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GeneralV
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Claudette:
-Prove Thyself
-Adrenaline
-Lithe
-We'll Make It
-No offerings or items
Freddy:
-Hex: Devour Hope
-Brutal Strength
-Bamboozle
-Corrupt Intervention
-Add-ons were Nancy's Sketch and Prototype Claws. For an offering I used a Survivor Pudding.
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Weaving Spiders is my new favorite killer perk.
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It might be an unpopular opinion, but my favorite chase music is one of the default tier:
https://www.youtube.com/watch?v=DoeuIpFEb1kBanger.
I also really like Myers'. And Deathslinger's, because it has the game's main theme in it.
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Probably more horror themed than it currently is. With Lights Out and the new chapter, it seems to be the direction they want to go.
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I think she looks really beautiful, I liked her.
In my opinion she is the only good thing about this new chapter.
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She looks beautiful, definitely the best and only good thing about this new chapter.
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@Sandt1985 said:
We've moved past the days of survivors getting "strong" perks, and frankly thats a good thing. The idea of survivors getting another strong perks like Mettle of Man or Made for This, and killers have to deal with 4 of that perk every game simply terrifies me.
There have been no trash perks for survivors released for years and there likely never will be again. The issue most survivors have is that the perks that have been released for them in recent years are all super niche with specific times that they'll be usefull. And I can understand the frustrations with that, but the alternative is to give survivors a strong perk, which wouldn't be bad.........if it didn't guarantee 4 survivor's bringing that strong perk every game. And thats where the difficulty of survivor balance is. Even a slightly strong perks tips the trial HEAVILY into the survivor teams favor if 4 of that perk are brought into the trial
I don't think that is a good thing, tbh. It forces survivors to a static meta which lacks variety, while the same does not happen for killers.
Survivors should get new meta perks, they just can't be overpowered. The original iterations of Made for This and Mettle of Man are examples of bad design. It is different from perks like Unbreakable or Self-Care (before the healing change in 2018), which were part of the survivor meta without being problematic for the game.
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The possibility of a DS buff, if we get lucky.
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@CompleatBeet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653271#Comment_3653271
Are you biased because you love Freddy's character or do you ACTUALLY enjoy playing against his power? If it's the second one I've never seen anyone excited to play against the snoozefest that is DBD Freddy (don't get me wrong he's an iconic and amazing character his power just sucks for both sides lol)
If Freddy still had his original power, then it would be both. It was what I loved most about DBD, after all.
But with the way Freddy currently is, he is at the top of the tier list because I love the character and he is my main. Seeing him on a trial is always a good experience, regardless of how boring his reworked power is.
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@Nebula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653440#Comment_3653440
Totally get you, it's a very hard balance to find without compromising one side or the other.
Yes, it is.
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Yes, I think they should stay.
The maps themselves are the problem, not the offerings. No survivor wants to play on Coldwind Deadzone, and no killer wants to see Pallet Town 2.0 (The Game).
There was one patch quite some time ago that attempted to fix the more problematic maps in the game without making them miserable for either side. Those were the original map adjustments, before the big reworks, and if we still had those specific layouts in the game no one would really have a problem with map offerings.
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@Nebula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653413#Comment_3653413
I totally get this, and love the aesthetic of the game, but to expect people to still treat it like a horror game or for it to provide scary experiences outside the occasional stealth killer jumpscare after playing for some time is just asinine to me. It's like watching a horror movie, they're scary the first time but after you know what's coming, it loses that edge.
Thats true, but I believe the game should at least make an effort, ya know?
There is a big difference between having a scary atmosphere and having nothing at all, even if you are an experienced player.
But the meta and kill rates aren't the best way to make that happen. 2017 DBD was way scarier than current DBD, and I'm certain there is a very big difference in kill rates between the two.
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@humanbeing1704 said:
there’s basically no counterplay to people getting pallet saves with this perk
just hope the person is terrible at the game and throws it early?
