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Iceyrawr

Iceyrawr

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Iceyrawr
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  • Get to rank1 with killer,

    you'll have a lot of easy games before you hit red.

    but once you get there, you will change the title of this post to survivor OP,

    trust me.


    Since you said you not playing with friends anyway,

    might as well.

  • @Taingaran said:

    Perk Treats. While Halloween is on, enter the game and enter the code SWEETDREAMS.

    Blighted Jack. Maintain code ETERNALBLIGHT.

    Dwightcrow. You need to watch Fog Whisperers and have time to activate the codes that they will have. 1 code seems to be for 10 activations.

    Trap-o-Lantern. I dont know.

    exactly why im asking


    on the event page it says:

    Trap-o-Lantern - A good mask makes the murderer.  

    • Tune in to Twitch Rivals on Halloween to get access to a Promo Code with unlimited uses to unlock this Charm. 


    but on twitch stream they said one of them is a login reward.

  • Wait, what is the event that you talking about?

  • When I see the tit says OoO doesn't need a nerf,

    I already know this post is gonna give me some laugh.


    You serious?

  • @SleepyWillo said:

    As for the event "bias": The anniversary event required killers to enter a match, grab a crown and done. Survivors had to get a crown, glow for the rest of the match, and escape. Where was your "bias" claims then?

    As for "meta perks": PHs zoning was an issue. I have no comments on the changes so far as I Want to get a few more games with him before judging but its not THAT bad.

    Pop "nerf" wasnt really a nerf. It went halfway between the OG Pop and the modified one. I see no changes and cant imagine a scenario where a killer NEEDS those 15 seconds.

    Cant really change meta survivor perks as they are bandaid fixes to bad game mechanics... Though I will give you OoO...

    " The anniversary event" when we talking about Halloween, OUT OF TOPIC MAN.

    and btw the anniversary thing was cosmetics, and its no where near difficult to get them as survivors,

    halloween add-ons HAS EFFECTS, med-kit ones give you movement speed in case you forgot.


    "PHs zoning was an issue" there's a lot of things that the survivor has has issue too, OoO was from 2016 Halloween, 4 years now,

    which is why I said it's pro-survivor. If they're not, OoO should be changed a decade ago.


    "Pop wasn't a nerf" excuse me what?


    Keep defending for BHVR, sure.

  • @NuclearBurrito said:

    https://forum.deadbydaylight.com/en/discussion/comment/1647711#Comment_1647711

    *raises hand*

    OoO is not nearly as bad as DS.

    At least OoO only effects matches where the Survivor actually brings the perk. And OoO can be countered by more than 1 Killer.

    The problem with OoO is that it divides SWF and solos,

    the perk is too strong in SWF, but mediocre in Solo,

    and quoiting BHVR, they want to balance Solo to the level of SWF,

    then this perk should be their top priority in their logic.

    However, the biggest perk unbalancing patch, which will be this one, has no OoO changes.

  • @Boss said:

    So it wasn't so much what's in the update that's disappointing to you, but what's not in there.

    and on top of whats not in there,

    as I said none of the perks changes can shake the meta.

    If I'm still gonna see the same set of perks every game,

    why would it matters if they buff some tier 5 perks to tier 4?

  • @Boss said:

    So it wasn't so much what's in the update that's disappointing to you, but what's not in there.

    Yup, priority matters when doing perks balancing.

    I don't think anyone would disagree OoO is the most problematic perks in the game when it comes to balancing

  • Thank you for this, really.

    Since the live stream is in English with no translation,

    it require volunteer to translate everything in order for foreign people to understand,

    and I'm one of those volunteer for Traditional Chinese, helping people from Taiwan and Hong Kong to understand the Q&A.

    I just want to say thank you for making my translation process easier,

    compared to going back and forth listening to the live stream, translation off a script is so much easier.



    Screenshot (1603).png


  • @28_stabs said:

    https://forum.deadbydaylight.com/en/discussion/comment/1615506#Comment_1615506

    He is the same, only you cant deny both exit gates forever to the last survivor. The last survivor can have a tiny hope of escaping, if you quickly waste your chainsaw.

    if he is the same how come I haven't seen a single billy for the past 2weeks,

    when I played 4hours a day?

    we all know hes fked, just stop...

  • @PigMainClaudette said:

    FOR THE ENTITY'S SAKE NOTHING'S BEEN ANNOUNCED YET!

