HPhoenix
HPhoenix
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- HPhoenix
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3902855#Comment_3902855
Pre-emptive feedback on the PTB - Live changes isn't really a focus, we focus much more on the feedback once something is live and people have had a chance to play it, it's always been more of an update than anything else.
The scheduling is tight because the plans have to be finalised then tested, then we write the blog, then it has to be reviewed, then localised, then the localisation needs reviewing also by our Regional CM's, that can often mean that it's running very close to the PTB itself before being published. We're looking at other ways to get this information to players, potentially in the form of AMA's, Q&A's which would be around the same time.
For this particular PTB we also have the Livestream where we'll be giving out a lot (if not all) of the information on what's changed, we already shared the changes for Xenomorph based on the PTB feedback and there's minimal changes on anything else that was in the PTB.
Totally udnerstandable. Will this also affect monthly dev updates as well or just the PTB - live changes?
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If you use that perk on me, I just leave you alone, lol.
Working with the killer referees to a survivor telling the killer where the rest of your team is, which is a banable offense.playing your music instrument may or may not guarantee the killer letting you go, that's all.
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I wish the dev would do a once a year 30 perk shake up like last time.
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first main: Freddy and Jeff
current main: Clown and Jeff
fav map: coal tower
fav perk: Distortion
fav item: Med-kit
fav chapter: Curtain Call
how many p100s?: 5 on killer (Clown, Freddy, Legion, Doc and Chucky) 2 on surivvor (Jeff and Felix)
hours: 13K +
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Head on/sabo bully squad is hard to deal with but my favorite bully squad to go against is the beamer squad! It's when I see a 4 man beamer lobby and they give me a chance to switch to my "F- around and find out" perk build :D!
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@Wezqu said:
It has nothing to do with using Head On. The point of the bug here is really the other survivor trying to open the locker where the other is hiding and killer downing them at that moment. It will cause the open locker option not be possible and forces pickup if killer press space. Bug is caused by the interaction of trying to enter a locker other survivor is hiding in.
Killer can counter the bug easily by not hitting the survivor when they try to open the locker.
Here I though it was caused by the perk. Thanks for explaining how this bug works!
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I think the Hex perk need an overhaul.
Hex perk QoL changes:-Each Hex Perk have an activate condition.
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I have a perk build that is heavy on stealth.
"Clown's house of jumpscares!"
Lary's offering:Tinkerres, Hex: Plaything, unforseen, and Dark Devotion.
But do I get jumpscares? Of course! -
@Iron_Cutlass said:
Knockout Pros;
- Can be consistently proc'ed through a Basic Attack. Minimal effort to proc.
- Slows the Recovery Speed of Survivors.
- Slows the Crawl Speed of Survivors.
- Blocks Aura Reading on Downed Survivors.
- Survivor on the ground gets afflicted with Blindness
Knockout Cons;
- Survivors still get Aura Reading within a 16-meter range.
- M2-focused Killers need to play around the Basic Attack requirement.
Hex: Third Seal Pros;
- Can be applied through Basic Attacks and Special Attacks.
- Blocks all Aura Reading for Survivors.
- Blindness cannot be bypassed while active.
Hex: Third Seal Cons;
- Requires more effort to proc, since you need to injure all Survivors to get maximum value.
- Can be cleansed.
- Often requires support perks to maintain.
Honestly, I think Knockout is just overall better, but depending on the Killer, you can definitely weigh your options between the two. Either way it is SoloQ so players will suffer against either option.
Hex: Third Seal Con that you forgot to add:
-Hex can be out in the open. -
I mean, to be fair, Survivors now have a bold female character (Sort off) so I don't see why this should get fixed, lol.
IT'S NOW EVEN! 🤣(Sort off!!!)
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@Mandy said:
Unfortunately that would be impossible as otherwise it would just be very easy to manipulate your internet connection to replicate an internet issue rather than a rage quit. This is the reason why we keep the penalties short in the first instance (around a minute) so that by the time you're back in the lobby, your penalty if effectively over. If this keeps happening and that penalty time rises, then you will need to sort out your own internet connection, as that penalty will continue to increase.
Would it be possible to implement a new system where if someone lost connection, they have the abilty to Rejoin the game? Granted, if someone DC on purpose then they would have the same option. However, if they refuse then they get a DC penalty. It's something that Overwatch 2 have.
….IT would be a good idea till I realized that the killer would end up tunneling the bot or rejoined just to learn the are on second hook or something crazy, lol.
