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Firellius

Firellius

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Firellius
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  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007256#Comment_4007256

    I already had explanation in my response. If you don’t accept it’s just your personal choice

    What, this one?

    Some files might be lost from previous commits, so they need to redouble check their archives.

    You mean they lost the files that were on the live servers at the time the PTB plug was pulled?

    Tough sell, IMO.

  • @VibranToucan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007636#Comment_4007636

    When did I say it was? They tested the new changes with the anti-tunnel changes, saw they are fine under those conditions, so they pushed them out even without the anti-tunnel changes. If they had playtested this patch without the anti-tunnel changes and had listened to those playtesters, it probably would have gotten reverted.

    It is going to be incredibly difficult to argue that the nerfs to OTR and Tenacity were anything other than intended. They didn't 'forget' to revert them and it's not like they weren't aware that they would normally require reversion.

    This isn't oversight, this isn't them being unaware, this is a conscious decision to demolish these two perks, as further evidenced by the fact that they aren't getting fixed in 9.2.1, and they haven't committed to a revert. We're going to see 'changes' to OTR in 9.2.2.

    This is not, in any way, comparable to bugs. You could try and argue that it's a case of them not listening to the testers, but the difference here is that in the case of Streetwise, they weren't listening, and in the case of OTR, they are listening, but they just don't care.

  • @VibranToucan said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007625#Comment_4007625

    So? They are both a symptom of the same problem. Not testing enough and not listening to the playtesters who they did have.

    No, OTR and Tenacity getting gutted was not a bug.

  • @kosaba11 said:

    I think, thanks to this patch, I can confidently say that BHVR has earned the title of worst developers in the industry - and yes, I'm including Ubisoft, EA and Nintendo.

    Oh, Nintendo were never bad developers, I'd go with Acti-Blizz over Nintendo.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007566#Comment_4007566

    I'm claiming that sometimes BHVR just throws changes at the wall, just to see which changes stick, and which changes get so many complaints that they end up getting reverted.

    But it is impossible that DMS was changed in disregard of the tunnel/slug changes?

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007268#Comment_4007268

    Where is your source that the regression perks were the ONLY killer perk changes that were made because of the phase 2 anti-tunnel/anti-slug/anti-camp changes?

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007286#Comment_4007286

    You literally said "The comment about gen regression was brought about because the anti tunnel and slug systems that brought some of the regression base kit were reverted, and so were their perks, yet tenacity was not and survivors can no longer recover while crawling"

    You're literally saying that because ALL the gen regression perk nerfs were reverted, that therefore tenacity's perk nerf should be reverted.

    You're literally ignoring the fact that other killer perks were nerfed, and are still nerfed. You keep saying SOURCE SOURCE SOURCE, but you never gave a source to why the gen regression perks are the only perks that people should care about.

    Where is your source that the regression perks were the ONLY killer perk changes that were made because of the phase 2 anti-tunnel/anti-slug/anti-camp changes?

    Where's the part where I said that?

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007247#Comment_4007247

    Because DMS was nerfed because of the anti-tunneling update, because the anti-tunneling update involved basekit gen defense.

    This whole thread is trying to set a false narrative, that EVERY killer perk that was involved in this update, is required to be a regression perk.

    Because DMS was nerfed because of the anti-tunneling update

    Source?

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007190#Comment_4007190

    I'm a big fan of OTR's new effect, but this really isn't the time to remove Endurance for it.

    Until there's some more base anti-tunnel measures it should stay how it was.

    This is pretty much my sentiment. After 6.1, it became clear that the move from DS to OTR was awful for both parties, since DS is way harder to 'weaponise', and OTR is way easier to circumvent/chew through. I suggested back then that OTR should truly be 'off the record' and remove ALL forms of tracking: No breathing sounds, no grunts of pain, no footsteps, no scratch marks, no blood pools, no aura reading, no killer instinct, no screaming, no loud noise notifications. This would make OTR a much more high-risk-high-reward anti-tunnel, since it offers no innate protection but can force the killer to lose chase.

    However, we didn't get that either, since all we got was scratch marks getting removed, which isn't nearly enough to make breaking chase an option, especially since the unhooked survivor is likely still leaving a trail of blood, which effectively negates the scratch mark obscuring.

    OTR should be made into a black-out perk AFTER the tunnel changes.

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007141#Comment_4007141

    Yet all of these changes still relating to this system. Doesn't cancel the whole message - not everything exclusively for survivors were nerfed.

    It’s reasonable why the issue went only with system of components. I’m not sure what exactly BHVR are using, but in private repositories every commitment usually is going with fetching branches. Some files might be lost from previous commits, so they need to redouble check their archives. That’s also explaining how unnecessary hook stages and auto recovery from slug went to this update. The whole PTB and current patch were mixed in extremely messy way.

    That’s why OTR change gonna be in bug fix patch. They didn't say they gonna rework it either.

    What will happen if it turns my interpretation of their message would be correct? Will all the dovnvotes and the clinging to the messages disappear? I doubt it. So, please’ let’s close this theme and accept that not everyone sharing your way of reading this conveniently obscure message

    Yet all of these changes still relating to this system. Doesn't cancel the whole message - not everything exclusively for survivors were nerfed.

    Nobody said that.

    But of the perks that had their functionality moved into basekit (Those being OTR, Tenacity, and the four regression perks), the only ones that did -not- get reverted to account for the basekit changes not going through are OTR and Tenacity.

