JustElf
JustElf
About
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- JustElf
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Comments
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@ThatRyanB said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004664#Comment_4004664
Would you be able to elaborate on what has made them feel worse this update? I'd be more than happy to pass along that feedback.
I’m sure that Blurry Photo was the most-used addon for The Unknown. Instead of making it part of the base kit, the developers just nerfed it. Why? Was it problematic or overpowered? No, it was just necessary for comfortable gameplay with him. I understand why they did it—they wanted more variety—but they could’ve achieved that by just adding it to the base kit.
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Well, you made The Unknown worse when it was the most unproblematic killer
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Adding Ukrainian localization would be a good way for BHVR to show support for its Ukrainian community, which has often felt underappreciated since the game’s release. Currently, there are no Ukrainian streamers on Twitch who have been acknowledged by BHVR, by any mean and changing that would mean a lot to the community.
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I wonder how many hours they expect you to play... I think I'll not buy rift anymore if I'm didn't finish it.
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True because Ghostface has it
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@Marc_go_solo said:
As said by @MechWarrior3, all emotions are food for the Entity.
The reason why the trials exist is because "fear" is perhaps the strongest emotion there is, and it ties in not just with other negative emotions like "anger" and "despair", but it can also cause strong, positive emotions to arise such as "hope" and "excitement". Technically, it could make a lovey-dovey paradise where everybody is happy, but then it misses out on a complete buffet of strong emotions.
Wait where did you get this information about The Clown? T_T
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It's always so annoying to play 3 last gens against this killer…
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@Marc_123 said:
Somewhere they said a new char comes with some preselected addons and perks because new players don´t use any at the start.
Also - i completely on your side on choice - they changed so much things i really hate and wish i could choose. But sadly not :-(
Still mention the Next/Previous buttons in the char rotation :-(
Exactly. I was planning to create a new account where all my characters would be completely empty, what a disappointment I would have been after the purchase. I'm sure I'm not the only player who try to create their own challenges.
Honestly, it just feels dumb that I have to take these 10 items and just leave them somewhere in the corner of the map. Plus there's just the thought that even if someone else takes the item, then my team got an advantage from it and it ruins the challenge.
(I understand that it could just be a form of compulsive obsessive disorder)
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@Marc_123 said:
Ok…
Still don´t get it - then the char is level 2.
As they changed it you will never get a completely empty char i guess. You could use all items. But level 2 is fixed i think.
It's hard for me to understand what might be misunderstood in my feedback.
I understand why they did it, but I don't like how they did it. If I'm not a new player, I'd like to at least have a choice. Was there really a patch note where they wrote: now we will give new characters level 2 instead of level 1 and give you free items? I don't like that the game made the choice for me.
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@Marc_123 said:
?
They just changed this to give new players anything to start with.
Don´t really understand your problem with this…
I am not a new player and my goal in purchasing was to get a completely empty character to have challenge to get all items by my own without bloodweb progress. I also don't see any point in my character being level 2.
Unfortunately I bought comsetics with real money before I checked the progress
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Are you joking?
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This is why.
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Oh now I see why Xenomorph is so good in this event, I had game when I didn't see any sentry in the whole match and I didn't realize that it's because of chests. I guess it's annoying for Xenomorph too because they lose map controling but they can't lose their power as well.
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Yea, it totally would be helpful, especially for Devour Hope because it's confusing sometimes.
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https://forums.bhvr.com/dead-by-daylight/discussion/comment/3861613#Comment_3861613
nah. man didn't say any arugement why blindness effect is fine when it's about slugs. he doesn't even understand why it's even worse than knockout, talking seriously to the main killers is usually like talking to the wall. statement about slugging and blindness effect is so simple that if somebody doesn't get it you should be sorry for this person like for any ghostface main on this forum. @ad19970
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@SidneysBane1996 said:
The three big issues DBD has:
- Too many perks that do nothing, both sides.
- Generator control is too weak on Killer side and too strong on Survivor side.
- The way you control things like tunnelling is perks, and those are just bandaid fixes.
- Competitive design trying to be casual.
Lmao, saying that generator controlling is weak on Killer's side???
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Yes, I don't like changes they did with David Tapp cosmetics too. I bought only one his head cosmetic many years ago. With some update they decided to add beard to this cosmetic and now I don't like it at all and I don't play this character anymore.
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@Chiky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860593#Comment_3860593
I play survivor only mostly since I have 0 killer challenges left, and oh boy, doing gens is the most boring thing ever! With 0 gen repair perks and no toolbox, it's just sitting in the gen for a few seconds with maybe 1, if you're lucky 2, skillchecks and that's it... I literally scroll through IG while doing gens, that's how easy and boring it is. If another survivor is helping the time gets shorter, if I have a toolbox even shorter, perks even shorter...
Doing gens is so boring and easy that one of the hardest chellenges as a survivor you can get is "Succeed at X skillchecks repairing a generator" because they simply dont get you skill checks...
So if you think that doing gens is the most boring thing ever, why should it take longer for survivors? When you'll actually do gens enough in your matches and gonna win, you'll up your MMR and see how miserable and hard it feels to just complete more than 3 generators against «anti-genrush» build. Try to make a goal to break 3-gen, not just finish random generator. Usually it's harder, especially on the maps where 3-gen spawns are very common and known by killers. You'll feel pressure that you don't just sitting on generator for 90 seconds but also interacting with killer who protects it.
