GannTM
GannTM
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- GannTM
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They literally just nerfed Reassurance and you’re complaining about this?
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Survivor: 4
Killer: 6
Spirit: 9
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@Cameragosha said:
Now DBD come back to survivor sided again.
Devs reverse MoM nerf but not reverse thanatophobia nerf.
Old thana should return.
You were saying it was survivor sided before this dev update so don’t give us that.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3148026#Comment_3148026
I would absolutely love if the Nurse achievement got reworked to not need the third blink (eg, 2 into grab), so the third blink effect can be deleted and changed entirely.
That achievement is a joke.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3148017#Comment_3148017
I think range and 3 blinks should be reworked into a different effect entirely. They’re fundamentally disgustingly unhealthy design and basically remove her counterplay. I think basekit is perfection in comparison.
Alright I think we’ve come up with a compromise. I’m hoping for what you suggested there as well, and for Nurse to stay the way she is basekit. As I’ve said before, I don’t like seeing any character get gutted if they don’t need to.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3148000#Comment_3148000
Do you understand she has roughly the same time spent crossing the map across large distances (eg reacting to BBQ) as a 115% does by walking? She moves in bursts and downtimes, whereas 115% walks steadily. Auras aren’t an issue on her, and you can figure out them after a single time they proc and avoid it thereafter. Also, you say playing around perks, but you should be doing most of these things regardless of her build anyways, like staying split up. Her basekit is fine, range/3 blink is the only problem.
Well if range and 3 blink weren’t in the game at all then it won’t be much of a problem. I know range is getting nerfed but they’ll probably still be pretty strong. I don’t think she should have really strong add ons, and if she didn’t, then basekit won’t need much.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3147983#Comment_3147983
I literally could not care less what you think of me.
https://forum.deadbydaylight.com/en/discussion/comment/3147984#Comment_3147984
I mean, it becomes pretty god damn obvious if you stay in 20m for some reason and then she immediately blinks towards where you were. Same for being further than 40m and her also immediately blinking towards you.
Well in that case if she does have those perks, you’re pretty much dead before you even understand what she has. I just feel like there should be some aura restrictions to Nurse as auras are too powerful on her. Just make it to where when she charges her blink, auras are invisible. It will be a fair balance of counterplay there and it won’t ruin her completely. I’m trying to be reasonable as I don’t wanna see Nurse nerfed to the ground or any killer for that matter, I just think a couple of restrictions will do and she’ll be fine.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3147979#Comment_3147979
??? AA is 20m, BBQ is 40m. Getting in a locker beats both. Being in 20-40m non-boundary-inclusive beats both.
Alright so a survivor is supposed to waste gen time just to counter two perks the killer may not even have. Very helpful.
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@SuzuKR said:
Imagine thinking pre-nerf AA was good. 2.5/3.5s fatigue/2.7s cooldown + 3s pickup = 22/26/22.8m a Survivor starting literally right beside the Killer can run away before the pickup even finishes. As in, out of the 20m.
But do you even take into account the killer also having BBQ? I’m sure many killers will run that combo and there’s almost no counter to that.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3147953#Comment_3147953
You don't even need to be in a SWF. Again, @SuzuKR did the math and it was impossible to get affected by AA
Show me the math pls.
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@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3147953#Comment_3147953
Do you think it’s impossible for solo players to run away from a slug’s aura? LMAO
If they don’t run, that’s literally them misplaying, that’s not a balance issue.
Also, if you’re facing Nurse, you should be split up in the first place regardless of their build. And you can predict she has that preemptively and play safe to play around it regardless.
It really sounds like you don’t even play solo queue. How can you rely on teammates to do all of this stuff?
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@Name_Unavailable said:
https://forum.deadbydaylight.com/en/discussion/comment/3147927#Comment_3147927
Well for example Myres with tier 3 coming after your healthy teammate and you are blocking with this base kit BT. If he hits you still no down.
Again, just wait out the timer. It’s not that hard.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3147942#Comment_3147942
No, it's split up. Hell, @SuzuKR did the math and it was basically impossible to get affected by AA
So it sounds like something that will be way too oppressive in solo but do nothing against SWF. Do you really expect solos to always follow this counterplay?
@SuzuKR said:
https://forum.deadbydaylight.com/en/discussion/comment/3147942#Comment_3147942
The counterplay is move out of the 20m for AA. Something you can literally do before the killer can even finish pickup animation. Even if you started literally right beside the killer. But please, do go on.
How do you know the killer has the perk though?
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@ThatOneDemoPlayer said:
Which is dumb because Awakened Awareness and Starstruck had counterplay
The counterplay is “don’t go down.”
