Haddix
Haddix
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- Haddix
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Slaughtering Strike has gotten a total of a -25% reduced duration for a full charge. On PTB it was 2 seconds total ( 0.875s minimum + 1.125s for fully charging), and on live it is now 1.5 seconds total ( 0.5s minimum + 1s for fully charging). The biggest problem is that Slaughtering Strike now has a minimum duration of 0.5 seconds (which is a ~42% nerf to the 0.875 seconds on the P1 comments 111 views last activity
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I am beyond 100% sure this is how it works, I just want developer confirmation to cite for anyone that's confused as to how it works, just like the discourse about Victor skins back when Twins came out.5 comments 191 views last activity
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With the +300% timer speed near a Hunt, and the added restriction of needing to create longer patrol paths to place a Guard, Knight is now more encouraged than ever to use guards at range and go off and do something else. Except, it's still the most inefficient thing possible because Although Hunts are longer, the "window fake" bug has been made a feature, so they are less deadly by design. Th7 comments 121 views last activity
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PC When combined with Ruby Circlet, for each stack of the Sylph Feather addon, the cooldown gets longer and longer rather than shorter. At 3 stacks, my cooldown was 13 seconds long (it's 7s basekit) Use the addons, gain stacks, use Hellfire, then you'll witness a very long cooldown. Every time you use these addons, every time you do the Hellfire attack, this occurs.3 comments 171 views last activity
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1 comments 81 views last activity
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The 20% -> 25% buff didn't feel worth the 6 -> 5 meter distance. I feel like I'm more often getting less struggle progress on my teammate because of that single meter difference. I'd rather have the old version back.7 comments 111 views last activity
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I'm on PC, with the 16:9 aspect ratio setting enabled, using an ultrawide monitor. Singularity's biopods do not scan at all. Directly on top of a survivor, anywhere in the map, they never scan them, as if the survivor wasn't even there. As a result, the killer is unplayable.0 comments 21 views last activity
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I love the Billy changes, really feels like we were listened to and he sounds very fun to play now. But since we got numbers on everything else, can we have an estimate on how large the collision zone changes were for Billy? About the same as the brown addon Heavy Clutch (-30%)? More or less?7 comments 251 views last activity
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thoughts on the crazy crazy map rework we got recently?! smile37 comments 841 views last activity
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The Overall Objective Trim off the clunk of Knight's power. Add in some fluidity to his mechanics. Allow him to have more control over Guard patrols. Use the "two places at once" to his advantage more often. Increase the appeal of Jailer. Remove heavy addon reliance. All of these things are very common, valid complaints from playing the Knight. For the record, I do understa0 comments 62 views last activity
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In my opinion, the biggest issue with Two Can Play is surprisingly not the 1.5s duration, which is quite pitiful. It's not even that it's a Hex, and it's also not even that it requires you to get stunned twice just for the totem to be lit. However, all of these things are still very ridiculous and remind me of the original Blood Favor in the sense that there was too much setup for so little0 comments 251 views last activity
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With this setting, ultrawide resolutions can play in matches in a 16:9 aspect ratio, with black bars, so there's no sacrifice of FOV. This is really great, except the setting had never applied to killers that switch perspectives to what I assume are non-player entities or something similar. This was fixed on Twins and Pinhead which I appreciate, but it still does not work on Singularity's Biopod0 comments 11 views last activity
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PC The Knight Get stunned as you drop a guard, you'll come out of your ghost mode and move at extremely high speed while being able to attack, interact, and otherwise act entirely normally.2 comments 52 views last activity
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Prefacing this with the fact that solo queue needs a buff, and ideally, in a perfect world, that would've been a very, very, VERY nice addition to this patch. I am not at all whatsoever denying that, and I think it NEEDS to happen. However... A massive percentage of survivors used dead hard, an extremely strong perk designed to undo critical mistakes in a chase that no longer works the same as3 comments 31 views last activity
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i love how she's like, 12-16 meters away in her STEALTH, and all I can hear are loud REErrrrr eeeeRREEEEEEE. why why why. i could even react to her through walls too lmao8 comments 141 views last activity
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Disclaimer: I'm not arguing against PTB Overcharge needing a nerf or otherwise. I'm arguing that this change hurts variety, strips identity, and leaves the perk entirely redundant. It's no more relevant than it was pre-patch. Call of Brine: Kick Gen -> Instantly start regression that depletes progress at 200% speed (0.5 charges per second ) -> Also apply an effect that notifies yo57 comments 1,001 views last activity
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Platform - PC Description - The 16:9 aspect ratio setting, which switches your aspect ratio to 16:9 during matches so ultrawide users can have full FOV, does not apply to controlling Victor. This results in the game taking up the full screen, drastically reducing FOV. Steps to reproduce - Turn on 16:9 Aspect Ratio setting while using an ultrawide monitor, Play The Twins, Control Victor. You wi0 comments 111 views last activity
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that "WAA WAA WAA WAA" sound is way too rapid and high pitched. I would like to make it clear that this is not my personal opinion about the quality of the soundtrack, I am stating that it quite literally is giving me a headache, just as it did in the PTB. My opinion is that it's also not that good and absolutely needs more depth and variety rather than just one loud repeating siren with some o2 comments 11 views last activity
