KA149108
KA149108
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@DjShIzz said:
https://m.youtube.com/watch?v=ztXF_M1O90c
So. I'm currently uploading the video but I was just in a match and I was doing alright. I had the second last survivor on a hook after a chase and i was patrolling the area for the last survivor. The last survivor unhooked the hooked survivor and then instantly they both jumped in the hatch right beside the hook. I didn't see the hatch till last second in game, but when I looked at the footage I recorded because I grew suspicious, the hatch was there the whole time I was patrolling the area looking for the last survivor. They had two gens left and there were two survivors with absolutely no key or map and they escaped via hatch! Is this possible? I know they can get keys and stuff out of chests but I thought they show up post game info afterwards. Which I thought was the only way they could pull it off?
A key will only show if it was brought into the match, if they found the key in the match it will not show.
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When I load into a match I try and find a gen in the middle of the map (unless in an indoor map) if I see people working on a gen I try and find a different one so atleast 2 gens are being worked on.
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@Withered8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1726978#Comment_1726978
I would be onboard with this if it wasn’t so easy to get ppl into dream world consistently.
I don't really wake up against Freddie as I'd spend most the match doing it.
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@cburton311 said:
https://forum.deadbydaylight.com/en/discussion/comment/1725457#Comment_1725457
I would suggest rather than increase the time on hooks, that a small buff to gen speed be applied to the other survivors. This has the benefit of punishing the killer alone. Putting me on a hook for 5 minutes might guarantee the win for the survivors, but it would also guarantee that I would alt-tab out until the next match started. 5 minutes would be extreme sure, but I use that to make the point that longer slower matches with survivors spending that time dangling isn't more fun.
Oh my gosh I just heard the screams of killer mains 😂😂.
I think if hook times were longer it would actually solve problems when in solo que. There's always that moment of "are they being rescued or not". I don't think it would be game breaking to add and think it would combat camping quite well.
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Its a cheap "tactic", personally i think "How have you enjoyed that match when you downed the first survivor then camped them?". I always feel bad for the person on the hook as they haven't really had chance to do anything to get bloodpoints. Also when you are in solo play it can be difficult to work around a camper. I know there's the "just do gens" argument but if you can't communicate then how do you know?.
Normally if I'm quite away from the hooked survivor i try and get the gen I'm working on done and hope my other two team mates who are closer with rescue. However if i see that they are nearing second phase i will head over and then if i see the killers is straight camping i won't save unless someone else is there and we can take hits for that person so they are not tunnelled. But again those matches are always so boring and the killer usually gets rewarded because the survivors cannot communicate.
But there is also the issue of team mates dying early on hook if they are being camped. In some cases that person on the hook wont give you time to do gens to punish the killer for camping. So its not always as simple as "do gens".
I think a good solution to this would be to increase the time of hook states, atleast then you can work through gens and it will really punish the killer for playing so poorly. I know that some people will disagree with my statement but it is prevalent in this game and more so with the blood event on right now.
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Eh? You can't be serious.
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@dragobv said:
when killers stop tunneling which will never happen
If killers didn't tunnel then DS wouldnt be needed. I do think though that if you are doing a gen or cleansing a totem it should deactivate as the killer isn't on that person.
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I used to play matches with killers bringing moris but 9/10 they morid of first hook so I don't play them anymore. If the killer has black offering I DC. No I don't care. Again, I don't care. If I'm gonna play I want a fair match where everyone actually has a chance to get blood points and myself. Too many times I've thought "Ill play and see how it goes" first person gets down within 5 seconds, 2nd person goes for rescue and they just get downed and morid meanwhile 1 gen has been done and out 2nd teammate is on the hook ready for thier Mori. It's crap, so yeh I don't play moris matches anymore and it's great. 😊😁
And again, I don't care if people don't agree with me. If it wasnt such a big problem there would be no need for it but it is so I do. Simple.
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I can't recall how many times I've seen exit gates too close together and they take so long to open. On the new map the gates are basically across from each other so if I'm last survivor left I don't even bother going for them if the killer closes hatch. But I have noticed more and more the doors spawning on the same wall which is so dumb.
I think the amount of time to open gates should be reduced if youre the last survivor before gens have been done or make it so you have more progression on the door before the lights start showing on the switch.
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@SweetTerror said:
Ten matches (10!!!) in a row with the sweatiest Killers that I have ever had the misfortune of playing against. Every single one that me and my group of friends played with tonight has either tunneled or camped. What's worse is that clearly they're doing this for the double bloodpoints, but because of these ridiculous tactics, most have walked away with less than 20,000 (before double bp), which in turn makes the survivors earn even less.
I'm game if you want to farm, but if not then for the love of God don't be a d*** and just play the game normally. You'll get a hell of a lot more bloodpoints that way!