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@Name_Unavailable said:
https://forum.deadbydaylight.com/en/discussion/comment/3147888#Comment_3147888
I have to disagree. Specialy killers with 1 shot abilities against SWFs.
How does one shot killers make that any different?
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BT bodyblocking was never effective anyway. All it does is essentially the survivor asking to be tunneled if the killer is competent enough to wait out BT.
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Oh my god please quit complaining about literally everything.
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@blue4zion said:
Spirit right where she belongs <3
I'm so glad to have a Spirit main present on the forums spreading the love for her, for me. I tried back when she released and will never forget the barrage of "she's weak" "garbage" and what not. So silly to look back on with the outcries of op after.
Rin for life <3
I’m very glad to see other Spirit enthusiasts as well. It really warms my heart up seeing Rin get the love she deserves. ❤️
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@dugman said:
Wait... you like Spirit? 😲
lol, anyway seems like a fun idea to update my list of killers I like to, why not?
https://us.v-cdn.net/6030815/uploads/2GTFCP3797NP/image.png
- Generally speaking I enjoy Stealth, melee combat, and good map mobility. So it's not surprising Dredge and Sadako are top of my list, they have all those traits combined plus they're both aesthetically cool. I think Dredge is the more effective of the two in terms of actually winning a match, but I've won enough games with Sadako that I certainly still have a lot of fun playing her even if I wouldn't mind her getting a slight buff. 🙂
- Pig and Ghost Face are next because they've both got great stealth, but don't have the map mobility of Dredge and Sadako. Even so, I tend to do surprisingly well with Pig in particular, and not because of the traps. In fact my favorite way to play Pig is to use her red add-on that lets her see auras while crouching but you get two fewer traps and combine it with the brown add-on that makes her move faster while crouching (she moves about 95% survivor speed while crouching with that add-on versus 90% without it.) Even though she's obviously still just slightly slower than a survivor running while crouching with that add-on, her stealth in that crouched position is actually really good because of her very low profile and Undetectability so she can frequently get quite close to survivors before they react assuming you're making good use of cover for your approaches. Combine that with seeing the auras through the walls on the way in and I can land Ambushes from the crouch from around a corner quite often. Plus survivors never expect you to run this, so when I get a down and crouch I'll sometimes also see someone else hoping for a save or whatever and get an easy followup hit or down. 😄 I'll never claim she's actually a top tier killer or anything, but I think she's a lot of fun to play and do pretty well with her. 🙂
- Clown is fun in chase, full stop. He doesn't have anything else going for him, but being fun in chase is plenty for this list! I actually am not a fan of Meyer's base kit, but I adore his Mirror and Infinite Evil and Tombstone add-ons, playing with those puts him up there toward the top.
- I'm speculatively putting Wesker and Demogorgon side by side in A tier. Wesker looks to me like he's better than Demogorgon in chases but Demogorgon is much better at tracking. It's hard to tell without playing them whether Wesker's Bounds for map mobility are on par with Demogorgon's tunnels since they both have advantages and disadvantages to them. For now I'm guessing I'll have just a touch more fun with Wesker simply because of his style and because I think I value the chases a little more than the tracking.
- Pyramid Head and Doctor are next to each other probably because they're both mostly melee killers with ranged attacks that help in loops. Doctor has much better tracking, but Pyramid Head's Cages save him a ton a of time and his ranged attack actually damages people which makes it more powerful so I give the edge to him.
- Wraith would be S Tier on my list since he's got Stealth and good map mobility and is a melee killer, all things I like, but I've just never enjoyed the way he takes so long to go in and out of stealth. His movement comes to a crawl while he's uncloaking and cloaking and it just feels kind of irritatingly slow whenever I watch it. That's one reason why I like Sadako so much more than Wraith, her movement barely changes when she's Manifesting and Demanifesting (it slow a little but not much) so it just makes her Stealth feel way more natural and fluid than Wraith's. Plus I win about the same number of games with both of them so it's not like I find Wraith all that much better than her either.
- Nemesis would probably be a little higher on the list if his zombies didn't have annoying pathing issues. But even with the zombies getting stuck, I love the tracking information they give, it's like having little scouts on the map the entire match pointing out when someone is nearby. And if they're in a dumb area, or you just feel like it, you can simply whip them and get extra infection and force them to reset to a hopefully better place. And in chase once he's powered up he's a pallet smashing machine which always feels good. 🙂
- Skipping over the middle killers, Oni might be ok but I just always felt like he's slightly awkward. Combine that with his slightly slow start and I'm not much of a fan.
- Hag would be cool but my timing with hitting straight out of a teleport is pretty bad and I just don't have the patience to practice her to get better with it.
