Grimmm
Grimmm
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- Grimmm
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@vBlossom_ said:
https://forums.bhvr.com/dead-by-daylight/discussion/409872/background-player-flashbang-counter
Bring Lightborn instead of one of the 4 slowdown perks that carried you.
You're welcome.
I run a full aura build idiot, I dont rely on gen slow down I rely on aura reading get it right you doughnut.
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Im not a fan of the size and the pallet spawns?
for me its way to many pallets and the gens are way to spread out, have they learned nothing? -
@Batusalen said:
https://forums.bhvr.com/dead-by-daylight/discussion/409920/nerf-lightborn
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3690833#Comment_3690833
https://us.v-cdn.net/6030815/uploads/2RDKOOTP3IAB/lightborn.jpg
Sorry to say, but if you really see Lightborn that often, that means that you are at low MMR (have you just started playing the game? Serious question).
Lightborn is a beginner perk, useful when you don't know how to deal with flashlights and "funny" squads (as it seems mods don't like the word used by the community), but the moment you learn that there are things you can do to prevent getting blinded, there are better uses for that perk slot. Doesn't need any nerf.
I mean all of you killer crawl out to complain how hard the game is yet it is EXTREMLY easy as a killer to win. IT JUST IS, do not try to say otherwise because it is nonsense.
Grab a killer, play it exclusively for a couple of weeks, and get to a higher MMR. When you start getting matchmaked against survivors that coordinate like a SWAT team and 2-3 gens pop up before you can do your first hook, you will see.
New players like that really have 0 right to an opinion when they have quite literally no idea what they are talking about honestly.
I havent ran lightborn in YEARS even if I see a bully squad I dont bc I know how to bait saves and slug them as a counter to it. OP is def a new player or he is trolling, and if he is serious then he just sucks at the game (not trying to be rude but people who whine about lightborn are actually stupid, you dont need blinds to win a game, you just want blinds bc you want to get flashlight saves, pallet saves are a thing dear, so are sabo saves, flashlights arent the only way to get people off a killers shoulder but you clearly didnt know that bc of this post. -
@SirXenomorph said:
Sry but lightborn is just a senseless perk. I mean you all killers complain now, that he said he want it to be changed when adrenaline will be changed too. And you all come out and say yea but this perk is not used as much as adrenaline is, yet it negates 100% the effect of flashlights, something what a killer can easily overcome by just look down or up or turn away.
Lightborn is a bad perk and it is way more used than you guys say. I saw it in the past days very often, especially in the matches where one or two survivors take a flashlight with. Most of the times killers just change it out JUST BECAUSE they see that there will be flashlights. Also since the effect that you can not be flashed by it already start at level 1 of that perk makes it sure a good pick for a perk that need to be changed. You can take it with you on level one and do not even need to get it to level 3 because it works still in the same way.
What should be changed, now that you can not get unhurt from a hook after the last gen is made, that camping in the end game also will fill the campermeter. I mean all of you killer crawl out to complain how hard the game is yet it is EXTREMLY easy as a killer to win. IT JUST IS, do not try to say otherwise because it is nonsense. Killers have a wallhack to nearly everything. They move much faster than any survivor without ever become slower after a few seconds. Wiggleing also is useless since the killer is not stunned long enough to lose the survivor after that. All in all the game is much more give advantage to killers than it does to survivors.
And again any critic which is made will be downtalked by the killer mains, who already got the very soft treatment so they can have no trouble AND YET they still use toxic "game mechanics" like tunneling, camping and slugging.
Go on with that stuff and you will be experience much more survivors who just kill themselves on hook or dc. Because it is no fun to play against killers who compansate the lack of skill with using toxic playstyles and still are not satisfied.
I met killers who play very good and with much skill and that is always nice and can go either him or we as survivors. But in these cases where it is a killer which just has no skill it is ALWAYS a toxic match then. It is no fun and I do not get what a killer can enjoy in smash down the survivors play like he is the only person who cares in that game and then will not be outcalled or critisized for that behaviour?
