FancyMrB
FancyMrB
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- FancyMrB
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I don't see how it could be an issue in the post game. I know for me personally if I had a rough match and saw a 4 stack I would feel better ^^"
Also yes to killers getting additional BP for going against swf ^^
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Everyone should get more BP tbh ;_;
I always thought that there should be more daily rituals to help with the grind. Like 4 dedicated killer ones and 4 dedicated survivor ones, and you get 4 fresh ones a day so you always have the option to get at least 200k extra bp.
On top of that it would be cool to see rituals that are the adapts to those characters. I think it that would help with seeing more perk/character diversity.
As for killers specifically they should be awarded bonus BP for every unique survivor they hook ^^ kind of a mini bonus for spreading out hooks and not tunneling.
Those are just some of my ideas ^^
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I will guess Oni and Twins ^^
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Im in the small camp that thinks noed is fine... but I usually have Detective's on ^^
As for self care I only find it annoying when I unhook someone and they proceed to run to the corner of the map to self heal instead of let me heal them... with we'll make it. So painful ;_;
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It is infuriating and a waste of time when the last 2 survivors play hide and seek :<
I think a good solution is that Whispers activates after 10 min of nothing being done. No totems, no chests, no gens, no healing, nothing. Once the killer gets in a chase it would deactivate.
Crows another good idea tho ^^ I like it. Either way the devs should consider doing something to prevent this situation.
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Do the box asap, and the most healthy player should be the one to go get it.
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@Purgatorian said:
Don't know but I want whatever they have lol. The grind is getting worse every chapter and bp gain needs to rise.
Lol exactly. I saw those BPs and started drooling a bit ^^"
Maybe it was just a bug?
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Valid points above but like you OP I would love to see my score.
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My survivor games have been wonky in that I am II Gold but I am being put up against Ash grade killers. Not fun for me and not fun for that killer.
My killer games have been like what has been mentioned above. Swf squads that are outmatching me easy (also II gold).
I guess overall I play more killer than survivor so maybe my mmr thinks I am a better killer then what I am ^^" Which is odd, i think I am a lot better at survivor then killer, I juts have more fun with killer ^^
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We don't even know anything about boon totems yet. You are correct killer is not the side thats needs something else to juggle, but before we freak out we need to see what the heck these things are and how they work.
Maybe they are timed?
Maybe they work as an AOE?
Maybe their effects are not even worth the effort and no one runs them anyways ^^"
There are so many possibilities right now I wouldn't worry too much about it! My personal hope is that boon totems take a long time for survivors to set up and only a moment for killers to snuff out (think gnome event). Maybe even snuffing it out does something detrimental to the survivor that lit it ^^"
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I kind of like them ^^ I enjoy seeing cosmetic updates in game. Keeps things fresh.
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@PIP330 said:
https://forum.deadbydaylight.com/en/discussion/comment/2479400#Comment_2479400
Maybe u play on rank 20, cause good killers that are doing a great job at pressuring is basically impossible to do totems. U either stick to gens and get a noed or do totems and get ur team killed.
P.s: next time dont talk about ur experience cause no one cares about it nor it makes ur argument better, cause anyone can easily say "i 4k every match" "cows fly" and u have no proof about it, talk in general
Well this is a discussion forum and anyone can say what they like on the topic or comment on what people are saying. You going off on people that you don't care about x,y, or z doesn't make your point any stronger lol. You made a blanket statement which is obviously is not true and people pointing out otherwise makes you mad lol.
Any half decent survivor (solo or swf) can do gens, cleanse totems, and loop a good killer at red ranks. If you can't, do you really belong at higher ranks?
Your experience is obviously different then mine. Its not a bad thing, but I get to red constantly with a totem perk (I just really love Detective's Hunch). Totems give me extra BP and it helps the team more often then not. Noed isn't the only annoying hex.
You are far more valuable to your team if you adapt to the match instead of putting your head in gen and ignoring all other factors ^^ You do you tho!
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I mean... lets be real here... it should have been shirtless Pinhead and Shirtless David.
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@PIP330 said:
https://forum.deadbydaylight.com/en/discussion/comment/2479085#Comment_2479085
As a solo survivor myself, U dont have time to do bones lol.
....?
You were speaking like it is impossible to do anything but gens as a solo, which is not true. Survivors on coms or solo can easily accomplish all survivor tasks.
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@PIP330 said:
https://forum.deadbydaylight.com/en/discussion/comment/2478336#Comment_2478336
Solo survivors dont have time either, if they're being pressured they can only focus on gens. Imagine looking for totems as a solo survivor.
As a solo survivor myself, yes you do have plenty of time to do bones lol.
Entity bless DH.
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Its a fun idea but I could imagine it would be a headache for the developers. Each survivor with a unique ability... yikes.
- how does it work if 4 players play that same survivor? Do those abilities stack? So if Claudette gets, lets say, a 5% healing bonus does that stack with medkits and perks? What if 3 Claudettes are healing the same survivor? Is that a 15% healing bonus?
