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Emeal

Emeal

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Emeal
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  • Old DbD is awful in comparison, Why would bHVR invest work and hours into remaking a terrible version of the game?

  • I have a feeling bHVR probably have the numbers to back up this on paper.

  • There is nothing wrong with a hard to get achievement, its up the bHVR to make sure all Killers are viable and feels good to play.

    1. with a speedbleed out option after like 40 sec when only two survivors are left.
    2. basekit unbreakable at 30 seconds but it adds 15 sec per hookstage

    This would take care of the two biggest gripes I have, early game slugging and doomed endgame slugging.

  • I think the main game has changed so much it would be too incompatible, it would also require loads of work to make it safe due to hackers knowing the older codes better than the new, the question then is… How many people would find this version funny for how long? and Is it worth it in order to give people a new perspective on issues regarding the game?

  • I hope we can get the Dracula skin from Castlevania Judgement.

    image.png

    And also, maybe a Legendary Carmilla Skin for Dracula too (obviously from Castlevania Judgement too.)

  • This error has not repeated itself.

  • Ill be honest, using mental pressure to try and control players in your game is the most 1984 game design idea ive seen yet.
    I much rather just give players a suggestion of good sportsmanship instead.

  • SBMM, despite what everyone says or claims, seem to me to be a success and I have not had a single issue with it.

    DbD's grahics are absolutely acceptable and anything more would be a waste. I rather see that bHVR maintains performance on older hardware than leave players behind in an ill-fated attempt at graphical fidelity. People who play games for graphical fidelity is not a long-term audience, its impossible keep up with such demands.

  • Do we need a concede button? Seems survivors are perfectly fine just pointing at the hook and the killer is able to open the gate too.

  • Its already in there.

    image.png

    Honestly bHVR should add these to the Loading Screen Rotation.

  • I honestly rather they just remove the self-unhook, unless you have an activated perk with it OR the game has come to a dire situation.

  • @Tostapane said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832578#Comment_3832578

    If you think that being outplayed by perks or basekit features fine then, good for you, i don't need to persuade people on that matter, the EXPERIENCE of playing killer and having to deal with those kind of bs stuff quite often could change the mind of someone that won't think this...

    Im a Killer main, my guy. I play every day.

  • @Tostapane said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3832526#Comment_3832526

    Putting someone on the hook will indirectly kill them (3 times), protecting generators won't kill anyone so... No.

    My point stand: if i lose, i want lose because i'm being outplayed, not because muh basekit feature save the day

    I already know what you think, repeating it to me does not convince me, thats why I asked you, How would you PERSUADE someone to think your way is the correct way to view things? Last chance, cause personally im fine where I am rn on this topic.

  • @Tostapane said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831106#Comment_3831106

    the job of the killer is TO KILL/SACRIFICE, not guarding the generators, otherwise they wouldn't be called killers, don't you think? generators are only a delaying tool in order to reach their goal

    By that logic, Killers would not be required to sacrifice, because they are not called 'Sacrificers'

    Sorry, the Killer role contains many parts and facets all of which are important, but the game wont go on forever so therefore the Killer must prevent gens being done in a timely manner and therefore It can be said that once gens are lit the Killer has lost the first section of the game if no survivors are dead.

    Think about it, how would you persuade anyone to accept your view, dont things run fine the way they are?

  • I think when there is only 2 Survivors left, the slugged survivor should get a speedbleed out option after like 60 seconds?
    We may disagree on what the seconds should be, but cant we agree that at somepoint its too much for the slugged survivor?

  • Well, to start off with I don't think we should call them what you just called them and moderators usually come around to check in on a post, you can also flag a post and it will get notified by moderators when they have time next. Even if you IP ban them, they can use a VPN and avoid it and I have never heard of a website being able to hardware ban a person too.

  • I have a feeling they have those there so all those who report for that can go to one inbox and get an automated response.
    its a nice way to flag your own mail as invalid report.

  • Your laptop may not have the required software running properly to work well enough. if you use steam, add "-dx11" to the games launch options and if that does not help, go to the manufacturers website and make sure all chips are in working order and updated.

