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Hermit
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Paragraphs,… might motivate people to read ;)
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@MikaelaWantsYourBoon said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3507985#Comment_3507985
it was in top 10 perks. 11% use range. Pretty meta, i don't know why you are even asking lol
Well, if you base your arguments on the latest (useless) stats, DH and spine chill are also still meta…
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Ah, here we go, it already started.
Be prepared for these stats to be thrown around for at least the next six months whenever they suit the posters narrative. Just like people are still using stats from two years ago. Doesn't matter how often you try to explain to them how statistics work.
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You pipped, so you had fine, right ;)
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People complained about blast mine?
Well, to be honest, that perk serves no ingame purpose. It only exists so we can giggle to ourselves when the killer tries to kick our trapped gen. And 5 seconds later they will kick it anyway.
And please don’t bring up that one in a million case in which it prevents pop from being triggered ;)
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Perk is absolutely fine.
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People on this forum need to realise, the game does not distinguish between solo and swf, there is only one survivor queue.
As long as the devs do nothing about this, it doesn’t matter if results of a swf or a solo get posted. Sad but true.
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@Raptorrotas said:
"We arent swf, we are just 4 random dudes lobby dodging till all four of us, who just randomly happen to be all on each of all our friendlists, are in the same lobby to get that additional buff. Please ignore that we're on discord too."
Did happen before, will happen again if they make boni for solo or penalties for swf.
Solo and swf are the same character ingame. The devs chose not to start splitting the survivor character into solo and swf, because for all those "differences" between the two, the devs literally have no way to fix the players' ######### attitude towards stranger teammates or tweaking third party voicecomms.
Lobby hoping to play with your buddies worked 6/7 years ago when people could switch regions on steam and the playerbase was much smaller.
Good luck trying this today.
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But then Skull Merchants will not be able to play a single game 😁
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Hit them once - still afk? Ok, I will come back and get my hook once crows are starting to make noise.
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Btw guys, two brand new accounts actually managed to open a thread in the bug section and already got a mod answer, unbelievable.
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@Rovend said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3495268#Comment_3495268
Still, It didnt need a nerf at all. Current Spine Chill is using a perk slot for the info you can see with your own eyes.
The only people that used spine chill (at least in my games) were very new players that didnt have many perks and were mostly using the general survivor perks.
Old spine chill also gave a bonus to vault speed, that’s why a lot of people were using it, combined with resilience.
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Does the new onryo need some numbers tweaked? Yes.
But your problem is not onryo, your whole team getting slugged is your problem. And basically every killer can play like this.
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People will realise how strong 3% more movement speed really is, once they played as or against a Hag with the new waterlogged shoe, and this one is basically just 2,5%.
Devs should not touch movement speeds.
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@Yamaoka said:
Is it just me or does Sadako seems to get her built in mori every game now even when people know what they're doing?
I watched Otz play with Aaron, Nina and another guy last night. All of them got moried at 3 gens.
If it's that easy to get a 4 man mori against full time streamers that even teamed up with tournament players how is a 4 man solo team supposed to do anything?
Yeah, but you are not mentioning one important detail about this game: 3 people didn’t listen to Hens and grab tapes right away, so they got mori‘d. Just listen to the guy who played sadako for two days straight.
And I think it was also this game in which Nina didn’t know how to use her perks.
Yes, I watched Hens‘s stream and saw this game live.
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Sounds like they perfected their survivor AI 😁
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@Nikolaifly said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3487791#Comment_3487791
Except literally NOED is 6%? Like why literally blatantl lie. It says 6% do u have like a lower tier of it???
NOED III gives 4% movement speed, unchanged for 6 years now (was 5% in the very very beginning).
Maybe you know something the others don't? NOED buff incoming? ;)
And maybe don't instantly accuse people of lying over a simple number in a video game...
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Why would I not play a killer who requires at least a little bit of mechanical skill and has a decent skill ceiling.
Nothing is more boring than playing a simple M1 killer, running behind a survivor looping some rocks, even if they have some anti-loop like Drege or Knight. Doc gets completely countered by todays meta and Freddy is just the epitome of boredom, basically a killer without any power.
When I play killer, I want a power that I can use in a creative way, that gets me a few decent hits in chase, that is more than just M1 with some extras. And this is where Blight, Nurse and Wesker deliver + Huntress, Singularity and maybe killers like Demo & Oni. Honorable mentions to Billy, resting in his retirement home.
The rest (including Spirit) is just... zzzzzzzzzzzzzzzzzz
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Does skull merchant suck? Yes, big time, and everyone already knows this.
But some people in this thread really need to relax and touch some grass.
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@Pulsar said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3485896#Comment_3485896
Meh.
If people aren't having fun they aren't going to play.