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@WalterBlack said:
Eyrie of Crows finally getting the nerf it needs
I agree with this. The other option is to make another map for that realm. I haven't got both Ormond or Garden of Joy offering in ages. I still do but stupidly rare occasion. Make Forsaken Boneyard have 50/50 whenever someone uses that offering. In my opinion, btw!
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@ThatRyanB said:
It's me, a dev! Giving this a look and sharing some of your feedback with the team.
You've got some great suggestions here - it's always great to see folks sharing their thoughts on the wider menu experience!
Knock out! Perk change that need to happen:
-Putting a survivor into the dying state with ANY (Was basic attack) attack blocks their aura from being revealed to any survivor for 15/25/35 seconds.
This change will help out SoloQ survivor mains and make it less annoying for them.
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@Langweilig said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3875209#Comment_3875209
I don’t remember them ever releasing a dev note, ptb or devolper update on Friday. It’s usually always Tuesday or Thursday, sometimes Wednesday.
I think it happen once a few years ago. BHVR has been flip flopping it as of late so possibly Mondy. if not hten release day.
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@Langweilig said:
Today or next week. They never release it on fridays.
There might be a possibility of being release on Friday. otherwise, seems about right.
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May I introduce the "F- Around and Find Out" Perk build. I been using it for ages! I only use this build when I see more than 2 beamers being used.
Cigar Box:
This add-on allows Clown to see though walls while invigorated (yellow gas) and can detect anyone that is trying to go for a flashbang/flashlight save within 16 meters. Point is that I have little to no issue dealing with bamers as long as I throw a yellow bottle down first, look around to see if anyone is trying to go for a save before picking up someone. And I got 1,444 of them in my arsenal <3.
Garnish Make-up Kit:
This add-on increase the effect of invigoration (Yellow gas) by 2 extra secs, making it a total of 8 secs (Normal Yellow effect is 6 secs). Combine this add-on with Agitation and Clown mobility goes from 10% to a whooping 28%! for 8 seconds. Isn't that fun! :D.
Otherwise, I am down with the flashlight immunity. -
Would love to see this as a game mode.
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I still say that Distortion should have start the match with 3 tokens instead of 1. If anything, it should start at 2 stack. You still have ot gain it back by being in chase.
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Let's nerf Knock Out while were at it. Make it reveal aura after 15/25/35 seconds than being permeant.
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Dev update when they get back then PTB later next week, that what I predict.
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@Mandy said:
Hi all! We will have our normal cadence of hotfixes - slightly different time frame, but you can definitely expect 2 prior to the holiday break. There will be adjustments to Houndmaster as well as to the Live Balance changes from PTB (as explained in the Developer Update, these were released the same way they were in PTB), there will also be a lot of bug fixes that you can expect. Not all that we're finding now will make it for the first hotfix as time is always a constraint, but we're aiming to get as many in as is humanly possible.
We do appreciate your patience, we understand very well how frustrating it is waiting for these changes <3
Looking forward for these bug fixes!
Leeeettttsss Just hope that no Killesr get killed switched for a month just like last year.
Poor Knight missing the Bone Chill event ;_; -
I think the devs agree with you and that why they nerfed BP by removing it from Thrill of the Hunt and Distressing. 🤣
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@Caiman said:
Clown in a pirate costume better change his laugh to YO HO HO HO.
OMG, BHVR PLEEEEESEEE THIS TOOOO <3 <3 <3 <3
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@MrMori said:
Hopes up for an update today, I really wanna see the tweaks they've made.
If not today then tommorow. If we don't get ANY update on PTB changes then they should at least give us an explanation.
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I remeber Dev Updates being on the first week of every month. Now is a "SUPRISE! HERE THE PTB!"
like bro, ######### is going on?
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@IronKnight55 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3844963#Comment_3844963
It baffles me why people get upset when others dislike something they enjoy. You can still enjoy and play the mode, even if someone like me dislikes it. That's very immature, to be honest.
Reason why people are upset, by what I seen:
-Killer queue times are 30 mins for a 4-5 min game on both 4v1 and 2v8.There, it shouldn't baffle you anymore, lol. There are other reason I can think off but it's going to take me a while to go though them.
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I don't want to see this game mode for the next 6 months. It was fun on the survivors side but sitting in a 10-20 min queue as killer for 100K BP is not worth it.
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Here are two forums post from the dev team.
hope this helps!
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Saw this on twitter and I had to share it with everyone. This is WAYYYY too cute and adorable.
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Waiting for 2v8 to be over so I can play Clown. I am not waiting 20 min for a 4-6 min game, lol.
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Here to remind everyone that BHVR is always aware of it and refuse to talk about it.
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@CrypticGirl said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831514#Comment_3831514
No, it'll worsen the cases of people going afk and such, or throwing on hook. The match would end quicker, but the Killer would get less points. But I guess they wouldn't care about that...
