Haddix
Haddix
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@CountVampyr said:
https://forum.deadbydaylight.com/en/discussion/comment/1610185#Comment_1610185
Hey, could people on this board be less toxic to converse with? Thanks.
Advocating for constructive, educated balance discussion is not toxic. You publicly posted your thoughts, which you admitted were based on 3 games where you were not using his power effectively whatsoever, and you should expect responses to encourage you to continue actually learning about what you're trying to discuss. Considering you're this quick to call something underwhelming while also not understanding it at all, I'm not surprised you're going to label anything that disagrees with you as "toxicity" but I digress. Contribute better.
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1.Can someone explain"in detail" how Adrenalin Vial addons works("Rush Look Angle")?
So the adrenaline vial is purely a "different playstyle" addon. They created it for players who specifically prefer a straight up "pinball" playstyle. It's definitely not that good, but it's just an alternate way to play. No turning for that, again, pinball playstyle, extra charges to kinda make up for it, extra recharge as well, and the look angle affects your lunge mostly. Essentially, your lunge is better and you can look around more while rushing to see where survivors go, but your extremely limited with turning and making plays you usually can.
2.Does Compund 33 addon hinder survivors in lockers?
It should, as the score event says it does, but unconfirmed.
3.How much hinder Compund 33 couses?(movement speed debuff in %)
Unknown ATM, seems quite small though. Can update once we have numbers.
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@CountVampyr said:
After three matches as The Blight, I finally successfully landed a Lethal Strike. Color me underwhelmed. I figured they would go down, but they still escaped. For the difficulty of the set up you’d think that downing capability would at least be in the same league as Billy or The Oni.
Hey, could you actually continue playing and learning the killer and his best playstyle & perks before unnecessarily making forum posts calling his power underwhelming? Thanks.
The fact that you take 3 games to land a single hit of his power shows you should not be making forum posts about this killer. Keep learning, either through watching players who are skilled with him, or through playing him yourself, then contribute your educated thoughts. You are currently being "that guy."
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@Mikeasaurus said:
https://forum.deadbydaylight.com/en/discussion/comment/1607244#Comment_1607244
They should have made it similar to Hag's teleporting, how she is facing the survivor upon teleporting. Blight should just automatically face the survivor after bouncing. It'd make his power much better and less rebouncing off a wall by mistake and letting a survivor gain distance.
Nah, that just takes control away from me. I'd rather face where I want to face. Consider it a part of his skill cap.
I'm totally fine with a difficult killer that's real good.
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@GoodLookinCookin said:
Wouldn't it be cool to have a killer that moved at 130% movement speed and could insta down any survivor, but the killer is blind and would have something like echo location and would see in pulses but wouldn't see survivors unless they moved near them.
Crouched 1 meters visibility, Crouched moving 3 meters visibility
Walking 6 meters visibility, Running 16 meters visibility
The killer would have killer instinct on those detected through walls
Survivors would glow if seen by the killer within range
would be bullied to hell
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because addons in this game for the majority of killers are horribly designed.
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exploit? the hell are you on about?
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@EZayn said:
https://forum.deadbydaylight.com/en/discussion/comment/1547552#Comment_1547552
yea but i mean i already poured like 40ish bucks on it and like yea
that's why I recommend always buying things on steam lol
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it's a licensing issue. they want to add him, it's part of their game. they can't because licensing.
i mean, i guess you wasted $8 then. freddy isnt that fun though tbh lol. he is notorious for being very boring, but you may find him super fun. get the game on steam.
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I think it may just be your skill.
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1544515#Comment_1544515
Because it's not neccesary, he's B tier, he's not insanely strong and we don't need to make everything a god damn skillfest in a game that isn't meant to be played for 10.000 hours.
In what way would everything be a "god damn skillfest?" There's about 2 killers in this game that require a high amount of mechanic skill/muscle memory to be skilled at. God forbid there's 3, and he's potentially stronger due to it. Even then, it's not even about strength. It's not about nerfing or buffing. It's about a change of gameplay for the sake of healthy and fun counterplay while the killer also being more rewarding to play with practicing his ability and using it more frequently.
