DocOctober
DocOctober
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theagitatedapricot said:
Yes, but surely a few MB patch would be a lot quicker. So the idea would be to push that update through first so we can start earning, then push the larger update through after. There's also same day cert for smaller patches.DocOctober said:Even the tiniest patch for console needs to be certified by Sony/Microsoft. Blame them, not the devs.
If the patch ends up only taking a few days, fine whatever, it kinda sucks but I can deal with it. But if the patch takes WEEKS and we're stuck at the 1000 cap the entire time, while PC players are racking up shards, then I just don't see how anyone can defend that.theagitatedapricot said:
Yes, but surely a few MB patch would be a lot quicker. So the idea would be to push that update through first so we can start earning, then push the larger update through after. There's also same day cert for smaller patches.DocOctober said:Even the tiniest patch for console needs to be certified by Sony/Microsoft. Blame them, not the devs.
If the patch ends up only taking a few days, fine whatever, it kinda sucks but I can deal with it. But if the patch takes WEEKS and we're stuck at the 1000 cap the entire time, while PC players are racking up shards, then I just don't see how anyone can defend that.
See the above statement.
Yes, it's not ideal, but again, blame Sony/Microsoft. -
If PC players hadn't made DbD the surprise success it's become, you wouldn't have had it on console at all, just saying. Regard what we got more as a thank you from the devs. As for other things, there are reasons why consoles doesn't have them:MrsMaliciousX said:PC players also got alot more than the console players..lol..
They got the old dude..we only got his perks which im not complaining about...
but they also go that legendary that console players never got..they got far more cosmetics(80s suitcase, blood stained sack, left behind, charity case) than the console players got..so I think that the console players paying more and getting less stuff (even tho they got doctor hag and huntress free) i think its a pretty good trade off. lol
- Bill Overbeck: Valve doesn't want him on console so you don't get him. What you did get are his Perks and they're even General Perks there, not unique ones.
- Legacy Prestige was a reward for players going through the immense grind the early Bloodwebs were. Back then, from Level 30 or so onwards, every single possible Node location in the Bloodweb was filled, making them already considerably bigger than today's level 50 Bloodwebs. And there were no Bloodpoints or significant BP-boosting Perks.
Console players never had to endure that grind, so did newer PC players so you don't have them.
- Left Behind: as said before you got all but Bill and the cosmetics, due to Valve.
- Charity Case: the Charity Case donates all its profits to Charity. If I remember correctly, such a system is not possible on console, so you don't get that either.
You also don't pay more and get less, you get the Doctor and the Hag. -
BBQ has several counterplays to it. You might wanna learn them.
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Even the tiniest patch for console needs to be certified by Sony/Microsoft. Blame them, not the devs.
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They likely changed it due to requests from the community. Back when the black L4D shirts had no red collar, Claudettes wearing them were practically invisible in tall grass and dark corners. It created a balance issue. The same reasoning will have been used here.
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@TheNormalizer said:
@DocOctober said:
See title. The devs have promised that people who still buy the Characters would receive a unique cosmetic with it.DOC IT'S YOU?
Sure thing.
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You can't buy Michael as of yet. The devs need to negotiate it first with the licence-holders
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Science_Guy said:
As far as I can tell, yeah we already have all the 'exclusive' skins. A least when you unlocked characters on the PTB, the survivors only came with their default outfit. When I unlocked Tapp with Auric cells, he only had his base outfit and not the sweater. I would guess that that's the exclusive for purchasing for the Saw DLC, Ace's tuxedo is for Flesh and Mud, Kate's white shirt for Curtain Call, etc. That would also explain why the only new addition mention in the patch notes was the Dwight cosmetic for the Leatherface DLC.