  • This idea seems good on paper until you have Ace running towards your gen, blasting repeated slurs.

    With all due respect for our fine community, certain members cant be trusted with such ability and repeated arguments about this suggestion has in the past still suggested to me that discord provides better alternative. So does that mean that because some people cant drive safely the rest of us have to be restricted to federal speed limits? Yes its the probably where this idea has ended.

  • An even easier solution would be once the Killer downs the last Survivor, just automatically Mori the last and autosacrifice any slugged Survivors. The same way it was in Finisher Mori PTB, this way Killer BM that happens will have to happen at the cost of their game progress since it can only happen when the game is still going.

  • @Halloulle said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831421#Comment_3831421

    more like ~15 seconds. - And a kilelr who really doesn't like people in the exit gates can force them out quicker than that.

    The Mori does not take 15 seconds.
    Also Survivors can hide forcing the Killer to wait the entire endgame duration too.

    @smurf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3831421#Comment_3831421

    How do you mean 'If we really cared we would have done more for Killers earlier?'

    This isn't a post saying anything that would affect the killer's experience.

    If we really cared about wasting other players' time, which is what OP is describing as a problem.
    We don't even need to compare as it should be obvious that Killers have had their time wasted most.

  • 1 of 4 Survivor is forced to watch 5 second longer game ending animation in a 4K game: "I hate it, change it!"

    Killers who have watched hours of Survivors t-bag at the Exit Gates: "Wow, that must really be tough for you huh?"

    My point is, You will be fine and if we really cared we would have done more for Killers earlier.

  • I think head on is already annoying enough

  • @Tostapane said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830804#Comment_3830804

    Thing that's impossibile to do if you are aganist survivors that aren't braindead

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830806#Comment_3830806

    The thing that you mention is the counter... Survivors must play as a team in order to win... If you don't have decent players you can't win, you can only hope for the hatch. A bit difficult to hook far from the exit gates when people body block/sabo hooks, don't you think? Not to mention that sometimes hook spawn Is ######### up for good.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830813#Comment_3830813

    It's not over until the survivors will leave the map, until that moment EVERYTHING can happen (especially if you have an endgame build) so no, you are wrong about that...

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830883#Comment_3830883

    And survivors shouldn't get a free escape just because basekit feature will outplay you, plus what i said above.

    It's not over until the survivors will leave the map, until that moment EVERYTHING can happen (especially if you have an endgame build) so no, you are wrong about that...

    Actually no, its the Killer's job to prevent the Generators being done. Your comments has no impact because even if you had an endgamebuild survivors would still be fairly stronger if all 4 survived until that point. The point is if the Killer should have Basekit BT be disabled once all gens are done, which again. my point still stands, the killer failed to prevent.

  • If there are enough Survivors left to do a save like you describe, then you already lost the game as Killer.
    Most of the time all they can do is trade for another Survivor, which you should take.

  • I just want a concede option, I don't care if the killer gets an incentive or whatever, I just don't want to be stuck in a match on the ground for 4 minutes while my team mate waits it out for hatch.

    Pretty good idea,
    like if there is only one extra survivor in the game other than you then after 1min you get the option to speedbleed out?

    or perhaps less 30 seconds?

    Either way I agree to this idea, there should be a timer on how long the 4K slugging experience can go on for
    and the max bleedbar is not it!

    I ask bHVR can we agree that being slugged for 240 seconds is too much?
    If we can agree on that then we can discus how long time should be given to the Killer when he won.

  • @smurf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3830183#Comment_3830183

    I'd say it's a problem that these things are taken away. I think it depends on your perspective on the game though. I don't see the game in terms of winning or losing; those words don't have much meaning for me in the context of DBD. I think you can win a chase or a mind game, but winning a match doesn't make any sense to me.

    As survivor, my goal is to escape and/or ensure my teammates escape.

    As killer, my goal is to have fun and give my survivors a good match. I try not to get less than a 2k so I keep my MMR, grow my skill against talented survivors, and don't feel like I did a bad job. But if I get a 0k or 1k, it's fine as long as I had fun. Obviously, thanks to MMR, I tend to get more 3k or 4k than less, which should cause my kill rate to approach 60%.