You killermains who KNOW that you are meant, should try to learn to be not hella selfish and egoistic and that this community is not here to obey to your own desires in that game. It would be just good if you just start to rethink your behaviour! Instead of wanting the Devs to make the game so easy for you that you start in a round with all 4 survivors already on the hook. THIS WORLD IS NOT ONLY ABOUT YOU. And it would help that you understand, that every buff the killers get and every nerf the survivors get are highly inequal to each other. Not to forget that the survivors do NOT get really good buffs at all.
Yeah that looks like a giant temper tantrum, Im not reading all that.
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@weareweebs said:
If you are going nerf adrenaline, then nerf Lightborn because by your logic that perk needs a nerf too. How is it fair that it can completely remove the effect of flashlights, and it prevents players from doing tome challenges too. Lightborn should have charges, it's a game-breaking perk. Player items already barely last long and flashlights are way too situational so that perk should be nerfed or removed from the game. In almost every match the killer is using Lightborn, really unfair I am wasting items I cannot use that are already rare to get and cannot do tome challenges because of this.
You gotta be a new player if you see lightborn almost every match….good players dont use that perks bc they know how to counter flashlights without it, next your going to say nerf killers ability to look up or down bc I cant blind them, jesus the amount of entitlement in this post is insane.
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@JoaoVanBlizzard said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3687192#Comment_3687192
And even? They want to nerf the adrenaline because the killers don't know how to defend generators even with a lot of anti gen perks, then the perk doesn't have to be nerfed, but you have to learn how to play, it's the same thing you're saying
The Adreneline nerf has nothing to do with defending generators, you need to learn how to read dude, the change had nothing to do with that, the thing they nerfed was it not activating after being unhooked, so you cant get a adren proc 3 mins after everyone else got it, I see nothing wrong with that. but sure lets go with me not knowing how to play because a survivor is getting a full heal + spring burst right off unhook.
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@JoaoVanBlizzard said:
Of course it's OP, it's super broken, in addition not everyone will be using a calm spirit waiting for this perk to appear in the game, another detail, it's the same thing as the locker safe, it was enough for the killers to use Lightborn, but the devs still nerfed locker safe, people at the time didn't want to remove the barbecue chilli to put a perk to not be blinded by the flashlight, you need to be less selfish, always see both sides, everyone wants to have fun
Its not op in the slighest dude. you can negate it easliy and it shows there general area, if your super far away and are still in that general area and get downed thats a you problem. not a perk problem.
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@Dream_Whisper said:
There are different types of survivors....
You got the Competitive SWF, they are type that would have serious call outs and would easily speed run the game and ensure all survivors get out without many if not any mistakes.
You got the Bully Squads, the type that do not literally care about winning and wants to exploit the game to the point of become the power role (not the killer) and ensure the killer gets literally no fun and take away any form of power to the point that the killer DC.
You got the Meme SWF, full of casual/somewhat tryhards, but they literally make all kinds of mistakes and play for fun.
SoloQ, are literally different type of Survivors, as they can either be trying to try hard, or playing Causally; but lacking information from their teammates and solid coordination or any synergies with their perk loadout with the rest of the team; they majority are the easy victims to Killer.
Your proposal of scrapping gen rush perks means we have to reworking the entire coding, as well as increasing the time it takes to do Generators for survivors. Which for majority of players, it is never fun to watching bars take forever to do.
A much better solution for both sides, is to maybe including more objectives for survivors to do. More ways to escape or be engaging with the killer. We could used a example like TCM in which the victims can literally look for alternatives methods and different means to escape. Like for example, maybe looking around the map for a Generator part to permanent fix up part of the progress of a Gen. Or even looking for a key to the power switch or even do some ritual in the basement (a different kind of ritual) to gives Survivors the option to fight back with the killer (not with headon, flashlight, or pallets). There is a bunch of ways to give killer more time to defend gens and engaging in chase more regularly. Or give survivors more productivity stuff to do, beside working on Generators alone or distract the killer in chase..