That's rather disappointing and a bit of a dick move from the devs of not clarifying that.Science_Guy said:As far as I can tell, yeah we already have all the 'exclusive' skins. A least when you unlocked characters on the PTB, the survivors only came with their default outfit. When I unlocked Tapp with Auric cells, he only had his base outfit and not the sweater. I would guess that that's the exclusive for purchasing for the Saw DLC, Ace's tuxedo is for Flesh and Mud, Kate's white shirt for Curtain Call, etc. That would also explain why the only new addition mention in the patch notes was the Dwight cosmetic for the Leatherface DLC.
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It's not because they don't like console players or prefer PC players, it's simply because of how annoying Microsoft and Sony's certification processes are.
On Steam, they can do a PTB without much hassle and also with an easy, readily available system and also do hotfixes on-the-fly. On console, they couldn't do that, so a PTB is very impractical there.
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@cauthon1041 said:
The only thing about the clown that i think is OP at all are some of his add-ons. The ones that cause exhaustion for 30 seconds+. Taking away perks from survivors is bad balancing, unless you're willing to lengthen the time it takes to reload the bottles by a decent margin.Oh but Hex Perks are just fine?
Hypocrisy.
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@Schulz_The_Ugly said:
@DocOctober said:
@Schulz_The_Ugly said:
@DocOctober said:
Correction: 487 people having looked at it, then went away again because it's a huge wall of text no one is going to bother actually reading. Ever heard of paragraphs?go away troll! SHOO SHOO
Asking for paragraphs to be added to a wall of text in order to enhance the legibility of it, is trolling these days?
You're truly a sad individual.
YES go aWAY shoo shoo, i banish you to Freedy's sexi room of pleasures!
I guess you can't be helped then.
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Legacy for cells: absolutely NO
Legacy 2.0: bears the question for what really, because the Bloodweb grind was adjusted "recently".
What about the newer players: Well what about them? They didn't have to endure the grind, so why should they have a chance to get their hands on the reward for it?
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@Schulz_The_Ugly said:
@DocOctober said:
Correction: 487 people having looked at it, then went away again because it's a huge wall of text no one is going to bother actually reading. Ever heard of paragraphs?go away troll! SHOO SHOO
Asking for paragraphs to be added to a wall of text in order to enhance the legibility of it, is trolling these days?
You're truly a sad individual.
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@MojoTheFabulous said:
@DocOctober said:
They took it out because it notified of Survivors being stalked from a distance, alerting them to an imminent EW tier-up and a close-by Michael, giving the latter a disadvantage.But I honestly don't think any Michael player ever complained about that.
I'm pretty sure it was actually bugged and not playing at all. I'd played against Myers many times without hearing the stinger when he was certainly leveling up from me. The Devs looked at the stats for the time period in which the stinger was missing and his kill rate hadn't changed so they kept it like that.
I quoted their official reason for removing, but believe whatever you like.
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@powerbats said:
@DocOctober said:
powerbats said:@DocOctober said:
@Jonathanskilz said:
Still think its overpowerd having it the hole game survivors cant do annything about other then doging it with can be quite hard sometime tbh.
And what's the problem with that? You aren't supposed to have an easy time dodging Hatchets if the Huntress is skilled at aiming them.
I think you mostly have an attitude problem here, falsely expecting from this game to be easy for Survivors, which it shouldn't be.
It has nothing to do with an attitude problem and everything to do with the fact that her hit box when throwing can be a mile wide sometimes. There's no consistency with it, sometimes you no you dodged behind a tree/wall etc and still get hit by it. There's other times where as the huntress you throw straight at them and it misses.
But that's an entirely different issue. That's not a problem with the Iridescent Head, but with wonky hitboxes.
True but it can lead to issues with that addon being more strong than it should be. I got nuked with it other night and watched video replay and she was wide right and left on several throws.
As you stated before, it can either way. Hatchets that shouldn't have hit happen just as much as Hatchets that should have hit.
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@powerbats said:
@DocOctober said:
@powerbats said:
@DocOctober said:
m3dicookie said:i really don't like that first scream i think it should build up and then you scream but thats just me it makes it so ez for him. when the other killers have to look for survivors.
