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JanelliBee17

JanelliBee17

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JanelliBee17
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  • Legion is no longer killswitched. Out of like 13 games in the past two days, 8 of them have been Legion. I feel like a pretty solid switch out for Wesker would be The First. If Wesker lines up just right he can injure a survivor and infect another with his dash. The First could do something similar.

  • @Junylar said:

    I wish DbD lost all licenses. Every licensed map is trash.

    To name the good ones, but only in my opinion. #1 RPD #2 Midwich #3 Springwood. Those are some of the best maps in the game. And many survivors say Haddonfield is amazing because it's easy to loop killers. But killers obviously hate it

  • Don't need the cocky remark thanks. Could have just informed me without the attitude.

    I never read that crap its an honest waste of time to a game that already wastes enough of my time. Way too many things going wrong these days. Too many things to fix, too many things they're trying to change. Which leads to stuff constantly breaking and not working properly. I just relearn as I go! Or until someone else informs me of it.


    M opinion doesn't change. Iron Will is a nice perk to run, but it's not at all beyond crucial. Yeah, you might not hear them grunting in pain, but try to listen for other things which help where IW is concerned. The number of killers that are blind to the birds we spook away is baffling. How about everyone stops worrying about hearing us cry and pay better attention. Some people running IW will heal then stop the heal then stop as they feel you getting too close. Listen for feet moving. SMH that the only noise you listen for is my grunts of pain...

  • @unluckycombo said:

    Jakes are really, really weird. Jake players are just an odd breed of memers and idiots. (And I can confirm, as I am a Jake main.)

    You can't trust Megs. You just can't. They're either newbies who walk everywhere, or they're teammates who know exactly what they're doing and will leave you for dead. The Megs who don't do this are a rare breed.

    Ghostfaces are, as you said a bunch of memers who also have a tendency to go from 0 to 100 in an instant.

    Myers are also memers, however they can also be tamed to a degree. Some are quite feral still, but many will indulge in memes with you. (I've killed myself to *so many* Myers who tried to let me leave just because we nodded at each other, and then when a teammate would try to join in he would kill them. Good times, makes my buds really mad at me lol.)

    People who run your typical 'Toxic Nea' get-up are usually just bad and want to practice chase, or they're bad and think they're good because they ran a baby Trapper the game before with DS+UB on Ormond.

    Dwights are really confused. I've seen a lot of Dwights just be kinda lost during the game.

    Pumpkin Head Nurses are sad and cursed beings who need a hug.

    Feng players will DC if you even sneeze in a way they don't like. (Can confirm, as I know a Feng player who will do just this.) They also care about nobody's life but their own.

    Frosty-eyed Killers are usually new and quite bad, and will probably camp or tunnel.

    Plain, School Girl and Frosty-Eyed Spirits tend to be babies who get really tilted in post-game chat and claim gen-rush, when they consistently failed at using their power.

    Twins players tend to stack every gen regression perk known to man. Three-four gen regression perks. Aura reading? Haven't heard of her. Exposed who? Not gen regression, not interested.

    Demos are sweethearts. They just are.

    Plain Bills will always UB as soon as possible in the game. 5 gens left and Killer is about to pick them up? Just stand up in their face. P3 Bills have committed war crimes and they're ready to commit more.

    Bubbas are wild cards who are all normally really funky and absolute weirdos. I love them.

    Jills will do everything they can for Blast Mine value.

    Nemesis players tend to be really grumpy. I don't think I've met a single one that hasn't either facecamped/tunneled as soon as they hook someone, BM'd at hook, or got grumpy in post-game chat, no matter the outcome of the match. (Had one last night try to make me wait out the slowed EGC as a slug... when I was trying to give him a kill because he didn't get one all game and my teammates had already left. That was a ride.)

    Claudettes will do everything in their power to never pull aggro. Claudettes that will take hits and pull chase are a rare breed.

