HPhoenix
HPhoenix
About
- Username
- HPhoenix
- Joined
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Comments
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@Coordi said:
Hello, can you please provide a crash log?
I don't have crash logs. The game just freezes. I can give you guys DbDLogs if anything.
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@theblimp said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3783755#Comment_3783755
Only running colour swap add on
Test result:
-We found no issue with Clown's pink gas.
-Bleach is working as intended.
https://clips.twitch.tv/GenerousPatientBananaTheThing-Ry5pamkymOcEOu0x
non-bleach:
https://clips.twitch.tv/NurturingObedientMonitorChocolateRain-LZmQzaR4ihkfxoPU
With Bleach:
In Conclusion:
The Clown's power seems to work as intended and I ran into the cloud a few time to make sure. Honestly, if I hear that Clown's power is having issues, I would had lost my mind @_@. -
I am going to take this to the Clown Main Discord group and see if anyone had this experience.
Question:
Where you using Bleach by any chance? Asking to make sure that add-on is working as intended. -
@Mandy said:
MMR is used for matchmaking, but given the queue times the parameters get widened to prioritise matchmaking speed, the results of the trial however, do not affect MMR - so your MMR doesn't gain or lose depending on what happens in a 2v8 match, it's purely matchmaking only.
Ah, I see! So your stuck on whatever MMR you are at but if you escape or get kills, your MMR won't go up or down in 2v8, correct?
I am just making sure, that's all. Thanks for responding, Mandy! <3 -
Getting on a full man SwF is the best option, in my opinion. Doing it SoloQ can be stupidly impossible at times.
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@MikeStev said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3762761#Comment_3762761
I'm so sorry, comment without seeing the clip first. my bad
It's all good bud! <3 As a result, I added the add-on description incase anyone else get confused.
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@MikeStev said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3762753#Comment_3762753
Do you know survivors who enter yellow smoke also get haste?
Of course I do. Did you also know that Cigar Box give Clown wall hack IF he step on his yellow gas? If you see on the clip, none of the survivors are under the invigoration effect. For more info on the add-on, here ya go :).
Cigar Box is a Very Rare Add-on for The Afterpiece Tonic. Rework: changed Cigar Box to reveal the Auras of close-by Invigorated Players. -
@MikeStev said:
that addon function has been like that since the release of clown
Pretty sure I went against Clown with Cigar Box and I never saw their aura when they step into yellow gas.
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@fussy said:
I don't know if it's intendant, but it works this way for long time.
Is not intendant. The only way to get wall hacks with Cigar Box is either Clown or a survivors step on the yellow gas. As you can see on the clip, the survivor are not under the effect of invigoration (did not step on yellow gas). Therefore, they shoun't be able to see Clown though walls.
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@sprogster said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3751879#Comment_3751879
As a Killer main, I love the idea that survs will have to waste time stashing and retrieving their items at the corner of a map.
I mean, considering that we span in the corner of the map, it doesn't take long to do so. But if your tlaking about in the middle of the game, then yea, sounds about right ,lol.
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@[Deleted User] said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3751879#Comment_3751879
^ This is the counter.
Exactly. If your injure, you can go back, pick it up your med-kit, and heal. But ONLY do it if the killer is busy chasing someone. Other items such as tool box and fllashlight need to be left in the corner of the ground after usage.
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What you want to do with that combo is drop your item at the begining of the map, if they have the perk combo, drop your stuff in the corner of the map.
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@Peanits said:
To echo what others have said, please do not get your hopes up for any surprises in a bugfix patch. The main purpose of these updates is to fix bugs. Any balance changes in them tend to be minor fine tuning for things that were recently updated.
If Freddy was to get an update, you can rest assured that it would go to the PTB first, not appear in a bugfix patch as a surprise.
It would be stupid halarius if Freddy get changes in a bug fix patch. Hey, that houls be an April Fool event for next year xD. "Bug Fix patch 8.x.x: - We have buffed (enter number of killers here) and only playable in the April Fools event, have fun!)
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3739368#Comment_3739368
Keep it up friend. Your doing gods work.
I am always down to help players when it comes to Clown related things! <3.
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Ah gotcha!
Even if Virgil recover form the hinder effect, you have to keep in mind that Clown has 6 bottles, (maybe less, depend on how many he throws.)
