GennyFromTheBlock
GennyFromTheBlock
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/764469#Comment_764469
I have over 100 ebony moris on nearly every killer I play on daily basis. And I use them sometimes aswell. It's not rare. Also, rarity should never be a measurement for balance.
For once, we agree on something ;-)
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This is a perfect example of how Killers are single handedly ruining this game with knee-jerk reactions.
It's clear that the OP does not know anything about this game other than what they perceive to be real.
Oh, brother.
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We only need to be able to hear the phase emission sfx even in TR
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@ScottJund said:
As I say in many posts about people thinking they can counter Spirit, I invite anyonr to show me these counters in a KYF game. No perks for either of us, because "outplaying a killer" cannot possibly be "hope you equipped the right perks for a random killer."
And that's on 🅿️eriodT!
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You can list every possible "counter-play" for the Spirit, but the fact remains that counter-play for the Spirit is the equivalent of hiding a coin in one of your hands, putting your hands behind your back, and asking someone to choose which hand has the coin. They should have picked left when they picked right.
When the Spirit was first released, you could hear her phase while in her terror radius. They changed that cuz Killah Mainz cried for the phase sfx to be removed while in the Spirit's TR. If they added that back, that would really help balance her out.
Now the Prayer Beads? Oh, brother!
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I'm all for any change of Legion that removes the Deep Wounds nonsense.
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Insidious should work only while in chase... if in a chase, after the first blood lust, your Terror Radius is reduced to 0.
It would give Beast of the Prey more synergy/use for a thematic build.
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Please the entity by flogging the Survivors left and right AND THEN sacrificing them once 1 or 2 gens are done and you've maxed out on chases.
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@Blackowt_9120 said:
I’m going for a 4K every game wether I have slug everyone or camp the 2nd to last survivor. Is it really a killer’s concern how much fun a survivor has? That has more to do with them than you.
Such a toxic and selfish mindset, but your reply perfectly expresses the common Killah Main logic.
i DoNt CaRe iF yOu HaVe Fun!!1 i Am A KiLLeR mY jOb iS tO KiLL!!1111!
Taking the role and definition of Killer literally.. Y I K E S.
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Um...
The Devs want DbD to be a Cat-N-Mouse game.
Yet somehow, Killah Mainz still don't get this. So instead of flogging the Survivors left and right, you are immediately hooking them PROBABLY TUNNELING/CAMPING and then you rinse and repeat.
I don't get why you would play like that cuz Killer lobbies are like 10-15 minutes! Like, if you wait that long just to finish the game in 3 minute, what the F was the point?
Anyway, the Devs really need to start enforcing the Cat-N-Mouse gameplay by increasing whatever side is losing. If Survivors are "rushing" gens, then Killer should get a speed increase and speed increase for attack animations. Alternatively, if a Killer is dominating the Survivors, the generator speeds should increase and the Survivor's actions are increase (unhooking, vaulting, cleansing, healing, etc).
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🅿️eriodT!
But the Killah Mainz are trying their hardest to shout over logic and balance by making redundant and distracting threads every day about "DoNt NeRf tEh SpiRiT!"
You can list every possible "counter-play" for the Spirit, but the fact remains that counter-play for the Spirit is the equivalent of hiding a coin in one of your hands, putting your hands behind your back, and asking someone to choose which hand has the coin. They picked left when they should have picked right.
And that 🅿️eriodT!
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Right now, all the Survivors can do against a Killer is loop or attempt stealth (which is mostly futile as all the aura reading perks and Distortion is very limited and easily dispatched).
On top of only 2 things to evade a Killer, you have to count on your team to unhook you. Sometimes they do, sometimes they don't, and sometimes they unhook at very bad times.
The Survivors have so much strategy to perform with multiple people, that the stress factor is very high.
Killers only have to count on themselves and their skill. They don't have to hope anyone else on their team knows how to play the game and isn't trolling/griefing.
What bothers me so much about Killah Mainz complaining about looping is that you can and you WILL catch up to a Survivor in a chase. Yeah, the first gens might pop, but you'll be breaking all the pallets. If you are being outplayed with loops, then concede and go after another Survivor. What is the point to give the Survivors the game by chasing someone taunting you with emotes and tbags? So you can come on the forums and cry about "ToXiC sWf! aDd MoRe GeN TiMe!!1!1" ?
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Honestly, Survivors shouldn't die.
That's where the grief (salt) comes into play.