- I like melee attackers better than ranged attackers in this game which puts Deathslinger, Huntress, Plague and Artist all in this low tier. And Trickster is in the bottom tier simply because he's my least favorite of all of them since his daggers have some kind of annoying features like if you hit a few times and then stop the effect just goes away fairly quickly, and also his ultimate ability seems to be kind of dumb.
- GannMan won't like this, but I have Spirit on the bottom of the list. Not because I dislike that she can turn invisible, but because I really can't stand playing by ear alone. Just not my thing, I like being able to see who I'm chasing. No thanks to blind chases.
- I dislike Hillbilly, I find hitting his chainsaw to be particularly awkward and his steering while moving around the map is clunky too. Basically there are other killers with similar or better levels of map mobility that feel more fun to use, and if I want to chainsaw survivors in the face Bubba does it more reliably.
- Nurse is my least favorite killer, and the only killer I actively refuse to ever play. And it's mainly because of the fact that she stares at the ground up to seemingly half the match (and that's not even much of an exaggeration). Whoever thought that staring at the ground over and over for seconds at a time between uses of your power would be a fun way to balance out her teleportation needs their head examined, it's terrible. As an analogy, Wesker has an ability that is somewhat similar to Nurse's in that he rushes in a straight line forward, pauses to redirect, and rushes forward again and hits a survivor along the path. Obviously Wesker doesn't go through walls so his ability is weaker, but he also keeps his head up the entire time, even when he power is refreshing, and that makes his ability look much, MUCH more fun to use than Nurse. I would gladly trade going through walls for not staring at feet all day.
😞😞😞
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@EvilSerje said:
https://forum.deadbydaylight.com/en/discussion/comment/3146574#Comment_3146574
No surprises there, she is gorgeous.
You my friend are super correct!
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Yay I love seeing Spirit that high 🥰🥹❤️
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@ThatOneDemoPlayer said:
Someone just died to a Nurse
I miss the days when you were the Demo enthusiast.
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@lauraa said:
https://forum.deadbydaylight.com/en/discussion/comment/3146563#Comment_3146563
When I get Sporit Dailies its always Sacrifice/Mori with Spirit, never the "tickle survivors X times" :(
I hope they make that an actual daily so Spirit has a chance to tickle me in game.
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I get one Spirit daily a month if I’m lucky. I always get Myers dailies for some reason.
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@drsoontm said:
https://forum.deadbydaylight.com/en/discussion/comment/3144842#Comment_3144842
An update on your suggestions: That Pentimento build is pretty neat. So far I've only managed 3 but it helps pacing the trial. :)
(In a few days I'll try the other builds ;) )
Alright sounds good. I’m very glad to hear you’re enjoying Spirit, it warms my heart up. 😊
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@lauraa said:
Surprised you hate Twins so much. Buffing Charlotte with perks like Bamboozle and trying to use both Twins is fun even though it's not the comp strat.
They traumatized me last time I played them 🧍
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Ok you escaped? Want a cookie?
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/3145836#Comment_3145836
Recognizing WHEN to do it to turn the tides certainly is 🤷
I don’t think understanding that it’s end game (a reasonable time to camp) takes that much skill. That’s just me though.
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“Just don’t get caught 4head”
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Aren’t you the same person that said basekit Nurse was weak?
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No that ######### can stay in the trash.
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Iri Blighted Tag. The last rush is an insta down with that add on.
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I’ve been playing Spirit so it’s been fun.
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I will be so glad to give you some fun builds 😍
Here's the build that is very good against pallets and punishes very safe survivor play pretty well: Add ons: Kintsugi Teacup (breaking pallet or wall recharges power) and Uchiwa (getting pallet stunned recharges power), Enduring, Spirit Fury, Brutal Strength, a perk of your choice (Fire Up can be good).
Another fun build is where you can combine Furin (phase sound is heard by all survivors) with Dead Man's Switch and force survivors to stay on gens while you're giving them the global phase sound. I would recommend combining it with a duration add on (Yakuyoke Amulet, Kaiun Talisman or Shiawase Amulet) to give them the phasing sound longer and potentially easily sneak up on them for a gen grab and also combine it with an info perk like Discordance.
Wakizashi Saya (teleport back to the husk) plus Dragon's Grip. This one also goes well with duration and definitely Discordance. You can kick a gen, phase away and bamboozle a survivor into touching the gen if they're greedy. It is situational but it's so awesome when it works.
I've been using this perk build on her a lot lately: Plaything, Pentimento, Shattered Hope, and another perk of your choosing. I've gotten 5 stacks of Pentimento twice with it. Oblivious is amazing on Spirit so this build works very well. You can use whatever add ons you want with this.
Anyway I hope your Spirit matches go well! 😊
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No I don’t find anything fun about him.