    I'm not saying that mine is the only perspective, but I think that in the context of those goals, survivors should keep the ability to use the perks and items they brought to try to escape. And the finisher mori denies survivors a valid chance to use their perks and items to survive in scenarios where they could otherwise escape through hatch or an already opened gate. Moris of all rarities weren't so common before, but bringing an item that negates a survivor ability in that scenario makes sense to me. Making that ability basekit seems bad for the survivor experience from my perspective.

    I don't see how it would change game perspective, to me its all about the viability of those perks and I think they are still good perks even if its changed that at the absolute end they have now been nerfed. I don't think that makes those perks unviable.

  • While its true someone could have escaped from those situations, the Killer basicly also had already won.
    You cant get Finisher Mori'ed if others are still alive. So the question would be, is it a major problem that its now harder to use these perks to inch out a 3K instead of a 4K since they could have had a yellow mori offerings by normal too?

  • @Senaxu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829626#Comment_3829626

    Sometimes I don't immediately suspect whether it's a scammer and only realize it later, depending on how subtle it is. In some cases where it is obvious, I start the recording manually.
    In the subtle cases I use the function Shadow Play to save the last 15 minutes (the match). The file would be too big for that so I have to edit it.

    I have my shadowplay set at 1min always, one I see SUS, i just press the button.

  • @Senaxu said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829342#Comment_3829342

    Yes, I have reported a lot of cheaters like this and they will also be banned, no question.

    But the thing is, even as an experienced person in this process (I've probably already reported 20+ cheaters in this way with the resulting ban) it takes me an average of 25-30 minutes.

    Cut video evidence, remove names, convert, upload, open ticket, copy SteamAppID from prepared file, etc.

    The process is probably even easier for the cheater himself. They usually have a cheat subscription with a replacement account guarantee. As long as he pays for the cheat monthly and is banned in the event, he will receive a fresh account.

    Thanks to the free Epic Game DBD weekend where bots generated thousands of accounts, no problem.

    Why do you cut and convert the video? I just turn on the recording software when I see a cheater and record the rest of the match, they usually show up and then plot that file on youtube and link it in my report, sometimes I give timestamps.

    Seems like you are making it overly difficult for yourself.

  • If you think they are hacking, report it to bHVR here: https://support.deadbydaylight.com/hc/en-us/requests/new

  • @Skillfulstone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3829046#Comment_3829046

    (Ok so since I never targeted anything else than 4k slugging in my solution, my bad if I thought it was directed at me I was beffudled XD).

    How could the Survivors "disable" your Mori? It's entirely in the Killer's hands. If you're worried about Plot Twist, don't be. BHVR has proven that they can make Plot Twist not count as "health state loss" in certain cases (to prevent Plot Twist from removing STBFL stacks for example) so it wouldn't be hard to exclude Plot Twist from the actual downed status effect caused by a Killer.

    If the Killer slugs for the 4k (3rd survivor dies while last has been twiddling their thumbs on the ground) then all that happens is that you don't get the basekit Mori, the Survivor doesn't get up/get a health state/instantly gets Hatch because you slugged, you can still go back and hook them normally for the 4k even though it's boring and has a risk of losing the slug and ending in a bleedout. The Killer is not punished for it, just like it wasn't for the entirety of the game's lifespan to this day.

    If the Killer doesn't slug for the 4k (second-to-last Survivor dies by sacrifice/Mori/escapes while leaving the last one behind while the 4th is injured or healthy) then if the Killer wins the final race then they get a "thumbs up" and a nice animation without needing a perk.

    People aren't saying the Mori animation is wasting time, from an objective viewpoint it's sometimes faster than picking up+hooking, people are sick of spending minutes on the ground doing nothing while the Killer frantically goes after the last one for the sake of an animation. I don't mind the Mori animation itself, in fact most people never minded them before, but now it became a common reward for dragging a match on and denying one person the option to do anything. The "cutscene" isn't the animation, it's the time spent on the ground.