- Meg running faster... wouldn't that make some tiles/loops infinite for her? Again, would this bonus stake with perks? That would make her very hard to catch, especially with the slower/ less mobile killers.
- then the most obvious issue: one or two survivors would be the meta and that is all we would see.
This game is already difficult to balance x.x having to worry about each survivors individual bonus would be a lot, even if it was 3-4%.
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@Seraphor said:
Er... The Entity?
Came here to say this as well ^^
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@[Deleted User] said:
I would piss myself laughing is one of the boon totems is reverse ruin, gens slowly progress up, like it takes 10min to do a 1/2/3 selected gens.
Could you imagine?
"All gens progress at 200% rate". That would be pretty funny ^^
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2478129#Comment_2478129
https://forum.deadbydaylight.com/en/discussion/comment/2478133#Comment_2478133
the tutorial section of the menus has this to say about them
Ooh la la o3o guessing that is an unintentional leak?
I always thought the gnome event was a test for the killer animation for destroying boon totems. Very cool if that is how killers snuff them out ^^
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@Aneurysm said:
Just play full hex build including HG, they won't have anywhere to put them
Lol that would be pretty funny ^^
Maybe more totems are going to start spawning in? Like 6-7?
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@SudoK7 said:
Boons? This the first i'm hearing about this. is it basically just the survivor equivalent of a hex tome?
It seems that way. Boon Totems were announced during the anniversary stream. Unless there was update I am unaware of we know nothing of boom totems or how they work.
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1. How often do you see NOED in your games?
Maybe 1 in 10 matches.
2. How often does it get you killed?
Maybe 1 in 50 matches.
3. Do you cleanse totems?
All the time, probably why I hardly get hit with it ^^
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@Pukenplag said:
https://forum.deadbydaylight.com/en/discussion/comment/2476043#Comment_2476043
So let me say this again for the I don't know what time. Me not knowing where totems are is NOT the issue ffs. The issue is that if I spend my time to do all 5 (let's be realistic, solo q teams will never touch totems), I probably doom myself, because my team will be butt dancing at lockers while I walk around the map instead of doing gens.
Ok so that match you busted your butt and team your did nothing. That is lame but it happens. So when you, the mvp, got hit with Noed, you are shocked your lazy teammates just left you behind???? You clearly had a bad team.
Again, it was a team problem, not a noed problem. Any decent players would have cleansed that in a heartbeat and got you off the hook.
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@Pukenplag said:
Oh dear, after all this time I spent here, I finally have to make my own NOED post.
I do 2 gens. I chase the killer for 3 minutes in total. I rescue 5 survivors. I see a totem next to us while Meg and Yui do the last gen. I begin doing it. It lits up and I'm happy to get NOED out, but all of a sudden Pig comes out of nowhere and downs me. I don't panic, the remaining survivors know precisely where NOED is. But I was wrong. They triggered EGC and ran out. To clarify, Pig went to the completely wrong gate on the other side of the map. Therefore, they had more than enough time to both rescue me and get rid of NOED. But no. After getting injured ONCE and doing all of that, I die on my first hook due to that one stupid little perk.
And no, in solo q, doing bones doesn't work. there are 5 of them, and you have to do gens since your team is usually gen-phobic. Doing only a part of them also isn't an option. Your team mates won't even touch totems.
Why can't something be done about it so people that have straight up never been seen by the killer/ never been caught won't die on their first hook?
Let's face it. It's cheap. It usually gets the killer at least one kill. And a lot of the time it's purely unearned.
Oh did I mention this Pig got 360d 5 times in a row? Yeah, she definetly that NOED kill.
1. That was a team problem 100%... not a Noed problem.
2. Solo q it is easy to get all totems if you have good map knowledge. If you don't then bring a totem perks. Don't want to use a perk slot? Map.
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Yes please. I am going to miss the lab :< I am one of the odd ones that enjoys indoor maps.
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Dead Hard for the survivor side.
Noed probably for killer. Its not that I haven't used it before but every time I slap it on I am reminded how I never get much value from it ^^"
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I think a 'random select' button would be great. It would just max out the bloodweb and move you up a level.
Or maybe an option to say 'spend approximately 300,000 bp' and the web will just auto level for you. I would love that ;3;
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That 5th spot would be for Shadowborn. Makes me less dizzy ^^"
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@YearOfTheHag said:
https://forum.deadbydaylight.com/en/discussion/comment/2472394#Comment_2472394
https://forum.deadbydaylight.com/en/discussion/comment/2472400#Comment_2472400
Thanks for the positivity! I hope your games go well. If you remember this thread, come back and let me know it the info was helpful :)
I am going to try your Egg suggestion and use the phantom as a tracker ^^
I guess thanks to Michi I play a lot like them. Get net set up and maintain it. Let survivors do all the work for me ^^ mwahahaha. My fav add ons are the quick set traps and the aura reading ones. I try and keep a trap near the 4 gens I am protecting. Survivors hear my TR, leave gen which they think I am heading towards, but the aura reading show me the direction they are going and I intercept them.