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I would’ve been fine with nerfing DS if they actually implemented a basekit mechanic to combat these cheap play styles. It really just feels like the devs either don’t care about solo queue or they just don’t know how to make it more enjoyable.
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Spirit S tier, Nurse and Blight S+ tier.
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Alright prove it then.
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Yay my two favorite killers. Spirit is definitely better even basekit. Spirit doesn’t need add ons to be an S tier killer.
And of course no killer is more fun than Spirit, but also there’s no other killer more fun than Artist, so they’re 1 and 2 to me in that regard.
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That doesn’t fix the problem. All this does is just make moving across the map a nightmare while the chase is literally exactly the same.
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Well the answer to that question is me by a landslide.
- I’ve been defensive of her.
- I’ve cried for her.
- I have a blanket, body pillow, keychain, t-shirt, and 2 posters of her at home.
- I dedicate so much of my day to just her.
- I mention her a ton (probably annoy some people with it even if I don’t try to).
- I mean it when I say I want to marry her.
This shouldn’t even be a question tbh.
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Well at least you got a Spirit despite 7 Nurses. You got to have 1 happy match.
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@RedPlll said:
You can always tell who has low mmr from their posts..
Lmao amazing response. Very informative and constructive.
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@Tostapane said:
https://forum.deadbydaylight.com/en/discussion/comment/3142388#Comment_3142388
this is what you personally think, you can't be sure of it until the devs will try what i just said...
It’s not what I personally think, it’s what I know. Soloing is already abysmal and part of this game’s success was having the opportunity to play with friends. You just don’t see that because you’re one of those “killer good survivor bad” people.
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@xni6_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3143104#Comment_3143104
its not so much her underestimating you, its you confusing her.
its like how killers will hide red stains, but the survivor is the one who does the mindgaming and the killer is the one who either falls for it or not
Alright I see what you mean. Thanks again. Also I ain’t gonna lie the forums being bugged right now to where I don’t get notifications when someone replies to me is so annoying. I keep having to go to the thread to see if someone replied to me, hopefully the mods fix this.
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I mean it is accurate to Resident Evil. Can survivors save their progress in there so they can go back to that point next time they get downed?
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@xni6_ said:
https://forum.deadbydaylight.com/en/discussion/comment/3143091#Comment_3143091
nurse is in control in chase, your goal as survivor against her is to get her to mess up
break line of sight - she has to guess if she cant see you, leaving her 2 choices, predict you, or blink to the last point you were. the counterplay to this is switch up what you do, between waiting and baiting by watching what she does in a spot where you see her and she doesnt see you, or by holding w, based on what you think shell do. (wait and double back if you think shell predict and blink ahead, hold w if you think shes gonna go to where she last saw you for a better view.
be unpredictable - dont be predictably unpredictable, dont do one thing then another, then go on a cycle of this that this that. instead make yourself seem predictable by doing something 2-3 times, and then doing something else a few times. if she cant read you she cant get hits
in the open you can double back, or bait double backs, or just hold w, and she has to make a read
another great mindgame is looking oblivious by not checking behind you, instead using her extremely loud and obvious sound cues and making a read on her. looking behind doesnt really work against a good nurse anyway bc theyll flick to avoid showing you what theyre doing
theres a lot of counterplay, its just that the counterplay is not pallets and windows
So it’s basically a bit like trying to get the Nurse to underestimate you a bit? Alright I’ll keep this in mind next time I see a Nurse in my game. Thank you!
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3143071#Comment_3143071
Base-kit Nurse is pure mind-games. You die to her, she was simply better.
Same goes for base-kit Blight, but Blight with his best Add-Ons needs a huge nerf (same goes for Nurse with Range/3rd Blink)
Then please tell me how to counter Nurse. All Nurse mains say the same exact thing when giving advice for counterplay, it’s to either “git gud” or “break LoS.” I’ve really tried to have an open mind about it but it’s a little hard when that’s all I get and not any actual advice.
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@ThatOneDemoPlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/3143046#Comment_3143046
Camping and tunneling only work when there is a weak link that is bad at the game.
The base-kit buffs Killers got were pure QOL improvements.
10 second on Generators mean basically nothing.
10% attack cooldown, Pallet breaking speed and Durvivor speed boost duration are barely noticeable.
The faster Bloodlust build-up only affects T2 and T3, at which point the Survivor wasted so much time the Killer will lose the game, if the Killer can even build up Bloodlust, as most Killers can't while using their Power
Well that’s why people play Nurse or busted add on Blight with Deadlock. It is incredibly easy to tunnel a survivor out with them, no matter how good they are.
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@SoloQKev said:
Also, I use to main spirit when she first came and she is fun to play and fun to go against. Then I just started playing survivor more and more but the pain is solo q. I might try a few games as spirit later.
Yay that makes me happy ☺️