Jaxton2000
Jaxton2000
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I think tunneling is fine, BUT in low mmr or even mid-game mmr tunneling is a REALLY big pain to deal with.
Most people don't have their perks all set and ready to go to be able to optimally escape tunneling, if you don't have exhaustion perks escaping a tunnel is almost never going to happen.
Of course you could play as david, or meg or whoever to be able to escape tunneling as much as possible, but people like me wanna play characters they like playing because of the character etc.
It takes a long time to be able to build your perks up, thus making it difficult to prevent tunneling basically UNTIL late game. (Late game with ranking, you get it) That's a big issue.
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Well they did 30% off every outfit last year, and 50% off characters released before the newest chapter. So here's to hoping they include single pieces at a discount as well, even if it's just 10% discount for single pieces, that's still more than enough discount for a single piece. Also maybe some slight discounts or just extra bonus amounts of auric cells in the auric cell store. (Probably just an extra bonus for the same amount of money, because we all saw what happened when fortnite lowered their prices, and apple didn't agree)
So like if you bought the most expensive pack and you get 12,500 Auric Cells (plus 25% bonus) It would be maybe more like a 35% bonus, not much, but enough of a bonus to actually feel obliged to buy.
Maybe they could even reduce prices of tiers when you buy them in the tomb, that would be neat... would possibly make them a lot of money. I'm not sure if they've thought of doing this for black friday, but hey... it's a really good idea just saying.
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It's sad to say, but I only want any event we can get because I want extra bloodpoints.
Farming for bloodpoints is absolutely grueling... makes me not wanna play seeing people with perks I want together knowing I can't get them for a loooong time.
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@KerJuice said:
The game is not Survivor sided- it’s Survive with Friends sided. You killer mains need to join us Solo Que players more often & more consistently. It’ll open your eyes. A lot of the stuff that doesn’t work against SWF works well against solo Que. And the stuff that DOES help against SWF is completely BUSTED against SQ. And that’s what got Wraith’s cheap ass nerfed. Still isn’t enough in my opinion, but I know SWF runs circles around him in his current state so I’ll compromise & take what I can get.
SWF needs to be removed from public matches. The game launched without it, and personally I believe it was by design- not a time constraint to get the game out.
Yuuuup.
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No... I personally feel like spine chill is incredibly helpful with avoiding being stalked and tunneled in general against a stealth killer in specific.
No perk should act like it's disabled when it comes to any killer as it could make it completely useless.
I really find that spine chill is helpful as well especially with new players that are clueless with stealth killers... so I really don't agree with this.
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Probably not, if they had plans to they would have said so.
They want money, not convenience.
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I agree with everything you've said, well put together.
I don't know why they had to make her face the scariest thing in the game, but they did.
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I don't know if a block system would work in dbd.
If you're facing these 3 certain killers a lot that would probably destroy your matchmaking times.
The name being shown I could see being a great addition, but terrible for streamers. Maybe they could add a streamer verification system with Twitch with a certain amount of subs/followers etc. (Basically just a verified streamer) to allow a setting in the game to turn the name off for survivors to not see it pre-game or something.
But that system would probably be too good and too much work for them to do.
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Dead hard is very up and down.
It can even be useless if the killer has too high of ping even if you pull it off in a correct scenario.
Exhaustion perks are meant to gain distance to prevent getting hit etc. so what would be the point of nerfing something helpful to escape tunneling, and ultimately death.
For traps and stuff, well they used their exhaustion perk on a trap and your complaining? If you can't get them while their skill is on cooldown is that you or the survivor at that point?
Dead hard is perfectly fine how it is.
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To disable a perk at endgame just so you can squeeze in a kill is dumb and irrational. This just sounds whiny to me.
Every single perk has a use, and a perk to prevent tunneling etc. is extremely useful especially at end game.
No to all of it.
This is coming from someone who doesn't use DS because I haven't unlocked it and get constantly tunneled for no reason ALL the time... i'm usually the first to die. So for me, this perk when I get it would make it a lot less frustrating to get tunneled.
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This would make him very broken. I could see him being a little more speedy in main event, but definitely not normal speed. If this was the case he would be able to down survivors incredibly easy.
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I think I agree with this buff, would encourage killers to pick up survivors instead of just leaving them to go after someone else.
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I've personally never had a problem as survivor playing against a killer with noed...