It's boring when you know that killer tunnel someone so you just chilling because you know that you're totally safe for next 90 seconds.
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I'm agree that it's a problem. Deja vu usually helps with generators but sometimes generators spawn is surprisingly absurd and even deja vu won't do too much. Still it will help you to know where killer want to chase you and where they sometimes will leave you to go back to gens.
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I assume that as Huntress main you could have too many auras perks and nothing for generators or make another way to create a pressure for survivors. Killers who play with generators perks and at least mediocre in chase definitely have more than 50% killrate. I don't want to scare you, but generators are also meant to be done and you have time to kill people during endgame phase too.
Also you described about how fast first generators usually get done in your game, but it's okay. Usually first generators are done fast and next are getting done slower and slower.
Usually my games end when there are 0-2 generators left with 3-4 kills and usually I use only one perk for generators. If I'd wanted to, I would definitely create so much more pressure and repairing gens would feel terrible and senseless. So saying that generators repairing speed should be slower is absurd. Play both sides and try to be more unpredictable in your games as killer.
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I'm just glad this killer in not in event, it was enjoyable to play against her only before update
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Insidious is actually would be worse with this buff, you absolutely don't want to accidentally show survivors that you have this perk before you can use it to down someone. I also believe it's not F-tier, it just needs right synergy, I like to use it as Unknown, especially with Dragon's Grip and I don't want any changes to this perk.
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860247#Comment_3860247
Survivor main.
We could do this forever.
I'm bored now.
cuz you're boring
Posts: 1,529
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@SoGo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860243#Comment_3860243
That sounds more like a you problem, tbh.
Blindness is one of the weakest status effects in the game. Only things like Deafened do even less.
killer main
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@SoGo said:
Blindness does nothing against SWFs and even Solo Q can deal with it, given they know how.
Knockout (the perk that was likely used in these matches) is in dire need of a rework, true. But Blindness as a status effect is fine as is.
nope
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For 100%
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3860211#Comment_3860211
She has 2 of them? Which one do you like?
Yoichi's Fishing Net, I think it's so good and underrared
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@sizzlingmario4 said:
If it were changed to not block auras of slugs and received some other buff in return I'd be cool with that. It's not really a very strong status effect in most situations but when used in this particular manner it can be annoying to play against.
I'm pretty sure it would be fine without buff, blindness status effect blocks so many popular perks of survivors already: windows of opportunity, bond, kindred, deja vu etc. not mentioning common auras in game like noed / plaything totem aura or hooked survivors. When I play as Onryó, addon that gives survivors blindness is one of my favorite.
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Like come on, no way it happened to me again right after my post.
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Mostly I play Unknown with one brown addon because I think 80% of them are boring
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Yes, it always happens against good Twins, this killer is too punishing for attempt of basic altruism
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@PetTheDoggo said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3858487#Comment_3858487
Well, don't take protection hits, if you think he has power ready and you are not 100% sure you are not 99% stalked.
Unless you consider it is worthy to get downed for it.
But at least you can take protection hit against him… You have killers where you simply can't do it, or killers where you will get downed no matter what. So it's not like he is unique even at this aspect.You can lose progression on yourself only by taking hits
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100% it should be a little darker, it literally hurts sometimes
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@KatsuhxP said:
https://forums.bhvr.com/dead-by-daylight/discussion/435179/ghost-face-should-be-nerfed
Why would you make him worse than he is? He's already not the best killer but that would make him basically useless. Also you already loose all the progress by being hit normally, so there's no reason to destroy him on a level that his power is basically unplayable.
The fact that he's not the best killer shouldn't be reason why he shouldn't be nerfed, hit mechanic is bad, you can make Ghostface hit you for 100% only when he's carrying survivor and it's too specific. When he's in chase for other survivor, he can activate his power and instantly down you if you're trying to give protection.
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Strongly disagree, some maps have 4 or even 5 gens really close to each other, I always use deja vu and I see this mess a lot.
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Many of your ideas could be really good addons for her
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@DyingWish92 said:
I watch a steamer who uses Knock Out as an alternative way to victory. He refuses to hook survivors because it gives them access to perks after being hooked and doesn't generate enough pressure vs quick gen teams.
Not everyone who uses it is toxic. I rarely use it ever.
It's unfair and unhealthy behavior to other players. Mostly perks that work after hook help people to not be easy tunneled.
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I think it also should give you some reward for using it
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As Chucky player, I want to say that option to turn off phrases would be amazing
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I think that killer's offering should be prioritized since survivors can use 4 and killer only one
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Yea it would be so cool, actually it can be like Left Behind chapter, one Scooby Doo character and costumes for other characters.
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@Emeal said:
Im getting a feeling this is from a movie.
Yea I've read a book but a film version version of Carrie killing her mother would be such a cool memento, huh?
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As I see Carrie, she should be a very strong killer at the end of the game just like in the book and movies, when all the generators have already been repaired, her perk House Arrest perk will help her keep the gates closed, and the Hiden Anger perk will help her find one of the last survivors when the last generator is completed. Her special ability: The Ugly Duckling will be able to help her quietly come to the gate that survivrs are trying to open. However, her ability allows her to protect generators or play by stealth.
Her addons can be able to help increase the duration of effects, inflict new ones, or reduce the regression of the ability for its use.
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Delete
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Dwight



