Kellie
Kellie
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- Kellie
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Comments
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I think its fine, but I find it weird how killers are complaining about it all of a sudden.
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I'll still be running DS and I'll still be cocky with it.
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Sign of disrespect or a way to tilt your opponent.
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Why the hell has there been such an influx of tunneling and camping threads?
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@Mugombo said:
If you ever played MW2 on console with a mic then this is child’s play
This is what I've been saying, COD is an incredibly toxic game and it's toxicity level is way more severe than DBD.
The only reason why it isn't as toxic is because the people that play this game are civilized people.
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@TheWarNung said:
https://forum.deadbydaylight.com/en/discussion/comment/2053426#Comment_2053426
But if the killer hooked you it would still "prohibit you from playing the game". You'd be dangling from a hook waiting for your teammates to save you instead of recovering on the ground waiting for your teammates to save you.
I don't get this argument.
Because hooking survivors is intended, not slugging. Doesn't mean people can't slug though.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2054638#Comment_2054638
You don't seriously believe that do you?
Old ruin : if you miss a skillcheck (14% regression) hit a good skillcheck (4% regression) great skill check (0% regression/no progression). This means survivors actively cannot power through gens like current ruin. Even good players get good skill checks most the time (not great) and so would lose progression on their gen. Even without the killer inputting. And they still could kick the gen so it synergized with other perks (overcharge back then).
New ruin- 0.5% regression at max rank, survivors can power through it without worry and you cannot use other perks that require kicking.
How is it better?
If the survivors were somewhat decent against old ruin, they could power through gens easily.
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@ilovedbd123 said:
https://forum.deadbydaylight.com/en/discussion/comment/2054327#Comment_2054327
MoM was stupid in its old state, I think most can agree.
DS was abusable, so it has been nerfed to be less abusable.
Ruin had a massive nerf, as did undying and other perks or killer powers.
If survivors are getting downed in 10s in your matches (the average time of a good player should be around 60s, if not a bit less) then your being put with trash survivors. Nothing against you, but they must suck at looping, dodging and mindgames/ reading a killers mindgames.
Maps were only nerfed by infinites, and again they made it impossible for the killer to win. Other than that the recent maps are all survivor sided to some degree at least from what I can tell.
If you don't have 2-3 gens done by first down then the survivors sucks, that's just facts. Killers need survivors to mess up so if you hop on a gen, see ruin, run to find it (should take 30-40s unless god spawn in which case I feel for you) and then the person gets downed. In 20 seconds 2 other gens should've popped If not 1 at least whist you've been doing bones and finding ruin. Then someone goes for the save before second hook stage (again, you don't need to instantly save someone. Be efficient with time.
Ruin didn't get nerfed. If anything it got a buff and is a way better perk than it was before.
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They're probably calling me a console shitter in post game chat even though most pc player's I've seen are hot garbage.
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To be fair I don't think a lot of people will run it. The survivor meta hasn't changed for 4 years, why would it change now?
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It's considered toxic because it prohibits survivors from playing the playing the game for an extensive period of time, especially if the killer is doing it consistently.
That's why so much people complain about it, but I much rather be camped or slugged than tunneled.
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This is more of a buff than a QoL.
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This is the worst suggestion I've ever seen to fixing SWF.
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@Pulsar said:
They've already said Huntress and her add-ons are going to be looked at.
OoO is still unnerfed, and I'd say is just about as unfun as Iri Head.
Correct me if I'm wrong, but the devs said they were gonna nerf OoO pretty soon.
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This is obviously fake. Killers in red ranks have NO chance of winning against survivors!
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The lunge distance shouldn't be permanently increased.
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Rank 1 on both sides.
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Thats dbd for you.
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Ty
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Phone.
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Stuff like this is the exact reason why I'll never play solo queue.
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I agree, this is a big reason why I use shadow born so often in my matches. It's so irritating having such a restricted FOV.
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@Leachy_Jr said:
Some issues in your buffs and nerfs that would kill twins:
- Victors charge speed needs to be reduced heavily if you're gonna nerf his movement speed, along with making victor last longer on lockers when holding survivors in. (Without this compensation victor would be too easily counterable)
- Victor should not have that 2 second delay unless his range of detection is buffed. Without the range buff this would massively hurt their pressure and hurt their 3 gen potential.
- Camping with charlotte is part of twins' playstyle, that does not need nerfing if anything id buff it. Victor however you should not be able to easily camp with. Id say reduce the distance where vic can be released to 10m, then nerf victor so he cannot be placed within 20m of a hook.
As for victor dying after downing 2 people, that's just absurd. It's entirely the survivors fault if vic manages to slug, and with the reduce MS his slugging ability would be nerfed already. So that doesn't seem necessary.
To be fair, it's not that hard to slug with Victor.
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I'm just gonna ignore this one.
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If you ran the killer for a lengthy amount of time and they shake their head at you, you've won the game. No reason to get heated.
