Endstille
Endstille
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- Endstille
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Comments
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/965959#Comment_965959
If you think she takes no skill then you haven’t played against good people, if you aren’t skilled then you’ll get destroyed.
@op, What about when my hatchets go through people? She feels extremely fair to play against imo.
This could be said about every killer, but huntress takes the cake when it comes to getting hit from a hatchet that missed by 2m.
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This is the reason why huntress takes no skill. I hope the devs will at some point fix that, it is just stupid.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/965916#Comment_965916
The traps can trigger anywhere on the map regardless of where the killer is, but survivors have to be within a certain range of the trap for it to trigger. I'm sure that's what you meant, I'm just clarifying because the way you worded it could be confusing for some people reading.
Yeah thanks for that, should clear up everything. I typed fast while loading into a match ^^
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@adsads123123123123 said:
https://forum.deadbydaylight.com/en/discussion/comment/965605#Comment_965605
Is the trap trigger range global? I am confused because this can mean 2 things. Does the proc range affect how close a survivor must be to a trap to trigger it or does it increase the distance the Hag can be away from a trap and have it still trigger?
The hag doesn't have a set distance for traps to trigger, they can trigger global if you will. However the distance from which she can teleport to the triggered trap, varies depending on addon like dragon fly wings.
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Yes sounds like fun.
Wonder how hard you can ruin the gameplay for some people.
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Gonna take my break from dbd now, i played for the bloodhunt/bp not because I wanted to play the game actually.
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@BasedMorlis said:
https://forum.deadbydaylight.com/en/discussion/comment/965701#Comment_965701
Cool sarcasm bro, really added to the conversation. /clap
Glad you like it.
Your idea would only lead to a completely free escape. Either the killer guards the open door or he lets the survivor just walk out. GL patrolling, guarding anything on the game. Sorry the idea is bad.
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Doors should be open right from the start.
If the killer plays the game and survivors fail at everything they should be able to get out because they deserve it.
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Huge shoutout to bhvr for starting a bloodhunt where noobs get clobbered.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/965131#Comment_965131
https://us.v-cdn.net/6030815/uploads/128/V8Q0730AXGBO.png
Here is some more before nerf stats. The nerf was definitely needed
No, a nerf was needed but not this. Which is something that you and other people totally forget, most nurse players agreed that addons should be reworked. They did something else on top of that, changed other stuff and the result is she is in the dumpster.
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You kinda miss out on something, the only thing that nurse is good at is slugging. Put on infectious fright, put them down. One hook and end the game. No idea how this is considered healthy for the game, fun for survivors or fun for the nurse player. Utter snoozefest.
It is so easy to play against nurse by now.
Whole dev team should play this killer with her meme addons for moderately decreased, blink + lunge 1000 games straight on the new map they made. Just against skilled survivors pls.
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@SkeletalElite said:
https://forum.deadbydaylight.com/en/discussion/comment/961575#Comment_961575
Nurse has hisorically always had a bad kill rate. Even before the nerf, her kill rate at all ranks was still the lowest because of console and new players. Once you learn how to play her she is a very strong killer and had one of the best rank 1 kill rates on PC.
Historicly in a game that is a few years old ok.
I just leave this here.
You can clearly see she wasn't at the bottom for pc. But she used to be the most popular.
Compare that to the recently released ones, compare it then to what almo posted about her killrate being at 43 or something. Oh and she is a little less popular than clown by now.
Don't know what it needs that some people realize that this isn't a good result.
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@Slaughterhouse3 said:
Had a lot of fun games last night! :) my only complaint is the stalk mechanic is really broken atm on dedicated servers.
It is not even funny how broken this garbage is.
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Devs should play nurse on the "new" map with the meme addons moderately decreased blink + lunge. 1000 games straight.
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Don't think it is worth it. I am glad i didnt purchase it.
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@OMagic_ManO said:
https://forum.deadbydaylight.com/en/discussion/comment/961621#Comment_961621
It is used by the same logic, not by some bias.
Why are Survivors not balanced?
No it is not, swf balance logic the statement is "oh well most goof around with friends". Ignoring top players, they do not matter and this leads to the ability of being able to ruin the game for other people whether they like it or not.
This flawed dumb logic leads to imbalance. 4man with OoO utterly broken.