    BHVR themselves specified that the four regression perks DID get reverted specifically because the basekit changes didn't go through, and they, for some reason, also tossed in Borrowed Time and Babysitter into that category. (Notably, both of those were buffed in 9.2.0, and also, neither of them had functionality moved to basekit, so their inclusion makes little sense)

    They specifically chose NOT to revert OTR and Tenacity. There is NO reasonable possibility of this being a 'mistake', unlike what you claimed.

  • @bleep275 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007014#Comment_4007014

    did you consider that the reason we’re not talking about survivor toxicity is because…that isn’t the topic? The OP described frustration over the lack of the promised anti-tunnel update features. My comments were about tunneling. Your replies to me were about tunneling.

    I’m not going to shift the topic to an unrelated argument. If you want to talk about survivor toxicity…go make a thread for it.

    If you want to talk about survivor toxicity…go make a thread for it.

    Chiming in here to say: Please actually do, because I am sick and tired of this particular problem almost exclusively being brought up as a 'gotcha' in response to survivors voicing their complaints.

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4007010#Comment_4007010

    What about DMS? It also got nerfed. Nurse Calling and deer hunter? All of them related to antislug and gen incentives changes and went along with to it. Would u call it mistake as well?

    BHVR is clearly trying to have it both ways. I don’t know what’s happening inside company, but now they have an incomprehensible storm where they try to please everyone and end up irritating instead. They created TWD which bugs affected killers in a bad way more, they somehow nerfed fog vials trying to please killers. Survivors went frustrated- they brought anti slug and anti tunnel PTB patch before their intentional road map. Killer were frustrated over PTB, they doing this right now. Simple consequences of trying to please emotions rather than actual balancing. Many peoples wanted this and didn't realise it can backfire on both sides here and there.

    Clearly, they “buffed” tunneling to justify changes later, nothing new.

    But this doesn't mean they'll give this perk a third version. A bug fix means a bug fix patch, not a rework. I may understand mad reaction of it now, but what it makes with my personal message?

    What about DMS? It also got nerfed. Nurse Calling and deer hunter?

    None of these perks had any of their components moved over to basekit in the tunnel/slugging changes.

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006438#Comment_4006438

    I’m pretty sure changes in Bugfix patches means fixing what they’ve done when it went wrong. Not completely changing perk and giving it third look, because it's bugfix patch.

    They also said before that every perk that was changed regard “anti system” will be cancelled, but they forgot about tenacity and off the record. So clearly, it was a mistake. They simply forgot about them

    What the point of your message? Last time u made a weird note about PvE and took it back in a manner “I didn't tell anything”, now u catching up to the phrase. Not really nice behaviour

    They also said before that every perk that was changed regard “anti system” will be cancelled, but they forgot about tenacity and off the record. So clearly, it was a mistake. They simply forgot about them

    There is no possibility of it being a mistake, since they didn't forget to revert any other perk tangled up in the changes, including undoing the buffs to Babysitter and Borrowed Time.

  • @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006907#Comment_4006907

    I'm sorry, but just telling the other side in an asymmetric game "Don't play in a way that I don't like" just isn't gonna fly.

    Would you find that argument persuasive if I said something like that about Survivors? I mean, obviously not, or the conversation wouldn't have gotten to this point.

    There's a whole tangled mess of incentives and rewards for Killers to tunnel, and until you deal with that, tunneling isn't going to stop anytime soon. You can scream at Killers until the end of time that they shouldn't tunnel, but I'd bet my life on it that plenty of them will keep tunneling anyway so long as the game allows it.

    The sooner you accept that, the better; the sooner we can move the conversation in a productive direction and embrace solutions that actually work.

    Blame the individual if you want a handful of rare exceptions, blame the system if you want results.

    Or in the meantime, if you really hate tunneling that much, why don't you just main Killer? There's plenty of things to dislike about playing Killer, but getting tunneled most certainly isn't one of them.

    Would you find that argument persuasive if I said something like that about Survivors?

    Personally, yes. I have stated this multiple times. However...

    @Monlyth said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006940#Comment_4006940

    Doing gens. Not screwing around with totems or other side objectives, just doing your main objective as efficiently and effectively as possible. Because in case you've forgotten, the Killer's objective is to kill the Survivors, and tunneling is generally a very effective way to accomplish that; once one Survivor is out of the game, the rest are in a greatly weakened position and can be dispatched much more easily.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006935#Comment_4006935

    I'm sorry, but fun is subjective. There's lots of things I hate more than tunneling, even when playing Survivor; I'm genuinely more upset by a Killer who chooses to BM and be a jerk in the endgame chat than a Killer who plays to win in the scummiest ways possible.

    So unless you've got some way to prove that your subjective experience of DbD is objectively correct, it's simply your word against mine when it comes to which optimal strategies are or aren't "problematic" or worthy of condemnation.

    And I disagree; the biggest source of toxicity in this game is BM. Because there are plenty of incentives and rewards to use optimal strategies that might upset the other side, but there's absolutely no material benefit to taunting your opponents other than upsetting them. There's no real excuse for it.

    Doing gens.

    When push comes to shove, the killer community cannot think of anything they actually dislike, except for one thing: losing.

    And that's not something we can 'fix'.

    Come up with an actual problem and you'll get support.

  • I seem to recall that accounts had to earn the right to post images. Was that a different forum then?

  • @BorisDDAA said:

    Don't worry. Maybe they'll get buffed in one year.

