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JimmyCasket

JimmyCasket

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JimmyCasket
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  • @Starrseed said:

    https://forum.deadbydaylight.com/en/discussion/comment/2838558#Comment_2838558

    But it is just not possible to detect why you DC there is no technology that can detact if you internet got out or you power or if you just pulled the plug or used a shortcut to kill your internet it's not a thing in no game because to my knowledge that technology does not exist

    You cannot tell me it can't detect if you hit "Escape, Quit Match, Confirm" or if you lost connection, so your argument is invalid. I have had my game randomly freeze up and kick me 3-5 times in the past few days. With how little players they have rn, and how unstable the servers have become, they need to remove the matchmaking lock until they have more players/stable servers.

  • Back again to report how I lost connection and have a 24 hour ban. You gotta love how busted the D/C penalty is with how the game is rn. They don't need to remove it tbh, they just need to limit the time you can be banned to 6 hours and make it so it's only quitting, or a suspicious D/C. Like, if they weren't wiggling, then it's a bit sus, but if they were, or they were doing actions that take 2 hands, they shouldn't be penalized. It can't be incredibly difficult to implement a system that can determine your actions if the server can copy them when you have a connection drop.

  • @Phasmamain said:

    Actually it also increases your move speed to 100% while charging a tentacle

    Tier 3 is so bad, no one but you knew this xD

    I've seen people discuss his power, no one mentions a movement speed increase, lol.

  • @KlavalX said:

    https://forum.deadbydaylight.com/en/discussion/comment/1768497#Comment_1768497

    First of all survivors are broken not killers, Killers are getting the shaft due to overbalancing toward the survivors, I do however agree that the ban should be removed that's what the report feature is for someone who purposely D/C's!!!!

    Exactly, it has "Rage Quit" as an option, but the D/C penalty is the punishment. *Then why is it there?*

    Another thing, I've looked at the categories you can report someone for. Nearly all of them, except exploits, are "not reportable" as of right now. All the unsportsmanlike are not reportable, cause the devs have said so. Coms abuse isn't cause they have a stupid chat filter that should be removed, it's not even functional cause it censors game mechanics and character names, and trolling isn't cause they clearly don't care about the health of the game as of rn since they are forcing people to tryhard with this stupid MMR and Grades system.

  • @GannTM said:

    I thought OP was GoodBoyKaru for a sec.

    lol

  • This hasn't reoccurred, I think it can be closed.

  • This hasn't reoccurred, I think it can be closed.

  • This has been handled technically, it can be closed.

  • @GoodBoyKaru said:

    oh my god, ive found one... someone else with a WGLF avatar

    OMFG, someone on another of my discussion JUST mentioned you xD

  • @Tr1nity said:

    This is the first person using We're Gonna Live Forever that is not GoodBoyKaru that I have seen since I joined the forums.

    I like to earn BP, wanna fightaboutit?

  • @Ketrab2703 said:

    They said everything will be updated sooner or later.

    Not seeing how it's that hard to do it for offerings, since there's only so many offerings that say it. There's way more add-ons.

  • @fuyiman said:

    This is the most stupid thing. What does DBD gain from this? Yes, gain that we start hating the game! Not very smart :(

    It gains players, as a lot of steam players especially get matchmaking locks cause steam is a piece of ######### that randomly loses connection. I got a 24 hour ban cause of steam randomly losing connection... They either need to completely remove it, or remove the 6 hour and over ones.

    That's just ridiculous that you cannot play the game for the entire day if you lose connection.


  • @yunjinssugarmommy said:

    https://forum.deadbydaylight.com/en/discussion/comment/2481223#Comment_2481223

    the exact same thing just happened to me. ive been dc'ing from so many games lately, mostly to network issues and ive been getting 6 hour bans bc of it. I should probably invest in a wired network but i was so ready to play a bunch of dbd today :( I understand its not dbd's fault that i disconnected, i just wish they could tell the difference between someone purposefully disconnecting and someone having network issues.

    I'm sure they can, but then they have the issue of people just turning off the Wi-Fi to avoid it. NOW... The reason I'm, here once more, is cause I was randomly kicked from a game due to "no internet connection", and yet I was still online in every other sense, Wi-Fi working well, steam was even online and everything. I had a random glitch trying to unhook someone, then when I was healing them, I was kicked back to the menu. Until they can balance and fix the game, the penalty should be disabled. So, basically it should be gone for ever xD Or at the least limited to 5min only. I got a 30 min penalty because the game backflipped onto it's face, that's nowhere near my fault, so why am I punished?