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I like the consensus from some people even tho we all had the NOED-challenges, noed being only used by bad players. facepalm
I might add, I do not get the problem around NOED at all, the perk is quite bad imo. The killer denies himself a perkslot for something that might get activated, in addition to that even when the perk activates it is easy to get rid of it.
Personally i have the opinion the effect of NOED does not justify to waste my time on dull totems, i rather push through gens.
The only thing that might sting a bit is people who do play solo, so a "team" consisting of solos, will not know if the totems are done or not. So in comes the idea for a totem counter, that however nerfs this so somebody needs to make a smart suggestion about it because right now it is not worth the slot imo.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/961628#Comment_961628
Hahahahahahahaha
Truth hurts.
@UwUMyersUwU said:
https://forum.deadbydaylight.com/en/discussion/comment/961628#Comment_961628
Fix loops, gen times, moris, and keys first then maybe survivor will take an ounce of skill
Struck a nerve mh?
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Just play a normal killer game, do not think the offering is something special. Otherwise you will not use it and it is just there. You never know what you get until you try.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/960288#Comment_960288
I was just saying Oni's charge up to his power is balanced by how powerful it is. I agree Oni should be stronger with his demon strike but I disagree with those that claim Oni is a lame Billy clone.
Not per se a clone i would say, however a really good billy will outperform oni everytime as he simply doesn't need to m1 at all.
Matchstart, billy can get to survivor spawn and be in a chase while oni is walking over the map and the first gen pop. I doubt that oni is any better than billy, maybe when billy receives nerfs via "addon rework" they will be equal or oni even more powerful but for now billy comes out on top.
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@SimpliJess said:
https://forum.deadbydaylight.com/en/discussion/116818/if-you-dc-out-of-anger-during-duble-bp
I played several games yesterday with a friend and literally everytime she felt the killer was tunneling her or body blocking, or legit just singling her out, she would say she was done with the game and be I'm gonna DC I'm gonna DC, and then DC. We explained that she was losing out on BP. She said she didn't care. I didn't mind the first time, I let it go like yeah whatever, it's on you. It got annoying when she did it the next few games. To each their own, you can lead a horse to water, can't make them drink. 🤷♀️
Why would you play with somebody like that?
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@Raccoon said:
Well, at least he's moved on from saying you get placed into a preferred queue by spending money on the game.
That was pure gold.
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Mhm right now I would say Clown is better than doc. You need however learn to play him, sure not the easiest killer to pick up but same goes for doctor.
I rarely do see any of them in red ranks.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/961688#Comment_961688
LOOOOL
'point was to show you that survivors do have anything but instant'
'he has no clue of the game'
oh Endstille 😘
So him stating that survivors have long q times contradicts my point (he has no clue of the game) when he says r2 survivor needs a r2 killer? Because he obviously does not know that a) +-6 in ranks and that mm is bugged.
He furthermore states that this long q times for noobs are due to swf change when the long q times existed even before the change.
Don't see how this somewhat contradicts that you, only, claim survivors have instant lobbies in red ranks.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/961647#Comment_961647
Well this is the 3rd time round so.....
I posted it first time round and then you started it ALL OVER AGAIN second time round and I told you I wan't going to create the work for myself all over again so.
ditto
Oh yeah sure kiddo.
That is how a discussion works, well i have the evidence i really do, i will just not post it cause I post it elsewhere and will not tell you.
It is so good that people like you have no say in any meaningfull decisions which affect others. Imagine you backing up any claim, no i totally will not show the evidence, lul.
You make claims, back it up or live with the fact that people call you out for it.
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I don't agree with what he said, I just mentioned the video and linked to it. Unlike you stating stuff and talking about it without posting it.
He said 5-8Minutes for red rank survivors. The point was to show you that survivors do have anything but instant matches which is what you claimed.
His talking points just display that he has no clue of the game, he doesn't even know how the matchmaking works or that it is bugged. No surprise that you like his talk.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/961633#Comment_961633
What I love about you following me around the forums is that I HAVE provide evidence, which you then promptly ignore, only to provide your 'because I say so', only for me to point out the holes in doing that.
Wash and repeat.
So where is the evidence concerning survivor mains leaving the game? Instead of talking how you provided it, i want to actually see it. Thanks.
You really think I follow you around? Such ego, no I just randomly see stuff that you post when looking through discussions and call you out for it. As usual you prefer to talk evidence you provided instead of actually providing it. So long.