    And regardless of what any of use hopes/wants, it did get worse than before. Too many threads in too little time speaking up about it (keep in mind those threads aren't always against the Mori animations themselves, they are annoyed at endgame-slugging becoming more common because it's being encouraged).

    Also, basekit Unbreakable was a total disaster in that PTB. SWF teams would torment Killers by having sabo builds (there's literally a video called "1 hour of abusing basekit Unbreakable" on Youtube) and forcing lose-lose situations by going down under a pallet with Power Struggle/Buckle Up while a teammate was hovering (slug the Survivor to go after saver? Survivor gets up for free after around 30s and runs away or is able to use Power Struggle to deny the pick-up anyway. Pick the Survivor up immediately? There's a Survivor just waiting to drop that pallet or blind you. It was disgusting.). And Killers would relentlessly tunnel one Survivor and then slug non-stop in the hopes of getting that animation or when they end up in a 2v1 they would alternate between downing both Survivors dozens of times (since they would get up by the time the other got downed most of the time, especially against weaker/slower/M1 Killers) until one bled out or both got downed, the games would end with more bleedout than normal it was so bad. Almost the entire playerbase united against it and it was scrapped (both "sides" agreeing is rare enough that it gave an idea of how disgusting it was). BHVR rightfully wants to narrow the gap between SWF and SoloQ, this took the gap and turned it into an ocean. This isn't progress, it's one step forward fifteen steps back.

    I don't want a system that completely removes strategies and ways to win for anyone, I want something that encourages healthy and more dynamic games without impeding on those wanting to simply win.

    And if it's too much to ask, then putting in a "speed-bleedout" button in certain situations (slugged in a 2v1, whole team-slug etc.) to speed things up a bit and avoid possible bming would be appreciated.

    While Survivors being annoying at exit gates is also annoying, that's yet another thing that requires it's own looking-at.

    How could the Survivors "disable" your Mori? It's entirely in the Killer's hands.

    You tell me, what are the rules clearly that you want? Survivors will be eager to get in my way, just to screw with my Mori.
    HOW LONG, in how many seconds does it go?

    Furthermore Its literally implied by what OP said and the implication of being tired of it and you also previously overexaggerated, did you forget you called it: "an unskippable 4-minute cutscene" Even if you say it as a joke, dont get confused when people take you at your word. Its not your intentions that matter, its what you say and your actions.

    Also Im not talking about about the PTB 2 years ago, I have suggested this many times on these forums now, a version idd try.

    It would be basekit unbreakable which activates automatically on 40 seconds at the cost of max slugtime and then for each hooking 10 seconds are added. Should there only be 2 survivors, the slugged target can choose to Give up at 40 sec or get up.
    This would also make it so the Killer automatically starts the Mori when downing the last standing Survivor, ending the game faster and preventing "Killer punishment bleed outs"

    And if it's too much to ask, then putting in a "speed-bleedout" button in certain situations (slugged in a 2v1, whole team-slug etc.) to speed things up a bit and avoid possible bming would be appreciated.

    You mean give up button if you are slugged and only one other person is left? Yes please, I want this too.

  • @Skillfulstone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828595#Comment_3828595

    While you understood my sentiment @smurf, fixing tunnelling and camping aren't the goal with making the Finisher Mori healthy, those issues need fixing of their own. While the system affects tunnelling a tad bit (more reward for 4k at any cost), the Finisher Mori doesn't affect camping much.

    My aim is to significantly reduce slugging for the 4k without punishing those who want to play for the 4k BUT rewarding those who take that extra risk with a cool cutscene and extra BP. The stick doesn't work alone, the carrot is also necessary. The aim is to end the game on a healthy and dynamic note rather than a slog that people just want to skip.