Yep, essentially the only counter to Background Player is its user.
Its movement speed bonus should probably go back to 150%.
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@Rulebreaker said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653298#Comment_3653298
To be fair, with how screwed up it currently is (we swear we keep getting backfill lobbies) it's currently about the same as rainbow ranks.
Yes, unfortunately we cannot expect either of those systems to work flawlessly.
But when comparing the two I can definitely say I had a better experience with Ranks than with MMR.
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@Nebula said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653372#Comment_3653372
Extremely out of touch. In the statistics post they pointed out that the reason for the 60% kill rate is to keep the "horror" theme alive...
Like hello? Who, after 20 hours of playing this game, thinks its still a horror game? No one even played Lights Out like a horror game... It's simply a PVP game and they have to accept that's what its become.
Keeping the horror theme alive is an extremely important thing, but it goes beyond kill rates.
It also concerns atmosphere and aesthetics, things which are constantly neglected. Less Fog, Moonlight offerings being retired, Coldwind Farm, and many other examples.
I believe the game should be able to provide a scary experience for the players, but changing the meta isn't going to make that happen.
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It is hard to believe Pig got nerfed... again.
When they changed her monstrous end game potential around the time the EGC released it was already a bit questionable, but you can see the reasoning behind that change.
The same cannot be said for anything that came afterwards, especially this recent one. The most important aspect of her kit is getting nerfed, and it isn't needed.
Hopefully the PTB feedback will be acknowledged this time.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653224#Comment_3653224
What kind of matchmaking would you like to see instead? Old ranks weren't that great either.
I would gladly accept them back.
Don't get me wrong, the Ranks weren't perfect. Sometimes the system failed, it happened.
However, in my experience they were way better than anything MMR has to offer and I'd like to see them again.
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An updated version of my "Fun to play against" tier list:
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It has already been said, but scrapping the MMR system and fixing the matchmaking is the best thing that can be done for solo queue at this point.
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And that is why I think there is little reason to worry about his changes later this year. Blight is rarely ever nerfed.
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@radiantHero23 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653114#Comment_3653114
Agree! Thx for stepping in friend!
It is such a weird change.
It would have been possible to buff her stealth without nerfing her traps.
It was done again. They nerfed Pig.
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@KaTo1337 said:
We will keep fighting for our Freddy. If BHVR want advices, just text us. We would be very proud if they would allow us to give some advices how we would think Freddy-Changes (and he needs them) should be without overpowering him and bring him closer to the average pickrate (which would end up in dropping in the killrate-stats, so win/win, Mr. Peanits :-P).
Well said, friend :)
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I think they should have adjusted Haemorrhage rather than Mangled.
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Those changes aren't terrible, but they definitely weren't needed. Huntress is a strong killer, she is fine as she is.
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@jesterkind said:
I don't think that immediate gut reactions from people who haven't even had the option to test the changes being talked about should be taken as any immediate red flag to step back and reconsider. I think it's fair for BHVR to at least wait until the PTB is live and actually able to be tested before they pay that close attention.
There's also a couple things worth noting here. For one, they aren't buffing the Flower Babushka, they state outright it's being adjusted to compensate. For two, Pig isn't even remotely reliant on the trap timer addons unless you're very specifically trying to get reliable head pops. For three, people do actually mind the extra hatchets change, that's the change I see called out the most, but that's subjective.
TL;DR, changes need to be tested before feedback has weight and you've maybe misread a few changes separately to that.
I agree.
We need the chance to test things before jumping to conclusions. Hopefully the PTB feedback will be acknowledged this time.
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@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3653071#Comment_3653071
The unfun part about pig is nerfed
It is the most important aspect of her kit, it shouldn't have been changed.
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@Bloodwebs said:
She is my most hated killer. Hearing her terror radius is harrowing. Unfortunately i just KMS on hook and go next now. Otherwise its 1 hour long games where the killer isn't even chasing the survivors unless she baits you back into the 3 gen.
