Inosennatoki
Inosennatoki
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- Inosennatoki
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Comments
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@DancewithmeKate said:
The only problem i see healing teleport. Everything else looks fine. But we can't know before we test it anyway.
We tested Twins on PTB and they were simply overpowered. There was no way BHVR would allow them come to live.
@OnryosTapeRentals said:
The Twins rework was reverted because it was outright overpowered. Survivors had every right to be upset with it.
As for Freddy’s upcoming changes, we won’t know how strong he is until we test it. What I will say is though, is that the healing teleport will probably be very unpopular amongst survivors.
@crogers271 said:
Twins also wasn't liked by the few Twin mains that are out there.
I'm sure lots of numbers will get tweaked, that's the point of the PTB and feedback. But the general concept? Effects on awake survivors, more teleporting ability, switching between snares and pallets - no, those have been asked for for a long time.
@H2H said:
”[NEW] The Nightmare can now teleport to completed, blocked, and endgame Generators, as well as any Survivor healing in the Dreamworld. Dream Projection on a healing Survivor will teleport The Nightmare within 12 meters of their position. Upon completing a teleport, Survivors within 8 meters will be revealed with Killer Instinct and gain 15 seconds to their Sleep Meter.”
@Dwight_Fairfield said:
The only element of Freddy's changes I think might cause some controversy is the teleporting to healing survivors. The rest of it seems fine.
But Freddy' teleport have cooldown 30 seconde and doesn't work if the survivor is awake.
Is the 30 second cooldown time for teleporting is OP?
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Hopefully Chucky will get buffed in 2025.
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Lol In the latest patch they just killed off the houndmaster addon.
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@ThatRyanB said:
Hopping in to provide a little context on this, the team has been closely monitoring The Houndmaster's performance and determined that Knotted Rope posed a potential balancing risk when paired with certain perks and addons. They're currently re-evaluating this addon and plan to revisit it in 2025, but ultimately wanted to ensure that heading into the holidays, the risk of an over-tuned combo was minimized.
We know larger balancing changes like this can be frustrating, but we appreciate your patience as at the end of the day, we want to ensure there's a solid balance between having fun as the Killer and playing against the Killer.Do you have plan for Chucky change in the future?
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Should make Chucky at least 4.6 m/s if this nerf isn't reversed in the next patch.
He received nothing in compensation from this nerf.
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Still don't understand why they nerfed Chucky more.
He was balanced in the previous patch and this nerf is unnecessary.
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Please BHVR reverse this nerf.
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Hopefully Chucky nerf will be reversed or give him some buff to compensate in the next patch.
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@Mandy said:
There's no current plan to change Shoulder of Burden, it was adjusted from the PTB - Live, and it is something that will be monitored on our side, if we see it behaving problematically then it's of course something that we can change, for right now we're happy with how it's performing.
Do you have any plans for future changes to Chucky after the latest patch?
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@Teroo said:
Remember that they had Plague and Pinhead on the roadmap?
I'd expect both of them to get gutted in near future as they are 2 next most hated by the survivors killera
Hopefully the devs will stop destroying killers just because the survivor doesn't like them.
@M1_gamer said:
I'm a little worried for what the devs are doing with Freddy.
I'm worried too.
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Hopefully this nerf will be reversed now he's much worse.
Now we should call him bad guy instead of good guy.
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This nerf needs to be reversed in the next patch.
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Devs don't care about Chucky anymore after he was killed like Skull merchant.
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These things don't change anything. She was still as weak as ever.
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I don't understand why they nerfed him even though no one complained about him after the last patch.
He felt more balanced before the new nerf.
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Hopefully this nerf will be changed back in the next patch.
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@jajay119 said:
we clearly got different notes
Chucky get killed in this bugfix patch.
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Counterforce looked OP in the hex totems meta.
It destroy all hexs build.
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Plesse buff her in hot fix.
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@Mandy said:
Hi there, we have communicated on this forum that there will be adjustments and bug fixes for Houndmaster, as well as for the Live Balance changes from the PTB in our hotfixes, as is our normal cadence.
Please Houndmaster need more buff.
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@GeneralV said:
Nope. It hasn't been survivor sided in a very, VERY long time.
@MaTtRoSiTy said:
Nope, the game is killer sided right up to the top level where it switches over.
I don't care what stats say as we all know just looking at raw numbers rarely tells the full story with DBD. Also the majority of the player base are casual, unskilled survivors who would die to a no perk Freddy every time.