I honestly would love more objectives. someone made a idea saying gas tanks you need to grab them and take them to gens to refuel them after they explode
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@TieBreaker said:
Doesn't Thanatophobia make gens speeds slower for every survivor that is not healthy?
Yeah but its honeslty not worth running, you need everyone to be injured to get 20% slowdown meanwhile you can just run pentimento, re-ignite 1 totem and BAM 30%. thana and dying light are garbage and need reworks badly.
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@I_CAME said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686553#Comment_3686553
Then why do 4 man SWFs at high MMR lose more than they win?
Bc they are trolling and having fun, that's what happens when you play with friends. and they actually aren't tho.....swfs that take it serious dominate this game very easily mind you. the biggest reasons solo q is such a pain is bc people have 0 teamwork and lack of communication fix that and all the other problems become redundant.
If the devs actually play tested their game a lot of issues on BOTH sides would have been fixed years ago. alot of the problems in the game right now are the devs fault and inability to teste their "balance" changes.
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@codebibi said:
and make the survivors experience that is already extremly bad even worse ? no thank you. survivors are in the worst state right now it's a nightmare so stop asking for for nerf and make survivors even worse.
Solo q sure but every other aspect of survivor gameplay they actually are in a pretty good position.
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686176#Comment_3686176
How are you playing then? Are you camping a gen from the beginning? I only hit the limit with jolt or teleport killers. It never effects me otherwise.
I run
Lethal
nowhere to hide
bbq
friends till the end
I kick gens anytime I can for aura
but my old build was
Eruption
Jolt
Call of Brine
Unforseen
so I would melt through 8 stacks VERY quickly. and would normally have a game where the last 3 gen 1 gen is blocked maybe even 2 depending on if they were hidiing and I needed to use nowhere more.
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@jonifire said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686169#Comment_3686169
I don‘t like this system either, but outside of eruption and jolt it rarely does anything.
I only mentioned it, because it was OPs arguing against dejavu.
outside of eruption and jolt it still does do something dude.... what game are you playing?
Call of Brine
Pain Res
Overcharge
Pop goes the Wesel
Jolt
opression
oh and nowhere to hide, which I use, you get punished for using it .
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@jonifire said:
The perk is completely fine. I only ran it as beginner as it had a 5% increase, after I knew where the gens were, I chose other perks. There is no need in nerfing it.
The anti 3 gen system isn‘t really good, it only does something against jolt players.
lol um yes it is good, it punishes you for using gen slow. by end game you have like 1-2 gens blocked if you run 1 or 2 gen slow perks like eruption or pop,
use eruption + jolt and tell me it dosent do anything....
eruption + volt
applying eruption is 1 regression event, then eruption + jolt procs thats 2 or 3. your almost already have of the way to the gen being perma unkickable and this is early game.
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@Crowman said:
I don't see a good reason to take away one of the few decent free survivor perks in the pool.
gen speed perks need to be removed entirety, gen speeds are already fast enough base kit.
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@xltechno said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686016#Comment_3686016
As I have said repeatedly everywhere. It is true that there is no physical way to prevent tunneling, but it is quite possible to create a situation where the killer does not want to do it. The problem is that there are too few survivors who do it properly, or in other words, decent survivors. If everyone did this, the frequency of tunneling would at least be halved, and the chances of surviving being tunneled would double. It's a sad story.
Your right.....then reward killers for not tunneling instead of punishing them.
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so basically now survivors can take hits after being unhooked and dont get punished for it....wow what a great idea, Im sure survivors wont abuse this at all....
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if you want hook hits removed then you need to remove tbag spams too, bc survivors do exactly the same thing killer does when it comes to being salty and Im tired of acting like they dont.
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@ASurvkillivorer said:
Lets be real they never really fit into the game no pun intended.
Their only use was the OP hatch function. Now that is pretty much gone for the most part. They're a trash item with an intended wide variety of options.
Keys should do multiple things.
Open chests faster?
Maybe destroy a key for a little bit of gen boost?
Pull an item out of a little box on a gen?