  • @Mossi4kHours said:

    Gen speeds are not a problem in this game, If you play poorly against high level survivors you get punished there shouldn't be any blame on the survivors side. Another huge thing to note is that depending on the killer you play you just cant keep up with high level teams (but its rare that you really see very strong SWF's) So the fact of the matter really just comes down to balancing.

    You seem to have completely ignored the other side of the argument. Against killers that just destroy, you are hopeless. This fix helps both sides with the same problem.

  • @JimmyCasket said:

    https://forum.deadbydaylight.com/en/discussion/comment/1768002#Comment_1768002

    Explain why I had a one hour ban, resulting me logging off, and coming back to a free 5 FRICKING HOUR BAN!!!!!!

    This just proves the D/C penalty is broken, and I enjoy playing this game, but when I get killed cause the dedicated servers screw me over, and I just want to play a real match where the killer doesn't abuse how broken they are, I don't deserve to be banned for more than 5 minutes. The escalating penalty is just ridiculous if I can get over a one hour ban.

    Guess what? It just happened again! Was playing versus a Trapper, and was waiting for a flashlight save, but he was wary as I had just gotten one. He was looking around and moving nervously, when suddenly... BOOM, kicked to the title screen cause steam randomly lost connection to the servers. After around 10 minutes of hassle... You guessed it, 6 ######### HOUR BAN!!! You guys either need to remove this match making lock, make it recognize someone physically Quitting over a loss of connection, or hard limit it to 5 minutes unless you D/C in subsequent games, with 1 hour being the HIGHEST you can get. 6 hours is just utterly ridiculous, especially to be given over connection issues.

  • @Yords said:

    This is rewarding survivors for dying and punishing the killer for doing well. You also cannot punish people simply for tunneling since it is literally the killer doing their only objective. It would be like punishing survivors for "gen rushing".

    your post is the most confusing, I see most of these as People that don't know how to read, as this is very balanced actually. If a killer plays like a sweaty try hard by slugging, as some have said, they get nothing out of it. Little points, bad emblems, and an unfun game. This makes it so killers struggling don't have to basically give up and camp at end game, and punishes the current meta of camping and tunneling, as once that one is dead, you make the survivors stronger.

  • @Pulsar said:

    I think this is just way too much of a buff for Killers.

    Normally its the other way around but holy ######### this is a huge buff

    @VioletCrimes said:

    Way too much time to finish the gen, and way too big of a buff for killers, especially when you figure in Perks like Ruin and Pop.

    Not at all, think it through, each hook would buff the speed, and if they tunnel, which A LOT of killers do, they get a massive boost. I don't see how this is a buff to killer, it's a balance to fix TWO major issues. They could also give more skill checks to make it a little less boring, but the main issue is, you either have the killer be so good you will lose no matter what, or the survivors are so good you get gen rushed and lose with very few hooks and points.

  • Yeah, I am a little saddened that not one mod or any kinda forum staff have commented here :c

  • @Huntar said:

    Number of games doesn't matter. Time since last DC is what matters. If you're getting heated enough that you're repeatedly DCing, go find a game you enjoy playing. Sorry that you're expected to play this game when you play this game.

    Explain why I had a one hour ban, resulting me logging off, and coming back to a free 5 FRICKING HOUR BAN!!!!!!

    This just proves the D/C penalty is broken, and I enjoy playing this game, but when I get killed cause the dedicated servers screw me over, and I just want to play a real match where the killer doesn't abuse how broken they are, I don't deserve to be banned for more than 5 minutes. The escalating penalty is just ridiculous if I can get over a one hour ban.

  • I mean, I just got a 1 hour ban because my fricking computer crashed, this is ridiculous and stupid! I haven't D/C'd in over 30 games!

  • I'm wondering if the Spirit bug can stay? It's a soft nerf that enables some counter play. It makes her no weaker, but allows counter play by letting you know her approximate location/direction. But I want Doc's music back, it was cool and the number of people that D/C against Doc won't go down with the music change, it will just delay the decision, lol.

  • @Judgement said:

    Two Buffs and a Nerf for every Killer

    I see this sort of post going around on r/ForHonor. Generally it’s relegated to each faction per post because if all 28 heroes were done at once then the post would probably be way too long. As for DBD, it’s better to do them all at once because there’s no ‘factions’ to speak of and it’s easier for me to get them all out at once.

    In order from the first killer in the roster to the last as according to the wiki, here’s my idea for ‘two buffs and a nerf’ for each Killer.

    In the case of The Hillbilly and The Cannibal, I will be basing this post on their PTB selves rather than their live selves.