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@C3Tooth said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3739339#Comment_3739339
Hindered make you recover Exhaustion? I thought as long as you press Sprint button, you dont recover.
I think its all about his power debuff survivors, makes survivors feel they're weaker than they should be. But not thinking that Blight is far faster than survivors' default speed, than Clown against Hindered survivors.
Correct me if I am wrong but I think your talking about the old days when survivors would recover from Exhaustion while running. The hinder effect will go away if your running or not.
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Clown main here 🤡:
Clown is a chase killer just like a few of them are. He lacks map control, mobility and pressure. To loop a clown, you need to pre-run, Meaning that as soon as you hear his terror radius book it and find a strong jungle gym. Don't be afraid to pre-drop pallet cuz we hate those. If a Clown throws a yellow bottle (Which gives you 10% haste as well as The Clown) and miss-place it, try to inhale it to get more distance. If you see him reload his bottles (Takes 3 seconds for him to do so) make distance!
Other that, Clown is not OP as he is somewhere in the low tier side of things, in my opinion. As long as everyone is doing seperate gens and not goofing off, it shouldn't be any trouble to escape him. Keep in mind that some Clown mains out there will tunnel to get pressure going in the early game so make sure you equpit some anti-tunneling perks.
Other notes:-HIs Purple (or pink) Gas last a total of 10 seconds on the ground and gives you a whooping 15% hinder that last for 2.5 seconds.
-While intoxicated, you WILL always medium vault.
If you have any futher question, plz let me know! <3
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Clown main reasons.
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I am so down for this.
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@SentinelCaptain said:
Just tried to give every signal I could to a group that brought in a bunch of envolpes and I brought BPS, tried to let one pallet stun, let them do gens in front of me and all, they still all rushed and left with no interaction rude.
I know the feeling. It's stupid rare to have farming game when that happen. While I don't mind a farming game or two, I preferer to play the game normally.
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I can't believe someone posted my meme in the forums xD.
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I just slug em and move on, honestly.
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@ad19970 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3722886#Comment_3722886
Basekit DS would be great, but I think these buffs you suggest would require some compensation buffs on the killers side as well.
I agree! I was thinking about either Basekit Corrupt or Deadlock? Surely we can think of a good compensation for these buffs.
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HPhoenix fact.
"Healing Phoenix" was my TF2 tag for years as I used to be a medic main. However, the name was too long that I shorten it to HPhoenix. It been like that ever since.
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Clown main here.
I like all these changes!
However, in my opinion, 3 sec reload time it's fine as it is. You have to change Cork since you're making it base kit
Also, what changes would you give Pinky?
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I been saying on twitter, which is a hot take:
Base-kit DS (5 sec stun duration, can be used twice)
Base-kit Umbrekable (unlimited usage)
Map offering and add-ons disabled.
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Yea, ain't playing killer till that get's fixed, lol.
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for me is:
-Decrease time to put them to sleep to 5 sec (Was 7)
-All survivors are permantly sleep when all gens are completed.
-remove aura reading.
But that just me.
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Gearhead is pretty good!
However…
I went against it a few times and it really dosen't bother me that much due to the fact I hit Greats 99%. When I go against Gearhead, I pretend that its old Ruin and it works for me haha.
Not saying Gearhead is bad thou! Its a really good counter to Distortion.
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Let see here
PTB came out last Thursday and it takes 3 weeks to get things ready so between the 23th or 24th of this month. (Which is followed by the new rift/tome, which is on the 24th for sure.
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P100 Clown main here:
Congrats on getting Skully to P100!
P100 Clown next plz <3
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Freddy getting buffed would be nice.
Hell, it would be EXTRMELY HYPED, if BHVR rework him with Robert Englund's Freddy.
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Clown main here:
Not sure what your talking about. I still got my ass kicked by solid survivor. Granted his anti-loop got stronger but he still weak against a strong team that knows how to split gens and know how to link multiple jungle gyms.
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@GeneralV said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691958#Comment_3691958
One legend to another?
;)
https://y.yarn.co/bc12a540-998c-45f4-85d7-aa089f77e894_text.gif
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3691979#Comment_3691979
Hahaha, if he was one of my mains, then I would do it.
I want another killer at P100, but it will be Knight.