    Nine years down the line, they finally announce a rework for survivor items and then some forum killer complains and we somehow come out of it with no changes except Appraisal lost its rummage speed bonus, somehow.

  • @sinkra said:

    BHVR is scared to make 2v8 permanent because they know most players would never touch 1v4 again.

    I remember RIOT actually officially confirming that the reason they weren't keen on returning certain gamemodes in League of Legends is because they noticed a steep playerbase drop-off whenever those gamemodes closed again.

    So there's industry precedent, for sure.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4006048#Comment_4006048

    Do you honestly think Dead Man's Switch was just coincidentally changed in the PTB, completely unrelated to the basekit Pop?

    Yes.

    Because the reason all the other perks got changed was because their aspects were basekitted. Tenacity lost the crawl because that was moved to basekit. OTR lost the endurance because that was moved to basekit. All the other regression perks lost a portion of their regression because that was moved to basekit.

    Dead Man's Switch wasn't mechanically interlinked with the update at all, so I don't know why you think it's part of that group.

    But again, even if you want to disagree with that, you are factually incorrect when you claim that I was wrong about what I said, because I specified 'regression perks' on top of that. You claimed they didn't un-nerf all the regression perks, so I want to know which regression perks I missed.

    Because you can't argue that DMS and Leverage are regression perks.

    (And you'll be hard-pressed to argue Leverage got nerfed at all)

  • @AmpersandUnderscore said:

    They screwed up when they "fixed" ruin two years ago and undid the wrong part.

    It should be 200%, but deactivate when a survivor dies.

    The fact that they left the regression and removed the anti tunnel just blows my mind.

    With how 'us versus them' this game is, it's incredibly likely that any change is good for one side, bad for the other.

    The way Ruin was handled in and after 6.1 accomplishes the miraculous feat of being worse for both sides.

    And if I had a nickel for every time they managed to somehow find a way to make things worse for both sides, I'd have two nickels. Which isn't much, but it's inexcusable that it happened twice.

  • @oecrophy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005728#Comment_4005728

    @Pulsar

    Are we to the point where we are calling anyone who disagrees "newbies or casuals"

    he’s super new. like, 500 hours total and under 70 hours in the last four years. that’s brand new for dbd … especially for a pvp game that’s been out this long. thats just no time.

    doesn’t mean i’m calling him bad — i never did. why would i? he’s just new. and has soo much to learn. and not active enough to even get into the lobbies active players see. (and lots of killer mains i know with thousands of hours don’t do that either .. they often choose to play softer/meme/more chill/whatever, sweat every g ame is just not fun for them.. i accept that).

    definitely not in a position to judge my lobbies when i’m sitting at 15,000 hours and normally 100 hours in 2 weeks (and not spread under 100 h over 4 years (he is just in super super new player lobbies and has a totally different experience, doesnt mean his is less worth then mine, but im not the person downvoting everything ).

    i can vouch for my lobbies and speak on them, same way he does. I share my experience, same as he does.

    Why are you quoting me when you were referring to Crogers?

  • @drmcsleepy410 said:

    OTR, Tenacity gutted even though the anti slug anti tunnelling patch was scrapped.

    Another overturned ghoul 2.0 killer that can vault pallets and get easy double taps.

    None of the gen regression perks like pop, pain res getting the planned nerfs but the OTR nerf went through meaning it was intentional.

    Y’all get crumbs every update but still continue to queue up. It’s honestly courageous and sad at the same time

    None of the gen regression perks like pop, pain res getting the planned nerfs but the OTR nerf went through meaning it was intentional.

    Even better, they did revert Babysitter and Borrowed Time.

    Tenacity losing 90% of its value is fine, but two extra seconds of Borrowed Time is just too damn much, apparently.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005733#Comment_4005733

    Dead Man's Switch is a gen defense perk, that was changed because of the basekit pop from the anti-tunnel update.

    Leverage was changed because of the anti-tunnel update, because it was primarily used as a tunneling perk.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005672#Comment_4005672

    Do you know how many survivors don't value the stealth aspect of OTR, and get frustrated that the endurance portion is useless when a killer is tunneling them off a hook? A lot of survivors don't actually value OTR as a good anti-tunnel perk. Its popularity is often with survivors that want to combo it with DS, so they can weaponize two perks against the killer.

    Compare this to Dead Man's Switch, which actually is a really amazing gen defense perk, and that is the most popular type of killer perk.

    Dead Man's Switch is a gen defense perk, that was changed because of the basekit pop from the anti-tunnel update.

    Leverage was changed because of the anti-tunnel update, because it was primarily used as a tunneling perk.

    Firstly, my claim was that regression perks had their nerfs reverted. You claim this is incorrect by pointing to a non-regression perk, which is obviously missing the mark.

    Secondly: do you have anything to back these statements up?

    Because unlike with the actual gen regression perks, OTR, and Tenacity, no component of either of these perks was basekitted, so neither of their nerfs were intrinsically entangled with the tunnel and slugging changes.

    What makes you think that they were changed because of the tunnel and slug changes?

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005802#Comment_4005802

    Oh no.

    They are making it play against Infinite Mend Legion, the only bannable bug!

    It's facing down the true, final form of Forever Freddy!

