Epsydra
Epsydra
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Comments
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/comment/1910670#Comment_1910670
There would/should have been no obsession, Spine chill you will figure out as they start running way before you are even near them, every survivor perk you can figure out except maybe unbreakable and soul guard but both are avoidable in most cases.
I mean, we can't know until we start the game.
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Trapper, Wraith, Clown, Demogorgon, Pig, Ghost Face for me !
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Based on the figures from Steam Charts, the game has never fared as well as it did in 2020. It is difficult to predict a death from gambling in the years to come. At least, as long as there are no viable competitors.
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@VaJaybles said:
https://forum.deadbydaylight.com/en/discussion/comment/1910567#Comment_1910567
But non of them had those perks.
You can't know that in advance.
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@GraveHunter said:
Lol NOED.
Lol, he uses a perk that the game allows him to play.
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@Phasmamain said:
Because people want to win? Why do killers slug one guy for 4 mins to get a 4K when you don’t need one to pip?
I don’t really try hard on either side but this issue isn’t exclusive to survivors
Also how do you loop abuse? Do you want them to run in a straight line
When the majority realizes that the game itself is more fun and more interesting than just winning / losing, then maybe the game will become more enjoyable.
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@Dwight_Fairfield said:
https://forum.deadbydaylight.com/en/discussion/comment/1910242#Comment_1910242
Strength and fun don't go hand in hand. A lot of the weaker killers are more fun to play than the A-tier killers, IMO. For example I find Freddy and Spirit really boring.
I approve.
The killers who amuse me the most are paradoxically among the weakest. Trapper, Wraith, Demogorgon, Clown, Ghost Face ...
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@km66 said:
But so many bad team mates...
It is a misconception that the game is a 4 vs 1. This is the case in SWF. But, solo, it's every man for himself. You are a survivor against a killer. Your goal is to survive as much as possible. You are not a hero. You have to constantly ask yourself whether helping or saving a teammate will benefit you or not. You also have to agree to ditch a teammate if you know you are risking your life ...
I like to play solo because it's more RP. I try to help others as much as possible, but my life always comes first. As would be the case with IRL.
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Because that's how the game was designed. It's solo that I feel like a survivor. It's solo that the killer poses a threat. It is in solo that nothing is acquired, that everything can change from one second to another. It is in solo that I feel a certain pressure, a certain anguish. It's solo that being hurt or hung up scares me.
Etc.
In SWF, the game loses all its charm. It's too easy. Everything is already calculated. There is no longer any stake. What's more, I hate facing killer SWF. I am not a hypocrite, so I avoid reproducing what I dislike to others.
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Okay.
I still prefer to play solo.
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I much prefer to play the Trapper. Even if it means setting traps, I find it much more satisfying to hear a survivor put his foot on a bear trap and come to pick it.
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I hate the stupid thoughts of SWF advocates with all of me. While they are quietly playing an assisted version of the game, the killer should stop complaining and outdo himself, be under pressure throughout the game, have to anticipate even more actions than in SoloQ, etc.
What if we just wanna play chill ?
You are just a bunch of selfish people.
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I love playing NOED + BW against SWF. At least that they can't predict.
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Voice communications allow SWF to have all aura reading perks in addition to 16 other perks. The killer only has four perks to counter this.
Want to play with your friends? Do it without speaking to yourself. As a killer, I don't want to play against cheaters.
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Anyway, the current matchmaking is already a disaster without a name. So at this point...
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Sorry for the bug.
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@SMitchell8 said:
https://forum.deadbydaylight.com/en/discussion/comment/1908111#Comment_1908111
Such as?
I find that such an interesting discussion 👌
Hmm ... for example, we could add the need to find gasoline to restart the generators, or having to go and activate an electrical panel to reactivate the current of the exit doors. I think we can add several small steps to lengthen the games a bit and reduce the genrush.
Likewise, one could imagine specific objectives for each kingdom. For example, in the Hawkins lab, based on the events of S2, the general lab generator set would have to be restarted and the doors forced open by computer.
For the kingdom of Saw, we could imagine having to deactivate traps that block certain accesses.
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I would like to add several objectives in a game. The age-old “five generators - two doors” scheme has gotten really boring.
Last Year, despite its flop, offered several successive different objectives to allow the survivors to escape.
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1908081#Comment_1908081
Like I said. Everyone has a different opinion on what is fun. In this game. What's fun for one side is often at the other's expense.
This is the ultimate proof that this game has a serious balancing issue. It is not normal that one amusement depends on the displeasure of another.
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@Msterflex said:
This community is way to salty and toxic. Have some fun people. Immerse yourself in the game. Have fun being scared as a survivor or being a psychotic killer chasing the survivors around. Keep your expectations low. Make fun role playing perk builds. As a killer of average skill you’ll probably get at least two kills each game and that’s fair to me. Relax people
If only I had at least time to have fun ...
I just start to play with my power and my perks that the five generators are repaired :-(
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1908002#Comment_1908002
Just play the game. Imagine checking everyones profile in the Lobby and their friendlist, just to see if they are an SWF. Even if they are, this does not mean that they are any good.
And believe it or not, people are not setting their profile on private so that Killers in DBD cannot see their friendlist...
Every time I give a SWF lobby a chance, I regret it. I don't care if I do 4K, I just want to play quietly with the power of a killer that I like and with perks that I like.
However, against SWF, the generators are done in three minutes, there is always one that follows me to disclose to others where I am and what I do, always one that throws me a pallet or blinds me as soon as I get your hands on a survivor while i have no camps, tunnels, or slugs.
If I play Trapper, Hag or Demogorgon, there is one following me to destroy my traps. If I play Wraith, I've even had some that follow me with a flashlight to keep me from being invisible. It's still toxic, no-life, and tryhard gamers with + 1k hours of playtime who are happy to T-bag and laugh at the end.
Maybe some SWF are nice, but I haven't come across any.
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I would like at least one SWF indicator in the lobby. It is tiring in the long run to check each player's friend lists only to exit the lobby. Especially since many SWF do not assume and know that no killer wants to play with them so they set their Steam profile to hide their friend list, or even block their profile altogether.
LMAO, that doesn't stop me from DC from the first few minutes of the game if I see I've been screwed.
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@Iosefka said:
I can't use any items. If i use key, killers insta lobby dodge or decide to afk in game. If lobby has multiple medkit or any item, killers always dodge the lobby. They don't get penalty this is ridicilous. Why killers decide what survivors gonna equip? Recently i saw remove looping post. I am sure developers gonna listen that post and nobody will play survivor anymore. Killers shouldn't see survivors in order to balance
Seeing survivors in the lobby allows you to escape SWF rather than objects. It is a very good thing.
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SWF.
Tired of having to check every player's profile in the lobby to make sure they don't accept an imbalanced game because they can't play without knowing where I am and what I'm doing all the time.
Survivor, tired of being pushed aside when I stumble with three SWF. Nobody picks you up, protects you, heals you, tries to save you after the exit doors open, and I can suddenly find myself all alone because they used a key without me.
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@Jamlpr said:
https://forum.deadbydaylight.com/en/discussion/comment/1906810#Comment_1906810
You realize it’s the exact same way for survivors?
How do people on this forum not play both sides? I’m mind blown.
I play survivor too. I'm just arguing that it's already good that they are setting up this MMR for the killers.
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And how do I go about playing, for example, with Legion at rank 1 if it is level 1, without any perks?
Currently, we have to farm the BP with a killer A to up a killer B, it's stupid.
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Just don't accept SWF lobby. I check as soon as I arrive in the lobby if the survivors know each other and I leave if they are SWF. It is the same if the four have their profile in private.