That scream does in fact build up, we just don't see it, as the Status Effect is only shown from Madness I forwards.
While you might not see it, the survivor still pops up into full view of the doctor. This is especially aggravating when he's chasing someone else 40 yards away and you jump up in scream so he knows where 2 of you are or more. Get him on Gideons and be above/below him and get screwed.
Sorry, but you completely and thoroughly misunderstood my comment. You're speaking of Auras, I was speaking of the Status Effect in the Status HUD, the little symbol that shows Survivors in what Madness Tier they are.
I said that like with higher Madness Tiers, the initial scream also builds up and doesn't just randomly happen. Meaning that there's an invisible meter going from Madness 0 to Madness I, but we only start seeing that meter (or Status Effect) from Madness I onwards.
Ah thanks for clarifying that then. But you've gotta admit that it sucks when he's chasing one person and you stand up in scream in full view of him lol.
No, I don't. If he's chasing someone else, it doesn't matter that he sees your Aura, he's already occupied with someone.
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@powerbats said:
@DocOctober said:
m3dicookie said:i really don't like that first scream i think it should build up and then you scream but thats just me it makes it so ez for him. when the other killers have to look for survivors.
That scream does in fact build up, we just don't see it, as the Status Effect is only shown from Madness I forwards.
While you might not see it, the survivor still pops up into full view of the doctor. This is especially aggravating when he's chasing someone else 40 yards away and you jump up in scream so he knows where 2 of you are or more. Get him on Gideons and be above/below him and get screwed.
Sorry, but you completely and thoroughly misunderstood my comment. You're speaking of Auras, I was speaking of the Status Effect in the Status HUD, the little symbol that shows Survivors in what Madness Tier they are.
I said that like with higher Madness Tiers, the initial scream also builds up and doesn't just randomly happen. Meaning that there's an invisible meter going from Madness 0 to Madness I, but we only start seeing that meter (or Status Effect) from Madness I onwards.
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powerbats said:
@DocOctober said:
@Jonathanskilz said:
Still think its overpowerd having it the hole game survivors cant do annything about other then doging it with can be quite hard sometime tbh.And what's the problem with that?
You aren't supposed to have an easy time dodging Hatchets if the Huntress is skilled at aiming them.
I think you mostly have an attitude problem here, falsely expecting from this game to be easy for Survivors, which it shouldn't be.
It has nothing to do with an attitude problem and everything to do with the fact that her hit box when throwing can be a mile wide sometimes. There's no consistency with it, sometimes you no you dodged behind a tree/wall etc and still get hit by it. There's other times where as the huntress you throw straight at them and it misses.
But that's an entirely different issue. That's not a problem with the Iridescent Head, but with wonky hitboxes. -
Trapper: Evan MacMillan's father becomes overtaken by a powerful illness, and can no longer contribute to the mine's success. Evan becomes slowly infuriated since his father cannot do anything, and when he finally snaps, he kills hundreds of his workers by trapping them in the mine via exploding dynamite at locations to block the exits off with rubble. He also kills several friends of his father, then disappears, [...]
Archie MacMillan's mental health started degrading in later years, this is usually triggered by old age. It's a condition, not an illness, which is a hugely false interpretation on your part of my earlier correction. It also didn't prevent him mainly from contributing to the mine's success, but rather his ability to personally oversee things and visit the mine. That's something quite different.
Evan didn't become infuriated, he simply started seeing his mentally degraded father as dead weight, that had to be cut loose, applying the same cold, harsh logic as his father always had shown. He also didn't kill his father friends, we don't even know if his father had any. His father was simply known as a hospitable, neighbourly man, that's it. The MacMillan neighbours that disappeared could just as well have been strangers to them that just happened to be their neighbours, nowhere does it state any friendships.
Wraith: [...]The story is not clear as to wether or not he is tied to the crime, but it implies that the cameras are too crappy for face recognition to work.
