Kolonite
Kolonite
About
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- Kolonite
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Comments
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@Unicorn said:
https://forum.deadbydaylight.com/en/discussion/comment/1243559#Comment_1243559
There's only one true stalky boy, and it isn't the one with the funny mouth >.>
Edit: the*
But the one with the funny mouth is better
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@obamagaming99 said:
i thought about leaving honestly. Also did you just say dying light was a good perk??? and thana??? doesn't matter how many passive penalties to gens you have you cannot be in more than 1 place at one time
Sweats in sloppy, Thana, and Nurses GF
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Killer main. I complain NOED and that's really it. I think DS and adrenaline can be unfair if used in the wrong ways though.
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@tippy2k2 said:
You said it yourself; it's boring
Especially killers who do it when there are only two people left since usually that means the slugged gets to sit there for four minutes waiting for the timer to run out.
If you want the 4k and are gonna slug as killer just run BBQ and Chili. Hook the second person a good bit away from the first and boom. You know where your slug is
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Yeah, you're wrong. This post was not worth the time you put into it
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Don't mind the stalky boys on your thread
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@Desh said:
https://forum.deadbydaylight.com/en/discussion/comment/1243489#Comment_1243489
But it is easy. Granted I play red ranks on PC. So from all the times I've played, it is a complete rarity to meet a face camping bubba. But most of the times that I've played as a Solo, the team has conquered against Bubbas rocking Insidious and NOED. Hell it's even rarer, but all 4 of us have escaped too. It's possible, you just have to adjust according based on map and players.
I agree it's not impossible. Especially if you get lucky enough in solo queue to not get stuck with people that somehow clambered to rank 1-4 without knowing how to play. I just think it's improbable. Otz recently did a stream at rank 1 killer with noed and facecamped. He got 4ks every game except 1 and it was a swf that did all luck offerings to kobe and had builds to counter it. Not meta builds. I main killer and I've always seen noed as just a second chance perk to reward poor gameplay on the killers part. Just like many of the second chance perks reward bad survivors. I don't think perks like that are healthy for the game personally.
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@Desh said:
Yeah you can... Do both. An extra 16 seconds won't hurt you. And if you choose to Gen rush, immediately do the bones that you annotated the locations of in your mind before you rush out in the open to do an exit gate.
it's not 16 seconds. You have to find all the bones on the map. Can be a bit easier for a swf but that will ruin solo players. It's not just "do bones and do gens. It's easy." It's spend upwards of 2 minutes searching the entire map for bones checking every crack because some bone spawns are insanely hidden. Then spend the rest on gens, but good luck with that because the facecamping bubba has switched to their second victim
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Yeah, people like the make excuses to keep toxic and unhealthy perks in the game unchanged. What's funny is the killers that defend noed are likely the same ones to cry about DS and adrenaline needing changes. All 3 need to be changed for the health of the game though
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@LALYTHIA said:
https://forum.deadbydaylight.com/en/discussion/comment/1241478#Comment_1241478
No. Most teams are not SWF.
SWF doesn’t mean 4-man. 2-4 man swf is what most people play.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/1241486#Comment_1241486
That's not even close too how that works lol. One hook is not even close too being worth one gen in the long run. Killers like Legion and Bubba can't just snowball because one person got hooked, its not how there kit is designed unless Bubba face camps. Even if Legion gets a 4 man Feral Frenzy, by the time it ends more then likely 2 survivors have already stopped mending, and some don't even heal and just rush gens with Resilience. More gen time would allow these weaker killers too apply pressure more then just camping.
You’re right. The two killers that are barely better then Clown have trouble snowballing. It’s almost like they’re low tier for a reason.
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@Ascended4Head said:
https://forum.deadbydaylight.com/en/discussion/comment/1241478#Comment_1241478
But survivors aren't broken. Stats released show that even with SWF, killer is still greatly favored. I solo about 50/50. I play with a lot of SWF when I solo. I'm at red ranked. I don't see these games where the killers are getting buried by SWF. I see a lot of stupid SWF teams that get buried.
Weren’t the last stats that were released before the ruin nerf?
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@xenotimebong said:
https://forum.deadbydaylight.com/en/discussion/comment/1241478#Comment_1241478
Even solo queue isn’t that bad IMO, I play solo exclusively and my escape rate is over 50% which feels fair and reasonable. The biggest problem with solo queue is that people make it to the red ranks when they shouldn’t, and sometimes wonky matchmaking. But if I get a team of semi-decent red rank teammates it’s not too difficult to escape.
I 100% agree about moris though, they’re long overdue for a change. That and certain killer add ons. And even just adding a totem count for solo players, even if it was added to a perk, would make NOED more bearable.
I agree 100%. Really all the game needs is a few tweaks to the second chance perks for both sides and likely some more map tweaks to be truly balanced. Dead zones are nasty on a couple maps now.
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As a killer main I 100% agree. It’s a second chance perk to reward sloppy gameplay and mostly bad players. Just like DS and adrenaline it needs a rework.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/1240849#Comment_1240849
Game sense isnt the issue dude, dont be toxic lol. If every game the first hook also means a gen is done every game, that's a problem. And I don't personally care if it wasn't the main focus, the nerfs didnt do enough and need too be harder.
one gen popped sure, but you’ve also got a hook to apply pressure. You should be using that as an opportunity to snowball and pull the people from gens to save their friends. If you’re not doing this. You. Do. Not. Have. Game. Sense.
