Heliosse
Heliosse
About
- Username
- Heliosse
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Hello, mines are
P70 Pyramid head
P28 Alessa Gilespie
P16 Nemesis
P10 Xenomorph
If i could play more, i would finish Pyramid head then do the Alien, Nemesis and Alessa in this order.
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I don't want anime, or anything non horror, would love alien, it, batim and fnaf (not springtrap, i would love the original 4), fnaf plus is going to be amazing, can't wait for it
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my-image-6.png
Hello here is mine, for the top, i love pyramid head simply because i love Silent Hill as a franchise. The killer makes me tense up and i just love it (i had some bad game against Pyramid head but i am usually very happy to see him). Same for Nemesis, he's a character that i like (not nearly as much as SH, but i still like him a lot). Plus, i find Nemesis really challenging (PH is far easier for me, i find him predictable and his PotD is really easy to dodge), nemesis tentacle drag is really difficult for me. Dredge is super cool and thematic, he reminds me of Amnesia, the Oreo is a character that my father talked about a lot when i was younger so i like her too (Ring scared him i guess). For the bottom ones, i hate pig with passion because they hate me too (im always getting RBT stalked into death). The others in "end me" are characters that i don't like both in gameplay and aesthetic. Even when the players are sweet, i just don't like the character.
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My most frustrating matches ever were against Pig, it's the killer i dislike the most with legion and nurse. The RBT is always 3-4 tries for me (Im unlucky with this particular killer it seems) and she always follow me without chasing so she can kill me with the RBT (Moonwalk or looking down, like some Onryo are doing to play around Condemn). So yeah i hate the Pig, i'll take Blight over Pig any day, every day. At least the Blight is killing me, not the RBT.
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@WeakestNurseMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3169032#Comment_3169032
If you're right next to the survivor, you can treat it like a shoulder flick and get guaranteed hits since the hitbox is so large when next to Pyramid Head, I play on high DPI and I can consistently do flicks in excess of 90 degree's.
Same, with high sens you can even do 180 with ease
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@TheDarkTyrant said:
https://forum.deadbydaylight.com/en/discussion/comment/3168781#Comment_3168781
Overtime more and more have kinda wanted to see what a more accurate Nemesis would be like. I think people like to defend what's new but in the future some realize... Hey, wouldn't this be cooler this way? Happened with Nemesis and it'll probably happen with Wesker. It's annoying though when you have devs that don't care about the licenses. Even though I don't care about some licenses I still want them to be good or accurate. Say FNAF. I don't like FNAF at all anymore but even if they did, I would really hope they try to do it accurate as possible for DBD. I don't want them to start giving them phantoms or whatever as a power. Doesn't really fit the characters.
Of course, i love fnaf, i am waiting for fnaf plus and fnaf JR was a blast, sadly the main games except the 4 first games are... not cool. Fnaf in dbd would be cool, it s in my wishlist with alien, batim, it and soma/amnesia. I agree with the "accurate license thingy" but honestly, im just glad of what we have. Hell, i have done my own chapter and add on pass just to laugh a little with friends, even if the real thing is not like that at all. To go back to the topic, i think Nemesis is okay, i would like more but i am glad of what we have rn, when i joind the game for the fist time, i would do some "nemesis" build and now i can play the guy himself. Even if he's not super duper accurate it s still really nice. Maybe one day your tenacity will pay (it s funny how you behave, kinda like the nemesis himself, you know what you want and you are not giving up, props to that)
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Honestly, having a rocket launcher and a sprint (and even the tentacle) could work. The thing is, why would Behaviour work on it when you are the only one asking for it (tbf im pretty hyped by your ideas). Like very few people on the forum are interested with your ideas, and people are just happy with nemesis rn apparently. (which is weird bc alot of people are complaining everyday about him). I think nemesis is fine, i love the character and im happy to play him even without the rocket launcher, but him being redesigned to have more gameplay would be dope so i like your ideas, i think killer should have more options in their gameplay overall (same for survivors), an anti body block mechanic, grab, ect. But it would destroy the original design of the game so i just take what the devs drops (Props to the devs i love their game, started when the clown dropped)
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@ActulCasul said:
Idk about you guys but I like watching survivors while looping. Given the nature of his mobility while using his power, anyone else find shadowborn to be helping them out in chase? Or am I just a shadowborn addict and this is a waste of a perk slot?
Maybe if you flick with Rites of judgement it could help you, but i think you are just a shadowborn addict (so am i, we are together in this). Biggest argument for shadowborn is that it feels good, and it s the only thing i need in a game
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Hello, i like to do Torment only pyramid head, you must torment people to attack them and you are forced to only cage/judgement. If they are not tormented, they do not deserve to be attacked. I have fun doing so even in match where survivors dodges torment. I met some cool people who had fun versing me
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Windows of opportunity for survivor, save the best for last for killer
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Pyramid head yes definitely
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The fog is ugly i would like it to be redorked, i use fog everytime, it feels just like home
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PH as i really love everything about this killer, the ost, the cages and the design.
And Oni because he's really cool to face, i don't like the ost but everytime i face an Oni, it's a great time
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Probably ? If i may ask, what is your second choice for killer ?