Just run out the door, forehead
I'm slightly kidding slightly not, I can see how obviously if you're not near the door you can be screwed.
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@Zyie said:
https://forum.deadbydaylight.com/en/discussion/comment/2642535#Comment_2642535
They did update us recently on the console progress, saying there are some technical issues they're working on, but they haven't given up on it.
The other stuff are legitimate complaints, but they're better suited in a different thread than this one.
I just thought I would throw those issues in, as it can be comparable to the issue you're having.
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I agree they should buff the perk, mostly because it COULD have a lot more potential and that's what would make a great buff to something.
Maybe more like a 15% wiggle speed if they did something like that though.
Maybe more maybe less depending on how well it worked in a PTB. I always thought Boil Over could be very useful had it been... better lmao.
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They not only should do this because I could see the issue, but also they just need to do damn console cross progression to pc.
Will they do that? Probably not, probably just money hungry and forcing people to spend money all over again.
But PC users get all the glorification, and i'm on PC but there's an obvious blatant ignoration for them.
Also, maybe they should just stop updating the game so much to fix stuff and just hold it off for major updates... because there was one point where I was getting an update literally every single time I launched the game and i'm on Steam, but it's still annoying as hell.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2621263#Comment_2621263
I know that nothing is perfect but that isn't a reason to introduce a feature that is detrimental to game balance.
Okay but adding the ability to have a weeky rotating shop for maps in specific is not detrimental. There are a PLETHERA of other things that are more detrimental.
This is as harmless as it can get for a new feature that would add quality of life for many people... for the try hards maybe not... but they'll just disconnect anyway, because they treat this game like it's an e-sport game for some odd reason.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2621258#Comment_2621258
I never said otherwise.
Also the thread has only 40 or so views on it, there may or may not be people that come to agree with me or not.
I'm sure they can all see the flaws and otherwise to this idea. However, nothing is perfect including everything in this game. There will never be perfection to anything that involves ones opinion to another such as suvivor/killer.
It just depends on your point of view and your open-ness to the idea and new concepts..
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2621253#Comment_2621253
Say whatever you like about me idc. This is a bad suggestion. Notice how no-one is agreeing with you here. Telling isn't it?
Well it's just my opinion!
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2621244#Comment_2621244
I've been playing since launch (5+ years) but nice try. I'm dipping because your suggestion is terrible and nobody but you wants this.
You're being ignorant thinking i'm the only person wanting this. Says alot about you.
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@Icaurs said:
https://forum.deadbydaylight.com/en/discussion/comment/2621193#Comment_2621193
No yeah you're right. leatherface faceamping, yeah its the player fault if they get angry, killer can't possibly win without resorting to camping, well I guess he just should get good or something. 4 gens in 3 minutes? Guess the killer should say GG, because they are just bad or something. "it's people's playstyle." Yeah the playstyle is called a toxic playstyle. (It's their objective). Wow that sounds like a fun game (sarcasm is obvious).
Also you say leaving teammates is toxic but objectively it's a good strategy (leave one player, 3 escape.) If my goal is to escape, then abandoning teammates is the best option. Tea bagging at exit gates? you mean getting more points. The goal of DBD is to get points. Why do you have an issue with teabagging. (because it is annoying), Too bad I want points. During the match drawing the killer's attention is a legitimate strategy and my playstyle. If you get annoyed, then that's on you right?
Lets play the word game, if I substitute the word (toxic) with not fun would you agree with my post. Or are you saying 5 minute matches where nobody gets more then 15,000 points was a fun game. Or do you play DBD competitively, because if so that is not the point of my post at all.
I think you read my statement wrong.
"I just have to stop you there on saying gen rushing, taunting at the gate and leaving teammates whatever etc is toxic."
I said that to quote what you were saying. I was not saying that leaving teammates is toxic.
But again, I don't think gen rushing is bad. Everyone collectively could be doing gens because that's the objective of the game. if the killer doesn't get everyone then that's a possibility of many that exists.
Those same people that do work together to rush gens also would wait for the last person if they're on the hook. So you win some you lose some.
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@FreshCoal said:
https://forum.deadbydaylight.com/en/discussion/293150/make-a-map-offerings-shop
Survivors would just buy haddonfield/baddham offering 24/7. This would be a terrible idea and I would hate it.
They would be able to buy it only twice a week at most, and then when they run out of it they're out of it, and have to wait for next week for the shop to reset and it would not contain that same said map. It would be REALLY hard to abuse IMO.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2621239#Comment_2621239
Bye you're missing the point entirely.
