IDEA TO MAKE "METTLE OF MAN" MORE USABLE

Mettle of Man  ( Ashley J. Willians)

Evil has a way of always finding you.

After you earn 3 Protection Hit Score Events, Mettle of Man activates, if you are the killer's obsession, protection hits gain range of 36 meters,

if you are not the killer's obsession , protection hits gain range of 16 meters (when in the "injured" state).

Once activated, the next occasion that would put you into the Dying State from the "Injured State" is ignored.

The next time you heal back to full health, your aura will be revealed to the Killer when you are further than 16 metres from the Killer.

Mettle of Man will deactivate the next time you are put into the Dying State.

Increases the odds of being the Obsession.

The Killer can only be obsessed with one Survivor at a time.


WHAT's CHANGE ?

Buff: the range of protection hits is now 36 meters for obsession

Buff: the range of protection hits is now 16 meters for injured survivors (except for obsession).

Note: the range of protection hits is only valid for activating the perk, other perks that work with protection hits remain with the normal range

Comments

  • IMO, This just goes back to you having no options to play around MoM if you are an m1 killer. M1 killers do not need more things stacked against them.

    And the exhaustion nerf barely changes anything. You can still play normally with an exhaustion perk, build it and on second chase you have a flat out upgrade.

  • This is basically the same as old MoM but with exhaustion which is nearly pointless since survivors can use exhaustion perks before they become exhausted from this one like sprint burst

    also don't triple/double space like that it makes your post way too long and annoying to read just do one space if you feel it's needed.

  • @WeenieDog said:

    IMO, This just goes back to you having no options to play around MoM if you are an m1 killer. M1 killers do not need more things stacked against them.

    And the exhaustion nerf barely changes anything. You can still play normally with an exhaustion perk, build it and on second chase you have a flat out upgrade.


    First of all I am grateful for the answer, at first I thought of the idea of ​​putting basic attacks just for obsession, 

    if it weren't for the obsession you could get a hit point when being hit with a hite that put it in the "dying" state

     I tried to simplify, but the complex could have been more interesting to suggest.

  • @AChaoticKiller said:

    This is basically the same as old MoM but with exhaustion which is nearly pointless since survivors can use exhaustion perks before they become exhausted from this one like sprint burst

    also don't triple/double space like that it makes your post way too long and annoying to read just do one space if you feel it's needed.

    Thanks for commenting, yes, on the nerf of exhaustion, it's more to avoid bodyblock when the killer takes someone 

    to the hook and to avoid using MoM to cover up an unsuccessful DH, but it is something that Be Haviour can modify

     in something , my idea is to leave the perk util and not Op, I will do what you said, I will leave the text without

     so much space to be better to read, thanks again

  • -Updated ideas

    I made some modifications based on some feedback that the staff mentioned, I believe that these changes are a little more 

    considerable, but I am so willing to listen to everyone and try to adjust any idea I have until we get the best possible 

    result