Even though that is your role to "kill", you are taking away the ability for someone to play.
To be honest, that gameplay is just not going to work. The devs need to rework base gameplay from Survivor objectives to changing the killer as a "punisher" type role.
If the devs don't want to change the gameplay, then every survivor needs basekit tools to counter griefing (unsafe hooks), tunneling, and camping. But they are not doing that for some ungodly reason.
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LMAO!!!!
You Killah Mainz really don't want the Spirit's imbalanced power to be balanced. No surprise there.
You can list every possible "counter-play" for the Spirit, but the fact remains that counter-play for the Spirit is the equivalent of hiding a coin in one of your hands, putting your hands behind your back, and asking someone to choose which hand has the coin. I picked left when I should have picked right.
Her husk is going to get a nerf so that way she can't make Survivors play Russian Roulette at every chase.
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They should give Adam some Rasta inspired cosmetics to pay homage to his Jamaican roots.
Rasta mesh/net shirt.
Dreads with red, yellow, green rubberbands.
Heck, even the rasta beanie ala Claudette's head wrap.
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Iron Will, Borrowed Time, Inner Strength, and Unbreakable.
In ranks lower than 10, Killers are infamous for slugging cuz they get greedy and want that 4k. Unbreakable has easily saved myself about half the time when I've been downed and the Killer goes after another injured teammate.
Also, I always rolled my eyes at Adrenaline, however after having basically no perks after prestiging, I realized how effing awesome it is... Def look into Adrenaline. It's hilarious if the Killer slugs and closes the hatch and OOP! You're up and about!
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Dont use gimmicky perks.
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Replace instadowns with Deep Wounds that doesn't "stop" like the way it initially worked.
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I want the wave Nancy did to the camera's in the Stranger Things trailer.
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@HP150 said:
Spirit's mindgame = "I guessed she was phasing but she wasn't phasing! Darn, such outplay."
Nevermind the fact that I was on a map with no grass, there was no audio / visual cue for her when she began phasing, and the footsteps in this game are in no way consistent or reliable. The mindgame was the equivalent of hiding a coin in one of your hands, putting your hands behind your back, and asking someone to choose which hand has the coin. I picked left when I should have picked right. Such mindgame, wow. Absolutely exhilarating gameplay, boy let me tell ya.
🅿️eriodT!
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I dig it.
They could milk the heck out of the rugby cosmetic by making various team/color schemes.
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I've never ever seen a Killer fret about losing BPs when they offer an Ebony Mori.
Killers that Mori after the 1st hook certainly don't care about BPs.
Ebony Moris truly need to be reworked so that they require two hooks per survivor and potentially a number of hooks to prevent tunneling. Requiring 5 hooked survivors seems completely fair as it requires at least 3 different Survivors to be hooked.
And if there were 1 or more DCs, boo-hoo... the game is moot anyway.
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They should give Adam some Rasta inspired cosmetics to pay homage to his Jamaican roots.
Rasta mesh/net shirt.
Dreads with red, yellow, green rubberbands.
Heck, even the rasta beanie ala Claudette's head wrap.
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♫Don't be fooled by the gens that I pop
♫I'm still - I'm still Genny from the Block
♫Used to pip a little, now I pip a lot
♫No matter where I go, I know who I escaped from!
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@brokedownpalace said:
Considering survivors can't down, sacrifice or kill the killer, yes. That's pretty obvious. But people think because they can't easily 3-4k every trial then that means killers are weak.
🅿️eriodT!
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"Horvath: We decided to put a timer on Decisive Strike as one of the solutions to Decisive Strike being used too often, we tried 2 minutes internally and found that players were able to use DS a long time after being unhooked, where it no longer serves the purpose to protect you from being tunneled/ farmed."
KILLAH MAINZ: tUnNeLiNg iS a LeGiT sTrAt!!1
DEVS: *changes most complained about perk to be anti-tunnel intstead of making a survivor basekit mechanic to counter tunneling*
KILLAH MAINZ: *still tunnels unhooked survivor but then slugs allowing the Dev's change to be countered and making the reason for their change pointless*
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Bumping this cuz I've been lurking for a while.
This is a really new lobby design that should be considered.
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I do, for sure. I love Bloodhound.
It doesn't really work on the Swamp Maps, but it works wonderfully on the others.
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We don't need a killer.
We can have a Survivor only chapter, much like Bill from L4D.
I think Daryl, Michonne, and Carol would be great additions for DbD.