Anyways I'm not interacting anymore because this is boring.
I'm not sure the point your making is good in comparison. As soon as I say how long i've played you dip out on the conversation. I get your point, but it pales in comparison.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2621232#Comment_2621232
Caring about game balance != taking the game too seriously.
Limiting the amount of an offering that can be bought does nothing to alleviate the fact that this suggestion inherently favours survivors.
Can I ask your hours in game?
I've been playing with xbox, and now pc for about 3 or 4 years now. So I'm not sure of total hours, but a lot.
"Limiting the amount of an offering that can be bought does nothing to alleviate the fact that this suggestion inherently favours survivors"
Who said killers cannot buy these same offerings in the shop? Obviously they cannot pick the same map they want multiple times in comparison to 4 separate survivors with different choices. Again though, for them all to pick a certain map would require either a full team or a half team which is not common at least from how much i've played. Most people single que.
However again, there are a bunch of other offerings that benefit the survivor more than just a simple map offering will.
And again, if survivors can only buy these map offerings once, maybe twice.. it's not being abused like you'd think it would. It would be uncommon.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2621222#Comment_2621222
Because survivors are obviously just going to buy the map that favours them the most and run it every game??
If you don't see why this is a terrible suggestion then I don't think you have enough experience in game.
If you can say that then I can say if you don't see why this is a great addition then I think you take the game too seriously.
If you would read again what i've said. LIMIT THE AMOUNT OF A CERTAIN MAP(S) THEY CAN BUY.
A map could favor a killer or survivor regardless of the map. There could be a Michael Myers that does better in maps that don't favor him because they are good killers... vice versa.
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2621217#Comment_2621217
My opinion is that I don't like the suggestion. "No thanks." is me expressing that opinion.
I read through your entire thread before responding and I still think it's too easy to abuse. Particularly for survivors given they have the opportunity to run four map offerings.
If you want to see the same few maps on repeat then be my guest, but I don't.
That is if they are running as a team, and again how is this to be abused if you're not running against the same team of people over and over. Then eventually they will run out of those map offerings, and if it is only weekly and it's a weekly reset (specifically chosen, no repeats of last weeks chosen map offerings) then they're not going to be able to abuse this feature, and if so not for very long.
Most people are single players going into games. This is why i've mentioned that it would be probable to limit the amount of map offerings of a specific type that you could buy in this said shop to help avoid this issue but to please a majority. Specifically the ones that return for each new DLC that comes out. (which is a lot of people)
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2621179#Comment_2621179
Am I not allowed an opinion? I just don't like the idea - it's too abusable. No need to get so defensive about it.
Your opinion is "no thanks" that's barely an opinion.
Your now mentioning that it's too abusable. If you read through the thread properly then you could possibly see the workarounds that I've mentioned to avoid this said "abuse"
I crafted this idea because I want to play certain maps, but just don't have enough bloodpoints to waste just to find a single offering of the map I want. (To most likely not even find it)
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@OnryosTapeRentals said:
https://forum.deadbydaylight.com/en/discussion/comment/2621179#Comment_2621179
Am I not allowed an opinion? I just don't like the idea - it's too abusable. No need to get so defensive about it.
Your opinion being "no thanks" is not helpful and barely even an opinion.
How could it be a bad idea? You still don't explain yourself, feedback is helpful and we are indeed in the feedback section.
If you would read through the thread I posted instead of speed reading it and posting "no thanks" you would see the possible work arounds to the "abuse" you mention.
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My only problem with face campers is that usually they don't even have enough respect to at-LEAST allow the last person alive to escape out of decency.
They know for a fact how annoying it can be for survivors.
A fun perk could be made that creates a salt circle around the hook when the survivor is hooked. If the killer is in this radius then the blood loss/timer on the hook is frozen. If the killer is outside the circle then it would still drain their health/time.
This would still be a problem for the ones that can charge up and stuff, but maybe they can just completely disable charged attacks within this salt circle, and if outside of it and the killer revs up their chainsaw when they go in it, it'll still disable/cancel their held attack and only be able to single hit. (Probably wouldn't really be the best with Michael Myers as he's fast and he can still stalk you.)
Also it kind of ties in with the fact that salt circles protect you from demons etc. (supposedly, who knows) It would be fitting for this game.