    Wraiths will do everything possible to be rude. I've had more Wraiths BM at hook and make it their goal to camp or tunnel some poor soul out while also being rude in end game chat then any other killer. I don't know who hurt Wraith players, but I don't trust them because they all tend to be really stinky.

    That was a lot of stereotypes I have NEVER encountered (and I am thankful)! I am a Jake Claudette main. And I full-heartedly disagree with both of those stereotypes (guess I'm the rare breed as I pull aggro almost every match). I also main Nemmy Daddy and I am the mega nice. I don't believe in face camping or tunneling. Partaking in it is automatic admission to sucking at the game/ killer you are playing. However, its not the fact that I main these characters that make me not agree, I just have never had these experiences for those particular characters. The one that had me rolling was Bill. Although that should be true, the problem is, most people I see running UB like that are other survivors who have the teachable. But they do be picking themselves up, right in the killer's face. *Facepalm* what a waste. I want to strangle my friends when they do that crap!!! Ive seen some hardcore Fengs, taking aggro and keeping the entire team alive, yet somehow never get hooked. They are to be feared. I see megs either getting killed first or literally hiding anywhere and everywhere. Lastly, I don't see a lot of Jills but no one can deny that one to be true. But its better to say, any survivor running Blast Mine is doing anything they can to use that!

  • @VikingWilson said:

    Hag is the camper queen. She truly camps more than Bubba. She's forever camping. She doesn't have a permanent address, she's always at a campground. She's received awards for the camps she's created. No one knows camping better than Hag.

    Maybe this is due to the fact that you see more hags than Bubba's? However, I have seen 2 camping hags in all my days. And almost every single Bubba is a camping Bubba. Basement, camping, which is way worse.

  • @BabuDweet said:

    You shouldn't be shocked at this point. This community is immensely toxic and entitled.

    I don't get it either but it is what it is unfortunately.

    That is the last kind of attitude the good side of this community needs. No, I refuse to stand for, "it is what it is". I have yelled at friends and my S/O for using toxic post-game chat. Guess what? They don't act like that anymore. I have NEVER seen comments like that towards myself neither while being a survivor having a heated convo with the killer or while being a killer. However, I have seen horrid toxicity from one survivor to another. The idea is to help other survivors. But if with a group of toxic people, you often become a survivor targetted by survivors. And here are two examples.

    I played a trial against the Plague. It was down to me and one other person. I did not know they were part of SWF. But as was I. My friend, dead and just sitting idly by. Plague puked on the gen I was going for so I sat quietly waiting for the puke to go away. I assumed the other survivor was doing the same. I hopped on the gen when the green cloud was gone and got made by the killer. After she hit me I ran across the map, healed, and started making my way back to the gen. I thought I saw a chest in the killer shack (it didn't) but proceeded to break a dull totem I saw when the other survivor body blocked me until the killer came, then ran away. Thankfully, we both got killed because screw them. But their teammate waited in chat to ######### talk me about how I was doing nothing and a POS, hiding in a locker all game. Yet, the fact that her teammate had time to body block me like the toxic piece of work she was, implies she was really the one not doing anything, hiding in a locker.


    The other one happening just today. Another SWF while I was also SWF. The other two-man SWF brought a key and annotated blueprint. But the key holder proceeded to hide in the basement while their friend was hooked waiting for my friend and I to go get their friend off-hook. I was busy opening a chest in the basement, while they hid! So I was like, absolutely not. I wasn't getting killed to save their friend while they hid to wait for me and my friend to die so they could get hatch. It came down to me and the key holder and my friend was watching them, and said "They're going to the hatch, hurry." Well, I did and they decided to hide go hide once they saw me approach. Thinking, if I got downed maybe they would save me and take me to the hatch. Nope when I wasnt near, they jumped in giving the killer time to close the hatch. I gave up and walked right up to the killer. Instead, he gave me the real win, through the exit gate! Good man, I tell you!


    Why survivors do that to one another is completely unfair. But, to anyone reading, hold yourself accountable. This game is meant to be fun. Try to keep it fun and don't add to the toxicity of the game. Try to be one of good guys(survivors and killers alike), like MASONARY142 the best Clown I have ever played against! Again, what a good man (or woman)!