    Feel free to debate and discuss each of these changes and give opinions. Maybe even the devs could take some ideas from this post if we’re (un/)lucky enough.

    The Trapper

    Buff 1 - All traps spawn active when the trial starts.

    Buff 2 - Trapper is no longer caught in his own bear traps unless he is carrying a survivor on his shoulder.

    Nerf - The Trapper loses bags and can only carry one trap at a time.

    The Wraith

    Buff 1 - Wraith can attack from cloak but doing so automatically uncloaks the Wraith and extends the hit recovery with a special animation.

    Buff 2 - The Wraith’s action speed add-ons become baseline and he gains more movement speed while cloaked.

    Nerf - Reduced lightburn resistance (add-ons stay the same)

    The Hillbilly (PTB)

    Buff 1 - Chainsaw charging is increased by a factor of 2 when the Hillbilly is outside of a chase, to allow more mobility when patrolling while reducing heat gained.

    Buff 2 - Hitting a survivor with the chainsaw removes 50% of the overheat bar; the splattering blood cools the chainsaw down or something.

    Nerf - While charging the chainsaw, the Hillbilly’s speed is reduced to 95% instead of 100%.

    The Nurse

    Buff 1 - 115% movement speed killer.

    Buff 2 - The first blink has old omegablink range only when charges are maxed out. 

    Nerf - The Nurse can be stunned out of blink when a pallet is dropped on her.

    The Shape

    Buff 1 - Stalking movement speed in all tiers becomes 100% when looking at a survivor and stays 115% when not.

    Buff 2 - Tier 1 gains slightly increased lunge and minor movement speed increase.

    Nerf - Tier 3 loses the vault speed boost.

    The Hag

    Buff 1 - Mint Rag becomes a baseline special ability on a 30-second cooldown by holding the Ctrl key and looking at a distant trap when none have been triggered.

    Buff 2 - Range cap on teleporting to triggered trap is removed.

    Nerf - Putting down a phantasm trap triggers a 3-second cooldown (shown as a charge gauge going down to differentiate from Mint Rag) encouraging the Hag to move on and ‘expand her web’ instead of repeatedly trapping the same area.

    The Doctor

    Buff 1 - Remove the travel delay on static shock (forward shot)

    Buff 2 - Survivors in the Doctor’s terror radius don’t lose Madness, but don’t gain it either with the exception of being shocked.

    Nerf - Survivors can perform Snap Out Of It on each other at double speed to if they do it alone.

    The Huntress

    Buff 1 - The Huntress collects hatchets as fast as she opens lockers normally (remove the animation where she looks at the hatchet, and speed it up a bit more)

    Buff 2 - When the Huntress has no hatchets, she moves at 115% speed.

    Nerf - Huntress cannot attack or wind up another hatchet until the last one has disappeared (ie hit a survivor or wall). If she hits a survivor she enters a hit cooldown as if she performed a melee (new animation?)

    The Cannibal (PTB)

    Buff 1 - The Cannibal gets to cancel the chainsaw run when he wants to, and recovers charges and recharge progress equivalent to how much time is left.

    Buff 2 - Without the add-on, The Cannibal gains one charge when hitting a survivor with the chainsaw.

    Nerf - The Tantrum lasts 5 seconds irregardless of charges spent.

    The Nightmare

    Buff 1 - Fake pallets become the base ability, snares the add-on.

    Buff 2 - Generator teleport is a 30s cooldown instead of 60s.

    Nerf - Dropping a fake pallet wakes a survivor up.

    The Pig

    Buff 1 - The Pig roars after starting the ambush and not while charging.

    Buff 2 - The Pig has unlimited Reverse Bear Traps and the timer starts immediately.

    Nerf - One fewer Jigsaw boxes appear on the map at base, making it easier for Survivors to remove an RBT.

    The Clown

    Buff 1 - The Clown moves 5% faster inside of his own bottle fog.

    Buff 2 - The Clown reloads faster at base.

    Nerf - The Clown becomes stationary while reloading

    The Spirit

    Buff 1 - The Spirit moves at the speed given by Mother’s Ring at base while phasing.

    Buff 2 - The window animation goes back to how it was before; she has no animation and phases through the window.

    Nerf - The Spirit loses 25% of her power bar when landing an attack on a survivor.

    The Legion

    To be honest the Legion needs a full-on rework. If I had to give an idea it should be something to do with all four members showing up and doing mass damage of some kind dependent on add-ons, but until that may happen, here’s my 2B1N

    Buff 1 - The Legion can put a survivor into the dying state by hitting them a second time, but doing so immediately ends Feral Frenzy. This only works if the survivor is already injured when Feral Frenzy is initiated.

