The Twins :(

Warning: A LOT TO READ

It's really sad to see the recent killer not be used as much as other killers. I love their concept and their power seems fun IMO. However, I can understand why hardly any twins are seen. They're underwhelming and they must either camp or slug hard to even stand a chance against optimal survivors. It's hard to play fair as them and even trying to get a 12-hook game is near impossible unless the survivors mess way too much.

I've made a list of changes that can help them out a bit (buffs & nerfs)

Buffs:

  • Make bloody black hood base-kit
  • Time to remove Victor is increased from 8 to 10 seconds
  • Survivors can no longer run when removing Victor (walking and standing still available)
  • Charlotte's speed is slightly increased to 117% from 115% when Victor is NOT on her
  • Charlotte CAN NOT be stunned by a pallet while in her dormant state
  • Survivors no longer hear the distinct sound que when Victor is released

Brief summary: The twins are designed from my perspective to be a killer(s) that can harass multiple survivors at once however it feels as if Victor doesn't really do a great job at it if he is latched onto a survivor hence the reason why so many players use him to down people rather to harass. (Slugging seems more optimal anyway)

If this was somehow buffed, it would encourage more play styles rather than slugging. Survivors not being able to run when removing him will give the killer player more time to do whatever they need to do since it makes removing Victor a bit more challenging especially in tight scenarios. Also giving Charlotte a mini-speed boost is nice since she's basically an M1 killer with no power so it gives some incentive to play her. Making her immune to pallet stuns is also beneficial as a good strategy for them is to make her block pallets, but sometimes the survivor can still drop the pallet forcing the killer player to switch back to Charlotte FROM Victor. The hood and sound que part is a QOL change.

Nerfs:

  • Reduce Victor's speed from 150% to either 130% or 135%
  • Victor regrows on Charlotte after 10 seconds of being crushed (from 6 seconds)
  • Victor can only see loud noise notifications within a range of 40 m. (from map-wide range)
  • Upon entering Victor's detect range while idle, there is a 2 second delay before killer instinct detects you
  • Switching to /releasing Victor from a hooked survivor requires a limit of 18m (up from 16m)
  • Victor is instantly crushed upon downing TWO survivors in one run.

Brief summary: Victor can easily down injured survivors like nothing similar to other slugging killers Nurse or Oni, but compared to them, Victor is a lot easier to use. His speed is a whopping 150% which should be toned down a little bit and having his map awareness be adjusted to a set # should give the survivors some chance against him.

For the killer instinct portion, It was made to help survivors have a chance to actually crush him before he detects you when he's on patrol mode. Even though crouching is the only method against him (patrol mode), having that small delay will spare a few precious seconds crouching to him. That limit of 18m is to reduce the camping potential the twins have especially when someone is in the basement. It'll give the hooked survivor more distance distance between them and Charlotte. Lastly, Victor's slugging potential is too good so making him down a maximum of TWO people sounds fair in one go. This will give the survivors at least a small chance to recover.

Final summary: The Twins are a really good concept, but Charlotte seems two weak and Victor is quite a powerhouse when it comes to slugging which of course is boring to many people. So these changes should help make Charlotte not too reliant on Victor while toning down Victor's absurd potential on slugging. These should also help encourage players to use Victor to harass (latching on) survivors and reduce the capabilities they both have on camping.

*Sorry for writing a whole book, but I'm quite passionate towards the Twins and I'd love the devs move Charlotte and Victor to a much healthier state* :(

Comments

  • I'm just gonna ignore this one.

  • @Kellie said:

    I'm just gonna ignore this one.

    And this is why the twins are in an unhealthy spot. Neither the community or devs care about them... not surprised.

  • Im sure they'll get the love they deserve at some point, but don't expect anything too soon i believe the devs have higher priorities.

    You make great points and interesting concepts for reworks, we'll have to wait and see what the devs decide to do. :)

  • Some issues in your buffs and nerfs that would kill twins:

    • Victors charge speed needs to be reduced heavily if you're gonna nerf his movement speed, along with making victor last longer on lockers when holding survivors in. (Without this compensation victor would be too easily counterable)
    • Victor should not have that 2 second delay unless his range of detection is buffed. Without the range buff this would massively hurt their pressure and hurt their 3 gen potential.
    • Camping with charlotte is part of twins' playstyle, that does not need nerfing if anything id buff it. Victor however you should not be able to easily camp with. Id say reduce the distance where vic can be released to 10m, then nerf victor so he cannot be placed within 20m of a hook.

    As for victor dying after downing 2 people, that's just absurd. It's entirely the survivors fault if vic manages to slug, and with the reduce MS his slugging ability would be nerfed already. So that doesn't seem necessary.

  • @Leachy_Jr said:

    Some issues in your buffs and nerfs that would kill twins:

    • Victors charge speed needs to be reduced heavily if you're gonna nerf his movement speed, along with making victor last longer on lockers when holding survivors in. (Without this compensation victor would be too easily counterable)
    • Victor should not have that 2 second delay unless his range of detection is buffed. Without the range buff this would massively hurt their pressure and hurt their 3 gen potential.
    • Camping with charlotte is part of twins' playstyle, that does not need nerfing if anything id buff it. Victor however you should not be able to easily camp with. Id say reduce the distance where vic can be released to 10m, then nerf victor so he cannot be placed within 20m of a hook.

    As for victor dying after downing 2 people, that's just absurd. It's entirely the survivors fault if vic manages to slug, and with the reduce MS his slugging ability would be nerfed already. So that doesn't seem necessary.

    To be fair, it's not that hard to slug with Victor.

  • I just recently started playing Twins and I am having a blast.

    To much of the learning curve, I noticed that you have to pay more attention to where/when you are downing someone, because of how they work.

    Many people run UB and most recently Desperate Measures and WGLF (with it's perspective buff) so many times slugging doesn't seem like a big deal as Victor. He is one of the few killers I understand slugging on, and it is obvious why.