Otherwise its 1 hour long games where the killer isn't even chasing the survivors unless she baits you back into the 3 gen.
This shouldn't even be possible. Not anymore.
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@D0NN1ED4RK0 said:
This thread reminds me of a game I had awhile back vs spirit who was outright dominating everyone in the lobby until I got into chase with her using OTR and she straight up lost track of me cause of the grunts of pain silence
if anything BHVR needs to create more perks that silence your grunts of pain noises but they shouldn’t be iron will lvl busted and on top of that
get gud killer who loses their skill the moment a survivor’s pain noises are removed from the game
Iron Will wasn't busted, it was fine.
At least I never had any problems with IW as killer. Sure, Freddy naturally counters stealth, but even with other killers I wouldn't say it was a problematic perk.
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I don't really understand this change.
They made her ambush deadlier, but nerfed her traps?
This isn't good.
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I don't think it is a bad mechanic, tbh. I've yet to see a generator that reached 8 regression events, seems to me it worked the way it was intended to.
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@[Deleted User] said:
I think after 6 years of dbd has really put me in tune with sound & surroundings.
I play ow (a lot) & I call out unsighted enemy team a lot & get so much skepticism from teammates. I do this because im in tune with tiny little sounds & footsteps, got me many a kill or win!
I could never play dbd sound off i've seen streamers blasting music out then complaining about being killed or missing a survivor ect its genuinely insane to me they just can't work out why!
I did play DBD without sound once, because I wanted to see how hard it would be.
It was against Trapper on Old Chapel. Easiest kill of his life.
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@mikewelk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652531#Comment_3652531
Where the heck do I sign?!
With the Entity, of course.
Where else would it be?
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I think they should revert Buckle Up back to its previous iteration, which granted Haste rather than Endurance.
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@mikewelk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652526#Comment_3652526
I'll take all your Weskers with NO Ultimate Weapon and give you all my Feng survivors and Skull Merchants. How's that? 😏
Deal.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652307#Comment_3652307
It is what we are all hoping for :)
It is what the Freddy mains deserve.
Yes, my friend. It is!
Almost 5 years, it has been a long journey. I would be really happy to end it with a victory.
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@mikewelk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652416#Comment_3652416
Maybe not with Ultimate Weapon... Can we negotiate this?
You have a different offer?
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@mikewelk said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652366#Comment_3652366
I hope that a prosperous amount of SM gamers will be transferred from my games to yours ASAP! I've had my fair share recently...
If you take my endless waves of Weskers with Ultimate Weapon, it is a deal.
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Actually I haven't seen Skull Mommy since the first day of Lights Out.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652309#Comment_3652309
After seeing the kill rates, I couldn't equip anything more. He's just too strong. 😉
Honestly, I typically play pallet Freddy as a way to handicap myself and see how well I can do still. It's pretty satisfying. BBQ is usually one of my staple perks. Along with Lethal Pursuer because I love that perk.
PGTW is a slowdown perk though. And I don't run slowdown. No specific reason, I just don't want to run slowdown. It started around the time MMR was introduced and I just stuck with it.
Ah, got it!
I usually go with Corrupt Intervention, Pain Res, Brutal Strength and either STBFL or Bamboozle. Always with Dream Pallets.
I think it is a good build.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652141#Comment_3652141
https://us.v-cdn.net/6030815/uploads/X06OJANWMQWR/screenshot-286-29.png
Well... That happened. These guys played well until they didn't. This must be why Freddy's kill rate is so high.
Nothing but Coup?
But he has such good synergy with perks like BBQ and PGTW.
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@Caiman said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652205#Comment_3652205
And you're doing the right thing, my friend, because Singularity is WAY more fun to go against than Wesker.
Unless it's a hardcore 3-genning Singularity. Then it's as fun as dentistry. Haven't encountered one since the anti-3-gen nerf but I bet they still exist and I bet they're still horrible to deal with.