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Something that isn't on land would be cool, maybe a boat map or something.
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A random teammate spammed a plethora of slurs in my messages I didn't even know existed because I couldn't heal her in time
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@Steel_Eyed said:
If Iri Heads get a set distance then Huntress should get to keep all five hatchets. Infantry belt should be considered for a nerf as well.
No that’s not how balancing works.
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You get 360’d often huh?
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Iri head huntress, with horrendous connection, topping it off with ruin, undying, pop, and tinkerer.
We somehow managed to get a 2 man out though.
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Teammates would still find a reason to not do gens though.
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@Red_Beard said:
https://forum.deadbydaylight.com/en/discussion/comment/2045001#Comment_2045001
Yeah, going against them can be annoying even when you aren’t new. But the way you post it seems you blame them for everything you experienced. But try to remember what is there fault and not their fault. Adrenaline and DS are just perks of the game. Hook rushing and “heal tech” are mechanics of this game. These are balanced by the dev team. The people playing survivor are just using these because that is how they feel is the best way for them to win. Killers have strong perks too and use them to win. Killers have unfun tactics to play against that they use to win.
I’m not saying blame the devs. They are doing the best they can. They have to balance the game for both sides. They are trying to make match making better. But if it means I would have to wait 10+ minutes for a queue, I’d rather go against a team that isn’t the same skill as me, either way. Same goes for the survivor side.
A lot of things feel frustrating when you are just learning it. That is because we all have a desire to be good at what we are doing and have an unrealistic expectation that we will learn it fast and be better than average.
Yep, they may have been trying to taunt you. Turn off end game chat. You get better by playing against people better than you so you can learn what works and what doesn’t. I look at survivors that teabag and flashlight click as a potential challenge and way for me to learn and go after them. If I’m not in the mood to see teabagging or flashlight clicking at the end, I just get the end game collapse going and afk a couple minutes while they butt dance to their disco light.
They’ll probably call you a survivor main, and bash you because you don’t fit the survivor = bad, killer = good mentality. But hey, it was worth a try.
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@Kolossoni said:
https://forum.deadbydaylight.com/en/discussion/comment/2044590#Comment_2044590
He can't even spell "grateful" correctly 🤣
Just ignore him.
English may not be their native language
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@CornHub said:
Ghostface, The Twins, and Oni are the most balanced imo.
Twins are not balanced lol.
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Can we stop making perks to counter gen rushing. It's so lazy.
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@AssassinZodiac said:
This really seems like a Sluzzy thread to me for some reason.
Sluzzy's alt? 😳
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I wouldn't complain about Topknot if every Oni I faced had decent internet.
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Huh?
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@Dizzy1096 said:
https://forum.deadbydaylight.com/en/discussion/comment/2038084#Comment_2038084
It still makes no sense how survivors nose dive like a fighter jet. If they were so bad survivors wouldn't have cried and campaigned for them back in but while we're at it just use a pallet against blight or oni 4head
People weren't complaining about the movement being changed just because of 360's.
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@Dizzy1096 said:
https://forum.deadbydaylight.com/en/discussion/comment/2037578#Comment_2037578
I agree. I don't think killers should be able to spin at 200mph to get hits, but at the same time why are survivors allowed to spin at 200mph to avoid hits? it's the same damn thing. More importantly it's one of the frustrating mechanics which keeps new players out of the game, and right now these game kind of needs to do all it can to keep new killers. But no killer retention is put aside so swf bully squads can have their fun.
You can simply back up. I can't believe you're bitching about something so easy to avoid.
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@Kebek said:
How are your thoughts on the MMR test Sluzzy ?
Have you seen the many 90% kill rate killer streamers who were suddently going vs top survivor teams and got completely destroyed. Have you ever considered getting on their skill level so that you can stop making these very entertaining posts.
All survivors can play as well as they do if they improved their gameplay, even you.
Why are you taking this man seriously lol.
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It literally takes no skill but okay.
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@Dizzy1096 said:
I agree I've had it reset games before. When it works it's a free deliverance, no perk slot required.
You seem like a very logical person from your previous posts, but you can't be serious right now.
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@Zaytex said:
Because survivors would complain about being unable to loop the killer for 20 years
If every killer was S Tier the game would be unplayable.
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I don't notice when survivors bring keys most of the time. But when I do I just tunnel them out the match.
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@Axe said:
https://forum.deadbydaylight.com/en/discussion/comment/2031237#Comment_2031237
maybe if you dislike difficult matches. I personally love these type of games
No, I just don't think tunneling and camping at five gens, against solo queue players, with the strongest killer in the game is enjoyable.
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Its clearly killer favored, come on now.
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Doesn't sound too enjoyable.
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@Tsulan said:
https://forum.deadbydaylight.com/en/discussion/comment/2028365#Comment_2028365
So survivors just do all gens while you sit on the totem. Brilliant idea!
Obviously defending totems isn't the killers only goal. Stop being so literal.
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It's not that easy.