H2H
H2H
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Comments
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@Sandt1985 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3807037#Comment_3807037
Off topic, do flashbangs have any effect on a killer that has lightborn?
Nope, other than the aura reading given by lightborn.
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@upsideinsanity said:
I love reading the comments that come from the obvious killer mains when the question was at people who actually play survivor.
I agree with WolfyWood… I don't care what your perks are even if they give away how sweaty you are going to play. Its the playstyle that is the problem. Don't hard tunnel. Don't hard camp. Don't intentionally make the game miserable for the survivors.
"Don't be an arse on purpose" is the absolute best way to sum it up.
Don't hard tunnel. Don't hard camp. Don't intentionally make the game miserable for the survivors.I wish this was true. Even the most recent game I played from last night, I didn’t tunnel, I didn’t camp, I didn’t slug, I didn’t bring gen slowdown, I didn’t 3 gen. I got a 2K and what did I see in endgame chat?
“L lightborn user, touch grass and learn to play”
Yup. I brought lightborn like I usually do counter flashbangs, didn’t even end up using it that game, but no, I need to “learn to play.”
There’s no way to make survivors happy. They will always find something to complain about the way killers play.
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Survivors just don’t want killers to play at all.
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Taking unbreakable in Solo Q is just not worth it most of the time.If it’s not a big enough problem to be worth a perk slot, it’s certainly not a big enough problem to be worth making Unbreakable basekit.
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“why are killers running so much gen slowdown?”
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Survivors constantly scream for every new killer to be nerfed into the dirt, and then wonder why they never get any killer variety. Not exactly the toughest dots to connect.
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It’s wild how many people think survivors should be able to play worse than killers and still win, and that killers should be able to play better than survivors and still lose.
Truly mindblowing.
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All survivors getting slugged at once is entirely the survivors’ fault. Play better.
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@Ialwayscomeback said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3775092#Comment_3775092
Like I said. It didn't affect me at the end of the day and still hasn't. You can't tell me what affects me. That's the best part.
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It does affect you, though, if you live in the United States. And it affects other people as well. You can decide to turn your head and look the other way, but that doesn’t mean the harm isn’t there.
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@Ayodam said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3773418#Comment_3773418
A game shouldn’t end automatically because four survivors are slugged. Killers should be punished in some way for this as it circumvents normal gameplay.
Agreed, killers should be punished for winning and for survivors playing badly.
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@Peanits said:
You're not crazy! This update comes in two parts.
The changes you noticed in 8.1.0 are more of a technical implementation which make scratch marks look better and prevent them from stretching when they appear on certain objects. It also added the ability for us to adjust their brightness behind the scenes so they appear equally visible on each map regardless of lighting conditions.
In 8.2.0, we have gone through each map and adjusted their brightness appropriately. This is more noticeable in bright areas or places like the red floor of the theatre in Greenville Square where scratch marks previously didn't stand out very well. We waited for this to be implemented to show them off because it's likely where you'll notice the biggest improvement.
I appreciate the team working on this issue and providing what sounds like a much more flexible, easier-to-tune solution. Thank you!
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That’s some cool trivia! I played on original Pale Rose back in the day but it’s pretty eye opening to realize how huge it was compared to modern maps.
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autocaging makes a lot of sense IMO
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It’s survivors-who-do-gens-sided. If they put even a moderate amount of effort into fixing gens, they’ll easily waltz out with maybe two dead.
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I have around a 70% escape rate in 2v8 as a survivor. Clearly killers are underpowered and need a buff.
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it’s truly wild how few survivors are willing to repair gens at all
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I had no issues at all, and I’ve gotta hand it to BHVR! Actually pretty good job so far!
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yes let’s add more artificial limitations on killers, yes!
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Stuff breaking for “no reason” in the past has often preceded big changes to that thing. Like hillbilly getting a bunch of weird bugs in the few months leading up to the overheat mechanic getting introduced, or survivor animations getting wonky just before they released the new animations. I wonder if this is a harbinger of changes to gen completion conditions related to the number of people left in the match.
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I remember reading that there was a fast-track process for severe issues, but maybe that’s more for “the game crashes/bricks the console” level stuff.
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Are there any plans to try and get an emergency hot fix out this week for the most severe issues (multiple gens completing at once, too many gens needing completed) or are we looking at next week?
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”why are there so many weskers :((((((“
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@sinkra said:
'll just drop the science right away so you get the idea. Killer is obviously overpowered. Overall, survivors only survive 40-43 percent, and killers kill 57-60 percent. Of course this is bad game balance that should be fixed, but the problem is much, much worse than the stats show. Let me explain...
The devs have admitted on numerous occasions that the DC matches are excluded from the kill-rate statistics. This is actually very misleading advertising strategy which artificially inflates survival rates heavily.
Survivors DC on a frequent basis, so this will have a huge impact on survival rates. But why do they DC? Survivors primarily DC because they will most likely lose the match, because the killer is winning, because killer is so overpowered. Most players, including survivors, will finish a match if there is a good chance of winning. This is just human nature.
This is also the same reason most survivors will suicide on hook - they do so when the probability of winning is slim. So most suicides on hook would be legitimate losses for the survivor team regardless, and do not actually inflate kill rate statistics. The amount of suicide-on-hook matches that would end in survivor's favor is very, very small. Since losing 1 survivor creates a snowball effect, most of the matches where that 1 survivor has slim chance of escaping, are also matches where the entire team would have a bad outcome, and the killer would "win" with a 3-4k.
Only a tiny minority of survivor DC's and suicide-on-hooks happen when the survivor/survivors actually has/have a good chance of winning the match. Why? Because most players want to finish games they believe they can win and won't DC or suicide-on-hook.