I heard civilization is a fun game.
but despite having no fun in dbd, what do people do, once their penalty is over? They queue up for the next match… and the next…
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I always thought they’d remove profile spying when the game came out on console and we got crossplay but somehow it stayed in the game.
And yes, prestige should only show up in the postgame screen.
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@JustAnotherNewbie said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3468187#Comment_3468187
I mean if it's a good perk for every killer that is not Blight, Nurse, Billy, Wesker or Bubba, then I'm not surprised he's seeing them that often. Knight can bring it, Trapper, Hag, Wraith definitely bring it, same with Legion, Demo (if you ever them), Sadako, Oni, SM, Doctor, Spirit, Freddy, Clown, GF, Pinhead, Dredge, Pig. That's over half of the killers, in case I am not missing any.
Half of the killers = every killer?
Also, I heard people are playing 2/3 of their games against wesker and the rest are sweaty blight, nurse and huntress - I’m confused
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Every killer? Including blight, nurse, billy, wesker, bubba or any other killer with a useful M2attack?
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You playing solo? Nothing will change because BHVR still does not acknowledge that SWF and solos are playing two different games. Just like Freddy and nurse are playing different games.
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If survivors focus on their only objective, they are playing the game.
If killers focus on their objective, they are ‚unfun‘, ‚toxic‘ and ‚abusing‘ game mechanics. Haven’t you learned that it’s the killers responsibility to make the match fun for survivors?
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It is really funny how many people
a) think DBDs MMR is working
b) simply ignore the fact that over half of the playerbase are in the same MMR bracket.
If you put a decent amount of playtime into either killer or survivor, you have to loose hundreds of games to go under the softcap which basically puts over half the playerbase into the same MMR bracket.
I did this during the last anniversary event, I did let 99% of my survivors escape and it took me weeks to see any conistent change in my matches.
Also, stories like 'you loose one or two games and then you get potatoes you can easily 4k' show us, that MMR is not working. You slowly loose rating, slowly. You dont go from e.g. 1600 mmr to 1582 after completely loosing two games and suddenly you get a 800 baby lobby.
This game vs. the 800 lobby is just a random event. You can loose two games in a row and still get sweat fests for you next ten games. Contrary you can play at the top mmr, win all your games and suddenly you get two solos into your lobby with less than 50 hours of playtime.
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See you in the fog, the real one this time ❤️
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I know some people and a few streamers that cannot play killer because of motion sickness caused by the limited FOV. So yeah, accessibility is a valid point.
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I played like this for four to five years.
Countless teabags and clicky clicky at the gates and nonstop trashtalking made me switch to survivor almost exclusively for the last years.
If people feel the need to behave like this, they can play against the sweaty tunnellers and campers.
At least tome challenges are pretty easy at rock bottom killer mmr.
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BHVR doesn’t nerf stuff, they butcher it… then run it over with a car three times and then throw it into the trash.
E voilà, „balanced“.
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SWF would abuse this so hard, nobody would have to touch gens anymore.
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How do I enter this famous solo queue? Been looking for this button for over six years. Is there a secret button combination I have to press?
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@philward1953 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3381841#Comment_3381841
Saying "voice comms would ruin DBD" is such a dumb statement because people already use voice comms in a SWF. Are SWFs ruining the game? No.
SWF is reason why DBD is such an unbalanced mess, because even with VC, a coordinated SWF will always be stronger than a bunch of solos.
But with VC there can finally be a real solo queue. Just put all SWF groups and solos with activated VC into one queue and solos without VC into another. Dont forget to make activated VC mandatory when SWFing.
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@Nirgendwohin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382684#Comment_3382684
Based on nightlight, OTR is the 11th most used perk. BT is obsolete.
Reassuarance is in its current form to bad to prevent a killer from camping.
If I remember correctly, nightlight only tracks stats of registered users, so... And even if not, 11th spot is pretty low compared to the widespread complaints, should be at least top3.
BT is not useless, just everyone got lazy because of the basekit implementation. If more people would use if, killers can no longer count to 10 and down the survivor again.
And no perk in the future of DBD will PREVENT camping, its all about punishing it. Two uses of reassurence can get you an easy 3man out against a hard camping killer, whereas otherwise the match might end in 3 or even 4k.
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Doesn't DBD mobile have visual indicators for generator noises for killers?
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@yauniqua said:
Remember that game?
The one where the "Killer" role dominated everyone and none of the "Survivor" role players participated legitimately?
Is Bhvr going for round 2? The fall of DBD will be much harder than 2 year old Dearthgarden.
:(
Just to clarify, are you going to open the same thread every day now?
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@Nirgendwohin said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3382430#Comment_3382430
I've only seen a handful of killers use shattered hope in my playtime. so it can't have been that big of a problem.
