be considered for game balance purposes.
I never said DH for distance should still be a thing. Never once did I say that. I said it should probably be on a 1 second not 0.5 second. Are you feeling okay? Also stop basing your argument on SWF. I can guarantee you majority of your matches are not SWF. It's just an easy fall back excuse when you're getting run on.
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Hey, lemme get your skype and tell me what school you teach at. You can give me lessons and i'll give you the attention you are screaming for.
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/3075875#Comment_3075875
https://forum.deadbydaylight.com/en/discussion/comment/3075914#Comment_3075914
I critiqued your formatting because its evident you spent time and energy thinking about and writing your post.
If you don't want that time to be wasted, you should be mindful of your presentation.
This isn't a personal assault on your character--I'm trying to help you reach a wider audience.
I'm not the only one who is going to see your post and say "nope, i'm not reading that." Sure, some have and some will, but your presentation isolates a population of readers who would otherwise have meaningful contributions to offer this conversation.
You've spent more time on replying about the structure than it would have taken you to read it. Not my fault. Move on.
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/3075732#Comment_3075732
why post at all, if you respond to criticism with a closed mind?
All you have done is criticize the post because it was not formatted in a way you liked. We're not in an English class and you aren't my teacher. Either read it or move on. We're not here for lessons or to criticize THAT type of thing. Go elsewhere for the attention you so desperately crave
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/3075640#Comment_3075640
this is not formatted perfectly fine, this is an illegible mess.
There are paragraph settings you can use to create hierarchy and make your post more inviting to read.
You clearly took time to write something you feel strongly about. Not that many people are going to read it if you present it like this.
Ignore me if you want, but it'd be to your detriment.
I read it just fine. Reread it just fine now as well. We'll see you later, Forum English Teacher.
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@KayTwoAyy said:
Holy wall of text.
Mate, do you think you could reformat this so it is a little easier on the eyes? Either less wordy, or just has some sort of hierarchy.
No disrespect, but I'm not reading this--not like this anyway
Then don't read it? TBF it's formatted perfectly fine.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/3075132#Comment_3075132
The old pip system was better at ranking. That goes without saying.
However in ops case, I can take a 6 month break as killer then the second I come back it's a 4 man sweat squad. Ops must play at really odd hours to get crappy survivors enough times to get 80% win rate.
I've been playing since patch released with like a 6 hour nap since. Queue's are filled with monkeys that don't do anything. Period. He's not that far off. When I get hooked (I play solo) there's always somebody running around, MAYBE somebody on gen, and the last 3 matches something has been crouching somewhere not doing anything like they are scared of Dad coming to beat them. IT's ridiculous. THIS is why things aren't being done. And prior to all the slow down mechs, you could MAYBE work with 1 other to complete things and get out. IT's damn near impossible now. Especially with this MMR bullshit not being properly ironed out
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@EvilJoshy said:
If you were getting 4ks 80% of the time you must have been getting some awful survivors or mmr wasn't doing its job.
MMR hasn't been doing it's job. ######### are you on about. It's the single most frustrating thing in the world. I run around and do average 2-3 gens, go for unhooks, loop. But because i don't escape, the game thinks i'm dogshit and lowers my MMR. That killer that camped hook and tunneled on save? Yeah they go up in MMR. How does this make sense? At least the old system based your rating on actual gameplay. Red rank? You had to be doing on average 2 gens, 2 unhooks, 2 chases. Everyone knew the breakdown. And at least at that point, whether it be to climb rank or w/e, people were actively out doing things. Now it's just a clown fiesta
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@JackOfTrades said:
While it may have been fun to bully, I don't think the killer thought it was fun (may be wrong, though) and you always should've respected the killers as they are the big bads, but sometimes the game get Clicky SWF's and suddenly they're the big bads.
It's a video game that you load up. It's not real life. They aren't big bads. They are people playing a role to win. That's it. No more. No less. And both sides should be treated equally as far as adjustments are made to make the game playable. But it hasn't been
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@Dead_Harder said:
Could it be that you are getting stomped because DH boosted you to an MMR you absolutely didnt belong in ?
Mayhaps ?
Perchance ?
Man this constant "meme" never gets old does it
But hey. Perhaps it was the same amount of people who piggybacked on Ruin and relied onCamping/Tunneling since the MMR system doesn't know how much "Skill" you actually took to get into your MMR rating.
Mayhaps?
Perchance?
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@IlliterateGenocide said:
Solo q has allwasy been awful, but they made it worse somehow. nerfing anti tunnel and camping perks
Base kit BT was supposed to stop Tunneling btw. Last three matches they've chased me down and waited. Even ran OTR and still was hit cause he didn't know. Off hook second time? Immediately hit me and chased me down. IT's a ######### joke.