    Buff 2 - The Legion’s base cooldown is reduced to 3s instead of 4s.

    Nerf - Hitting a survivor outside of Feral Frenzy completely drains the power gauge (compensation for Buff 1)

    The Plague

    Buff 1 - Infected objects stay infected for longer.

    Buff 2 - Survivors become Exhausted when fully infected.

    Nerf - 110% Killer

    The Ghost Face (why isn’t he just called The Phantom or something lmao)

    Buff 1 - The Ghost Face can enter stealth on will, but stealth is immediately broken whenever a chase is initiated.

    Buff 2 - The Ghost Face has no cooldown to enter stealth

    Nerf - The Ghost Face loses the ability to crouch

    The Demogorgon

    Buff 1 - The Demogorgon has no cooldown for travelling between portals, but both portals get destroyed in the process of teleportation.

    Buff 2 - Breaking a pallet with Pounce receives the cooldown period that was in Demogorgon’s PTB (about half the time it is now)

    Nerf - The Demogorgon moves much slower when entering the pounce stance (I forgot what it was called)

    The Oni (added after being informed that I forgot about him)

    Buff 1 - Quick attacks while Blood Fury is active (non-instadown M1s) apply the Broken status effect for 60s

    Buff 2 - The Oni gains charges passively at 1c/s instead of 0.2c/s. 

    Nerf - Picking up a Survivor drains the power gauge by 50%, within or without Blood Fury being active.

    The Deathslinger

    Buff 1 - The harpoon gun reaches up to 32m.

    Buff 2 - 115% movement speed when the gun needs to be reloaded.

    Nerf - The Deathslinger’s miss recovery is longer.

    The Executioner

    Buff - He gets his ass back from the PTB

    I haven’t played Executioner but he’s still new, and a very solid killer, so he doesn’t need 2B1N

    Feel free to discuss and debate these 2B1N suggestions. Of course they may not all be well done or considerate about other factors such as add-ons. I did this for fun mostly so I didn’t put too much thought into some of the changes.

    Several Edits: fixing typos and other stuff

    Here's What I've thought of for Huntress:


    She moves at 115%, but each hatchet reduces her movement speed by 1%. So at base, she would move at 110%(current norm) with a full load. But with Leather Loop and/or Infantry Belt, she moves at 109-107%. and lastly... The Iridescent Head... I had an ez fix for this. I'll just put it's description;


    Iridescent Head

    A heavy glass like hatchet head forged from the fog itself. It radiates with a foreboding power.

    You start the trial with 1 Hatchet.

    You carry 4 less hatchets.

    For every hatchet you hold, your movement speed is reduced by 5%.

    Your Hatchets will trigger the dying state on a successful hit.

    This add-on trumps other add-ons.


    This last part is due to the Leather Loop/Infantry Belt have the description of;


    You start the trial with 1/2 more Hatchets.

    You can carry 1/2 more Hatchets.

    You travel 1%/2% slower at max capacity, resulting in a movement speed of 109%/108%.


    But the Iridescent Head's part about trumping other add-ons means you'll move at 110% with 1, 105% with 2, and 100% with 3. Wanna increase your hatchet count now? BOOM Iri Head nerf in place c:

  • @InsanityAi said:

    Me and group were discussing and we were wondering if there was potential for the moris to be more brutal with their actions for instance, maybe the demogorgan could rip the head off the victim instead of just leaving teeth marks on the head

    I think Goris (Gory Moris) Would be a great idea. Imagine the Reverse Bear Trap then? BRUTAL! Plus getting mutilated by so many of the killers... c:

  • @Agent1220 said:

    Temporary fix that you will probably have to do every time, but it works for me:

    1. Right click on DBD in Steam -> Properties -> Local files -> Browse local files
    2. Go into the EasyAntiCheat folder, then the Certificates folder
    3. Copy the files inside Certificates (should be game.bin and game.cer) and put it somewhere safe, we'll need it later
    4. Remove the files in Certificates
    5. Launch the game normally, proceed with the loading
    6. It will give you an error and force you to shut down the game. Don't be scared, it's a part of the process.
    7. Put the backed up files back into the Certificates folder
    8. Launch the game normally again
    9. It should work now, enjoy
    10. If it doesn't work, go back to step 4 then turn off your antivirus. You can turn it back on when you want to use other programs that can access the internet.

    I don't have antivirus and it doesn't work. What do I do then?

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