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I'm expecting a DMS nerf, and I wouldn't mind, but I don't think a flat number nerf is the BEST ideaNote: In this post, I am not ASKING for a DMS nerf, I am EXPECTING it - so if you believe DMS isn't OP on any killer, it doesn't matter and I don't want to hear about that. This post is about handling its (likely) inevitable nerf based on the overwhelming feedback that it's too strong. You put Dead Man's Switch on Blight or Nurse, you get a hook, sprint/blink to gens to get 35-40 seconds of1 comments 21 views last activity
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Because I can't see it. Naturally, you'd nerf something if it's OVERPOWERED, right? Not just "overused." Perhaps you'd come to the conclusion that some addons are "overused" because every other option is terrible, not that THAT addon is too strong? Maybe you'd give some SIGNIFICANT BUFFS to other things to encourage diversity? So why isn't this the case? Why does BHVR do this? I genuinely wa59 comments 1,141 views last activity
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Platform: PC Description: Guardian's Haste Status Effect does not apply to an unhooked Survivor Steps to reproduce: Have a friend equip Guardian Have your friend unhook you Check for the Haste Status Effect - It will not appear. This occurs every single time the perk is used to unhook a Survivor. Since its buff, this effect was only added to the description of the perk but was never actu0 comments 62 views last activity
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Nemesis personally. I love running as that big #########.9 comments 121 views last activity
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I personally went against a very sweaty Nurse running this addon and recharge + meta. I'd rate my experience a 1/10! What about you?38 comments 822 views last activity
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I'm not expecting to see him much anymore, personally. I feel they've tampered with his appeal too much without giving him enough elsewhere to compensate. NOTE: I am NOT just asking about viability/his strength. The discussion is welcome, but I'm specifically asking about how much you think Slinger is going to be played after his nerfs.80 comments 971 views last activity
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We'll have to see how significant of a movement speed buff Deathslinger has while ADSing now, but with how it sounds, his nerfs are massively outweighing his buff. On top of that, Spirit is also getting similar treatment, a killer that I could see being pretty fun to play against with the right changes, while being just as strong as she is now. However, straight up killing what attracts people29 comments 601 views last activity
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97 comments 1,761 views last activity
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When the game starts, spread out immediately and GO FIND YOUR OWN GEN , even if it's tempting to work on a gen with somebody else right off the bat. Too often do I see people immediately hop on a gen with somebody else, where if they broke off and worked on their own gen, 3 gens could get done within 2-3 minutes rather than just 1-2 (depends on the killer's pressure, but either way, more gen pro0 comments 12 views last activity
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Coup De Grace Gearhead Hangman's Trick Remember Me Remember when Coup De Grace gave a 100% bonus, Gearhead lasted for 45 seconds and activated on all skillchecks, Hangman's Trick gave a bonus of 16 meters, and Remember Me gave an additional 30 seconds instead of 16? Man, if these perks weren't nerfed, I'm sure this woulda been the meta build!!!!34 comments 671 views last activity
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The Chapel and Asylum maps have visibility that's so drastically reduced by the thick layer of fog that covers the entirety of the maps that it not only makes the map incredibly displeasing to look at, but it also negatively affects gameplay. On top of their extreme fogginess, they're also very dark, making this issue even worse. I would love to see the visibility increased in both of the realms0 comments 2 views last activity
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and the notion that Trickster is OP and uncounterable comes from parroting content creators and the majority opinion that's based off overreactions from PTB and clips and videos that show Trickster dominating bad players who fail to counterplay him. Trickster has never felt easier to play against for me, and that's simply due to how easily abusable the laceration decay is. Hear trickster from 329 comments 151 views last activity
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This would be a total bandaid change, so I'm not at ALL saying this would be a good change, but let's say that, hypothetically, the RPD required 6 gens to be completed instead of 5. Even though there are far better changes to be made, would anybody complain about this? I feel like this map is so huge and requires so much effort to get around that it would probably still be bad even with another15 comments 271 views last activity
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I'm not asking about enjoying Freddy's power as a whole, as you can enjoy him for his power level, teleport/map pressure, chasing strength, etc, but actually finding enjoyment out of USING his Snares in the same way that a Trickster enjoys using knives or a Blight enjoys rushing. I find a lot of powers in this game decently fun to use, but I've never seen Snares as anything but an extremely bland3 comments 41 views last activity
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lol. who thought that was a good idea?5 comments 171 views last activity
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A developer's specific comment on Knockout's rework restricting its activation condition to Basic Attack downs: "We don't want it triggering on getting downed by an addoned Bear Trap, or going down to Deep Wound, etc. It's better game design if we don't start stacking up a series of exceptions." My question is, with perks like Self-Preservation that sho14 comments 161 views last activity