    You can even explain it via lore: By giving a chance at Hatch (in which the Killer has an advantage by default due to superior map traversal than Survivors) they give the last Survivor a last burst of hope that the Entity can devour and, should the Survivor lose and the Entity feeds, it grants the Killer the ability to finish by their own hand and rewards them for the dessert.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828904#Comment_3828904

    Like I said earlier, apparently you didn't get my meaning/didn't read the full thing: tunnelling and camping are issues of their own, the solution I'm proposing is an attempt to incentivize keeping the game rolling rather than encouraging almost every trials ending in an unskippable 4-minute cutscene that everybody is bored of by now (literally just in the last 24 hours there's like 3 threads speaking out against slugging for the 4k being rampant that popped up, and one of them even put forth a very similar solution to my own, I even see more and more people asking for a way to skip seeing the Mori animation since they are sick of them and especially waiting for them).

    The Killer can tunnel and slug all they want for their 4k win if it's their end-goal no matter the means or if you have adept/challenges/achievements, nothing would prevent or even hinder that with this solution, Survivors taking hits for each other won't save them from being downed and killed, as long as there's more than one Survivor standing then the game is effectively unchanged but you'll get a "thumbs up" from the game if you engage in a full trial and end it in a dynamic final race rather than looking over the whole map searching for a slug/hiding Survivor for 4 minutes (that you might not even find and end up having wasted all that time for nothing) just for the sake of an animation.

    Because I'll be frank, I hear a few people asking for basekit Unbreakable, and it scares me. It would fix this singular problem but create dozens more in the process. You want a "solution" that would actually hinder getting the 4k? That's a prime example.

    Like I said earlier, apparently you didn't get my meaning/didn't read the full thing: tunnelling and camping are issues of their own, the solution

    That comment was responding to a specific idea Smurf was presenting and my critique was adequate.
    If that was your idea, then the idea is just bad, once survivors find out how to disable my Mori they will do everything they can to do it and it will be your system that gets in my way, of having a victory ending in the game I won.
    In much the same way Survivor get to tea-bag by the exit gates. Survivors really need to take a break!

    the solution I'm proposing is an attempt to incentivize keeping the game rolling rather than encouraging almost every trials ending in an unskippable 4-minute cutscene that everybody is bored of by now.

    So what? its not the same person always ending up in Mori: the chance of which is 8.75% in every game.
    Also you don't have to overexaggerate, no Mori cutscene is 4min long. Its 10 seconds.

    8.75% chance that the ending of my game will be 5 seconds longer than normal hook sacrifice animations.
    I you want to talk about wasting time, Survivors who wait at exit games are far bigger problem than this. jeez.

    Because I'll be frank, I hear a few people asking for basekit Unbreakable, and it scares me. It would fix this singular problem but create dozens more in the process. You want a "solution" that would actually hinder getting the 4k?

    I would welcome such a solution, it can fix not only this problem but many more, and I dont fear there will be more problems along the way, I suspected the anti-face-camp system with push people to use lazy proxy camping strategies and it did, It didnt mean I had to fear progress. Do you fear progress like that?

    Besides Basekit Unbreakable solves 2 other problems than Greedy 4K behaviour, it solves early game slugging and team-mates who leave you to die aswell.

  • @smurf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828586#Comment_3828586

    I think what Skillful is indicating is that the finisher mori rewards any playstyle used to get the finisher mori. And that definitely can encourage playstyles that deny some players a chance to play the game normally or encourage playstyles that are otherwise hostile to players in an unhealthy way. That would be a good thing even if people weren't seeing more tunneling, camping, and slugging for 4k in their games now.

    It sounds like they want to use the finisher mori as a tool to help encourage positive playstyles (by discouraging things like tunneling, camping, slugging for 4k, etc.) and rewarding the killer with the mori only if they aren't engaging in those more negative practices.

    If that's what's intended, I think it would be a step in the right direction. I'd personally also like to see an option for the moried survivor to skip the animation, but that's a separate discussion :D

    And it's clear that there are certainly some people who don't like the mori, its impact on the game, or both. Some of the streamers I watch also complained about these things recently (not to say streamers are the authority on it, but they're an extra opinion). I say this latter part to kind of answer your last comment and indicate that there are people who see this update as a problem.

    Honestly that sounds terrible, so all a survivor have to do is run in front of me to block another survivors, if I hit them it counts as tunneling and then I don't get a free mori as a cool way of ending the game, the game that I won btw.

