Dylandal99
Dylandal99
About
- Username
- Dylandal99
- Joined
- Visits
- 55
- Last Active
Comments
-
@Drixpy_Jayyy said:
For those who play killer a lot lets get ready to start playing spirit with stridor, doctor with aura addons, and nurse with infectious and have a good gamer headset because its about to get real when the update comes out. Its going to be hell trying to find where survivors are especially if the killer is new.
I was about to rage at your post but when I saw your last few words I calmed down. yes your post complain only fits baby killers.
-
@GoodBoyKaru said:
maybe because they didnt release an update so there wouldn't have been a bugfix?
shocking, i know, but when the game updates is when bugs get fixed.
it's not a bug, they raised the percantages of spawning rarer items right with the DS nerf I think it's a trial but not a bug.
-
the amount of literal bot players escaping every match is stupid tbh. it's annoying but if the devs see it fit then oh well
-
sounds like you need a little tiny bit of more experience
-
even if you have all 4 injured the debuff is not even that great. 16 more seconds to do a gen ( if all 4 are injured ) and assuming you're soloing that genny.
guys play the game more trust me thanta is the last perk you will complain about
-
@Nathan13 said:
yeah um..... no
why
-
@Starshadw said:
https://forum.deadbydaylight.com/en/discussion/comment/2138211#Comment_2138211
I disagree. Not everyone is good at chases - and that's OK. If they are contributing to the game (as opposed to hiding in a locker or a corner the entire match), they should be able to pip.
except putting them in rank 1 lobbies does not make sense where killers are probably experienced and sweaty.
-
@mrsbenis said:
Out of all killers, I hate The Wraith the most. There needs to be a invisibility cool down.
you're really new to the game otherwise you won't ask for a wraith nerf it's embarrassing
-
@KA149108 said:
I'm going against red rank killers but my team is literally dog water. Behaviour basically said "to fix match making well put a red rank killer with one red rank survivor and then the other survivors are brown rank"
I don't care what anyone says they have seriously messed something up. FIX IT!!!!
it doesn't matter, that 1 red rank is a bot anyways.
-
@Phasmamain said:
I’ll add my own picks
Survivor
- Aftercare
- Autodidact
- Detectives hunch
- Empathy
- Dance with me
Killer
- Gearhead
- Trail of torment
- Dark devotion
- Oppression
- Blood echo
dance with me is an underrated perk indeed. but against rank 15 killers
-
it's not a bug it's obviously a trial. they are experimenting this right after they nerfed DS. there is no way it's a bug
-
Freddy needs a nerf. an experienced player using freddy with ruin undying tinkerer is a hell let lose of a match, imagine pairing those with knock out and leave people on the ground in case you get tinkerer once you downed somebody.
ofcourse this whole changes once you lose your totems but on some maps.. good luck finding both totems before losing a match.
-
@TAG said:
https://forum.deadbydaylight.com/en/discussion/comment/2123956#Comment_2123956
Yeah, and OP's suggestion makes perfect sense. The only item that Franklin's is worth using on is a Key. No other item is worth going out of your way to pick up again. And if all you need to do to keep your key safe from Franklin's is to drop it at the beginning of the match and pick it back up once the Hatch spawns, what exactly is Franklin's accomplishing?
alot of people seem to not comprehend this sadly
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2138194#Comment_2138194
I have explained my point of view in my replies to others above. In short, Franklin's works for me at high rank because of the flawed nature of survivors that I'm being matched with. I think it should have a counter and I don't think applying the perk's effect onto all items passively is a good idea. I would also wait with changes until keys are reworked. If that's what you meant, I don't think I have anything more to add.
Maybe that I never meant to insinuate you were any kind of a noob. I'm really sorry if it came off like that.
nah you didn't say im noob, I just thought I am cause you said " don't let them counter it" I thought to myself, how can I disable the R key. but then realized they can rebind it to another key.
however, what you said makes sense, key rework might change some things so maybe we wait and see
-
they just need to do 1 thing.
make ranking up dependent upon chase. in other words
even if you do 4 gens and 5 totems and 5 unhooks and open both gates, if you suck at chases you wont pip.
that will make solo Q less frustrating. seeing all these players in rank 1 while they cant get chased for more than 15 seconds is utterly frustrating
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2127174#Comment_2127174
https://forum.deadbydaylight.com/en/discussion/comment/2127195#Comment_2127195
I'm rank 1 and Franklin's fun ¯\_(ツ)_/¯
can you please comment on both peices?
-
@Pr0p3r9 said:
@PantlessMyers What you just said about not forgetting the item is the very thing my post went into detail talking about why it wouldn't work against a decent team. Keeping an eye on the item and defending it is just asking for survivors to go on gens while you defend a key that they won't need because you were defending the key instead of generating pressure.
dudes describing rank 12 matches.
-
@JimboMason said:
sorry but thats a no from me homie
any reasoning behind the no or just a no for the sake of a no?
cheers anyways for sharing your thoughts
-
@Nathan13 said:
yeah um..... no
thank you for your thoughts
-
@BubbaDredge said:
I get so many second hits because survivors can't leave their items, that's a feature, not a bug.
who said bug ? could you please read the post again?
-
@Toybasher said:
IMHO the score BP events should be moved to the left-hand-side of the screen like before. On the right side they're hard to notice.
The new hud isn't a lost cause but IMHO the placement of the UI elements need to be re-arranged.
Someone made this picture and it describes it well.
https://us.v-cdn.net/6030815/uploads/9V1HVD5CVQ02/screen-focus-new-hub.png
UI element 6 (Survivor portraits) need to be moved down so they're right above where the power/item is. (Element 4)
UI element 2 needs to be moved to the left where UI element 6 once was.
UI Element 5 (Total hook count) should be moved where UI element 2 is.
UI Element 1 (Gen count) should be moved on the bottom left hand side somewhere.
once you play this game enough you can see all these things in split second
-
@[Deleted User] said:
It gives you aura reading on the dropped items, you're supposed to not let them counter it.
What you're suggesting would be absolutely free of any effort.
yes I'm just gonna go ahead and break the R key on their keyboard. oh wait they can still rebind " drop item " to another key.
never mind I'm just too noob, I can't do what you asked me.."""""" you're suppsoed to not let them counter it "
I swear some people have no idea what they are talking about, no disrespect what so ever .
also seeing it's aura can't really help me in any way. the survivor chooses when to go back and pick their item, not me .
-
@Holly said:
She all perk not good.Zarina perk Off the Record buff, please.Object of Obsession rework makes it weak.And For the People and Red Herring needto buff too.
for the people is a very strong perk in premade squads. you can't buff that anymore.
-
they can de-activate the perk entirely until it's fixed like they do with maps , just saying.
-
we can't know for sure how it will work out if we don't actually try it in live games.