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@TheGrimQueefer said:
https://forum.deadbydaylight.com/en/discussion/comment/3072757#Comment_3072757
I know it should be a none issue & their spaghetti code is a wreck. Try playing on console (current gen), it's even worse.
You know it'd be a real shame if we all just stopped giving them monetary support and stopped playing their game once we have had enough huh
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@TheLastHook said:
https://forum.deadbydaylight.com/en/discussion/comment/3071504#Comment_3071504
LOL so what? You can do that paying blood points what´s your point?
Also how good where your Survivors like?
Yes yes, because the clip of the survivors lasting a whopping 35 seconds against a Nurse wasn't proof enough that she was previously an issue and even now more so
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@Laluzi said:
I mean, there's a permanent double bloodpoint bonus attached to survivor right now. And I can only speak for myself, but killer's feeling pretty naked without those sweet BBQ stacks. I'm surprised the queues aren't longer.
The more Survivors start to find something else to play that's actually balanced, has working hitboxes, and is equally rewarding. The longer the queue's will get. calling it now.
And before any Killers come in. I play both sides. And a LOT of changes on Killer was a little overkill today. But both sides should have an equal amount of chance and fun and that's just not happening this patch.
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@TheGrimQueefer said:
https://forum.deadbydaylight.com/en/discussion/335413/hitboxes-seem-god-awful-now
Are you a PC or console player?
PC running at 60 frames. This should be a none issue regardless. It's wild new indie companies can make shooters and BR's that have great working hitboxes. But BHVR finds a way to jank them up every other patch
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/3072456#Comment_3072456
Just because you're ass at survivor doesn't mean everyone else is I'm not having trouble it literally feels no different to me because I didn't run the perks that got nerfed to begin with
Neither do I pumpkin. See what happens when you assume :)
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/3072292#Comment_3072292
I never said I win 99 but I sure as hell win more than one percent, and you would lose your house if you bet against that, nobody in this whole game wins 99 percent of their survivor matches
I wouldn't because you're talking out of your ass. Nobody believes you. But nice try
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@The_Krapper said:
https://forum.deadbydaylight.com/en/discussion/comment/3072168#Comment_3072168
Lmao if you're winning only one percent, you're bad plain and simple I'm not even gonna sugarcoat it, survivor isn't even stressful
I guarantee you you aren't leaving 99.5 percent of your games. I would bet my ######### house on it. And you can smirk while typing whatever ######### bullshit excuse up that you want as a reply. We both know you're lying when you do
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/3071950#Comment_3071950
4K'ing is easy when it against people that dont know what they're doing but when against people of equal skill it can very easily be a 2k but then you added map RNG, tile RNG, and gen RNG, and suddenly being skillful at something per say clown then 4k'ing suddenly becomes very much uncommon when everything is stacked in the other sides favor 90% of the time.
I got a newsflash for you. Majority of your matches, ESPECIALLY with this MMR system, is against people that don't know ######### they are doing. Appeal to your vast playerbase, not the select few in some top percentage. You're going to see a mass exodos of Survivors. Making the killer queue's longer and the bonus stay on surv queue's.
They overbuffed Killers. There's no argument to be had. The up'd Gen time. They made pallets and doors take less time to break. Attacking has a shorter CD (I've literally taken a hit and took the speed to a window and still gone down after being hit it's so short), and on top of that they also shortened BL buildup. ALL of this in tandem should not be a thing. It's overkill. You want both sides to equally have chance. Not dump ######### all onto one side just because you haven't balanced the other side in quite some time. Everything would be fine if they reverted back Gen time as well as BL buildup time. I think everyone could deal with that. But in Solo's, the Gen time adds up massively. And Solo queue is a LARGE part of the game. Whether you wanna admit it or not. And you're going to see those numbers steadily drop. I promise you this.
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@Brimp said:
https://forum.deadbydaylight.com/en/discussion/comment/3071810#Comment_3071810
My brother in christ if you got easy 4k's you were playing bots or are playing nurse and blight.
First off. Use a different overly used meme. It'd do you some good. Second. If you couldnt' 4k before, YOU were the bot. lmfao
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@TheLastHook said:
https://forum.deadbydaylight.com/en/discussion/comment/3071830#Comment_3071830
I disagree. I found it much more complicated, I was 4K´s most of my matches specially as Dread I did not have as much of struggle as now.
If you're telling me you have struggles NOW. Then uninstall. Because that's a ######### joke
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@HATCH said:
https://forum.deadbydaylight.com/en/discussion/comment/3071795#Comment_3071795
yeah it feels good (while playing killer and not solo survivor) but Im nervous about the survivor player rate going down
You honestly should be. It's far too easy to just go around and get regular 4k's. In ALL of the matches i've been in since the patch went live. I've seen 2 gates open now. That's it.