Sounds like just another day in DBD tbh
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@ToxicMyers said:
https://forum.deadbydaylight.com/en/discussion/comment/1711754#Comment_1711754
https://us.v-cdn.net/6030815/uploads/4B2KFKALPOQ1/image.png
Against any killer that isn't spirit or nurse or freddy in solo a majority of you should escape. Otherwise your team is just bad
Funny coming from someone calling the self "toxic Myers" see ya self out bud.
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I can see your point. Maps are getting smaller but then more stronger killers are being added in the game to deal with map pressure (cutting chases quickly) I mean a trapper on a smaller map like Dead Dawg is ok but it's more balanced but a PH or Hillbilly lol. Also if maps are getting smaller there are a lot more chases happening which is fine but survivors need more things to work with. Take a look at Shelter Woods, that map is horribly killer sided considering there's few pallets and major dead zones. But alas I'm just a "baby survivor" who needs to "gIt gud" or some crap killer mains say 😂.
Honestly, I'm starting to drift from this game its too annoying and I don't really enjoy it, every match feels like too much work for very little reward. I'd suggest finding a different game you enjoy more as it will not change and everytime someone says something about killers being strong they scream "gIt GoOd" instead of realising that everyone should be able to have a good time and not get stream rolled every match.
But yeh good luck in the fog :)
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Honestly I find myself playing this game less and less. The experience of playing DBD is getting worse and I would rather spend my time in other games where I have more fun.
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A big problem is killers and perks being created to deal with the top players.
You have killers like Spirit, Freddie and PH who are really good at ending chases quickly which is ok against the top players but what about the rest of the players. People who aren't SWF sweat squads? News flash not everyone is amazing at running the killers and not everyone is wanting to be toxic and flash light click. Some people just want a fair game where they can do gens and have fun. I have a friend who plays with me and they are not the best at running but they do objectives but if they are hooked the killers just wants to tunnel. They aren't toxic and do things to deserve it. If I see this I try to take the heat for them but killer doesn't want to know. (this isn't every match but often to annoy the hell out of us)
So many games I see someone gets found first and the killer wants to get rid of them with still 5 or 4 gens left. Some people might say "well it's the killers job to kill." OK in that case do NOT moan about god like teams who get gens done in 3 minutes and use DS and BT. If you're gonna play to get those four kills so desperately then survivors should play to survive desperately. You reap what you sow.
In an ideal world you could play matches and everyone just has a good time (killers and survivors) no killers tunneling and camping and no survivors being toxic and using DS just to show off (e.g desperately trying to get the killer to chase them so they can use DS).
And before anyone says "well killers should always win" HELL NO! who wants to play a game where everytime the other side is always going to win. Let just take a minute to think without survivors there's no game and without killers there's no game. Killers should be strong but have a way to counter them. Like Billy. A Billy is still strong but if you know what you are doing you have a chance of wining the chase which gives you 50/50. But then you get killers like Spirit or PH where loops are not really useful. The top players may not have the problem but standard survivors will have a hard time. (there's a reason so many people play them yano).
I've been thinking for along time that actually I don't love this game like I used to anymore. And I think I need to find something else to play.
I know some won't agree with me but have a real think about it. Shouldn't the whole point of playing DBD is the fun 50/50 chance of survivors winning or killers winning? Just seems its become a sweat fest that I don't really wanna be apart of. But yeh if people have any suggestions of games for friends to play that are fun let me know.
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@thesuicidefox said:
https://us.v-cdn.net/6030815/uploads/FZOPCKATNS8H/image.png
The fact that Freddy has a relatively low pick rate but a SIGNIFICANTLY higher kill rate should be a major red flag to BHVR that he is too strong.
IDC what you want to say about Nurse or Spirit, but Freddy is objectively one of if not the strongest killers in the game and there are multiple reasons for it.
I must preface this with...
- I was an old Freddy main at rank 1. I played him without Ruin or NOED and was still quite effective with him. However I would acknowledge that he was, at the time, the weakest killer in the game.
- I play new Freddy regularly at rank 1 and I find him to be hands down the most oppressive killer to play. Consistently. Like I win games regularly with 3 or more gens left, AND I rarely have to camp or tunnel.
So why is Freddy so strong?
First is his teleport. He has the best map pressure in the game because he can instantly go to the gen you are working on. No other killer can do this, save for Demo and Hag but they have to set up first which greatly reduces their pressure. Every single gen slowing or gen tracking perk is borderline God tier on Freddy. BBQ, DIscordance, Surveillance, Tinkerer, Thana, Ruin, Pop (especially Pop). Yes these are good perks for many killers, but on Freddy they become exponentially more powerful.
