Blood Favour has potential to be a great perk, but it's way too underwhelming for a Hex
Concept of blocking pallets tied to a Hex is a perfectly fine idea. Has potential to be strong. But this perk currently has 2 downsides on top of an underwhelming effect, with certain restrictions.
Effect: Blocks pallets
- Restriction: 16 meter radius (Survivors can escape this radius easily with their speed boost and the distance you have to make after hitting them and recovery)
- Restriction: 15 seconds (Which is actually..OK)
- Restriction: Only occurs for a basic attack.
Major downsides:
- It's a HEX PERK. It can be disabled for the rest of the entire match.
- It has a COOLDOWN, on top of it being a Hex perk. Not only can it be completely removed from the match, not only does it have a completely underwhelming effect, but it also has a long cooldown of 40 seconds.
Like I said, I'm totally a fan of this idea and having it tied to a Hex (which is most likely so it can synergize with Undying for people who only have Blight teachables. For example, if it wasn't a hex, people who have only bought Descend Beyond would have very limited use for Hex: Undying beyond the totem auras), but this perk is held back by a lot of things. Definitely needs looking at.
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