If this game was a skillfest, 90% of the killers in this game wouldn't exist. I'm only making the point of PH being more skill based because the ability he already has, which is a ranged shockwave.
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1539758#Comment_1539758
It absolutely is, what is the point of playing killer then purely from a perspective: You're not just playing alone but you're also way more stressed and people here for some reason want the killer to require more skill than the people who are in the numbers advantage.
Those are your feelings man. I don't get stressed by killer as I've been maining it for years and consistently perform well.
Either way, back to the point of the post (as, again, you being stressed by killer has nothing to do with this)...skill-based does not equal bad.
The best killer IN THE GAME is the most difficult one. Nurse, an insanely strong killer, requires a lot of skill. Huntress, a very good killer, also requires a lot of skill. Making this killer require more skill is not a bad thing whatsoever. I would buff him and make him more skillful.
If you want to go complain about your thoughts on survivor being easy and killer making you stressed and angry, go make your own post about it. I have no idea why you're going off about this under this post about the executioner.
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@Valor188917 said:
https://forum.deadbydaylight.com/en/discussion/comment/1532280#Comment_1532280
It absolutely is, it's already a miserable feeling to play alone while 4 others are trashtalking you.
This is not about SWFs or how easy survivor is compared to killer. I have no idea why you're talking about people trashtalking and your personal feelings toward that. Not what this post is about man.
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@ShrekTheThird69 said:
This just turns him into a 115 move speed deathslinger with worse anti loop
Has secondary abilities (significant)
Is 115 (significant)
Can hit through walls
Can hit through pallets (huge)
Wastes less time on hits
Every hit is a guaranteed health state, no reeling in and struggling from survivor.
No reload
I mean, they're already similar AS IS. I'm not the one who released 2 killers, 3 months apart, who both excel at baiting their ranged power. They both do nearly the same ######### currently!
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@Valor188917 said:
Why do killers need to be harder to play than survivors who just have to hold m1 and W to win while getting handheld in chases through the red light and third person camera with maps that are mostly still very biased for them.
This is not relevant whatsoever.
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@Reinami said:
Anytime a killer can't normally be looped survivors complain about them. Which killers do survivors hate?
- Spirit
- Nurse
- Freddy
- Deathslinger
- Pyramid Head
What do they all have in common? You can't loop them like you can every other killer in the game. You have to play differently.
You're completely missing the point and making it about something else man. Like I said, I main killer, I find survivor to be miserable in general and I don't play it often. This is a killer player's standpoint.
The entire purpose of this post is to discuss changing the killer in a way that he's more fun to play (and play against) and for him to require more mechanical skill to be good at, rather knowing when to bait your power (as frequently baiting is optimal play). Again, think Huntress. A viable, good, fun killer. I literally am asking for this killer's ACTUAL power to be buffed.
Either contribute a comment relevant to what the post is about, or don't comment at all. It's clear you didn't actually try to understand my post and just came here to make a point of "Survivor whiny."
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@Zeus said:
Pyramid head has a cooldown between drawing trenches and going for M1. Do you mean to say it's currently small?
Besides being able to instantly M1 while drawing trench is most likely a bug and needs to go
Yup, it's too small of a window and it needs to be changed.
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@[Deleted User] said:
I don't think the solution is making missing the shockwave less punishing. That way you can use it just as well when survivors are animation locked, but also when they're not. I would prefer missing it be even more punishing, actually, so he can't zone as effectively; if missing is hugely punishing the survivor may keep holding W to try to bait him into using it at a bad time, because him missing would be a huge advantage to the survivor.
I do like the idea of giving him a bigger cooldown when cancelling it, but if he's punished less for missing he'll end up just using the shockwave more, or zoning to gain distance and then bodyblocking. Buffing him without really getting rid of the problem is just going to make him even worse to play against.
The main proposed issue is that he can cancel it for an instant M1. This is what makes him as good as he is, but he shouldn't be nerfed. He needs to be good, but for the right reasons - which isn't the case now.