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@Brimp said:
Wow finally "killer sided" after 6 years of survivor dominance... nice change of pace.
If you couldn't get regular 4k's as killer before. You're a bot. Straight up. It wasn't even that bad. Now hey are just handing you kills because you bitched and moaned enough. Which is honestly sad.
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@Healthore77992 said:
So it was okay when killer had it worst but now when survivors got harder it's end of the world? Time to git gud mate.
IT isnt' even about that. It should be equal. Not overwhelmingly to one side.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/comment/3071267#Comment_3071267
Oh sure but she is also pretty common and she is not the only one who doesnt really care about SB. Most high tier killers dont really mind it at all imo.
And yet. It makes distance. The same thing people complained about with DH. It's just at the beginning of a chase and not near the end.
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@Dead_Harder said:
https://forum.deadbydaylight.com/en/discussion/335181/the-new-killer-buff-is-too-much
Game is and will always be survivor sided at the top level but yeah, i agree that for casual experience game is probably killer sided now. Specially against the top few killers.
I've seen 1 gate open in the 5 hours the patch has been out. It's literally a nightmare for solo survivor (and probably duo swf). Thana got over buffed, and that's saying something because even I use it when I play Killer. It's just not a fun experience right now.
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I also feel like they did something to Flashlights as now it feels like it's taking longer to get a blind
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@VcatoV86 said:
https://forum.deadbydaylight.com/en/discussion/comment/3071047#Comment_3071047
I know that some will argue that things will take time to get back into a groove now that the meta has shifted. This is partially true.
But here is what has not changed (in fact, it has gotten worse):
*Killers still tunnel out of the game.
*Killers still camp.
They can do both of these things even more easily now because it takes roughly 50 seconds longer to complete all of the gens.
Since the patch has come out, I have only seen one game where there was one gen left. Have never seen all gens completed. Every. single. game. has been a 4k.
How can adjusting to a new meta solve these underlying issues? You can't bandaid a broken bone.
I watched a Killer straight up ignore me unhooking, chase the person around until said person just gave up and stopped running because there was no point. They just don't care now. And you're right. All Gens aren't getting completed at all. Let alone upwards of 4. It's taking too much time. Which is funny because i thought 10 seconds across the board on each Gen wouldn't be an issue. But with all the Killer buffs it's an issue for sure. They did far too many things at one time and it just isn't' fun to play Survivor now. Yes. Survivors SHOULD die. But honestly at this point I'm about to just go sit in Killer queue and go back to being a Killer main.
That and look, I love playing Killer and using Thana. But it got overly buffed.
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Update isn't worth playing in its current state. You can't even make enough ground after being hit to vault a window. Let alone actually getting ANYTHING done. Out of the four and a half hours the patch has been up. I've seen ONE gate open. That's it. Everything else has been a complete clown fiesta. Survivor queue's are going to go into the dirt soon. And killers are gonna have huge queue's. Time to find something else to play until they rebalance this out.
and no. Before anybody comes at me with some stupid ass "HURR HURR DH NERF" comment. I never used it. Always used Sprint Burst. But that argument is besides the point
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That's majority of players. You'd be surprised how little people SWF in teh general overall population of the game
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You know people had it, yet still got run by it. maybe it was a you thing all along
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@WesCravenFan said:
https://forum.deadbydaylight.com/en/discussion/comment/3066034#Comment_3066034
You hate it because you are LOSING.
What you call "sweaty" is just playing the game to win. Stop trying to use it as a pejorative.
Killers playing the role of killer is not "toxic".
So a playstyle that locks you out of actually PLAYING is healthy? Do you hear yourself? At that point there is no reason to actually load up and play said game. Is that what the devs want? Think real hard about that
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Yep. It's absolutely out of ######### control and people I know have stopped playing one by one because of it and i'm left solo queue'ing. And if they don't do something about it Killer queue's can just keep going up but Survivors will leave. Then we'll see what happens.
But hey. Killers (that dont' know how to pressure otherwise) will always make up some excuse. Like earlier today I played against a Bubba who hooked in Basement. Camped shack HARD. He wouldnt' chase anybody. So I started doing a gen right next to him. Ran me off, would go back and do the gen. I knew what he was doing. So I kept doing gens. The other randoms kept going in and trying to save. Which is stupid. I stuck to gens. Did 4 on my own. Then got hatch while he ran at me. He flamed e afterwards saying that I "Gen Rushed" and was a ######### teammates because I didn't just throw myself at the basement hook and was pissed I got hatch lmfao
Yes. You heard that right. I "Gen Rushed" him because he was camping basement hook.