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@Taiga said:
Tome 2 will focus on the lore of David, Jane, Doctor and Spirit.
Thank you
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I like how you make stuff up again, care to provide evidence about the survivor mains leaving the game? Doubt it will happen.
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I think the biggest problem regarding huntress is not iri, don't get me wrong, it is annoying.
However the real problem are the broken hit-/hurt- boxes that make hits happen that are just outright bs. They should nerf those so that this killer actually requires anything resembling skill.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/961597#Comment_961597
Again, kill rates are linked to how good players are with the character. There are still god Nurse players out there who destroy Survivors with no need for add-ons.
The recent rework just made her harder to play, but she’s still the best Killer in the game.
If only the same logic was used for balancing survivors and so forth.
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Iirc somebody did mention doctor, not sure about the others but it had to do with dlc exclusively. I have no clue how credible that info is tho, read in a thread that mentioned leak by daylights and that is it.
Personally I would like it to be about nurse/legion/clown.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/961531#Comment_961531
Kewl, you should link it.
It would be the first time you've provided some evidence too if I'm not mistaken. Unless its his 'because I say so' that reinforces your 'because I say so'?
You shouldn't use your selective memory to make statements about others.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/961063#Comment_961063
Quentin is the fourth hottest character
To me he is the most ugly char by far. When I see one in my lobby he dies, no matter what.
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@FearedbytheGods said:
https://forum.deadbydaylight.com/en/discussion/comment/961509#Comment_961509
PC.
Before the game went to dedicated servers I'd see the ratio as 2:1 survivor/killer. Sometimes 3:1 but never the inverse.
Funny some streamer just put out a video with his reasoning as to why q times are so horrible as survivor in red ranks and low rank killers.
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Just watched the video from OhtoFu, gotta give it to him, not knowing and drawing conclusions.
MM is bugged, bhvr went on vacation and will look at it. Also when I started as a noob, I had to play the game in peak times to have somewhat okay waiting times. That SWF change wasn't in it back then and you had to wait as well as noob.
DbD is by far not the most unfriendly game for newcomers. There are so many games out there that teach you nada and require you to do so much work because so little is explained from the game itself. https://purgegamers.true.io/g/dota-2-guide/#welcome-to-dota-you-suck
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@PapiQuentin_ said:
She is ugly and her players are garbage.
Kate is ugly and her players are garbage.
Claud's like to blend
Baby Dwight's and Jake's are cute af.
Usually every other survivor are played by good players.
But there are quite a few potato Bill's and David's too.
I can always rely on Tapp's, Jeff's and Jane's as randoms.
Dude somebody who plays quentin has no right to call anybody ugly.
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@sk1913 said:
https://forum.deadbydaylight.com/en/discussion/116625/i-will-bring-moris-i-will-bring-noed
Ahahahah, no you are bringing it because you are a noob. Face the truth. Really skilled killer won't bring any mori and any noed.
Zubat a noob now? Watched him today, both games he brought mori. ok
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Clearly sniping with friends and looking at 500-600k per round.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/959098#Comment_959098
Myers breaths loud, is slow, stays tall (can't crouch) and basically has no lunge.
Pig is slow, has a transition with sound effect, always forced to be crouched which can be difficult to see others.
Demo, when he teleports the whole map knows that. And when you are close the portal u can hear that aswell.
Hag has visible traps. Crouching, flashlights.
Case closed.
So? Most people that play myers with the mirorr do not have a problem with what you describe. Sorry ghostface is a 115% ms killer with stalking that is buggy, the usual counterplay is looping and you can break him out of his power.
You dodged the whole subject of how ghostface came to ptb and so on, i wonder why.
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I think hex is fine as is, yes they can be at horrible spots from time to time but given the impact they do have with little to no requirement it is an okay gamble.
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@DwightOP said:
https://forum.deadbydaylight.com/en/discussion/comment/957764#Comment_957764
Try to use your eyes inside a jungle gym, pallet gym, indoor maps in general. Before you realise it's already to late.
Monitor and abuse a stupid example since it just reduces the TR but not removes it.
Wraith has a bell and a wosh + it takes time
Pig glides out her blade which can be heard + it takes time + she is slow
GF = come around the corner and instant hit you.
If you think there is no difference it just shows how less game knowledge u have.
So wraith,pig and t1 myers need also nerfs right? These are just a few examples of no TR. I doubt that you are able to get away when they get so close.