The game used to sway very much towards being totally survivor sided in the old days but a lot of the BS killers had to endure (infinites, old DH, old DS, excessively large pallet filled maps) have been removed over the years.
Good survivors in a SWF with comms will always be a problem at any level though
Is DBD in the past are survivor sided?
I mean DBD in 2016.
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It still strong.
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This perk is still strong.
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@Inosennatoki said:
She still need more buff.
Please do it.
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She need more buff.
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Hopefully houndmaster will get reworked.
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@Iron_Cutlass said:
Probably Houndmaster.
While Freddy and Skull Merchant's powers are weak, at least they function properly. Houndmaster, from what Ive seen, really doesnt work half the time because the dog bugs out or gets stuck on the smallest of objects, often stuff you cannot control since it's the fault of the game itself and not the power design or strength.@ShanoaLegendaryPlz said:
From experience its houndmaster. Shes currently weaker than launch singularity and ive seen the same killers playing endless rounds trying to get adept, took me 5 tries and every round ive seen her win required hard tunneling and constant slugging. Infact i got all the new achievements in a day, including escaping 5 times while broken all because shes easy to escape from. She was definitely not programmed to harm the crew
@OmegaXII said:
LMAO This fits them perfectly!
Anyway IMO it's Pallet Freddy & Skull Merchant < Freddy < Houndmaster
Nice.
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She weaker than Trapper.
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Hopefully they reverse the nerf on Michael in the next patch.
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She still need more buff.
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It should be exposed status effet or instant down.
When stuck in hounsens status.
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@Grigerbest said:
It's way too early to say. What I gathered for now - Chase ability is very easy to dodge as a survivor. Pretty clunky when you aim, and it gets stuck sometimes for 0 reason.
In general - this killer gives me Singularity (when he came up) vibes and it's not good at all. Too much effort needed just to get 1 hit. And sometimes it feels like you'd do better without using a power at all.
Again, too early to say, but right now feels like below mid. Don't forget that survivor players are learning too.
I'm afraid this killer will not be popular if it stay as is, but whatever…
@Yggleif said:
She's pretty lackluster so far, getting the dog to actually grab someone has been pretty frustrating.
In loops you're kind of just an m1 killer.
@GentlemanFridge said:
Not the AI yassifying both Portia and Snug
Though I think it’s too early to answer your question. For now, I think she’s fairly middling.@Langweilig said:
She is very difficult to play. Give players some time to learn her. It’s too early to say how good she is.
Do you think she will get more buffs in the future?
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Should increase gens to 10 in 2v8 mode.
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Hopefully they will increase Generators from 8 to 10 and give gen regression or gen slow downclasses for killer.
M1 Killer like trapper need gen defend in this mode.
Generator is so fast in 2 v 8.
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Please add gen regression class in 2 v 8.
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Please add pop and call of brine base kit in 2 v 8 mode.
Killer need Gen regression class.
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@Watsuuuuuuup said:
Until the zombies and guards getting somewhere stuck.
Nemesis can break his zombies and it will be respawn.
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This mode is survivor sided more after new update.
Hopefully next 2 v 8 round they will increase the gen to 10.
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Should increase gen to be 10 after this change.
The generator is so fast in 2 v 8.
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@Lolmao said:
I don't care. My dog is here to maul people and it's too funny. Too bad I can't do it in real life to some nasty individuals such as a playdopiel who just got out of prison and living next doors near a school.
@[Deleted User] said:
With shards, yeah. With money, no…but I've only ever bought a handful of original chapters directly anyway.
Is she weak or strong in your opinion?
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@Spare_Them_Mori_Me said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831923#Comment_3831923
Whip crack with his wooshy tail!
The tail idea is really cool.
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Why not snake?
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@Senaxu said:
Hamster
Lol.
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Hopefully killer like trapper and wraith will got buffed in 2v8 too.
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Should increase gen time to 100 second and buff thanatophobia agian.
1.6.0 make the gen slowdown ( Before Thanatophobia get destroyed )
Now generator so fast because they all Gen regressions perk get nerfed into the ground.
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There are only 8 gen instead of 10 so it is survivor sided.
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The knight need rework again.
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2 v 8 is looked like are survivor sided.
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Trapper is very weak in 2v8.
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Increase gen from 8 to 10 and this mode is perfect.