Second is his snares. He has an anti-chase that is very similar to Clown. Say what you want about Clown, but a good Clown will catch you CRAZY fast. Freddy is just a slightly weaker Clown in this aspect, as he can't plant a puddle in front of you during a chase. It is damn near impossible to run a good Freddy for very long around most loops just as it can be a good Clown. This is a minor issue however.
Third is Dream World, or rather the fact it automatically gets Oblivious. This means that he gets a free BT counter, or any perk requiring a terror radius. Sure this hurts him too, but the perks he can't use aren't that great anyway (Unnerving, Insidious??? LOL). Infectious is probably the only TR perk that is good, but guess what? IT STILL WORKS FOR HIM! Yep try it, Infectious will make dreaming survivors scream. Oblivious doesn't stop that for some reason but it negates a lot of good survivor perks.
Fourth is stealth. He has built in semi-stealth due to him being INVISIBLE to awake survivors outside his TR and even sometimes in his TR. This means he can get really close to you while awake without you having a reasonable way to react. He is basically a Wraith.
Finally, he is the ONLY killer in the game with add-ons that affect gen speeds. This is the big one. He has 3 add-ons that do this, and while they were nerfed that is not good enough. They shouldn't exist, period. Don't get me wrong, at first I loved them because my main tactic with old Freddy was to use range add-ons and tracking perks like Surveillance and Nurse's to permanently keep survivors asleep for that sweet 50% action penalty. It was a strong tactic, however since I had to put them to sleep myself it was fair since I had to be active to get that reward. But now you just fall asleep in 60 seconds OR when he hits you. You are going to be asleep more than 50% of the game easily, and usually without any action on the killer's part. Basically he just gets this stuff for free by equipping an add-on.
Let's summarize... Freddy is basically a combination of Hag, Wraith, and Clown with built in BT counter and passive slow down that no other killer has access too.
My entire point here is that Freddy just has WAY WAY too much in his base kit, and that is why he has such a significantly higher kill rate compared to other killers. You can say "don't draw conclusions from data alone" remember that I told you I play new Freddy at rank 1 and my experience is that he is oppressive. Furthermore, as survivor, a good Freddy with a strong slow down build is one of the most difficult killers to beat. Literally your only chance against a killer like this is to run in a 4 man SWF, which anyone who plays this game could tell you is already broken, but I digress.
So what is the solution? How do we fix this? I'm not just making this post to complain, I'm making it to offer a suggestion. Now I have been writing down my ideas for changes to Dead By Daylight I would like to see that I believe would improve the game. It's a lot, I will just copy and paste what I wrote for Freddy. Let's take a look...
NIGHTMARE
- Survivors no longer passively fall asleep at the start of the game and do not see the sleep clock until they are hit and put into the Dream State at least once.
- Dream Snare radius reduced by 20%.
- Oblivious removed from Dream World.
- Nightmare can be always seen by awake survivors within 32m.
- Remove stacking penalty on Snap Clap wake up action.
- Cat Block, Z Block, Pill Bottle, Paint Thinner, Outdoor Rope, Jump Rope, and Swing Chains reworked.
- Cat Block inflicts Haemorrhage on sleeping survivors. Healthy survivors that are asleep will bleed.
- Z Block inflicts Mangled on injured survivors that are asleep and blocks the aura of their dream clock outside of 32m.
- Pill Bottle makes the Nightmare; disappear intermittently to awake survivors; invisible to sleeping survivors outside of 32m.
- Paint Thinner reveals the survivor's aura for 4 seconds upon falling asleep.
- Outdoor Rope greatly increases interaction time for each successive Snap Clap.
- Jump Rope causes the survivor's dream clock to move to a new location every 30 seconds.
- Swing Chains causes Dream World to inflict the Oblivious status effect.
- Garden Rake and Prototype Claws Dream Tokens reduced to 8.
- Prototype Claws aura reading removed. Prototype Claws inflict Hindered for 10 seconds on survivors that interact with Dream Pallets.
- Kid's Drawing adds 5 Dream Tokens.
So let's unpack this.
The first line is actually a slight nerf and buff to Freddy, as one of his only drawbacks is that you KNOW it's a Freddy right when the game starts. This would give some leeway at the start of the game for survivors, and also give Freddy more element of surprise opportunities. Though of course once he hits someone they would see, but the point is he would have a bit more spook at the start. Once you hit them the clock appears and it functions as normal.
Making Dream Snares smaller means it would take better planning in their use. I feel like I can just spam them without care and they do more than what I need them to do. At least require me to use to skill here.
Next. we basically take away all the "fluff" from Freddy's base kit. The goal is to shift most of them to his add-ons. Pill Bottle is a bad add-on IMO, it does nothing for him. This new version would do something for him. Notice how for most of these things while I offer to take away something from his base kit and move it to an add-on, I'm actually buffing it in the process because it now requires an add-on and therefore can be a tad better.