This works double well with Dark Devotion and other TR supressing perks ^^
Ok big question for you:
What is your fav Hag cosmetic??? did you play with the same cosmetic all year or did you mix it up????
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Thank you for this post and also well done on your meeting your goal ^^
Hag is my all time fav killer. I am not exceptional at her but I do tend to do very well with her unless I am against a bully squad... but I mean that is the case for all killers with me ^^" Just like you I watch I a lot of Michi and learn by watching them!
Hag is the most fun killer imo. If I were to attempt any win streak I would use her or Trapper.
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Can we have more please? PLEASE!?
10/10 re-reading again ^^
(Enemies to lovers when?)
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Another killer driven into madness... just what the Entity wants! Don't fall for it!
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Congrats!!!! Good work Bubba ♡
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@GenJockeyNance said:
https://forum.deadbydaylight.com/en/discussion/comment/2465625#Comment_2465625
Same, it's literally quite perfect how it is. How it is currently is how DS should've always been like in the original design. In my opinion anyway.
Agree!
I try so hard not tunnel (even when it obvs its the survivor messing up). With old DS I would go hook another survivor, find the previous one, not realize a minute is up, and still get hit with DS. It was a very frustrating perk on the killer end.
Now it is still strong but not a 'get out of jail free' perk ^^"
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DS is in a perfect spot right now ^^ Before it was super abused and I am happy they changed it. I don't think any further changes are required
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@Squirrel_Thicc said:
Nurse with starstruck, make your choice, lethal pursuer, and I'm all ears. They're all amazing on her so I cant decide which one's best.
MYO with Nurse is amazing ^^ I don't play against many nurses but when I do they often have Starstruck! It is very effective on her.
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@Blue_Archer33 said:
Once I discovered the usefulness of the build, I refuse to remove Forced Penance + Hysteria off of The Twins. Man, it MESSES with those survivors.
I have never thought about this combo before o.o The Twins are one of my favs so I will give this a go!
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@Lochnload_exe said:
Wraith with lethal pursuer, being able to instantly get to people and start spreading damage is very nice.
LP is a perfect perk for the high speed and stalking killers ^^ I have enjoyed it on Pig!
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@MrDardon said:
I like Monitor and Abuse on pretty much every Killer. Helps alot against holding W. Hide yourself behind cover and gain morr distance then you normally would.
You are right, MA is a really good all around perk. I use it Hag on all the time ^^ I surprise a lot of survivors with it.
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Yep! On ps5 and I want to say the rubberbanding started with the last patch. I have checked our internet and its running great.
I hope it gets fixed soon :<
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Yah Trapper is a hard one! He is one of my most played killers but I can't think of his perfect perk. There a lots that work with him but none that scream 'this is a Trapper perk'.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/2463641#Comment_2463641
I think IAE is still much better. Zanshin is only really good indoors, on most outdoor maps you learn what tiles look like and where each thing spawns pretty quickly. Plus IAE has the added bonus of showing you how people behave out of LOS allowing for more shots
Figuring out each players play style is very important (at least for me) ^^ I would take IAE over Zanshin on PH any day.
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I would say Kindred (without the killer aura showing) would be a good one as base kit for survivors.
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@TatsuiChiyo said:
Distressing Doctor, Thanatophobia Plague & Legion, Devour Hope anyone ever (DH is my favorite perk)
Devour is my all time fav perk too ^^
My hag has eaten 8 people today because of it. She has a full belly now.
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@BabuDweet said:
Started running bitter murmur on Huntress and I am in love.
Don't know why I didn't sooner tbh
Ooo I will need to try this one! I have never used it on Huntress.
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@Elena said:
Probably an obvious one but Huntress and Iron Maiden for me.
That is a must for her ^^ That fast reload time is spicy!
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@WexlerWendigo said:
https://forum.deadbydaylight.com/en/discussion/comment/2463302#Comment_2463302
If more totems were added, NOED would need changed.
Agreed ^^ I am sure some other things would need tweaking too!
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@GoodBoyKaru said:
Pyramid Head and I'm All Ears. It is literally his best perk. Not only do you get an almost guaranteed wall snipe, but you learn how they play so you can snipe them again without needing it. It is beautiful.
That is a good one ^^ I agree that is PH perfect perk as well!
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Not a dumb idea! The pitfall is as killers we want survivor's touching totems so gens don't pop off too quickly.
Alternatively what do you think of a perk that add 3-4 more totems in a trial? Keeps survivors more busy that way?
That, or kind of like your idea but instead of blocking totems it makes Hex totems look like dull totems for the first 120 sec of the match? ^^ A sneaky totem perk for killers!