  • @[Deleted User] said:

    Jokes aside, the perk is pretty busted. Delete crucial game mechanic with a perk. Zero counter. They make zero sound whatsoever, healthy or not. Unlimited use as long as they're injured. No conditions other than being injured. The perk would never be released in its current form today.

    Zero Counter? There is 100% a counter, but I often don't see killers run it so I figured they just don't mind the perk. As someone who runs all of my survivors with Iron Will, I know this perk very well. Its known as Stridor. A teachable Nurse perk. Iron Will is not an OP perk whatsoever. If you feel that way, just join the ranks of the OP killers instead...

  • If I get face camped, tunneled, or see toxic behavior from the killer in-game, I am most definitely starting some heated talking in chat, post-game. But, never use serious things while blowing off some steam. I actually got into a fight with my significant other after they told someone to "enjoy cancer" and then later got into a fight with a friend who brought the person's financials into the chat solely because they were "Spanish-speaking." I do not condone things like that. But everyone is going to want to blow off steam, especially if you are giving the survivors a good reason to be steamy. If the survivors are showing toxic behavior in-game, then, by all means, face camp and/ or tunnel (because apparently, it's a strategy anyway, so who cares). But, other than that, the biggest thing I see killers do that provokes the survivors to crap talk post-game is being toxic in-game. Some examples of being toxic during the game are: Slugging the last survivor and basic attacking rather than hooking. Basic attacking while the survivor is already on the hook. Tunneling and face camping is the literal definition of toxic. I respect all killers until they give me a reason not to. And although it rarely happens, I expect the same in return. If I don't like a killer doing it to me, then as a killer I don't do it to survivors. And if I don't like a survivor doing it to me, then I as a survivor don't do it to killers. It's just common decency and everyone in the community should hold themselves to it. But they don't. Because backwards thinking..."If one does it to me, I do it to all". Which is unfortunate.

  • @[Deleted User] said:

    i tested my limits and got good

    streched res also is a legitimate way to break the game's design if you really struggling or just want to cheat without being banned

    What is stretched res? Never heard of it

  • @Huge_Bush said:

    First, don’t be afraid to use Dead Hard. No one has the right to shame you for using a perk that the Devs intend for you to use. Yea, it can suck for the killer, but it’s no different from getting insta-downed by a killers power or perk.

    Secondly, looping is harder than it looks. There is more to it than just running in circles. One of the biggest things you need to be able to do is look behind you while the killer is chasing you, while also being aware of your surroundings and knowing which direction to run the loops, how to chain the loops, and knowing where the loops are.

    I can’t do much of the above, I’d like to blame my age and being an old fart, but it’s really just me being bad. So I can’t give you much advice. Instead, it’s better you watch this video

    https://youtu.be/JtUa0F6FUss

    This is honestly, a lot of help to me. See when watching people you learn a little bit. But hearing someone explain it, makes this easier to understand. Now to follow through and learn with trial and error. I think knowing what the killer is going to do is where I might struggle as that is often my biggest mistake. Guessing wrong lol. Never thought to search YouTube for a video about it, so thank you!

  • @pizzavessel15 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2457140#Comment_2457140

    yeah I know what you mean. I just want to have fun to and try out new killers and builds where on rank one you are either playing something over and over or risk loosing and getting tbagged/flash light clicked etc.

    I hate those actions! Im a rank 18 killer, never allowed myself below 15 for a few reasons. One I'm too nice lol! I like to give the right kind of team the win if they are very respectful. Plus I know what it's like to have literally, 20 bad matches in a row. Let alone one. I dont want to go below 15 because I see enough toxic survivors already, I don't want the OP survivors who have no respect at all (even though Im rank 4-6 and I do not disrespect the killer). And Im also not amazing so sometimes when I am ACTUALLY trying, I lose all four anyways and get 1-2 hooks and they get the gate...