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You’d think you’d be able to bait properly with 550 posts
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Same reason people complain about adrenaline and DS. It’s blatantly unfair. Shocker I know
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You do know survivors have been nerfed more because they’re more broken, right? All they need to make killers not steam roll is change moris and NOED. In a solo queue environment the game is 100% killer sided. A barely competent swf with meta perks would likely only lose one team member. Most survivors that play are swfs. That’s why they can’t let killers opt out of swfs. It would kill the game because there aren’t enough solo players.
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We need to worry about getting DS, Adrenaline, and NOED changed before we worrying about spine chill
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Yes, make NOED even more powerful. Smart. You're an actual genius. God why hasn't Behavior hired you?!
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They're the power role when the killer is scared to be called mean names for not following the survivors rule book or when they're a SWF.
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@KingFrost said:
This would be totally unhealthy for the game. The mere EXISTENCE of some perks (NoED and DS in particular) make the game healthier because they force killers to target people other than the guy who just got unhooked and force survivors to do objectives other than generators. Imagine the week one of these perks are banned. Killers would tunnel survivors into oblivion the week DS is banned, and survivors would gen rush like never before the week NoED is banned.
NOED is not healthy for the game at all. Especially when you make a build around noed it's straight up unfair. Otz has proven that. Killer main btw
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DS, Borrowed Time, Adrenaline, and Dead Hard would be banned every single gd week. This idea would be neat if it didn't mean 6 of the same perks would be banned every week meaning they'd never be used. Making it random could be interesting, but people would complain about buying the perk itself or the killer for the perk and then straight up not getting to use it. Great on paper and could be tinkered with the be cool though
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The craziest part is when no one asked or cared
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28th
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/1235806#Comment_1235806
I find looping on the map pretty difficult actually, because you break LOS with the killer really easily - and whilst other claim this to be the best thing for survivor ever - it’s the worst thing for me. I can’t tell where the killer is so it’s hard for me to decide where I should go.
maps like institute? I can run the killers with ease (though I do get lost on the map because for some reason I can’t envision the layout of it in my head) but meat plant is very difficult and as I’ve mentioned, the tight corridors and narrow spaces are a godsend to killers with long range abilities.
i don’t think I’ve ever lost a game on meat plant either as killer, and I play wraith mainly which that map isn’t really good for because his stealth is useless due to how small the map is generally speaking lol
Ah, I understand a map simply being difficult for you. That happens, but you can’t claim it’s hard for everyone, you know? You just have a play style and mindset that doesn’t mesh with the map.
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@SmarulKusia said:
https://forum.deadbydaylight.com/en/discussion/comment/1235801#Comment_1235801
3/4, depends on the day.
You should be able to loop pretty easily on meat plant then lol
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What rank survivor are you?
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If you use an ebony mori and merk everyone off their first hook it’s almost guaranteed you’ll depip. Killers are only going to bring a mori if they wanna ruin people’s games. Keys are used to escape early or bait a tunnel while five gens pop because the killer is scared of a hatch escape
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and bubba is leagues better than clown
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Putting demo next to bubba lmaooo
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@Primalux135 said:
https://forum.deadbydaylight.com/en/discussion/comment/1232602#Comment_1232602
Nahhh most players dont stalk with ghostface so... 🤷🏻♂️
it literally takes 2.5 seconds to full stalk and get an easy insta down. I doubt people just don’t do it lol
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You got the 4K tho. Maybe they just know deep down you belong in red rank and the matchmaking isn’t terrible.... It’s probably the latter.
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Imma buy the stranger things bundle tomorrow actually.
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No survivor is broken. They’re all just skins. Perks for survivors can be broken. The most broken killers are Freddy and Spirit atm tho
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Devs already said it’s not against the rules to facecamp. You’re just gonna have to learn how to be friends with the Bubba as he stares you down for two minutes and all the gens get rushed
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Grow up and just kill them like you’re supposed to. It shouldn’t hurt your fefes this much.
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Ok, should I be offended he forgot GF exists or?
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He’s great and I love him. Reveal mechanic is finicky and a bit annoying for both parties tho.
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Stop being sensitive and kill them like you’re supposed to. Teabagging isn’t a problem lmao
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Just play GF and teabag with them to reach power levels they can only dream of
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High skill cap and super hard to even be decent with
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People act like it’s hard to go against 3 flashlights and a toolbox. Just take down the toolbox and all the flashlights swarm like flies to get the save. It’s p funny
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Oh no. People are taking the bait
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@Accullla said:
https://forum.deadbydaylight.com/en/discussion/comment/1228110#Comment_1228110
Which one, ghostface? He's not a bad killer, just slightly annoying to go against
yeah revealing him is a bit broken
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1228110#Comment_1228110
GF's reveal is jank
True af. It's annoying for both parties, but I doubt it'll ever get fixed without either completely ruining GF because he gets revealed at a glance every time or it becomes impossible to reveal him.
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Local killer main. Never touched NOED. It's seemed like a crutch to me since I've read the description. If all the gens get done I did something wrong. You still should be doing totems though. If you can pop all the gens you can touch some glowing bones for 5 seconds.
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Good boy Dwight
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Bunny Feng is the scariest killer in the game 😳