  • Clown seem to be in a weird area where I rarely see anyone use the yellow bottle, cause if it ends up buffing survivors it would be bad so therefore don't use it. Like the pink is way better.

  • @Skillfulstone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828314#Comment_3828314

    Since you missed it in my post and assumed I want the system removed with no argument or compromise, I'll rephrase;

    I don't want the system gone, I want it healthy. If the Finisher Mori (which would grant bonus bp) was only available if the 4th Survivor was standing (on their feet, not just alive) when the 3rd Survivor dies by sacrifice or Killer-specific Mori (no bleedout) then it would become a healthy thing for the game.

    People that want to 4k at all costs wouldn't be punished and slugging for the 4k would still exist but wouldn't be encouraged. It would become a reward for winning the Hatch gamble/not playing in a boring manner/challenging themselves or simply playing for fun. Instead of incentivizing boring gameplay it would incentivize dynamic gameplay and full games with less time-wasting.

    Furthermore, the point isn't that Killers 4k more, it's how they do it. There will likely be only a slight increase in 4ks (or just cases where the Killer slugs someone in endgame before forcing the other Survivors out to get a free Mori, no need to 4k) but just by reading the forums (Reddit, this forum etc.) it's already obvious that it got worse from before even though it was already very common. Hell, for some people they are just sick of the animations since they see them often now.

    Yeah, but you sorta need to demonstrate the problem exists before you are justified in fixing it?

  • @Skillfulstone said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828171#Comment_3828171

    For a simple reason;

    Someone that sees the Finisher Mori is very likely to have twiddled their thumbs for several minutes already while waiting for the other to die (or in case of SWF, also making the others wait on the Killer to end it), they also likely end up in a similar situation often.

    For "proof" that it happens more than before, just look at the forum threads, there's been more complains about slugging for the 4k since the Finisher Mori than before, hell there are threads where people are just sick of Mori animations altogether.

    The worst part is that there would be a simple way to make it healthier: The Finisher Mori only becomes available if the last Survivor is on their feet when the second-to-last Survivor dies by sacrifice or special Killer Mori (to avoid Killers simply slugging than waiting on the bleedout to down the last one after 4 minutes of wasted time) and doing so would reward extra BP (it could also become a part of tome challenges for extra variety). This wouldn't impede on people going for the 4k at all cost but would reward those that take that endgame gamble/don't play in an unfun way/challenge themselves/play for fun first.

    It's likely that Mori dlc/shop is planned (alongside future Visceral skins with unique Mori) and adding more Mori animations would make it even worse.

    Myself and others predicted it when it was announced: The Finisher Mori system will only increase 4k/endgame slugging and make people despise Mori animations instead of liking (or at least tolerating) them.

    @smurf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3828171#Comment_3828171

    Proof is hard to demonstrate conclusively. All we can really show are trends, and most of us are unlikely to bother recording our matches and statistics. So I think most of the time the best we'll be able to do is hear people's experiences.

    Having said that, I've watched multiple people tunnel and slug for 4k in the last day, followed up by their mori. And tunneling, camping, and slugging for 4k have become so prevalent in my matches recently that it's starting to make the game unrewarding. These trends seem to have been on an upward trajectory since around the time the finisher mori was released.

    Personally, I don't even like watching moris. I was fine with them before the finisher mori update because they were pretty uncommon, but now that they happen frequently, I'd say I got tired of them very fast.

    So I've found that not only has the incidence of toxic playstyles increased for me since the update, but I also end up having the match end with a mori when I'm the last survivor. The extent of all this has reached a point recently where I usually expect the killer to come back to hook and tunnel someone out in the early game, then take their easy win and slug for a 4k :(

    It would actually be incredibly easy to show, compare the average 4K rates (games that end in 4K) before and after the patch, if the number of 4Ks is incredibly higher than average fluxuations then yes, its a problem. But if the rates of 4Ks is barely changing from the norm, then this is a case believing falsely that these changes ,have caused these 4Ks, when its can be clearly seen they the 4K rate has not moved.

    Do you accept these charges? Cause heck, I would not accept this system being removed for a reason without proof.