  • @Huge_Bush said:

    I used to, but these days, I'll only go for a-holes who excessively t-bag and are obviously in annoying me rather than playing the match. That, or those who intentionally sandbag their teammates or unhook in my face, immediately after I hooked someone. I won't take the bait right away, but wait until the right time and they're out positioned, then welcome to camp town, where you get an up close view to my beautiful eyes.

    I don't like camping just to camp, but this was rather funny to read and I have seen friends do it. I'm a survivor main along with one friend of mine and they are rather toxic sometimes, and this happens to them. And I try my best to save them. But I try to remind them every chance I get, that they would be able to play normally with the rest if they would stop doing stuff to purposely anger the killer.

  • I typically frown upon this as it is not fun for genuine rank 15 survivors and I find it disrespectful. I full-heartedly believe that BHVR should create a third match type. Customs are fun but can also cause friends to fight. Especially when a friend group is as dynamic in ranks as mine! Therefore, we need a match type that doesn't take rank/ skill into consideration. You just get paired with all sorts of people just playing to have fun and make the current normal matches into a Ranked match type. However, I guess doing it to have fun wouldn't be so awful only if you really play for fun and not like some of the rank 1 killers I caught after or horrible match, that had deranked to 15 on purpose, to stomp the prey. Some of us are here for fun. And the tunneling/ camping or constant slugging to end a game in 5 minutes makes this game less and less desirable. If you're really good (which rank 1, I would assume so), rank 10 would be the farther derank I would suggest though. 15 is just overkill. I hover around rank 4-6 when I don't get constant crappy matches and a rank 10 killer has beaten me and my friends multiple times without struggling it seems. Mind you the ranks for my friends are as follows: Rank 2, rank 6-7, rank 4-6, rank 12, rank 12, rank 15. And I often play with the first three ranks much more often than the last three.

  • @BastardKing said:

    https://forum.deadbydaylight.com/en/discussion/comment/2455287#Comment_2455287

    I would love where you are pulling your statistics from.

    I am conducting my own. Thank you. I just began so I don't have much but out of 10 games 7 were against. Tunnelers.

  • @Mandy said:

    I want to clear up something about the game rules here...it has already been said in this thread but I want to emphasis this.

    Camping & tunnelling are not against the game rules, they are actual mechanics in the game and survivors also have perks to assist with this. There's also many reasons why camping/tunnelling are very valid strategies in a match.

    The targeting of an individual player DOES NOT refer to being camped/tunneled by a killer but being actively singled out over many matches by the same player. If you get camped/tunneled every single match by different killers, this is not targeted harassment.

    Camping and tunneling are NOT strategies. Tunneling and camping is like giving someone a toolbox to do a job and that person tries to do that job without the toolbox. It's pointless. I am actually starting to pull statistics of my own and on average tunneling/ camping occurs over half of the time. Also, there are no perks that help with tunneling. The false notion and misguidance that DS will help you against a killer is mind-boggling. Have you been a fair player, but not an amazing player, and used it to stop tunneling??? Yeah no! That answer is going to be no for any player who has gone up against a REAL tunneler. I have literally had teammates run in and get downed, slowing them down enough that I should have gotten away because they hook that person. No, they're hell-bent on getting me. But it not only is always me. I have also been the downed individual. Just recently against Freddy who wanted my friend. Downed me. My friend almost lost the loop until the Freddy noticed the Steve healing me. Still was not enough as we got away and he found the teammate again and then hooked them for the third time. That's not a strategy. That's not skill. And its blatant disrespect for the game and all survivors who play it. And anyone who doesn't agree... they are the tunnelers. Tunneling cannot be stopped. Camping can which is the lesser of my worries in all honesty. Also I have only ever refaced the same killer one time, ever. So that rule is literally useless and just shouldn't exist then.

  • @fogdonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/2454032#Comment_2454032

    6 times in a row?

    Then you are doing something very wrong (you are found and downed the first in every match), or you just have a very broad definition of tunneling (and it isn't even tunneling what's really happening to you).