    Fear-mongering like this is why we can't have nice things.

    I was with you before what they did to billy,

    I used to have faith too, but just look at him now.

  • @lazerlight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1606331#Comment_1606331

    Oh really? What are other ways of spawning hatch?

    If even two gens are done, the hatch won't spawn unless there is only one survivor left. Survivors have to do 3 gens for 2 survivors to escape thru hatch. Doing gens is the only way to spawn hatch while there is more than 1 survivor left. Survivors have to do way more work in order to use keys and get more than one person out. Killers just tunnel and get a survivor out of the game early game.

    You literally just answered your own question #########?

    a hatch spawn if all other surv died, even when theres 5 gens remaining.

    where did the "while there is more than 1 survivor left" assumption come from???

    which part of my post talked about it?

  • @MrLimonka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1606388#Comment_1606388

    Ok. One last time.

    Knowing where the hatch is always benefits the killer more than the survivor. If this offering is used, you can predict where the hatch will spawn. If you think a survivor with a key is going to camp the area, you can just slug - and because you know exactly where the hatch will spawn then you go there and that's very good, right? Without the offering, you can't know where the survivor with the key is hanging around.

    If the last survivor has a key and the hatch is closed, then that's a free escape for him anyway, because you need to patrol the gates. Play doctor or run whispers if you get annoyed by these things.

    No one is talking about if the new offering is beneficial to killer or not,

    this post is talking about dev made it more brain dead to use a key,

    because you dont even need to find it.

    On a 1vs1 situation, key is a free escape no matter what, but dev managed to make it even more effortless to use it

  • @MrLimonka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1606354#Comment_1606354

    Yeah, and? That is how it worked even without the new offering.

    The difference is that if the offering is used, you, as a killer are also aware where the hatch is. Without it, the survivor may be the first one there and not even have to use the key.

    Keys and moris are busted. But don't tell me the new offerings help survivors, because in truth they actually help killers.

    The difference is it removes an entire game mechanics - finding the hatch,

    hence the title: Brain Dead,

    or did you not read the title coming here thinking im talking about key is more op than mori?

  • @MrLimonka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1606331#Comment_1606331

    Well yeah, the only other situation is when you kill a third survivor. Then you can just go straight to the hatch after you hook the third person, no?

    and then what, you know where the hatch it, close it, and he still open it with a key?

    who gives a fk if the killer saw the offering and know where the hatch is when theres a key.

    or you want to camp the hatch? they just open the gate.

  • @YaiPa said:

    left behind + key has been in the game for a while now.

    left behind only works when you are the last survivor, and take away 1 perk slot.

    now a common offering can get your whole party out and completely stronger than a perk?

    your argument just further proves why this is wrong


    @MrLimonka said:

    You need to do gens to get the hatch to spawn. If you sit in a locker the whole match then you probably won't get enough gens.

    And killers also see the offering too. If you ask me, then this offering is much more useful to the killer.

    And lastly, no. Moris are way more powerful than keys.

    No?

    doing gen is not the only way a hatch spawn.

  • Speaking of which,

    they "acknowledge" the window 7 bug on PTB,

    but didn't fix it, now every window 7 player can't play the game


    yeah, I agree with you on this one.

  • @Slashstreetboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1586205#Comment_1586205

    Considering there has been quite a number of posts regarding Object and why it´s so incredibly broken I also find it strange that the DEVs won´t touch that topic. I´d just appreciate an answer from an official, whatever it would be.

    If they realise what kind of potential Object has there´s no way they could be contend with the way it is. I know many people like to bash the Devs for their decision making. I usually don´t, but if their take on Object is that it doesn´t need changes I´m losing an enormous, gigantic chunk of trust into their balance department.

    As of now, the only silver lining for Killers is that not every SWF runs OoO, I assume out of pitty.

    The dev is definitely avoiding this topic for some mysterious reason.

    A year ago there was a official Q&A on reddit, where players ask questions and devs answer.

    It was first come first serve and dev answer 99% of the early questions.


    I was one of the early one, and I asked about OoO,

    they straight up just ignored it.