So what this means is that the game devs are leaving out a massive number of legitimate survivor losses from the statistics, which is actually inflating survival rates dramatically and deflating kill rates immensely. This means kill rates are actually much higher than the public stats above indicate. Of course the devs don't want you to figure this out, because it would spark outrage and protests from the survivor main player base. Of course, I see right through their ploy.
Public stats have kill rates at about 60 against solo Q. But if we adjust for the excluded DC's it is almost certainly closer to a 70-80 percent kill rate. This means killers are massively overpowered. It is already common knowledge at this point that DBD is killer-sided, but it is important to realize that it is far more killer-sided than the devs and killer mains have the courage to admit.
Why won't they admit it? Well, killer mains want to win, so they very naturally welcome balance changes in their favor. They also want to feel good about winning, so they will post hoc rationalize that their win is not because killer role is OP, but because they are just so good at DBD and the survivor mains are just so bad. This is called motivated reasoning, which prevents most killer mains from objectively assessing the actual fairness of the gameplay since it favors their preferred role. This is of course not their fault, it is just human nature.
But the far more interesting question is, why are the game developers hiding the real survival rates, that are far lower than the 40-43 percent above, and closer to a measly 20-30 percent? The answer is very simple: money. Dead by Daylight is first and foremost a business, and the developers have already shown they are willing to implement a pay-to-win model by locking so many essential meta perks behind a pay wall. Of course, for good PR they will give you the opportunity to grind your way to these perks just so they can technically claim it isn't pay-to-win, but they know damn well the average player doesn't have time for this. So the incentive to simply pay up for the competitive advantage in a game with skill-based matchmaking is enormous. You see, it is all part of their carefully crafted marketing scheme orchestrated by top executives.
Now, the game being so heavily killer-sided makes perfect sense. It is the killer mains that make the devs the most money. Why? Because killer DLC is far more appealing and interesting than survivor DLC. If you buy survivor DLC, all you get is a boring cosmetic change and unlock a few unique perks that you either don't care for or can grind for if a perk is really good. But if you buy killer DLC, you get this overpowered bad-ass new monster with unique abilities that make the actual gameplay itself fresh and interesting again, while allowing you to win more without needing much skill at all. This is basically a pay-to-win model, with some very shady and dishonest advertising PR to pretend that it is not.
So how do we fix this problem? Unfortunately it cannot be fixed. As a business, the devs primary motivation will always be money. They have to make a living after all, so they can eat at fancy restaurants, go on fancy vacations, and get intoxicated at fun parties while poor survivors are suffering miserably in solo Q. The killers' primary motivation will always be winning and so the devs will always give killer mains a ridiculously unfair advantage to keep them fat and satisfied and buying more DLC for more easy wins. It's a vicious cycle that goes on endlessly until the game itself is dead. I'd love to end this on a positive note but this is a horror game after all. So this story does not have a happy ending, well, not unless you're a killer main or a DBD dev of course.
This is pure conjecture without an ounce of proof provided.
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Skull Merchant and Hag. Neither is fun to face, and I’m not about to inflict that on other players.
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Skull Merchant and Hag are easily the least fun for me.
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Not everyone who uses anonymous mode is a cheater. In fact, I’d bet 95%+ aren’t cheaters.
I use anonymous mode so that salty jerks can’t find my profile and use it to harass me.
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This scenario isn’t tunneling, it’s the survivor making an extremely bad play.
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imo he’s still good and lots of fun
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I experience higher-than-normal amount of server DCs when playing as Myers also. Other killers don’t seem to be affected.
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This really needs to be a higher priority. The game is nearly unplayable at the moment. A good day is one where I only get booted out of every fourth game.
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Sure let’s give survivors even more basekit second chances and put even more restrictions on how killers are allowed to play. This will definitely solve all the problems this time.
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There should be an option to block SWF
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It’s okay to lose a video game sometimes.
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Killers shouldn’t even be allowed to play events!
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You understand this is a PvP game right
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Tsk tsk, killers are obligated to play
badlynicely during events, and also not during events. Survivors, of course, are not under any similar obligation at any time ever. -
Lucky Break is ridiculously strong and no one ever runs it.
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I’d love to see Chaos Shuffle come back as a permanent modifier mode.
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Nerfing a bad, nearly useless ability is peak BHVR.
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Survivors want to go against killers that cannot win. If a killer can win, it’s too unfun boring no counterplay, and must be nerfed.
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Bring it back, make it permanent, please and thank you
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BHVR refuses to make killer powers that don’t have a built-in guaranteed counter or drawback.
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I’m learning that I like Chaos Shuffle so much I wish it were permanent, and if it was I’d never queue up for the normal mode ever again.
Also, I found out I really like Singularity! When I’m not being constantly squashed by 4 meta build survivors, I actually have time to learn the killer and he’s really fun!
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AFK-kicking slugged survivors seems like an awful idea, especially given that for 99.9% of cases survivors cannot control whether they’re slugged.
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no
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This argument that anonymous mode is mostly used for nefarious purposes is and always has been nonsense.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3714743#Comment_3714743
The way I see it is that they planned to add a longer animation to it, which turned out to be horrible. But they balanced the Stun time of 5 seconds with the longer animation in mind. Now without the longer animation, they reduce the stun to 4 seconds to end up on the value they initially wanted to have.
This would also explain the quick nerf.
This makes a lot of sense IMO
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I think 4 seconds will still be useful, but I also didn’t really have a problem with 5 seconds either. Questionable to me that they’re re-nerfing it so quickly (and I say that as a mostly Killer main who also never really used DS as a survivor, even after the 5 second buff).