    Maybe you dont comprehend what tunneling means or there is a plethora of meanings. With the multitude of people I play with the definition is unanimous. Tunneling is when a survivor pulls you off the hook. The killer drops anything they are doing, maybe wacks another player just to get them off of them and goes for that freshly unhooked survivor, downs them and hooks them again. And then repeat until that specific survivor is dead. Doesn't matter if you are first to die or second to last. If that is what happens all the survivors to die have been tunneled. A wild guess but you think it only applies to the first person to die on hook? Because that is severely incorrect.

  • @TerrorUnleashed said:

    https://forum.deadbydaylight.com/en/discussion/comment/2454072#Comment_2454072

    Try contributing? I've been on these forums since 2018 my friend. Mind you, every comment I make either brings something to the table or bolsters the point of another here. No, 'Kobe', is not a well-known term around these parts; to that you would have to suggest some other late star is also a popular name in the community. And while we're at it, having never heard a pathetic pseudo-term is not indicative of playtime, nor is playtime indicative of skill (which is what you are so helplessly -- and foolishly -- implying). The ill-fated aplomb to this one is amusing. There's no discussion about this; it's just you placing an opinion in the threads as if it's fact.

    Kobe IS a well-known term. Using the term does not automatically mean I am suggesting another late star name is popular in the community. I guess not hearing the common term just means you don't have friends that are heavily rooted in the DBD community. Nothing I said had any implication towards your skill in the game. All I said was the concept of a discussion is to discuss. In which, this is discussion, as people are conversing about why they don't agree with my statement. Nothing I said implies that my opinion is matter-of-fact. I simply think (a mere opinion) that killers should give the self-escape of a hook due to sheer luck, a better chance at redemption.

  • @Jasix said:

    I respect the 4% to a degree. Just because a survivor 4% does not mean they get to live to me. What it means to me is... you get a chance to survive. I mean I don't face camp or tunnel so generally speaking if you unhook yourself... it's just like if someone else unhooked you to me. Now if you are the last survivor and you do it.... I MAY give you the hatch - just depends on my mood at the time, but in no way do I feel you have earned it or are owed the hatch.

    No survivor is owed the win or the hatch. In terms of respect, I just want some time to actually do something rather let me die before the ######### teammate who doesn't deserve the chance at trying.

  • @Alphasoul05 said:

    Killers have enough rules and ridiculous expectations of them already, they don't need to "respect" something that shouldn't be in the game to begin with.

    This is up there with "If the survivor doesn't wiggle they get hatch" nonsense people spew. Like, congratulations if you're a fan of stockholm syndrome, I guess.

    Also, did you just... equate 3 chances at 4% individually each to 12% chance total? lol

    I dont believe anyone should be given hatch. But I wont pass up the bloodpoints if a killer offers it. There are no ridiculous expectations of killers, especially with the increasing tunneling and camping. Also yes!!! If you have three chances to escape the hook at 4% each try that equates to a total of 12%. What that means is you had an overall, 12% chance at escaping the hook altogether.

  • "In a sense" do you know what that means? Killers who choose to constantly tunnel are knowingly killing everyone's experience. and there for if its allow to continue, then the devs themselves are allowing game experience to be ruined. I cannot tell you the multitude of people who literally scream, cry (me sometimes) or break things in their own home because after getting tunneled 6 matches in a row... it really tests your anger and frustration. If they wont make it a banable offense they should fix the game to allow you to opt out of the game, when its not playable to begin with. Again, the amount of people that are defending it, shows what an issue it is.

  • @Yords said:

    I'm curious as to how you would not allow people from doing this while not completely breaking the game.

    Dont list Camping and Tunneling as "do not report". It sits right alongside griefing or unsportsmanlike. Either or. And make it so that people report it the same way you would a teammate who is griefing and siding with the killer. Shadow plays sent straight to them. a decent permaban not horrific to start but increasingly more harsh with more and more reports against the same player.