  • @Slashstreetboy said:

    I also made several posts regarding Object, why it´s broken and how it could be changed. Unfortunately none of the DEVs responded. Maybe this thread will get a response from them, really hope so!

    that's disappointing to hear. looks like dev thinks OoO is fine

  • 8/15 Update:

    Perk

    Consistency Problem: Although the translation is correct, "Fire Up" and "Brutal Strength" has different wording for "Kicking pallets, breakable walls and generators"



    07a54cd9b09511a40ca9a452b1540c63.jpg 38af5b88bc458cc8ff192d84118b5273.jpg


  • 8/14 Update

    Tome 4 page 2

    wrong translation, the translation means "hooking a survivor", but it should be "unhooking a survivor"

    722df63b2daba21488c5b537557c7635.jpg

    FOR ALL THE MISTAKES, PLEASE GO BACK TO THE OP,

    THERE IS A LOT


  • 8/13 - update 5th

    Add-ons:

    Billly - his add-ons doesn't affect by "Tinkerer" anymore, but it still shows in the add-on description

    Example below.

    8e2e7351a2153b1727b1178bf26d97e3.jpg b89e4d02538343f63a5f3a912423a563.jpg

    Ace in the hole - Typo, should be "機率" not "幾率" for the translation of chance

    not just this perk, everything in the game with the word "幾率" are wrong,

    it made me think someone put the script into goolge translate

    image.png

    Small game - The perk's name is "狩獵經驗", but it became "小遊戲" in description, not consistent.

    image.png


    No one left behind:

    The third effect should be "感知所有其他倖存者的氣場" for better translation and consistency with the effects of another perk "Kindred"

    676d95ed8ad80b49bcc5f3b35afef6b6.jpg

    Sippery Meat:

    typo, should be 捕獸夾 not 補受夾

    image.png

    Resilience:

    incorrect translation - the last effect isn't "搜尋傷患", should be "chest searching speed, which translate to 翻開箱子"

    30d8d1d64536623c3d3cd5f3e1156b68.jpg


    Item:

    Skeleton Key - missing the "can be consumed" description, which is "但會被消耗掉" compared to the current "Dull Key" description

    da8a2a00508d3bb1ff70b3d89b42879a.jpg image.png


    For all the mistakes, please go back to the OP,

    there is A LOT

  • 8/13 - update 4th

    Item:

    Engineer toolbox - Typo, the 4th effect should be "中幅降低破壞速度"

    2adaaa8f9380ffe6a3ecb21f32d4a93a.jpg


  • 8/13 update 3rd

    Perk:

    Jane - "Poised" description should be "不留痕跡" at the end, the current one is simplified chinese not traditional


    503dc9744b763840545d924ca391937b.jpg


  • 8/13 - update 2nd

    Add-ons:

    Bubba

    • "Rusted Chain" should apply "Broken" effect not "Mangled"
    User: "68104156cfc94fb4e709b50c9ade3516.jpg"


    • "Award-winning Chilli" has very confusing translation.

    according to the first effect, a better translation would be "中幅增加代幣的激活時間"

    User: "f2f30bbf77509449fe452a8057ecf35f.jpg"


  • 8/13 update:

    Perk:

    Dwight - "Leader" description is wrong. (The buff doesn't include repair generator speed, but in Traditional Chinese it says the perk also affect repair)

  • Perk:

    Trapper - Unnerving Presence description is wrong

    17f0c2f1119dbf6d82f39951998372b1.jpg


    Tome Story:

    A lot of typo in the character's story

  • In Game:

    When you deplete your toolbox,

    the word "repair" will become untranslated in Traditional Chinese.

  • Loading Screen:

    Typo in the following screenshot,

    should be "噪音" not "造英"


    d0f408f4de9bc5692365afa107359975.jpg


  • For Nancy's perk above, only the translation of "Fixated"'s description is wrong.

  • Daily Riutal:

    A lot of them are wrong, but I can't list them all since they are random each day.

    Here is an example - the following says Kill 4 people after coming out of stealth as wraith,

    but it should be "Hit" not "Kill"


    6a7be924b0b36635bce428cc9ff3d646.jpg


  • @Mandy said:

    It was previously that it only injured 1 health state at any given point in the trial. It should be now, (after today's patch), that you only get the debuff of the single health state immediately after breaking a pallet/wall (within 5 seconds).

    That's they way I read the add on anyway.

    Are you saying this isn't happening - and do you have any video evidence please?

    I think the description was like this before,

    which is why i'm wondering it isn't in the 4.1.1 patch notes, if its fixed

  • don't know what youre saying,

    but they nerfed billy? hows that bias

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