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JoaoVanBlizzard

JoaoVanBlizzard

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JoaoVanBlizzard
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  • Wrath has really been used a lot after buffs, although knowing that this killer needed improvement is undeniable that the fact of him getting out of invisibility already hitting a survivor in a short time lag because of extra speed sometimes can be disappointing for some players, maybe if he won a cooldown to get the extra speed when leaving invisibility instead of always having this speed, maybe I would balance it a little.

    I also think the add ons of silencing the bell and seeing auras on the invisibility are too strong for him, even more so now, but I'm hopeful it gets some future tweaks and get a better balance

  • I think wiggle is ok, but I don't like the idea of ​​them turning it into a skillcheck, I prefer that instead of swinging the controller you just hold the controller somewhere and it would automatically shake, if you didn't want to swing it just didn't hold control


  • I actually liked the new coldwind, but i'd rather have some variations of ti at night too

  • interesting idea, it would be a good perk to use after the killer closes the hatch to open the exit gate before he finds you, the problem is that sometimes the hatch appears very close to the gate, so it may not help much, but the idea is good

  • @jamally093 said:

    Seriously i'm getting sick and tired of this why change perks that don't need changes and instead CHANGE NOED seriously NOED had a timer before it became a hex why didn't they keep it like that just have a timer for NOED because it's the dumbest perk "oh but it's perfect for new comers to the game" no it's not when I played dbd I never used NOED because the person will just get attached to it and constantly use it "well do bones" maps have totem spots that don't even exist so seriously put a timer back on NOED get rid of the hex part of it because i'm tired of it a lot of people are tired of it

    Noed is only strong because the guys don't like to purify toten, there are matches that I purify about

    3 totems and still the killer activates noed because the other players only stay in generators and forget

     about the toten

  • -Updated ideas

    I made some modifications based on some feedback that the staff mentioned, I believe that these changes are a little more 

    considerable, but I am so willing to listen to everyone and try to adjust any idea I have until we get the best possible 

    result

  • @AChaoticKiller said:

    This is basically the same as old MoM but with exhaustion which is nearly pointless since survivors can use exhaustion perks before they become exhausted from this one like sprint burst

    also don't triple/double space like that it makes your post way too long and annoying to read just do one space if you feel it's needed.

    Thanks for commenting, yes, on the nerf of exhaustion, it's more to avoid bodyblock when the killer takes someone 

    to the hook and to avoid using MoM to cover up an unsuccessful DH, but it is something that Be Haviour can modify

     in something , my idea is to leave the perk util and not Op, I will do what you said, I will leave the text without

     so much space to be better to read, thanks again

  • @WeenieDog said:

    IMO, This just goes back to you having no options to play around MoM if you are an m1 killer. M1 killers do not need more things stacked against them.

    And the exhaustion nerf barely changes anything. You can still play normally with an exhaustion perk, build it and on second chase you have a flat out upgrade.


    First of all I am grateful for the answer, at first I thought of the idea of ​​putting basic attacks just for obsession, 

    if it weren't for the obsession you could get a hit point when being hit with a hite that put it in the "dying" state

     I tried to simplify, but the complex could have been more interesting to suggest.

  • I liked this idea for future perks,
    but in the case of the "object of obsession" the change I would make was: the perk would have a time limit
    as long as it used (45 seconds for example) that would consume one second when looking at the aura of the killer ,
    however, if the killer had "undetectable" the perk would not spend his time using it, this would make players use 
    the perk wisely and not all the time.
    


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