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005767#Comment_4005767

    I've had my moments. I have compiled a list of posts :)

    POV: Me after MMR was added and it actually worked.

    https://us.v-cdn.net/6030815/uploads/6SIIRG45OG1U/screenshot-2025-09-24-174627.png

    https://us.v-cdn.net/6030815/uploads/XHNQ7VCNHIHD/screenshot-2025-09-24-174653.png

    Auto-ban system that was scrapped. Thank God.

    https://us.v-cdn.net/6030815/uploads/PILZM7W8MPYZ/screenshot-2025-09-24-174719.png

    There's me when Ruin got nerfed WAY back when.

    https://us.v-cdn.net/6030815/uploads/CLZLBGO6CPFJ/screenshot-2025-09-24-174801.png

    Hey! There's a Console-Only Tier list from 2019!

    https://us.v-cdn.net/6030815/uploads/BFKCXD06ZHQV/screenshot-2025-09-24-174921.png

    And finally, the big tunneling strikes again.

    https://us.v-cdn.net/6030815/uploads/9AIL5COWZ9O5/screenshot-2025-09-24-174934.png

    Safe to say, yes, I had my moments as a Killer main. Glad I grew out of it, literally in a lot of cases. I've found that you get a little calmer as you get older.

    Ah, the good old days, with the old forums!

    @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005796#Comment_4005796

    they just BUTCHERED off the record. you know what. butcher is an understatement. They [insert teh most horrific thing you can image here] to Off the Record.

    They made Off the Record play against release SM??????

    Worse, because OTR is stuck in that match for far longer than just an hour! According to Mandy, it's gonna be stuck in that match until the next bugfix patch!

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005750#Comment_4005750

    I see that from older members more often than not, to be honest.

    Not a lot of people left that remember me from my super Killer-sided days.

    If you ever had anything that could be called 'super killer-sided days'. I remember disagreeing with you at some point, but I've certainly never seen you make the kind of takes that seem to permeate the forums nowadays.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005747#Comment_4005747

    And then I'll have to post the stats.

    and then they stop replying to me :(

    "But you must be a survivor main! I haven't seen you agree with me once in the three days I've been on this forum!"

  • Question the dogma and cause a paradox, since forum killers are also, to a one, 'Top MMR'.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005661#Comment_4005661

    Here’s the original claim…

    “They didn't forget to un-nerf the regression perks that were impacted by the hook incentives, and while I figured there was still some weird way they just 'forgot' to do the same for the survivor side, they did cancel two perk buffs, so they did go over this.They consciously decided to keep the survivor nerfs”

    So, the original response was this claim is incorrect, because BHVR didn’t actually un-nerf all the regression perks.

    Dead Man’s Switch is still nerfed…. And Leverage is also still nerfed. I originally didn’t mention Leverage, because I didn’t want to deal with anyone trying to argue that Leverage “was actually buffed”, even though it’s obviously meant to be a nerf.

    Neither Dead Man's Switch nor Leverage are regression perks.

  • @Pulsar said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005535#Comment_4005535

    Are we to the point where we are calling anyone who disagrees "newbies or casuals"

    It's part of the forum killer dogma. If you question them, it is you who is bad.

  • @ReverseVelocity said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4005209#Comment_4005209

    I honestly think it's a huge oversight. Especially with the OTR/Tenacity changes.

    They said they'd revert all the perk changes made with the anti-tunnel/slug system and just… didn't revert these two?

    The thing is, they DID go over it. They looked at the perk changes and decided to revert only two of them: Borrowed Time and Babysitter. There is simply no way that they missed OTR and Tenacity.

  • @solidgamer44 said:

    Ngl I can't tell anymore if its incompetence or actually a sneaky deceptive way to get these changes in to nerf survivors, at this point it's exactly like the mori situation where they were gonna make something like a baseline unbreakable for the longest time along with the mori change but we still haven't gotten anything like that.

    Crazy how these things happen over and over again, it's not just this but other things too.

    It's intentional.

    They didn't forget to un-nerf the regression perks that were impacted by the hook incentives, and while I figured there was still some weird way they just 'forgot' to do the same for the survivor side, they did cancel two perk buffs, so they did go over this.

    They consciously decided to keep the survivor nerfs.

  • @ThatRyanB said:

    In addition, I wanted to confirm that I've seen the comments in here about Off The Record. I appreciate y'all being open about your thoughts on it. Rest assured, I've pulled together this feedback and am sharing it with the team.

    Ryan, I do want to know how this happened, and I wager more people do. It's not like they forgot to untangle the perk changes from the held-back anti-tunnel/slug changes, since the regression nerfs were reverted.

    How is it that it's specifically the survivor side's perks that carried this mistake, and not the killer side's?

  • @oecrophy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004361#Comment_4004361

    Except it has remained the most effective tactic 

    It only works against weak or unwilling-to-learn player … too greedy, too over-aggressive, and not paying attention to macro. against people with some game sense who don’t overextend, the strategy falls apart.

    and the moment we balance around players who don’t want to learn or develop macro to counter tunneling, you’d have to buff almost every killer to keep up at higher mmr lobbies. survivors would like that even less. (not that is evry time needed, but it is the tool to counter over-aggressive and to greedy gameplay - otherwise survivors have a freebie there. What happens then we saw @ the last ptb )

    Many would rather go “come to me, killer, I’ll troll” or “I’ll slam the gen right in your face, I don’t care.” Those are survivor misplays; you shouldn’t balance the game around that.

    once rotations, some basic gameplay, and teamplay are on point, the strategy falls apart. (soloq need some more info at this point)

    but..

    just play the game a bit more then 70 hours in +4 years (thats just no time in dbd - and mybe not surv only) and u will learn some counterplay.