M&A is just another example of how TR can be tempered with and to show you that to rely on TR is quite lackluster. Rely on TR vs a hag, a spirit or even a myers is a bad thing to do. They don't need to fully remove TR but the same thing is the outcome you will only realize that it is too late before you get a hit.
Do you remember how GF came out on ptb? When literally everybody told BHVR how garbage the killer is? He would be broken out of his stealth by spinning your mouse around. BHVR did make changes and it still wasn't enough as the killer was still garbage, they needed to put him where he is right now.
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@TruEternity said:
First, the elephant in the room, SWF with comms will give an advantage compared to a solo q. This is a fact, indisputable, end of story.
BUT, that does not mean swf is the boogieman it's made out to be. The fabled toxic 4-man isn't really a problem. In fact, I find the opposite true, most 4-mans tend to goof off far more then a group of 4 solo's, making them easier to kill. They also play stupidly altruistic compared to randoms. Also the gen rushing death squads who know all the loops, are fairly rare. Will you get the occasional rude, stereotypical 4-mans? Sure, it's likely you'll run into many different play style's and players, toxic people among them.
In truth, most of the time SWF is just used as a excuse for a bad experience. I played badly? Gen rushing 4-man SWF. Got a rude person in post game chat? Toxic entitled 4-man SWF. Rarely, in my 1000 hours of playtime, have I seen that be the rule, not the exception.
So really, SWF doesn't need a change, it's fine as is. Could the solo experiance use some improving, yes, I believe so, but it doesn't mean the opposite is a problem.
Seriously?
How do you arrive at the conclusion only because it is not happening that often and most people are just too bad to do it, it is fine when it happens?
Honestly devs need to have a straight line for when they do adjust balance, balance happened to nurse due to very few god nurses and it has to happen to swf due to some few players as well. If not just ######### stop to pretend that balance matters at all.
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@Youko said:
Thanks for your reponse. I'm always apprehensive to post given how often people get attacked, so I appreciate starting us off on a good foot.
I really wish the industry as a whole would seek out mental health professionals to understand how these tactics hurt vulnerable parts of the community. But also have a frank discussion of the real costs of game development and how perceptions of the $60 standard don't hold up.
Dude that is the problem they did seek out mental health professionals, the result is however what many of us so dislike. This stuff did not exist that way back in the days of gaming. There are however companies that do not use such stuff so vote with your wallet.
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@DwightOP said:
I mean, the one basic element of DbD is the terror radius, but he just ignores it
?
Use your eyes? There are quite a few with diffrent TR even more when they equip M&A etc.. so no idea what you are on about TR being a basic element.
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- Complete rework to ranking + matchmaking
- Rewards for ranks + devotion
- Actually monitoring .cfg files, stricter rules for altering the game too much
- Fixing Huntress broken hatchets
- meaningful overhaul to survivors objectives -> new objectives which are fun for survivors not just holding m1
- transparency regarding stats of the game -> allow your community to look at stats (not just putting out numbers every now and then but have a look at https://www.dotabuff.com/ https://www.opendota.com/heroes/public
- eyecandy cosmetics (yeah yeah you threw that horror theme out of the window with so much so let us have eye candy survivor cosmetics)
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I find him really annoying (no i dont) i see doc so rarely and when I do it usually is a free win. No idea why people think he is annoying tbh.
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Nurse is not S tier, stop fooling yourself. People being bad survivors doesnt make her bad or a tier of her own.
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Duh gf obviously.
Take a look at how bugged "stalking" as a mechanic is as a whole right now (at least on pc). You will try to stalk people while they run around you, right in front, you will get no meter, the meter will reset at random, "popping" the t3 is not really a thing anymore since it is so unreliable.
GF turns of TR + red stain with the use of his power while myers can only watch and hate the state he is in right now. So yeah clearly gf is now better.
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@DwightOP said:
- remove the BP cap or increase it
- make devotion (player level) meaningful
- rework the shrine
- fix the sound and make it high priority
- let us combine cosmetics in the shop before buying them
- let Trapper reset his trap on the spot
- remove the repetitive button pressing at struggle state. We aren't monkeys.
- bring back the old pallet kick animation from killers POV
- introduce survivor rage quitting leaving a husk to pick up and hook by the killer.
- bring back the beautiful ultra rare colour on perks
For the struggle -> try mousewheel down or make a macro (just do not use steam overlay :D).