So because nobody is bringing BT anymore and barely anyone uses OTR, tunneling cant really be a problem, right.
And camping is no problem because nobody bothers to equip Reassurance, got it.
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@Aven_Fallen said:
From what I have seen so far, most people are fine with CoH, Medits and DH being nerfed. But are not happy about the general nerf to healing. So I dont see that they will revert DH or CoH, but the actual healing speed should be reverted IMO.
The thing is, it was never a problem that Survivors can heal themselves or that they can heal others quite fast (Survivors healing means they are not doing Gens, after all). The problem was that you were able to heal in just a few seconds when you ran a specific combo of Perks and Items. (Same can be said about Gen Regression - there is not really anything wrong with most of the Perks, however, having 4 of them is wrong)
I said it before and still stand by it, I think it would be better to put hard caps on how fast and slow things can be in DBD. So that you can bring a green Medkit with Speed Add On, Desperate Measures, Circle of Healing and whatever but wont get that insane heal speed. I think this would have prevented quite a few nerfs on both sides.
And overall, I dont think that Killers will be happy once the healing Nerfs went live. Last time the Devs increased healing by 50% many Survivors were just focussing on Gens. This time it is 50% again, but 8 seconds instead of 4 seconds. So I expect quite a few complaints about Genrushing, just because Killers realize that Survivors will adapt and just dont heal as often anymore.
Exactly, nobody will bother healing anymore, at least in the higher mmr range. Resilience all game and Adrenaline for the endgame.
But hey, maybe No Mither will become meta and be nerfed in three months 😁
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Just to clarify one point: devs dont listen to feedback from fog whisperers. That program is just for marketing purposes, hand out a few auric cells so they can showcase new content as long as you stay positive about the game. Public criticism of the game will very quickly lead to you no longer being a fog whisperer.
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@scxrletghxst said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3381005#Comment_3381005
I mean us survivors complained about NOED for so long because it's just bollocks and it hasn't even been reworked. One Killer can complain about Dead Hard, DS and Iron Will BOOM. instant nerf. I've been playing DBD for 5 whole years and the way the game has been handled is just sad. DBD was so much better back in the day.
Yeah sry my friend, it was me. After playing this game for THIRTEEN years I played a game as killer, missed one swing because of DH and then lost the match because of it.
I then instantly wrote a message to McCote himself, threatening to kidnap his goldfish and BAM, dead hard gets nerfed.
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now let her play solo queue for a day 😁
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3366889#Comment_3366889
Tsulan once again on his way to villainize Survivors even if the situation mentioned by OP can only be done by Killers.
Classic.
Only by killers - yes
what people always forget, there are enough jerks that play both sides in the most unfun way, not only „mains“
you might get a teammate, pro looper, an absolute ass to the killer, only BM the whole match. Next match they might decide to play killer an facecamp at 5 gens. Or the other way around.
even streamer and fog whisperers do this. 90% survivor gameplay, full of BM, teabags etc. And then they decide to play killer… insidious Bubba, camping basement trapper, nurse tunnelling at 5 gens.
It’s not the „mains“ that play like jerks, they are just jerks.
so yes, the title of this topic is just wrong.
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This „exploit“ has been in the game and is well known for years, just saying.
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We could have much better discussions about balance if posts like this wouldn’t be written in such a condescending way, just dripping with entitlement.
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@Arbmos1998 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3323103#Comment_3323103
Where did I bring up the game being Killer or Survivor sided? I said next to no one in my region plays Killer
Doesn’t matter what you wrote, it’s just the typical DBD forum behaviour. People see a new thread, check which side op is playing and go full berserk „WHAAAA the other side this and that“ 😆
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There are soo many cosmetics now and we are getting new ones almost every two weeks at least, so who cares?
Except for legacy 😁
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Generally speaking, yes, more map probs that can be interacted with or just affect the characters would be nice.
Like muddy soil which slows people down, thickets you can get stuck in, rotten floors in houses that might break, working surveillence cameras on the game etc. Characters can be affected differently depening on killer and perks.
BUT... getting this balanced... 🤣
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@LuthirFontaine said:
Why would a killer choose swfs? In addition being in a swf doesn't make you seal team 6. I play with my brothers sometimes and my guy we aren't great.
Shouldn't be a problem. There are enough people claiming they not only enjoy playing against a coordinated SWF, they are longing to get matched vs. them because solos are no challenge as playing killer is so f****** easy.
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@TheSubstitute said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3316249#Comment_3316249
This is unfortunately the point the OP has completely missed.
Video is still good, it is just this one short sentence (like not even 2 seconds in the whole video) where they were wrong. OP is just cherrypicking stuff from it and ignoring everything else.
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Top 5% MMR means the 5% of players that are at the top of the MMR scale, not that only 5% of the players are above 1600 MMR.