    ( i mean.. something like.. A simple ping wheel would already do wonders for soloQ newbies. Also a hud imrpovement.. cue that roughly color-codes hook distance per teammate .. just highlight the closest and second closest. someting like this)

    It only works against weak or unwilling-to-learn player

    You have failed to illustrate this in any way, shape or form.

  • So what is?

    Because ultimately, the label of 'anti-tunnel' is just one that we have invented as a community. It's never been any official designation.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004940#Comment_4004940

    Are you really trying to argue that OTR isn't an anti-tunnel perk?

    Where in the description is it designated as such?

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004696#Comment_4004696

    "Sure, that happens occasionally, with a ton of risk. If they pull it off, good for them. Having difficult to pull off actions that carry risk/reward are fine."

    How am I supposed to interpret the above sentences, if you aren't literally saying that weaponizing OTR is fine because it's difficult to pull off, and has risk/reward?

    And I've already said that perks having endurance effects is bad, because recently unhooked survivors should not be encouraged to run towards the killer. That is not the intention of anti-tunnel.

    Current OTR is way healthier for the game because it actually helps a recently unhooked survivor to actually escape a chase from a killer, which is what anti-tunnel should be doing. Current OTRE is also much better for scenarios where the killer is tunneling off the hook, because previous OTR could just get the endurance effect removed during the basekit endurance timeframe.

    That is not the intention of anti-tunnel.

    Where does it say OTR is an anti-tunnel perk?

  • @jesterkind said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004900#Comment_4004900

    This isn't that, though, that's my point.

    The current state of Tenacity isn't what it was on the PTB. You could still crawl and recover while running Tenacity on the PTB.

    What you're describing there did happen to Off The Record, but Tenacity seems to have inherited a completely new nerf that wasn't there before. That's why I'm saying that it seems like an oversight - it might not be, obviously, but it does smell like the new auto-recover system isn't playing nice with Tenacity or something.
    Either way, it should be adjusted. Tenacity without crawling recovery is just too weak, even with the aura block added on top.

    The current state of Tenacity isn't what it was on the PTB. You could still crawl and recover while running Tenacity on the PTB.

    Yeah, but that's because that part was moved over to basekit. You could crawl with and without Tenacity, that's why it was removed from Tenacity. But they rolled that basekitting back but didn't bother to reinstate it on Tenacity.

  • @jesterkind said:

    Wait, did they remove the ability to crawl and recover? I've not been in-game to check this all out yet.

    Based on the way the patch notes were written, I assumed the two changes listed were in addition to that effect remaining. It almost seems like an oversight or bug to take away the crawl-and-recover feature- maybe it isn't playing well with their new automatic recovery system?
    After all, they didn't take that away on the PTB, it was just made basekit. This isn't even a lingering nerf that doesn't need to be there in the new context of the patch, it's a new nerf that wasn't there before.

    If it was intentional, it should be reverted, that is just a nerf instead of a sidegrade.

    It is either intentional, or the biggest mess-up since the Chandler stream.

    Because they did take care to remove the nerfs to gen regression that were offsetting the unique hook bonuses. So it's not like they're not aware that they had to revert some perk changes to account for the fact that the tunnel/slug reworks were held back. They just chose not to do it for survivors.

  • @Zakon05 said:

    Wait they went through with the OTR nerf? I thought for sure that would be reverted.

    I initially thought they'd just forgotten that the perk rebalancing was part of the tunnel/slug overhaul, but…

    They did make sure to hold back the gen regression nerfs that were compensating basekit gen regression buffs, so they really just kicked survivors while they're down.

  • THEY HELD BACK THE TUNNEL REWORK BUT WENT AHEAD WITH THE OTR NERF ANYWAY!?

    Is this a joke?

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004273#Comment_4004273

    That's an entirely different argument from 'you can deter tunnelling by just outplaying harder'.

    No. It isn’t. When u expect game by force discourge effective style by whatever reason, u have to provide meaningful compensation. Otherwise this discouragement should come from opponent.

    Why not? This has been the game's standard for ages. On both sides, 'most effective game styles' have been nerfed repeatedly. Why is tunnelling the one exception?

    Heal meta back again, Gen rush still exist.Tunneling isn’t special and was already nerfed as well by perks and base kit BT. Moreover, compate to 5 to 6 patches current gen rush much more stronger, because every counterplay in terms of perks were triple nerfed. This effectiveness was nerfed from both sides to the state it requires more skill than hiding in bush or bringing mori offering. The game’s standard actually subtly changed. It’s a drastic difference from old play style pace and current one

    It doesn’t mean gen rush and heal isn’t the most effectiv strats despite continuous “nerfs” (at least because majority of the nerfs was reverted) still. Because they are the most effective play style anyway. Same should stay with tunneling. U don’t punish effective approach because other side don’t like it. Because they would never like effectiveness from their opponent

    It will take a meaning to punish specific style if it

    1. Causing many technical issues to the game
    2. Denying skill expression from other side
    3. Counterplay isn’t provided at all
    4. It kills interactive part of the game

    So please, don’t even try to put stealth here again. U stll can do stealth, but your opponent has an optional counterplay now, so u can’t do 4. thing. I already answered on this. U still can do stealth effectively as well, it is just became as harder as resetting, or tunneling .

    When I want system discourage my play, I go to Bloodborne, Silent Hill 2 RE, Resident Evil. When I want being discouraged by player (or discourge myself) I play multiplayer.