It could be nice, and most likely not over powered as it already sounds like it could be pretty conditional.
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@Icaurs said:
https://forum.deadbydaylight.com/en/discussion/comment/2621070#Comment_2621070
The only reason I exclusively mention killers, is because this is a post about DS and camping/ tunnelling, which is a problem caused by killers. I have said gen rushing is toxic, taunting at the exit gate is toxic, leaving teammates to die in order to prioritize finishing gens is toxic. So no, I am not a saying survivors do no wrong, I have and will always call it out, just not on this post , as it is unrelated. As I said lets say toxic is not the right word, miserable, is a better word. Those things make the game miserable. I would rather just die then be slugged on the ground for 3 minutes. I would rather just die then be tunnelled out of a match.
My question to you is this. Do you find tunnelling, camping, and slugging fun? Not as a survivor, but as a killer. Now I agree there a certain situations where those things are acceptable. , such as once the exit gates are powered, I believe anything goes, but in general no. So when you camp (ect), are you actually enjoying yourself? Do you honestly say "great game tones of fun." Because I'll say it, as a survivor the first time 3 generators go in 80 seconds its funny and exciting and I laughed. But on the 10th match, the 20th, the 50th and so on, you realise it isn't. Sure all survivors on different gens may be the best way to play, but it is not a fun way, for killers or survivors. The same however goes for killers, sure camping and tunnelling may optimally be the best way, but seriously it is not fun. For the survivor or the killer. Do you agree with that? If so maybe you need to stop viewing this game as a competitive game, I don't and I have more fun just practicing with my power and not caring whether I win or lose then camping /tunnelling, now you cay if I don't care if I win, why do I hate tunnelling so much? Because it robs the survivor of the the thing you actually play for (the chase). I play survivor for the enjoyment of being chased. If you don't enjoy camping (ect) and only do it out of necessity, maybe you just shouldn't play killer. Seriously if you don't find camping (ect) fun (because I Don't) why are you even playing killer? What is your idea of an enjoyable match.
Lastly I never said tunnelling and camping is some unbeatable strategy. I may not play with some (elite squad) I just play with a few friends trying to have a fun time. All we do is just rush generators and if needed, trade places with Borrowed time. 3 survivors escape, easy. It's not hard, but it's not fun,.
I just have to stop you there on saying gen rushing, taunting at the gate and leaving teammates whatever etc is toxic.
People choosing how to play the game is how they choose to play the game. Is any of it "toxic"? No, I would say they're annoying at most. If you find them irritating then you find them irritating.
Gen rushing being "toxic" is probably the dumbest thing I've ever heard. Sorry people are trying to escape... the main objective of the game? Rushing to escape? No way! Your toxic!!! How dare you try to escape!!!1!!
Toxicity is the after game chat when people throw temper tantrums...
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@OnryosTapeRentals said:
No thanks.
If you're not going to make yourself useful you could say why this could not be a great addition. Saying "No thanks." is as useless as using no mither.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1606456#Comment_1606456
Ok yes but for the love of Christ you people are acting like I'm advocating for it? The philosophy behind it isn't. My. Problem. Get on the same page here.
And I'm getting the complete opposite on my end so I don't know. Game's running smoother than ever, besides the laggy interactions I'm getting. Just lost a hook because of this weird server lag going on.
I never said anything about advocating for anything, your acting like people are attacking you personally when we're just saying what we experience. Calm down, this is a conversation not an arguement ; you came right off the bat saying someone was arguing with you with philosophy when all they said was that it was a design flaw and to not put the responsibility on the players. It's really not that serious.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1606443#Comment_1606443
Ok. That isn't my problem. I'm not arguing that it's a good thing. I'm saying it's an effective way to work around it.
What's your problem?
It's not a work around it, the performance is 30-45 frames right off the bat... Literally loading into the game when you can move the circle cursor around isn't even as smooth as it was before. There's a real performance issue, and i'm pretty sure it's not memory leaking.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1606343#Comment_1606343
Why the hell are you arguing philosophy when I'm simply telling people what works? Restart your app if you want your performance to be better.
I mean if that's what works then that's a major flaw on optimization... The game runs alright right now, just not how it was before. If the game runs like crap because of memory leaking then it needs to be fixed as it wasn't a problem before. At least for me.
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@voorheesgt said:
https://forum.deadbydaylight.com/en/discussion/comment/1605948#Comment_1605948
I'm ps4, played as blight on coldwind, Yamoaka and badham, looks great.