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Dying Light is awful and really boring. Nobody likes red bars, and nobody on the killer side likes red bars that don't even start helping you until the game is over unless you stack a bunch of other red bar slowdown, which sucks. No more red bars. More regression! New Dying Light: You become obsessed with one Survivor Each time you hook a Survivor, you gain 1 Token : For as long2 comments 41 views last activity
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Are you kidding me? Why are they punishing Victor for getting downs like this? They already have PLENTY of counterplay. The current cooldown gave more than enough time to kick him. Anything more is making it wayyyyyy too easy. If you wanna change Twins to make them less reliant on slugging, sure. But this? What in the actual ######### is this?17 comments 341 views last activity
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Hey, devs. Why. Why.7 comments 222 views last activity
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These changes are based on my assumption of how Trickster will perform with the announced changes to his basekit (Main Event buffs) given his strength in the PTB. This could change depending on his strength on release or after the patch following the chapter. Base Power: Decrease the Laceration Meter to 6 charges. I would play around with this number. This change doesn't imply this woul0 comments 121 views last activity
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2 windows in Groaning Storehouse's main building create a loop that is so insanely big that chase can break, creating an infinite/god loop. It happens to me every single time I play on that map either as killer or survivor. There is 0 thought needed to loop that disgustingly strong window (I have turned my brain off and just held shift + W+ pressed space so many times to force a killer off of me)2 comments 81 views last activity
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2 windows in Groaning Storehouse's main building create a loop that is so insanely big that chase can break, creating an infinite. It happens to me every single time I play on that map either as killer or survivor. There is 0 thought needed to loop that disgustingly strong window (I have turned my brain off and just held shift + W+ pressed space so many times to force a killer off of me), yet it17 comments 461 views last activity
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Having only 4 bottles base discourages frequent creative uses of your Tonic and Antidote. Yes, you do have to think wisely about your choices with a limited amount, but the current amount is VERY limiting base. Cheap Gin Bottle makes it feels just right.1 comments 12 views last activity
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Why add EVEN more safe pallets when the map was already known for its billion god pallets. There is literally no gameplay on this map with the exception of like, 2 tiles. Hold W, either loop around very safe pallet OR just instadrop a god pallet, keep going. Why weren't more windows added? Pallet strength lowered? What is going on with this map?24 comments 291 views last activity
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"Or you may want to lure a Survivor to an area with no pallets remaining with a juicy Antidote. But remember: If the two gases collide, they will neutralize each other and disappear." This makes no sense. Why would I ever run to a bottle thrown by the killer? I'm not going to assume Clown is gonna toss me a bottle to benefit me. I understand the idea of the tonic being a negative, and the ant23 comments 781 views last activity
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Hi there, this is just friendly feedback. No hate. The current HUD gives plenty of information in the bottom left corner without being overwhelming. Out of all the things in OG DBD, this was actually one of the better things to stick around. By looking in just one area, I'd know how many gens are left, see my item/power, my item charges/power charges or cooldown, the status of survivors (that ha1 comments 21 views last activity
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New Special Ability: The Clown Car The Clown enters The Clown Car for an unlimited duration. The Clown Car moves at 230% speed, instantly downing any survivor in its path. The Clown has full control over The Clown Car's steering. The Clown Car instantly breaks any Breakable Walls, Upright, and Dropped Pallets it comes in contact with. Successfully hitting a survivor while drifting will instantly3 comments 91 views last activity
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Why make a perk underpicked by killers less usable on the majority of killers, or 90% of killers who are good at slugging? Crawling speed penalty makes no sense considering everyone recovers after a slug, and the blindness is whatever. Now, with Twins being out, this perk would be pretty gross on them, but the perk was changed around mid-2020. What's the point of making an underpicked perk less17 comments 461 views last activity
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I haven't gotten a single award-winning chili since 2 patches ago, with a bunch of bloodwebs. Is this a bug for anyone else, or am I just extremely unlucky? PC btw. EDIT: NVM, AFTER 15 BLODOWEBS I FINALLY JUST GOT 1. THANKS.2 comments 41 views last activity
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Could I ask who comes up with these types of addons? Why do you have killers like Blight with great addons, then you have killers that have haemorrhage addons as rares and very rares (Phead and Twins). And Blindness for 15 seconds? Anyone who's played this game for long enough to have a solid grasp on it knows how utterly useless that is. But, somehow, we have developers thinking this is worth an11 comments 271 views last activity
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Title. Watching videos on old Freddy makes me miss the hell out of him. Yeah, he sucked, but I feel like if he was given another ability to help him with chase/map pressure/etc, and had his ability buffed, he would've been a really fine hit-and-run killer. I think most people (and I say most. If you disagree, that's totally fine) find new Freddy's gameplay to be very boring and very simple. S10 comments 121 views last activity
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Concept of blocking pallets tied to a Hex is a perfectly fine idea. Has potential to be strong. But this perk currently has 2 downsides on top of an underwhelming effect, with certain restrictions. Effect: Blocks pallets Restriction: 16 meter radius (Survivors can escape this radius easily with their speed boost and the distance you have to make after hitting them and recovery) Restriction:0 comments 11 views last activity