Knight, then clown! XD
I respect that decision :).
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@GeneralV said:
https://us.v-cdn.net/6030815/uploads/ILUYOE2D8THB/20240330013219-1.jpg
It was a hell of a journey, but I did it!
Congrats!
Now P100 Clown next, plz! <3
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I am just going to leave this here:
https://twitter.com/ZNHTweets/status/1774983319374958815 -
@Ohyakno said:
Well, now the devs can't pretend they don't know about it. Great job.
The Slipknot cosmetics came out in the middle of the Blood Moon event so this is photoshopped. There no clip of Trapper running around in that cosmetic at the current time. But imagine thou, lol.
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@anarchy753 said:
"Dodge 3 basic attacks" is downright impossible without a killer who is willing to play friendly, or someone who is absolutely garbage at the game.
There is no way to get this challenge without actively going for it, and there is no way to go for it without being a liability for your team.
It's utterly hypocritical to release challenges like this, not just once, but time and time again with basically every tome, while still saying on the report screen that "refusing to engage with normal gameplay" is a reportable offense. Honestly, what do you THINK you're incentivising with these challenges if not playing in an abnormal and unproductive manner?
This used to be easy when DH was at its strongest ages ago. But yes, I agree, challenge like this shound't be in the game.
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I think I decided to stop playing survivor during the Blood Moon event were killer are just a bit wayyyy out of control with toxity
goign to play Legion to get more BP instead till the event is over.
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As a Clown player:
If you do anything goofy or give me an item from the start, I'll be friendly xD.
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@Clinton said:
It's just obnoxious playing against at this point.. I had to turn off DBD for the night after getting five straight killers using Ultimate Weapon. If you are gonna play locker simulator at least play Huntress, Trickster, or Dredge. I am putting on Distortion and Calm Spirit until it gets reworked into a healthy state hopefully.
April cannot come soon enough
This is why I been running this for a few matches:
Calm spirit, Kindred, Lithe(Spring burst, BL, or any exhaust perk will do), Distortion.
But once that I feel like I been getting less Ultimate Weapon matches, I would switch Calm with Resil or WoO.
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@Nos37 said:
I spawn into the match. Distortion activates because the killer has Lethal Pursuer. The killer comes toward me because the survivor I spawned next to does not have Distortion.
I spawn into the match. Calm Spirit prevents me from screaming due to the killer's perk, Ultimate Weapon. The killer comes toward me because the survivor I spawned next to does not have Calm Spirit and screamed.
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Changes to these perks
- Either add: You no longer spawn near other survivors at the start of the trial.
- Or add: [Perk effect] Applies to other survivors within 16 meters for the first 30 seconds of the trial.
I believe we have an offering that separate from one another, correct?
As someone that ran both of these perks, if I see my team mate I just walk away lol.
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This map is kinda a mix bag, in my opinion.
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I understand Deliverance being an issue and should be disabled after the gates are powered.
as for the 4%? I think it's fine in my opinion since it create hype. My recommendation is try to hook them far away from each gates, which should give you enough time to clap someone. However, this may or may not work depend on how good the team is.
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I believe it takes a day to chip off the DC penalty.
So if your DC timer is at 15 mins, it takes two days to reset to a minute DC penalty.
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I am alright getting a 2K from time to time. It's usualy what I get, haha.
but yea, it doesn't bother me alot.
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Clown main here.
While Pinky got hit with the biggest nerf bat that came out of BHVR's closet, this doesn't make Clown weak by any means! Well, maybe a tad bit weak if anything, in my opinion. I made a series of meme build with new Pinky finger and I already been told that there 1 or 2 perk build that works well with the add-on.
With 6 bottles being basekit next week, it open to combos that make him a bit stronger such Cigar box w/ Make up kit or Bleach, Bleach and Either 15%, hell even Gin w/ Soda pop (9 bottles in total) and so on.
However, he still weak to pre-drop and map pressure and mobility. Split pressure on different gens and your going to be fine!
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Imagine BHVR announcing base kit Unbreakable after The Twins rework if this keep happening on a reg.
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Isn't Singularity in the road map for changes? I swore he was?
I might be wrong thou.
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It's the best map to get Stun, drop while in chase, kick pallet and walls related challenges thou.