This all opens up new builds for Freddy. I enjoy add-ons that change how a killer functions over straight up making something they do faster or stronger. It leads to more interesting emergent gameplay.
The dream pallet add-ons I feel are redundant. You don't need 3 of them, hell 1 is enough. So let's take Paint Thinner and do something else with it, what I suggest is reminiscent of old Freddy and I would enjoy this as both killer and survivor. I only kept 2 dream pallet add-ons because I honestly couldn't think of another thing for Claws to do.
All the slow down add-ons are gone and in it's place are add-ons that are still really good but not stupid to play against. Giving Oblivious in Dream World as an add-on is acceptable. Base kit it is not.
Finally we make his lame BP add-on a bit better. This is just to offset the fact his snares just got worse.
These are just my suggestions, obviously they won't be implemented but something like this would be a good change for Freddy. If you guys have suggestions you are free to put them here.
Be aware I'm not looking to argue with anyone about whether Freddy is too strong or not. He very much is and the chart above confirms it. We need to discuss ways to fix this.
Yeh Freddy is way OP. If he had snares OR teleportation then it wouldn't be so bad but no other killer can do as much as he does. I find majority of Freddies sweaty anyways. Also that reach is unreal.
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@Impermanent said:
Can anyone explain why this is perk should be in the game? Now 3 games in a row (solo play) where I work my butt off, make great plays, saves, runs, get the gens done, only to be one hit with NOED at the end and left to die by my solo teammates. All this perk does is reward the killer with cheap kills at endgame. Its a perk that admits defeat in not being able to prevent the gens from completion before the game is started. It's a perk that, at its worst, I have seen turn a 0k into a 4k. It lets weak killers take out great survivors - flat out end their game and prevent escape - because its one hit at the end of the game with little chance of being saved.
I know the arguments... "do all the totems" or "Play an swf". Neither of those are realistic every game. Many of us have to do a lot of soloing and if I spend all game finding all 5 totems (even with small game) its detrimental to the team and my score and my game experience frankly. This shouldn't be a find the 5 totems game. It should be a do a bit of everything game.
The point is its a cheap garbage perk that should not be in the game. It's ill conceived trash that needs to go.
NOED is a perk for bad killers.
I said what I said.
If you're a good killer you shouldn't need it. It's frustrating with solo que because you don't know what your teammates are doing and could spend 20 minutes looking for all totems by yourself which isn't a great thing.
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Honestly I think DS should be given and not a perk. BUT as soon as you heal, touch a gen or totem then it deactivates. Atleast it wouldn't be abused and would make killers think twice about tunneling.
I hate matches where someone gets downed with 3-4 gens still to be done and that's it there out. Not fun.
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@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/1699649#Comment_1699649
Which Tombstone we talkin' here? Tombstone Piece is strong; Judith's Tombstone is garbage.
(Also, if you can't rely on your team, that sounds like a problem with the team.)
Anything that's makes it so he can Mori on the spot without hooking or downing.
Solo que is hell
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@Aven_Fallen said:
Why cant Killers accept that SWF does not mean that they become godlike players by just clicking a Button to invite other players to their lobby?
RIGHT? Like just because I ask if the killer is camping hook doesn't mean the 4 man escape lol
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Erm you tellin me tomb stone and infinite tier 3 ain't busted? And don't say "oh just get gens done" you can't rely on your team in solo que.
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@Kamizake12 said:
Welcome to the solo experience
Yeh... I just don't know why people do it. You can be the best team mate ever, get every save, do every gen and they'd still sell you out 😂😭
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@sswhoney1 said:
Since I began playing with crossplay on I've never experienced so many survivors playing killer. Survivor is a team sport us vs killer ######### are you doing blocking people from exiting and tattle taling on survivors who hit the locker to avoid BBQ and chili? You wanna prove you're good then escape the killer!
The toxic is real. Ive noticed a lot more camping and tunnelling than usual (which is saying something) normally you see that at ranks 20-10. Survivors will literally rat you out for nothing! if survivors go down quickly i assume the killer has BBQ and Chilli so ill hide in a locker and then come out and try and go for an unhook. I played a match a few days ago i was with 3 other survivors and they were going down one after another and i was going for unhooks and trying to do gens until someone was downed (it was happening every 30 seconds or so). Eventually 2 survivors are hooked and one is on the ground by the two hooks. I think to myself the killer will not leave that area they would be stupid to. I wait for the 2 survivors to die and the 3rd is still on the ground. I pick them up and they go off and heal. I go to work on the gen and the killer finds me, downs me and hooks me. Its my first hook and the other survivor just waits at the edge of the map for me to die. After the match the 3 survivors have the nerve to say i didnt do anything that match. It really annoys me that you try and help but you just end up getting crapped on.
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I don't like Midwich and Mothers Dwelling: Red Forest. Its just a big map with A LOT of dead zones.