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Pyramid head with Alessa for me
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I would love it, it would give a really creepy vibe to the game, some killer would be really huge (imagine nemesis from a survivor pov). But killers chase would maybe needs some tweaks
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@some_guy1 said:
hitting hooked survivors instead of the unhooking one is pretty common on ALL killers, not just nemesis
and while a survivor is healing someone who is downed, their hitbox is misaligned (the hitbox should be where the survivor was standing when they started the heal)
Exactly so what you can do about it, is hit the survivor then "scan" the zone (right or left it depends on the situation) to hit the guy with your lingering hitbox if you miss the initial tentacle strike because the guy was healing someone. It works well for me, hope it does for you all
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I think it would be neat, i love this license alongside Silent hill, but tbh we should stop talking about it and just wait and see. I know the "fanbase" is very dedicated but this is just too much. As individual, we are just posting "one little post" about fnaf, but then you take everyone that likes it and we have 3 billion posts. Moreover we have the same ######### everytime (everybody that comes to ######### on you bc you like it and it's garbage for them and the "fans" that spams it.
In both case, if you hate it stop coming here to say it, and if you love it, please i understand, i love it too but just wait for it to drop (it will come eventually i think).
Also the hate against the "fnaf community" or "dbd community" is stupid, there is no hivemind, the forum is like a fraction of dbd playerbase anyway, treat people as individual and not groups.
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@fulltonon said:
https://forum.deadbydaylight.com/en/discussion/comment/2782544#Comment_2782544
Sorry, tunnel em.
The antagonist/killer would be the Ink Demon, i would not have a survivor for this chapter (there is no one interesting), the map would be really unique (just look at the game it's super interesting in term of graphics).
I don't think this chapter would work in dbd, the community does not want this for a license bc there is a lot of others licenses that are more popular/appreciated and this license is not really loved by many (i had a crush on it but that's just me)
For fnaf (i know the spam about it annoys everyone, im sorry) i would like the 4 original characters in a twins style, i think spring boi is a bit boring but that would be fine i guess. I'll stop talking about others ######### now, this is about our boi Pyramid head
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@NemeanXIII said:
https://forum.deadbydaylight.com/en/discussion/comment/2782487#Comment_2782487
Interesting how would Batim work? who would be the antagonist/survivor?
I have two complete chapter in french for both fnaf and batim, they are really complex (in the sense that they would ve hard to implement bc i have done some crazy ######### that would made sluzzy write down the longest post ever).
If i just take the core ideas, the ink demon passive ability would be to taint survivors/pallets/windows ect passively in his terror radius, tainted things get unique debuffs (no slowdown on survivor bc it s very boring). He would have a normal terror radius and be a 4.4
The active would be to be able to go trough obstacle (not the floor just the thing at the same level of you), when you are in a object you are blind and slow until you leave the thing.
All 3 of his perks are hexes in my concept because i think hexes suits his character.
So the problem is i don't think this killer would be fun to verse for others but idk how to improve it, survivors would just m1 and say his antiloop is too OP
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I'm a pyramid head enjoyer too, i play with a fog offering most of the time, even if it's the entity's fog, it feels just like home.
What i like to do is to have a torment based gameplay, the one that evade my trails do not need to be punished so i do not harm him/her. I only go for tormented survivors (punishment of the damned, here the damned are the tormented).
They have two chabces to be purged in the cage, after that, well you know the following...
My favorite cosmetic is the corrupted by far, second is the blight and last the forgeborn, i do not like this skin (base PH is best PH tho)
For perks, i use fear monger, distressing, iron maiden and unnerving presence (this can vary a lot, but all theses perks fits well the character)
My fav build that i run for normal match with PH is shadowborn, stbfl, plaything and im all ears.
Lastly, i play this killer religiously because he is the only killer/license in this game that i trully love, i know im gonna get dumped on for this but my 3 fav licenses are silent hill, batim and fnaf so pyramid is my otp until one of the others (or both maybe) gets in the game, if they do not come, i will remain exclusive to my executioner
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@TeabaggingGhostface said:
Lethal pursuer: now lasts until you start a chase
That would be so cool
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Forced penance: I love how tr1nity did it so i will skip this one (even tho i love this perk)
Trail of torment: whenever a gen regress, you are undetectable until the gen(s) start to progress again. A gen that is regressing will glow in a yellow aura for all survivors until it start being worked on
Deathbound: when a survivor heal another survivor outside of the killer terror radius, they become inflicted with the exhausted status effect for 30s after the heal. If the two survivors separates (more than 16 meters), they will both scream and be afflicted with the exposed status effect for 45s
Shadowborn: (this one is badly designed but i don't care, i love it)
When the killer is unseen by survivors, he gains 10% bonus speed and the undetectable status effect.
Whenever the killer is seen, he will be alerted (perk notifications) and loses the bonuses granted by this perk until he steps back into the shadows again
i am addict to the shadowborn fov and i think it should be basekit but that is just me i know (it s so cool to see the game normaly)
Brutal strength:
Increases the destruction speed by 40%, you can hit a destructible object with an m1 to apply the effect of a kick on hit (the destruction bonus does not apply to this)
Monstrous shrine:
Hooking a survivor in the basement grant the killer a stack. Press a button (config it i guess) to consume a stack and gains 10% speed for 15s, the activation of this perk will make the killer "growl" when he/she speeds up
Iron grasp: reduces by 90% the effect of wiggling, the time a survivor takes to wiggle of the killer's grasp is 50% longer, if a survivors stuns the killer by any means, the killer does not loses it's prey directly, instead the survivor wiggle bar progress instantly by 35%
Yeah, i guess i would destroy the game if i ever worked with behaviour but i think some more crazy perks could help having more builds and fun. This is all killer perk bc im a pyramid otp, so i have no idea for survivors.