  • @HaunterofShadows said:

    When it says targeting specifically one survivor that means multiple matches in a row by the same person

    It is multiple matches. For both in a sense. If a killer is tunneling/ camping all the time that's an issue. Because if that were everyone's "Strategy" then all survivors would get constantly tunneled and camped and a lot of people would ALT F4 and uninstall. This thread just goes to show how awful tunneling and camping has become. Great respect to killers who get 4ks without that. They're the real MVPs and Gods of the Killer side. Praise be unto them. There is no viable reason for any of it. And I guess the only people to truly blame for the ruined experience is the Devs themselves for allowing it to continue. I didn't talk about deranking two ranks for fun. It happened to my entire group for literally 6 matches in a row last week. That's disgusting.

  • @Tekno_Badger said:

    Tunneling and camping isn't done to ruin your experience, it's done to win, because the devs won't balance the game around 12-hooking

    Im rank 18 and win just fine against survivors and often get 4ks or at least three when I play seriously. Also, by imbalance you mean the killers have favor/ advantage right? Because even with SWF I have been tracking our matches for a few different reasons. But I we were able to play 13 matched today. My BF is rank 2 survivor, I am rank 6, a little less good, and the friends are rank 4 and rank 7. So we are a decent bunch together. Due to tunneling mostly, we won 4 and lost 9... wheres the balance? And 3 of those games were pure tunneling/ camping. Seems decently balance without the unnecessary actions.

  • Im actually confused, as they just buffed him like a month ago. Hes terribly annoying to face already and I often lose against him now. WTH do you mean Buff him? Get out of here with that. One was enough. I might agree on map pressure rework, but other than that you deserve nothing more. Killers are already getting buffed to much that its created an imbalance of power and favors the Killers far more... Side Note: I agree with @FeelsBadMan. Just play Huntress. And @KerJuice is right. Its the SWFs... Solos who get paired with a 3 SWF can also get screwed by those SWF lol!!!

  • @Hex_Llama said:

    I've had it both ways. I had an awful game against Hag one time where I managed to self-unhook during EGC, only to land directly on a Hag trap, which made her pop back and kill me.

    On the other hand, I had a game against a Ghostface a few weeks ago that was one of the stupidest I've ever played, where my three teammates kept hook-bombing and I had to keep leaving my gen to try to pick them up / unhook them when all three of them were down. After a few rounds of that, we all ended up hooked in the basement, and I managed to self-unhook just before the auto-kill would have happened. The Ghostface and I just stared at each other for a second, and then he let me run for the hatch.

    I love this! I enjoy people who expect that, that is the end and then you just pop off and they're like "Well shhhhht"! and just watch you run away. But I also understand some reasons for not letting people have the KOBE. Also, would Jake Park's Calm Spirit keep Hag traps from triggering, do you know?

  • @ReikoMori said:

    https://forum.deadbydaylight.com/en/discussion/275628/killers-should-really-respect-kobe-more

    4% unless you're running slippery meat and luck offerings

    If you kobe, that just means you're getting back on that hook. The respect part was when they actually left the hook.

    They didn't. They were hiding around the corner looking for the person that was over there. Also, I say 12% because every attempt is 4% I got off on the third try. I don't waste offerings and items when playing solo, especially with console players.

  • @INFECTEDMANIAC said:

    I personally feel that it needs no respect. I play both sides. I really think why should the killer respect RNG. There is no skill to it. If they added a harder yellow glyph like system to it, then it would be skill. Even then I would still feel like it needs no respect. When was the last time anyone played survivor and saw something the killer did and "respected" it? "Respected" that action so much they were like hey killer I'm going to let you sacrifice me.

    I have actually allowed good players to have a hook just because they were outstanding but got no hooks and I felt bad (death hooks mind you). But I play both sides and I would definitely respect a KOBE. You got pretty damn lucky, so why not! I also tend to play killer and let people win after being tunneled as survivor because, if it happens to me, it happens to everyone and survivors desrve a break from all the tunneling. Have gotten a lot of respect and ily's from survivors that way. This game isnt as fun as it used to be because people are toxic and take it WAY to seriously. Devs need different match types. Ranked and "no tunneling, camping, fun" mode. I guess it just depends on what kind of individual you are at heart.