I've actually never seen one of those, but they shouldn't be a problem now. Not with the anti 3-gen mechanic.
@Vorahk08 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652205#Comment_3652205
It's fitting to point out how fun is subjective in a thread about unfun killer designs. It just hammers home the point that no one's going to be happy with every killer, so the best BHVR can aim for is balance, which includes a Freddy rework.
A good Freddy rework.
It is what we are all hoping for :)
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@SMitchell8 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652090#Comment_3652090
School care taker 😅
Someone said history which makes sense I suppose.
History would be interesting, considering he was actually there.
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@Vorahk08 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652169#Comment_3652169
I'm actually mixed on playing as him as well as playing against him. When I play him, he either feels like Budget Billy™ or worse Blight. I don't know, guess I'm just missing something. But then again, what do I know? I main Singularity.
And you're doing the right thing, my friend, because Singularity is WAY more fun to go against than Wesker.
@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652142#Comment_3652142
I also agree to this. He isn’t hard to loop but I hate going against him. For me personally he’s extremely boring to play against and the fact that I am still infected after I got off hook is silly when most other killers powers deactivate while hoping off the hook, but I guess they treat it like plagues infection.
either way wesker is -1000 out of 10 for me to go against.
This.
It is not matter of skill, it is a matter of having fun.
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@RaSavage42 said:
It was Old Hex: Ruin, Hex: Huntress Lullaby, BBQ and Whispers... playing Pig
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3651489#Comment_3651489
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3651560#Comment_3651560
Mine was a mix of Forever Freddy with the Old Ruin + Old Undying combination.
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@xEa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652169#Comment_3652169
I guess it is a personal taste, not everybody is the same. I will most likely never understand how you could possible find Dull Merchant fine, arguably the least skill expressive killer.
It is a matter of personal taste, yes, but it is good to have debates about it. Trying to see things from different perspectives is always helpful.
And I don't think I ever said Skull Merchant is fine as she is. I said she shouldn't take priority over other killers who need changes (A.K.A Freddy). There is a difference.
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@M1_gamer said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652085#Comment_3652085
Freddy mains together strong.
The Fog's finest <3
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@xEa said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3652142#Comment_3652142
He is very strong but at the same time has absolutly fair counterplay. His anti loop is not a silly press 1 button and win mechanic what we usually get now but rather he must play well to perform well. And so do have survivors. A bad survivor wont last more then a few seconds against a good Wesker. Skill expression at its finest we have.
I still don't see it.
It is a dash and a countdown towards the Hindered status effect. I don't think this is a kit that provides an enjoyable experience for the survivors.
He might be fun to play as, I do not know. But against?
Pass. There are way better options.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3651926#Comment_3651926
Tiara amazing!! 🤩 you all are doing great! 😊 Behaviour give Freddy love please!
Thanks friend <3
We all do our best for this killer, and I'm sure things will get better for him eventually.
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@xEa said:
Since Blight, they released one single well designed killer: The Mastermind. Ironically he is among the strongest so its not a skill issue of survivors.
The rest of the bunch? Trickster, Alien, Twins, Artist, Ceno, Skull Merchant, Knight and Scamper Doll.
To be honest, I still don't get what people find fun about Wesker. Except his chase music, but that could have been given to any other killer.
To me he is a contender for worst killer to go against, and I was really surprised when I learned most players do not hate him.
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@Xernoton said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3651857#Comment_3651857
Now, this is surprisingly wholesome. I don't know why but I like seeing that so many dedicated players main Freddy knowing full well that he's in a tough spot.
Maybe it's time I switch the chainsaw for the glove for a while. I've been playing him quite a lot recently and I honestly enjoyed it more than I'd expect.
I can't speak for all of us, but I can tell ya I'll never abandon this killer, regardless of what they do to him. If his rework in 2019 wasn't enough for me to drop him, then nothing is.