    I still want to get answer why I have to be discouraged by logical and effective strat from game and not player. By “why” - I don’t mean talking about 9 years of repetitive mistake that brought us to this dialogue.

    No. It isn’t.

    Yes, it is. Your initial argument is that you can deter tunnelling by just outplaying them. When I point out that that isn't deterring tunnelling at all, since this outplay would affect its alternatives more, claiming that the PTB (Which wasn't mentioned in either your or my argument) does not provide an alternative is a complete non-sequitur. We weren't talking about the PTB, we were talking about the current gamestate.

    Heal meta back again

    That's disingenuous, because it's a different one. Old one was a self-heal meta, this one is an altruistic healing meta. Just because both of them involve healing doesn't mean they're the same.

     Gen rush still exist

    Once again, in a different form. Folks used to group up with Prove Thyself and it got nerfed. Folks used to slam BNPs, they got nerfed.

    Yes, the things that are currently in the game are not the things that got removed. They also happen to not be the things we're talking about.

    Tunneling isn’t special and was already nerfed as well by perks and base kit BT.

    Except it has remained the most effective tactic since the game's inception, copping some nerfs (And a buff) in 6.1. Since then, in the span of three years, it has been nerfed twice more, with DS being brought back to 5 seconds, and the release of Shoulder the Burden, and it has also been buffed once more with DS being nerfed back to 4 seconds. These are slap-on-the-wrist changes that have done nothing to change the game at all. Tunnelling remains effectively undisturbed and still comfortably sits on high as it has for 9 years.

    It doesn’t mean gen rush and heal isn’t the most effectiv strats despite continuous “nerfs” (at least because majority of the nerfs was reverted) still. Because they are the most effective play style anyway. Same should stay with tunneling.

    Critical distinction between the two, though: Survivors have to stay alive and do the gens as fast as possible, they physically do not have any alternatives. Tunnelling does have an alternative, because there's no mandate to make the game a 3v1 as fast as possible. It is currently the most effective strategy, but that doesn't mean it has to be. It is perfectly possible to make a game where it is less advantageous for the killer to make the game a 3v1 as fast as possible.

    U don’t punish effective approach because other side don’t like it.

    Except we do and we already have.

    U stll can do stealth, but your opponent has an optional counterplay now

    They always had counterplay. It's not like hiding was insurmountable at all. To go by your own rules:

    1. It did not cause technical issues
    2. It did not deny skill expression
    3. It did have counterplay
    4. It did not kill interaction

    And no, hide-and-seek is not 'no interaction'.

    U still can do stealth effectively as well

    Buuuut, if the killer picks up any of their plethora of new intel perks, you do get punished extremely severely, which has effectively deterred stealth as a gameplay plan. We have not seen anything nearly this aggressive towards tunnelling. By argumentation that you, yourself have employed, the changes to tunnelling have not shifted the needle at all.

    Survivor meta has been stirred up and reshaped over and over again, while tunnelling has remained static for almost all of 9 years of DBD.

    I still want to get answer why I have to be discouraged by logical and effective strat from game and not player.

    Because it -can't- be discouraged by the player. If you can beat a tunnelling killer, you can beat that killer even harder if they're not tunnelling. That is something you have effectively argued in the past.

    So how is the player supposed to discourage tunnelling?

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004267#Comment_4004267

    To discourage tunnelling, the tactic must instil in the killer a realisation that the game would've gone over better for them if they hadn't tunnelled

    But it wouldn’t. U don’t have this alternative. Base kits from ptb wasn’t enough. U still didn’t create good incentive

    If killer discouraged by game system only for being deprived of most effective game style artificially, hence no point in PvP. It should be single player then. When I want system discourage my play, I go to Bloodborne, Silent Hill 2 RE, Resident Evil. When I want being discouraged by player (or discourge myself) I play multiplayer.

    But it wouldn’t. U don’t have this alternative. Base kits from ptb wasn’t enough. U still didn’t create good incentive

    That's an entirely different argument from 'you can deter tunnelling by just outplaying harder'.

    If killer discouraged by game system only for being deprived of most effective game style artificially, hence no point in PvP. 

    Why not? This has been the game's standard for ages. On both sides, 'most effective game styles' have been nerfed repeatedly. Why is tunnelling the one exception?

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004161#Comment_4004161

    the game just needs adjustments to discourage those who do.

    Discourage way of effective play and outplaying opponent? If tunnel on 5-4 gen happened, it was a mismatch from the start.

    Okay. I can understand this complaints towards S tier killers. But it is S tier and u work with S tier only then. U don’t do global change.

    So, discourge… discouraging… So, punishment? How it works. Hm…. Somehow I was recently hardtunneled by Nemesis. It took 3 gen. Without anti tunnel perks, and he proxy camped me even. Not a lot of sources, my teammates escaped with 2. It was a tie and he was humbled in EG showing his salt after me saying GG to my teammates and regretting I didn’t loop him better.

    Conclusions:

    — Was he discouraged? Yes

    — Was he punished for early tunnel? Yes

    — Was it fun for me at least? Yes.

    So, it turns out you can have all of this already just by playing better than opponent. Wow… Sounds reasonable. Why responsibility from discouraging my opponent should be shifted from my team on game system?

    https://us.v-cdn.net/6030815/uploads/KJBU8BY2FY1D/img-1141.jpeg

    Don’t u think making this “discourage” artificial can heavily backfire?