Getting rid of the baiting is the #1 change I want for this killer, but his shockwave alone, without being able to "mindgame" with the charge-up, is not good enough. Like I said, there needs to be more ENCOURAGEMENT to use the power, and that comes in buffing it in some way. I made a point of saying to nerf zoning, buff the shockwave, but not enough to the point where he still puts survivors in a no-win situation in a chase.
"but if he's punished less for missing he'll end up just using the shockwave more" This is absolutely my point. He SHOULD BE using his shockwave more. The current problem is that he's not using it enough. It's just used as intimidation, which is poor design. If you increase the cooldown after missing, the hold W counterplay is even stronger, and he would not be viable nor would he be any more fun. The point of this would be to make him more fun and make it more rewarding to use your power, like Huntress or Nurse or any other killer who requires mechanical skill.
Maybe lessening the cooldown would be a bad thing, I don't know. The bottom line is, I'm saying this killer needs encouragement to use the power, and have hits on survivors be based on the player's skill with the killer (again, Huntress or Nurse), and remove the no-win situations. However that may be done is great. My suggestions are only potential solutions.
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@Maperson said:
https://forum.deadbydaylight.com/en/discussion/comment/1348432#Comment_1348432
Devs said he was rushed so..
I have heard this said, but never have gotten a source.
Source?
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Old doctor was low tier and janky as hell.
Like playing against every other killer, learn to counterplay.
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@Reinami said:
https://forum.deadbydaylight.com/en/discussion/comment/1305262#Comment_1305262
Try watching some streams from Otz or True who are streaming right now. Otz was playing some survivor and i can promise you, the warning for dodging it is about the same as deathslingers.
Definitely wrong. After actually playing Pyramid head for the past 3 days, and being a frequent Deathslinger player, I can tell you right now that Pyramid's attack goes MUCH slower than Slinger's. First of all, Slinger has instant ADS, and also has an extremely fast projectile that goes far range. This killer has to charge up his power, then use the spikes which take a second to deploy, have a punishing cooldown for missing, and much limited aim as there's a sensitivity lock. Totally wrong.
I'm not saying Pyra's power is too weak btw, just saying that that's wrong and also a bad comparison.
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Pop Goes the Weasel. Such an amazingly useful perk to fight gen speeds. I feel like I lack that control over gen speeds as killer without it. I can of course play without it but, I definitely feel like I'm missing something when I don't run it.
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With the new map changes in this patch, there seems to be no obvious visual or atmospheric improvements to older maps such as MacMillian, Coldwind, and Autohaven. Are there plans in the future to enhance/overhaul any older maps beyond the layout changes, perhaps visually and audibly, adding some more interesting parts in the map like the moving monitors in Lery's and the detailed Saloon in Glendale, along with more sophisticated lighting and texture quality?
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@Gonourakuto said:
https://forum.deadbydaylight.com/en/discussion/comment/1160651#Comment_1160651
a killer can have map pressure by just ending chases fast what doc does very easily pls he has his enormous terror raduis that make you always wonder if he coming to you and his skillchecks passives that can screw you very easily
yes spirit need skill
no it isnt , his lunge is one the longest in the game alongside freddy and tier 3 myers
His lunge is the same, you're wrong. Michael literally has a large lunge because of Tier 3, Freddy and Doctor have the same lunge as every other killer. Now you're making stuff up. Why are you saying people are wrong about this when YOU'RE wrong. There's nothing anywhere that says Freddy and Doctor have longer lunges, that's completely made up.
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@CANxOFxCORN said:
https://forum.deadbydaylight.com/en/discussion/comment/1214219#Comment_1214219
The bottles kind of remind me of The Clown. I get similar vibes as you stated as well. Overall a pretty good idea.
Power is really really really unreliable though. RNG based and the RNG doesn't really pay off. I think the power is extremely underpowered. I like the killer idea overall but the power needs a new idea.
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I got every single teachable I wanted! Leveled Billy for enduring, Nurse to 40, Hag, Spirit, Clown for Pop, Plague, Ghostface, Demo, Oni, and Deathslinger. I have all the teachables now, pretty happy.
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Will the game have a large graphical update anytime?