Mhmm, sounds about right.
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Imagine DC penalties starting at 15 mintues (Currently at 1 min)
This won't solve people throwing games by going afk, however. -
I have some of this comments in my folder incase anyone have questions and such and I still use them till this day.
Thanks for being awesome, Peanits! -
I'll gladly answer this to ya!
November Dev update is around the corner! It should drop somewhere between Nov 1st t- 11th with a possible PTB on the 12th. -
Hey now, I can be fun! D:
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Hiyas! I am just here to post a previous Dev reply when it comes to hackers:
Hope it helps :) -
@Peanits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825092#Comment_3825092
To set expectations, I can confirm that this is not old Freddy returning.
I would love for old freddy to return in a form of an add-on. I miss being stealthy and putting people to sleep manually. Perhaps make it at game mode in the future? 🤔
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Problem here is that the dev need LOG files to take a look.
This bug need to go into "known issues" once the dev learns about it.
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@humanbeing1704 said:
I was under the impression this hasn’t been a thing since like 2016
There was a patch a year or two where the killer just need to press one single button.
Prior to that, yea, killers could spam the button for lulz. But that seem to return into the game.
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I mean it make sense.
Imagine Jason coming to DbD and they decided to add Freddy and Jason on 2v8. It would be the opposite of Freddy vs Jason, lol. -
@Peanits said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3816087#Comment_3816087
For full transparency, tying it to generator repairs is not something we're considering at this time. One of the main intentions behind the change to Distortion was to ensure that Survivors using it don't go the entire match without ever interacting with the Killer - or at the very least, if they do manage it, that it's because they did an excellent job of sneaking around, not just having Distortion do the heavy lifting.
While stealthing around is fine in moderation, staying hidden for the entire match can negatively affect the other Survivors by forcing the Killer to chase them more often. This is why it now recharges by being chased; it'll make you harder to find, but not forever. Tying it to generator repairs would bring back the same issue of being able to sustain the perk indefinitely without ever interacting with the Killer.
To manage expectations, Distortion is not intended to make your aura impossible to read or allow you to avoid chases for the entire match. You will need to mix in lockers and/or misleading the Killer when your aura is revealed to do so.
Hmmm, this make more sense now as I always though that gaining a token via generator would had been a good idea. "Gain a token after repairing a generator for a total of 25%, gain a token." < that was an idea I had in mind for a wild, which would force them to do gens but after reading your replies then yea, getting chase would be an amazing option to get a token back.
Looking forward for new Distortion <3 -
I feel like I am the only one that Disto need a small buff.
-Start with 3 tokens.
-gain a token after being chased for 15 seconds.
Otherwise, I love new Distortion as it forces rats to actually do things than hiding thoughout the whole game.
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@Peanits said:
We have a bundle of tweaks planned for him in the not too distant future and will share more details when it's closer. We're also preparing an updated roadmap to give you a better idea of when you can expect them, so keep your eyes peeled for that.
Hmmm, this tells us that the road map is set for the rest of 2025? Unless were getting Myers change as an xmas gift frrom the devs.
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I getting slapped by it as well.
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@Fleerinz said:
Why is it always the same killers every damn surv game that I play? Its always chucky nurse spirit hillbilly wesker blight
Can't you play something else for a while? Why do you always have to play the same boring killer? I am sick of hearing weskers tr or hearing nurses shrieking the moment the match starts.
You know what? You're right! I'll stop playing Clown and play Skull Merchant for a few games before she get nuked. She seems fun! See you in the fog, Feerinz <3.
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Clown main here.
While haste clown might be oppressive, we still lack map pressure. Even with a good haste build, you'll eventually bump into a really good teams that know what they are doing. Don't forget that we lose to pre-dropped pallets, W key gamers and large maps. I been running STBFL, Rapid, Pain res (Or pop/Surge) Corr (Or deadlock), and I STILL lose games. The most I can get with that build is 2K at most.So the tips I can give you are these:
-If you notice that he's running haste and hear his heart beat, run away and make distance if he's heading your way and find the strongest loop within your vicinity.
-We HATE pre-dropping Andies, and once they do, they just hold W or make it to another strong loop.
Otherwise, I wish you luck vs haste clowns out there! <3. -
@Peanits said:
Not instead, our regular pre-PTB Developer Update is still happening later this week as always. These stats are just a fun bonus.
pre-ptb Dev update Tomorrow, hopefully! :o.
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@Coordi said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3789071#Comment_3789071
Yes please, thank you!
Do you want me to post it here or via e-mail?