    My whole comment was erased unfortunately, but I think it’s enough here. Just more few words.

    I’m also average player. Less than 1k, mid MMR, 50/50 players with solo Q incline, but had experience of SFW. Don’t play S tier killers. 40% -50 ER, 60-65% KR. I also work and study, play for fun. Sounds average and ideal of what BHVR were looking to. Why I am being average player being spoke out from you and u say u speak for my fun? Because it’s a lie. I don’t find your position neither fair or fun.

    Turns out your “average” player is only player who agree with you. You don’t count player as “average” when he talks like this:

    https://us.v-cdn.net/6030815/uploads/WOH05YZPIR5E/img-1142.jpeg

    — Was he discouraged? Yes

    No, because the thing you did to 'punish his tunnelling' would have discouraged his alternatives the same way.

    Whatever discourages tunnelling must discourage specifically tunnelling, and not just be a blanket beats-all strategy. For example, just slamming gens doesn't make tunnelling less attractive, since it has the same impact (Or even greater) on non-tunnelling strategies, despite the fact that it does reduce the success rate of tunnelling.

    To discourage tunnelling, the tactic must instil in the killer a realisation that the game would've gone over better for them if they hadn't tunnelled. Simply running him for longer doesn't do that, and in fact accomplishes the opposite, if these forums are to be taken as a barometer. Plenty of killers on here have stated that long chases and short gens compel them to tunnel. So taking them for longer chases and shorter gens would then likely increase tunnelling, not decrease it.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004196#Comment_4004196

    The reality was that the anti-slugging changes were a HUGE deal, and we had people telling they were “barely noticeable” because they wanted to downplay the changes, to make the changes more likely to get implemented into the game.

    Okay, but now you're just relitigating the case with me, I was just pointing out an issue with your argument, that's all.

    @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004192#Comment_4004192

    This has been the way I have seen if for a long time which is why I struggle to understand why such hate towards slugging but nothing towards being hooked. hook timer is about 70sec per phase I think? that's 140sec on hook in total if no one frees me. If slug timer is too long just set it so its 140 sec same as hooks? it still means hooks are better because 3 hooks and the survivor is eliminated but doesn't mean 3 downs and they are eliminated.

    Hooks have been rebalanced over time, though, since they were extremely exploitable too, and slugging circumvents all of that, so there's a good reason hooks aren't as disliked. Plus, hooks are part of the intended gameplay loop, which slugging isn't, which I wager does play part in public perception.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004192#Comment_4004192

    I never said the anti-slugging was barely noticeable. I was criticizing someone else’s logic, because they simultaneously wanted us to believe the anti-slugging was super important for survivors but also barely noticeable for killers.

    I know.

    And that's what my response was also referencing. It can matter very little for killers while still mattering a lot for survivors.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004171#Comment_4004171

    But it wasn’t a small chance. Survivors zoomed so quickly while slugged, that if a killer was forced to slug a survivor to chase a teammate, there was a big chance the slugged survivor would be long gone by the time the killer got back.

    And the fact that Deerstalker got reworked, showed that BHVR wanted slugged survivors to be extremely difficult to find, which means killers would be punished for any slugging at all, even if the survivors forced the killer to slug.

    But it wasn’t a small chance.

    That's not what you were saying in the post I replied to.

    @runningguy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004171#Comment_4004171

    does this apply to hooks too? a hooked survivor generally has nothing to play for. atleast a slug can crawl to the hatch or out the gates, that more to play for than being stuck on a hook hoping someone unhooks you.

    Technically, yes, though I'd never thought about it like that. Hooks don't last as long though, fortunately, and they're a critical part of the gameplay flow.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004143#Comment_4004143

    If “90 seconds is a LONG time”, then anti-slugging doesn’t need to happen. Why should BHVR implement an anti-slugging solution that would majorly upset killers, but would “barely help” survivors at all?

    A slugged survivor generally has nothing to play for, so giving them a chance, even if it's a slim one, will make a large difference for the player experience.

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004081#Comment_4004081

    So you're going to reject a perfectly valid question because of a grudge you have with me personally?

    1. I answered on your question, but I’m pretty sure it wont satisfy u, because your own grudge interferes with adequate dialogue much more, why I simply avoid waste of my emotions on such people
    2. U rejected valid ask to prove your words by video of your gameplay and still aggressively avoid it by asking more questions (while mine left unanswered), playing in words equilibria
    3. U excessively overestimate validity and quality of your questions, because all of them rhetorical

    I think I have enough reasons for finding you pretty disrespectful person, and it is definitely better just ignore you as much as you ignore something I ask about. Yep

    I answered on your question, but I’m pretty sure it wont satisfy u, because your own grudge interferes with adequate dialogue

    I asked a very reasonable question and you launched into a tirade against me, personally. It's not my grudge that's interfering here.

    You also answered the question to someone else, in another post that you did not @ me in, and you didn't quote the post or refer to it at all. I assume that you are referring to this:

    Providing daily rank mode with limited time for few hours in peak hours can help without drastically affecting queues if code it properly.

    And I actually think that this is a decent idea, though I have my reservations about time-gating it. It is true that this would funnel people a bit more and help to filter out the try-hards a bit better, but it'd also block out people that might want to play more competitive matches simply because the ranked mode's timetable doesn't line up with their own.

    I am actually significantly less concerned about the idea of reworking everything, because if this ranked mode were to prove that it requires it, then it's something that would need to happen regardless of the existence of a ranked mode, so it wouldn't be any extra work-load specific to ranked mode.