At the very least DELETE broken key. Like #########. Then lower skeleton to very rare and dull to rare. They might as well do the same thing.
I don't think I've ever played with someone who EVER bothered to use the key for the aura ability. Like ever.
can we please stop ######### giving survivors more gen speeds, like for gods sake.
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@BugReporterOnly said:
Voice chat is a no go. I don't want to be shitted on when struggling or have misogynistic comments hurled my way and others wouldn't want to hear racist ######### being spwed.
could have just said mean comments lol. labeling someone a word just bc they say just the right words to trigger you probably isnt misogyny its probably just them being a dick and trying to get a reaction out of you, and considering they live rent free in your head I think they did there job....and just like how voice chat works in every other game theres a magically thing called a mute button, same deal with in game chat, you can minimize it
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@Nos37 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3681526#Comment_3681526
Completely unethical.
Thats debateable. if a game detecting if somethiiing is active on your PC then anti-cheat wouldnt be a thing.
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@Nos37 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3681061#Comment_3681061
My point is that SWF WILL NOT USE IN GAME CHAT.
They will STAY in Discord calls.
ONLY SOLO Q will have a huge disadvantage from proximity chat the killer can hear; especially players with sensitive mics.
Could just have it to where if your playing the game any active microphone are picked up when you speak
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@Nos37 said:
Every time voice chat is brought up, the killer wants in on it too.
A) The killer cannot listen to strangers grouped up in a Discord call while playing in a Survive With Freinds group, so why do they get access to in-game voice chat? It would give SWF advantage (yet again) over solo players.
B) It will quickly devlove into abuse and most killers will turn it off anyway. (The ones who don't will just come crying to the devs about the abuse; just like end game chat (it's optional, but people still leave it open and subject themselves to it and then complain).)
Ofc killers want in on it, I dont think you understand how much voice chat breaks the balance of this game, voice chat was not intended to be a thing yet survivors use discord ( which should count as exploiting a match) as you wouldnt know 90% of that info any ways if you werent in a voice chat lobby, so yes, I think letting the killers have a slight chance against voice chat players would be hella fair if not deserved.
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@Blueberry said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3680587#Comment_3680587
And just think, if it was giving that significant of buffs to pyramid head and Wesker which are both already A tier killers, how much would it be giving something like Trapper or the rest the roster that are B and below rofl. It must realize most the roster is like reallyyy bad.
I may make a post, and ask it how it would balance each killer, I can be specific too so I may ask like give me 20 ways you would buff each killer and then pick the best options. kinda sad tho that AI does a better job at balancing this game...
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@OnryosTapeRentals said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3680475#Comment_3680475
I highly doubt that.
Well think what you want, fact of the matter is AI is in alot of stuff nowadays people only complain bc it takes away jobs and maybe uses others art as reference (even though fellow artists do that all the time) The hate on AI is childish and mundane. when you dont evolve with the times the times will evolve without you
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@Blueberry said:
What I gathered was that the AI agrees Nurse and Blight are too strong while also thinking most the other killers are too weak. It also thinks survivors are too strong based on these changes. Seems like a smart AI.
I thought so too lol, and its just the CoPilot AI on Microsoft Edge lol. even AI understands nurse and blight need a nerf but survivors also need to be toned down and buffed in certain areas, if only the devs understood what a robot does.
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@OnryosTapeRentals said:
Generative AI is unethical IMO. I wouldn't want them to use anything an AI produced.
I think you would be shocked how much stuff is actually AI you just dont know it. I almost guarantee you play 1 or 2 games that used AI in it.
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@OnryosTapeRentals said:
Generative AI is unethical IMO. I wouldn't want them to use anything an AI produced.
Idk some of these addons would be kinda nice...
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@D0NN1ED4RK0 said:
That pyramid head exhaustion addon would’ve been something during the MFT meta
ikr, it would have been great
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@GeneralSkien said:
I hate to be a downer, but these feels kinda lazy, I understand it is a joke post but AI? really?
I wanted to know what unique ideas it would make I thought some of them were cool so I wanted to share.