  • I can see it could become a problem for some Killers if you dangle a cool animation for 4K, they will play hard to get it.
    But can we really demonstrate that those players do it more now than before? Are you sure those players would not just 4K anyway?

    Furthermore how come you you are tired of the Mori animation, when the other animation you would before see if the Killer carrying you to the hook? it literally takes about the same time.

  • Your framing is wrong, the reason Killers wanna see the Mori is not a balance issues, its just players playing harder than normal.
    Even tho I think your ideas are good, but if you frame it the wrong way, they dont seem good.

  • No, 3 Gen'ing is already bad when it happens, no need to make Killers able to do it forever again.

  • @NarkoTri1er said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3827517#Comment_3827517

    no, i don't want perfect matches every time, but since everybody has already optimized the fun out of this event, proper balance moves should be done

    They have not done that at my MMR, seems like a specific MMR issue in general issue and not one that applies to the rest of us.
    Its cold at the top huh?

  • So what really? Geniuniely, you MMR will just go down a bit, you will get easier Survivors and go right back up.
    It happens to everyone of us on a dayli basis, what's the problem? Is it because you want to always have perfect matches?

  • I genuinely hope Smokebomb comes as a perk. its fun, cool and unique. If you don't think disengage mechanics healthy or fun, then you really came to the wrong game seven years ago, Survivors had it from day one!

    It is also just a few chases, you take it too seriously imo. I got flashbanged 3 times tonight in one game, I'm not gonna quit over that perk, nothing is going to happen to me over it. My MMR will reduce, then bounce up again next trial, and that matters so little anyway.

  • They can see when suddenly a Perk becomes part of every build that survives more.

  • I have tried for two matches now, I cant make the Game crash during the Post Game Chat- I will keep this thread posted-

  • Game design isn't a player democracy, my friend. It is a complex balance of creativity, vision, and technical constraints. While player feedback is incredibly valuable and helps inform bHVR decisions, the ultimate direction of the game rests on the designers and developers. In short they will ask us for our opinions on things they are not 99%, sure is a good idea anyway.

    But Predator and Zanshin tactics, you could 100% tell they were jacked up.
    Distortion Buff was already announce a week ago or ON RELEASE.
    Besides they have been observing those perks for a week and there would be no need to announce small changes like that.

  • You mean bleed out for the hatch for the other guys? Hmm yeah I can agree to that. maybe after 15 seconds, yeah.

  • @Mandy said:

    I want to be very clear on the wording here, so that no misconceptions arise and that no false reports are made to our player support team. This is not a comment on the feedback however, which is duly noted.

    This is not a hostage situation, the killer is not preventing the game from ending - both sides are able to progress the game, the survivor can do generators, the killer can close the hunt / hunt the survivor.

    Great to hear its noted down, I hope you guys can do more with some lil mechanics and tweaks to stop unpleasant trolling Killers, as it is literally the few experiences that spoil the bunch because humans tend to focus more on negative experiences than positive ones. Let me list them:

    1BodyBlocking - when two player hitboxes touch for 5 seconds, those individual hitboxes lose collision for 5 seconds.

    2Bleed Out - when all other team-mates are dead and you are downed, give them the option to bleed out instantly cutting time short and preventing the Killer from repeated, carry, grabbing.

    3Reconsider the Finishing Mori - I have no idea why you didn't implement the full Finisher Mori, but it seems to be able to prevent so much more griefing behaviour in this game. You must have your reasons, but the griefing behaviour continues.

    image.png

    I think the Community overreacted badly to this, who ever designed this system really understood the pains that these sorta of bully Killers can do to the game, and I loved that PTB, I really did. Either way the Mori Update, seems not so good in comparison to me.

    Like I'm a Killer main, but I understand how awful we can be to Survivors, but this is a game, its not a torture simulator and so I don't think you should let these problems sit on the priority list and age cause they we turn survivors away and that cant be allowed to go on forever. These trolling behaviours must be solved with anti-game-hostage mechanics, I beg of you.

    I would scream to the heavens if I thought it would make bhvr react to this better, but I know its better to write to you guys here.

  • There is nothing wrong with training wheels perks, leave them both alone.

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