    If it's broken, it's broken, and needs to be fixed whether it's in ranked or not.

    I don't think this would solve the entire issue, and I don't think it'd preclude the need for a tunnel-specific balancing address, but I do think it's worth a shot.

    U rejected valid ask to prove your words by video of your gameplay

    One singular person's experience isn't proof. The premise of your demand itself is faulty, and it's ridiculous to expect that anyone is obligated to dance to whatever whims you have. Not to mention that it was a non-sequitur to my argumentation.

    U excessively overestimate validity and quality of your questions, because all of them rhetorical

    You tend to get a lot of questions that are rhetorical in nature when someone is challenging your rhetoric, yes.

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4004067#Comment_4004067

    On other post I asked u to share with your PTB gameplay. So I can at least understand what u comprehend by “balanced” PTB incentives and fair pace of match between players with same skill. But u dodged, ignoring the fact that my offer was the first. When a demand is met with a counter-demand in an attempt to avoid having to answer for words, my desire to discuss anything with such people is reduced to zero. I already told u - I’m not going to invest in comments to discuss something with u

    When my words getting neglected as soon as it stops being convenient to answer on it, I simply avoid to talk. Because more words from me would be neglected, and more answers from u would be rain down on my head

    But just to say - when u cancel any proposes of actually meaningful QoL due to existence of bottom of fanbase because they are toxic, at the same time demanding other QoL for the same bottom tier like Solo Q who sandbaggs each other, constantly DC and usually even don’t run meta despite their vulnerable position, nothing actually meaningful in so called QoL will appear

    So you're going to reject a perfectly valid question because of a grudge you have with me personally?

    But just to say - when u cancel any proposes of actually meaningful QoL due to existence of bottom of fanbase because they are toxic

    I haven't shot anything down here, I asked how you want to accomplish it. @cogsturning highlights a very real concern with self-selection: What's to stop a killer (or a swiffer, for that matter) from dropping into the casual queue, kitted to the gills and sweating their behinds off for a landslide win?

  • @tes said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/4003967#Comment_4003967

    If the game matchmakes players with killer who can slug or tunnel on 5 gens the player, it basically means this matchmakes never should happen. Because it can be everything - skill difference, extremely bad RGN, but not the fault of the player. If every survivor goes down in few seconds of the chase, do really player who playing other role have to spend his time on this match longer than needed? Why responsibility of the game provide fair challenge and good conditions is transferred on the shoulders of simple player? Artificially making match longer, where u clearly don’t experience anything except of huge disappointment from the game MMR?

    For you, it's a trash tactic, for others, a valid strategy. Players aren't informed whether they're playing bad solo or against someone else. Everyone knows that numbers prevail, and so in an asymmetrical game, the four-player side will always have an initial advantage. Everyone knows there's only one killer in the game, and effective survivors are the only ones who truly control the game's balance. Killers are also well aware of the number of second-chance perks that give a second wind literally if their opponent loses, and they also may consider this unfair and trash tactic. They may consider it unfair when survivors hides for 10 minutes, deliberately avoiding any interaction for the sake of the hatch, just because sitting in a bush requires nothing rather than being in chase.
    They may think of trash tactics as gen rushes when they've completed a standard chase in a minute, and they're down to 3-2 gens, after wich players like u gonna remind them they have to play "not according to trash tactics."

    From perspective of survivor , I don’t feel anything in matches where half of the game I press m1 and leave. Because every match where hooks were spreading, it was either player stomping anyway and making unpleasant match even more longer, or killer struggled from the start and outcome is still evident. As survivor player, my personal fun is getting it through tight interaction with killer and when I feel I can be punished for mistakes, so game incentives playing me more careful. As survivor player, I have fun in efficiency and short outcomes, so the issue is when I play efficient, killers can’t allow himself to spread hooks, he’ll more likely lose no matter skill, because micro + macro is overperforming pure micro play. My fun in challenge that force me to learn loop better, but who I am to ask for my fun, indeed.

    It's time to understand that what you consider trash and a lack of player empathy is very relative. The fact that you're trying to tie game outcomes and victories to the perception of player personality is trash for me, for example. It's trash when, instead of finally forcing BHVR to balance killers’ abilities and make the average game so that even a calm player doesn't have to face someone who's truly playing to win, they're blaming one side or the other. If, damn it, people started tunneling, and it's been going on for nine years, and it's a widespread phenomenon, then there must be some sense to it. And instead of trying to fight it like a plague, it would be a good idea to start trying to make the game evolve around it.

    Because if you have a sweat lobby and a chill lobby the sweats will just go to the chill lobby and smash the chill players.

    This argument is truly tiresome. Instead of even trying to create a satisfying environment for players, they're forced to come up with the worst-case scenario as excuse. As if the same thing isn't happening now. As if people don't write from time to time about some sweats and how annoying they are to the average player. Maybe you should at least try to do something for separating them, instead of justifying lack of actions that some player might go and satisfy their ego by playing against less experienced players. Maybe just try. Well, or, in principle, then it’s time to stop complaining that some player comes into the lobby to play by the rules of soulless efficiency, and not your mood at all. But in the end, we choose the third option - to complain and demand primitive solutions in the form of calling entire part of player base trash and toxic. Classic.

     Maybe you should at least try to do something for separating them

    What do you suggest?

    Because I don't think self-sorting is going to do the trick when this community also had bubbas focusing black characters.

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