  • @Kalinikta said:

    I appreciate the additional hook that now can be gained by putting you back on it, more blood points for us both... not going to let you just escape though.

    I'm not looking for some to hand the hatch to me, but a tunnel is a crap. Especially when you were the only one doing gens because others dont know how to play the game. The instance where the killer gave me hatch was literally just funny!!! I actually wanted him to down me and that mans straight up was like "Nope, deserve hatch"! I usually only get KOBE when I am actually just trying to die because the killer is #########. Just let me run a bit, killer is more than likely still going to get hatch. coming straight of a hook alone is a horrific handicap as is. I totally get some peoples comments though. Didint know I got BPs for a KOBE

  • @EvilJoshy said:

    I hate the stereotype that if I bring Urban Evasion it is assumed that I do nothing but hide all match. Yes I try to be sneaky but I do gens, rescue people, cleanse bones, lead the killer on a chase if he finds me. I bring UE+SB so if I hear a heartbeat I can try to hide first. If I'm found I can SB away to the nearest jungle gym to begin a chase.

    I run UE quite often but I run it with Sabtour so if I am near the hook a killer is about to put a survivor on I can help them wiggle out and then quickly crouch to safety as they're always pretty upset with me!!! I also use it to crouch around a gen, let the killer kick it as I am on the other side of the gen and they don't see me lol! Ive had a killer walk around the gen once and if no is "around" they leave. I pop gens all the time like that!!! UE is way more useful than a lot of other survivors perk if you ask me. I hate when I don't run it.

  • @Ghoste said:

    Look, sometimes my entire team manages to get slugged at 5 gens, or 2 people go down at basement when the Killer is Hag. At that point I will play for hatch. If I've had a really rough night, I may just go afk by a hook and make some food or something. Just being honest. When you've played for thousands of hours, you know how to recognize an unwinnable scenario.

    If playing with a Hag you should all just know to not run and crouch to your best abilities. I've won plenty of games this way when other thought we wouldn't. She cannot use her traps unless she has an add-on (I believe) or if you trigger them. I run urban evasion and it comes in handy at all times but 100% during a hag match with more than one person in the basement.

  • Here is my input on it. As a survivor, if all of you are alive one of two things can be done to win against this. Someone takes the sacrifice, which I have done before (happens more often when there are only 2 survivors though). OR the other three, if you have the ability to take a hook, look for the hex. It is actually fairly easy if the 3 unhooked people have hooks to take. Yet, NOED sucks regardless. On the killer side, there is almost never a reason to use this. I don't play killer often. The only killer I have at level 50 is Nemmy Daddy and that is because of the anniversary blood points! Otherwise, no one else is above level twenty and all my teachable perks were bought through the Shrine of Secrets so I could get good perks for Nemmy. I ran a level 17 Trapper with level 1 NOED and never needed it. I only ran it as a safety net because I feel like I suck and Ive played trapper a total of 4 times. Again I am rank 18, and rarely play killer. I get 4ks almost every time I play. Once or twice I don't get any kills when I get veteran survivors paired with a crap map. And a lot of the time I feel bad and often let everyone go after some hooks because I find that I hate killers because they are crap players and tunnel constantly. So I am a nice killer and hand out wins just in case those survivors have been tunneled non-stop like what happens to me. But NOED is shhhh, and in my opinion, as I saw above, running certain perks and NOED together just means you are not as good a killer as you may seem to think.

  • This might make me seem like a baby survivor but there is nothing more fulfilling than watching a killer sweat when I drop the hook just as they get to it to hook someone. Or the never-ending drops that happen so the killer can chase me down, resulting in the survivor getting picked up. Paired with Breakout... funny as heck especially against a Bubba!!!

  • There is far too much toxicity throughout the DBD community, And a multitude of players do not have respect for the other players.