Fogfactor
Fogfactor
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Comments
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@liquidlight said:
https://forum.deadbydaylight.com/en/discussion/comment/2499587#Comment_2499587
Uh... you can get bullied anywhere where there is person to person interaction. Yes, even the internet. Your comment spews ignorance.
imma spew my ignorance right in your eye
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2499587#Comment_2499587
Are you condoning people that make comments that degrade others? Some of those endgame chats can be very toxic, even going as far to telling people to “#########” because they ran a certain perk.
imagine getting bullied in a videogame and then also getting bullied in the forums for that videogame
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@Duke_Ragereaver said:
title. enjoy your spirit every game, i try to play killers i like and not ones that a super strong. But im done with that now, now the ruin undying spirit comes out. When all the killers are blight nurse and spirit then you dont get to complain.
imagine getting bullied in a videogame
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/2494158#Comment_2494158
It’s not silly, actually - it’s intended. It’s an item so it needs to be dropped by a basic attack with Franklin’s. Same with Oni - standard blood orbs are caused by (coding-wise) being INJURED, it has nothing to do with the actual blood.
The point of the no mither and oni blood orb interaction is that No Mither SHOULD cause blood orbs to not spawn when against oni because the tooltip for No Mither says specifically that your blood coagulates instantly, and should, logically, not spawn blood orbs for oni.
Saying it works the way it does is INTENDED is something I don't agree with. I think they just didn't think about that interaction when coding oni and haven't bothered to fix it cause it's like a z-list issue they can ignore indefinitely.
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no
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If anyone doesn't understand the significance of 808 days
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@Rizzo said:
https://forum.deadbydaylight.com/en/discussion/comment/2434143#Comment_2434143
The perks will be added to the Shrine, most likely with different names and icons.
Can we keep the old icons if we already unlocked them?
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actually it is ok
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New survivor perk - Go away, Jodie!
While in the dying state, you may activate this perk. The killer is unable to pick you up for 5/10/15 seconds. Has a cooldown of 60/50/40 seconds.
"What is she doing?"
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Jodie? oh my god, isn't she dead? She's so annoying. What does she want?
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I pretend I'm an NPC when playing dbd already tho
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2427580#Comment_2427580
Imagine trolling.
pls stop bullying me on the internet
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2427541#Comment_2427541
Then you have no argument, and therefore, I win automatically.
Thank you.
imagine wanting to win arguments on the internet lmao
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Explain urselves devs!
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2427516#Comment_2427516
Insults are a great tool to get people on your side, aren't they?
Try explaining your viewpoint before throwing out meaningless and petty insults, okay?
no
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/2427502#Comment_2427502
Look into the case.
"lol"
You have a child's understanding of morality
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I think mmr will work because dbd is a casual game. That way tryhards get to be tryhards with other tryhards.
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Pyramid Head debutted in 2002, Pig in 2004 tho?
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Anyway, here's why I think the teasers are actually teasing Springtrap from fnaf!
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How about Silent Hill type fog where things beyond a certain point are fully obscured? It would ease the burden on consoles and make the game scarier
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+1
MoM is broken for me too rn
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@Izo_Quartz said:
For the question about representation, the devs said they are focused on making sure they do it right and not just having a token character. If the devs truly care about gay representation, they would let David be a gay character.
- he's the fan favourite among the gay community
- he doesn't portray any offensive or predictable steriotypes
- it would work really well with his current lore without making it his whole character
David will always be gay regardless of actual canon.
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@ReverseVelocity said:
As far as I know, yes. Perks that effect blood trails have no interaction with Oni's blood orbs. This means No Mither and Lucky Break won't stop you from dropping orbs, but Sloppy Butcher won't make you drop more.
I get that mechanically the two effects shouldnt affect each other, but shouldn't they thematically? Though, having a perk that hard counters a killer is something they're moving away from, maybe having No Mither half the amount of blood orbs dropped would be a good compromise to it currently supercharging any oni that happens on someone using an already incredibly underpowered perk.
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@Dito175 said:
https://forum.deadbydaylight.com/en/discussion/comment/1678786#Comment_1678786
He didn't name her cheryl he named her Heather, Cheryl is the one who changed her name after sh3.
No he didn't, she literally says in the last line of dialogue in SH3 "Cheryl, the name my dad gave me."
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@SCP_FOR_DBD said:
Nice work, this was very well done. Just so you know Heathers bio (You can't make me call her Cheryl) states she was taken 3 months after SH3, so her place is confirmed to be 2003-2004.
I will never understand why Harry named her Cheryl when the 7 year old Cheryl from SH1, for all intents and purposes, died.
Him expecting the reborn Cheryl to be the exact Cheryl he found on the side of the road with his wife is dumb. Reborn Cheryl would have different life experiences even just from the 7 year difference in the world around them, not to mention reborn Cheryl was raised having to hide from the cult.
It's like he was trying to use reborn Cheryl as a straight up replacement for the first one instead of letting her be her own person.
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@TheButcher said:
Honestly if Killer's had two more perks, I imagine they will be used simply to add more generator slowdown perks, so every game you are stuck facing stacking generator slowdown perks. That wouldn't be too wise imo.
What if those perks had a higher cost for equipping? Say you had 6 slots, but corrupt intervention took up 2.
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:/
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1268706#Comment_1268706
Again, im just going by your 1st point "Bloodpoint compensation" aka IF those matches did happen (and they do and will until they finish their hidden mmr thingy) that survivors (because its mostly happening on that side) would get less bp while killers would get more.
That's the general idea, yes. To get high ranking players to switch sides when matchmaking favors them.
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@Milo said:
https://forum.deadbydaylight.com/en/discussion/comment/1268698#Comment_1268698
Dependable. And i was saying it would result in higher waiting times for killers. Less survivors would play survivor or would swap to killer. (if they care about bloodpoints)
I'm sure most killers would prefer a non-instant queue time in exchange for a match that doesn't lead to them getting stomped by red ranks when they themselves are green ranks.
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@Milo said:
1. This would lead to less survivors playing survivor (if that happens a lot). Then it would result in higher waiting times.
2. What would be the point of that?
3. And this was kinda how it was supposed to work. (Highest member's rank gets priority)
There's already too many people playing survivor and not enough playing killer. The queue times for survivors are long because the game requires a killer to be in a lobby first, not because there's an shortage of survivors.
Also, your reply doesn't really bring anything the discussion at hand. I wonder if you just typed this to inflate your post numbers.