Curious... Are you killer or survivor? What maps have looked laggy/chuggy?
Before update I couldn't play freddy on lamkin lane. Couldn't play wraith on most levels, and demogorgon or Oni on coldwind or hawkins because my fps were so low it would stutter any time a chase started.
So which maps and killers/survivors are you seeing issues with?
I usually only play survivor and on the maps i've seen lag with it's pretty much all of them. None of them run in 60 anymore at least for me and that's the biggest deal as I enjoyed having this game run at 60 for most of the time I never really saw performance problems that often before the update but again I only have 74 hours into the game. (Which is still about a couple weeks worth of playtime when I would play daily) The performance degrade is extremely hard for me to get skill checks as a survivor main... it's 50/50 on whether or not i'll be able to even land a skill check now. It just feels slower now, and the main reason I know that is because of my lack of being able to land skill checks as often as I could before the update.
Obviously it'll run better on the newer consoles but still... kinda sucks for now. It shouldn't be an excuse to have poor frames for now on current consoles just because it'll run better for next gen. It should still be playable for the one x and the pro performance wise because when next gen releases it won't be fair... not to mention they added cross-platform which is useless unless you have good frames and your not worried about it.
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So update... playing as meg could be the map or whatever but it seems like its not locked at 30 but it's mostly running near 30-40 fps now as before it was for sure 60. This update is weird. :l
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/1606158#Comment_1606158
Tell me exactly what you play so I can copy it and see how I notice it.
2 matches as Blight I had BEAUTIFUL framerate. Then I played as Doctor and it sucked. I'm guessing survivor? I will try one now.
I played a couple matches as David King, so maybe it is a weird survivor/killer based bug? Idk
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@TrueVengeance said:
https://forum.deadbydaylight.com/en/discussion/comment/1605948#Comment_1605948
Okay wow. I'm playing right now on one x since the Update dropped and the console ja quite AS fk. I know when the console ramps Up.. modern warfare.. Lobby.. but its smooth for me. No single drop. And it feels smoother than before. So i dont know what it is on your site :/
So weird! I'm genuinely confused right now. It ran like this before https://www.youtube.com/watch?v=pU0TJ_8PIDo (Put it on 60FPS)
Very smooth right? But now i'm at 30FPS and I can barely land skill checks. Confusing.
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/1606077#Comment_1606077
I don't get how this can happen. How did you know for sure it was 60 fps? Mine was TRASH before and nowehre near 60. If I played Demo or Pyramid head it was like 20fps. Now with this update its so nice and smoothe ######### how does this happen opposite things both on the X.
No clue, but I know 30FPS when I see it and Dead by Daylight never ever ran at 30 locked. I only have around 74 hours on it but I know what 60 FPS looks like and it ran at 60 before this update. I'm genuinely confused too... have your fans been running loud as well or is it just me?
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/1606021#Comment_1606021
On the Xbox One X? I don't think that was possible before.My frames were awful and after this patch it feels really smoothe as killer?
Yeah no, Xbox one x always ran at 60 Fps for me at 1080p. It was always pretty smooth and I experienced only a few fps drops on certain maps. I play only as survivor... not sure that has anything to do with it. The framerate is now for sure lower for me. It being at 30FPS makes it pretty much unplayable. Skill checks are not easy at all at the framerate it's at now.
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@ASurvkillivorer said:
https://forum.deadbydaylight.com/en/discussion/comment/1605948#Comment_1605948
Im confused. I have the X too and frames where trash and ALWAYS have been trash. I dare say they looked BETTER with this update. My attack look so much smoother.
Yeah idk, I always had 60 before this update with no problem (like 100% had 60 but i'm also on 1080P) and the main reason I know that is because it feels choppier and I literally cannot land my skill checks. I will say it seems the resolution is overall higher with this graphic update... possible they're scaling up which is causing the lag and the intense fans running. Still no excuse there though... I literally have not had one single game ever make my fans run as intensely as they do playing this DBD update.
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Personally not sure how people are saying it's running smooth. I'm on a one x and the frames went from 60(Before the update) to 30. Now my console is also running fans really loudly which in my almost 2 years of owning it, it has never ever done and it surprised me when I heard them kick on so loudly. Not sure where this smoothness is that people are talking about but i'm kind of not sure about even playing it right now with the worry of it possibly overheating my console.