Once again a completely made up interpretation. All the lore says, is that the cameras cut out, meaning they stopped recording at some point. NOWHERE does it say anything about a failed face recognition.
[...]Overall it is just weird after this, as the wording is very confusing [...]
The wording is not confusing, you're simply bad at understanding text.
Nurse: [...]The story kind of implies that no one knows how they died, but in the same sentence says they discovered they were choked to death. [...]
The story implies that they don't know the exact way all patients have died, they only suspect some having been choked due to marks on their necks.
Hag: [...] The wording here is strange, but using context clues and common knowledge, the story does imply that Lisa should not be able to survive this [...] The investigators think that a wild animal did all of the murders, so Lisa is never tied to it.
That is once again you making up things. All the lore says is that it is UNLIKELY for her to have survived the ordeal. UNLIKELY does NOT mean IMPOSSIBLE as you keep on trying to imply.
And as I've said before, there is NO crime in this scenario, as NEVER does anyone even think of it as one. Assuming that there's somehow a crime, but Lisa never got tied to it, is wrong.
Doctor: [...] {quick intervention - the wording in the bio contradicts itself, so I have to change the wording slightly to what I think it is supposed to say} [...] A few months after Project Awakening was approved, no one would knock on Carter's door. For some amount of years, the program worked excellently and the CIA got the information they wanted. However, it was unknown what the spies were used for after they gave up their information. But, after those years of success, Herman stopped reporting back to the CIA. After a week of his silence, he was investigated. It was discovered that for the first few years, Herman would do personal experiments with the spies once they useless to the CIA. These experiments quickly turned into torture, until the week that he went silent. In that week, he had been experimenting with mind control, and was very close, but had to leave in a hurry. The story states that although the CIA obviously knew Herman was responsible for this, they simply kept it to themselves and no one else ever found out. The story also implies that Herman is never seen or heard from again.
Once again you make things up because YOU didn't understand the text. There's no doubt about the text, it is quite clear on what it means.
The lore says "FOR a few months". Meaning that they did knock on his door after a few months. They discovered his crime within months, not years as you once again completely made up by misunderstanding the text. All that follows after that initial assumption of yours is made up and wrong. You keep making claims of durations that did not happen in the text. You keep on rambling about a "week the Doctor didn't report back". That's wrong, it was the entire institute going silent, not just the Doctor.
Clown: Kenneth "Jeffrey Hawk" Chase's mother almost died during childbirth, and finally did once Kenneth was a few years old. This created a rift between him and his father. With his father not wanting to have to assume full responsibility of the child so suddenly, his drinking habit grew, and his hate for Kenneth did too. Kenneth was verbally abused and neglected by his father, [...] Kenneth immediately runs as far as he can, quickly losing his drunken father. He changes his name to Jeffrey Hawk, and joins a traveling circus. Jeffrey also dons a new personality, that of a helpful and cheerful person. However, over that decade, he grew into bad habits of drugs, smoking, drinking and more. Eventually, even those things bore him, and he quickly falls back into his old new love. He gets ahold of some anesthetic, and quickly starts making people disappear, starting a new collection of fingers. But over the years/decades, he started becoming sloppy with his "work." He also stopped taking off the Clown Costume that he used to lure in his victims. He felt that he was the clown. One night, as he is trying to outsleep his drunkenness, a young lady that he had tied up escapes and calls for help. He wakes up to the circus crew trying to get into his caravan, and promptly whips his horse, riding off quickly into the sunrise. He becomes a nomadic killer of sorts, only staying in one spot for a short while, using his clown outfit to lure in his victims. After a while, however, he leaves the normal roads, and crosses through a thick veil of mist. He does not know where he is, but feels more at home than he ever has. "he set up camp and waited for his first visitor."
The lore makes very much sense: again, just bad at understanding it.
As I said below, childbirth is the result/conclusion of a labour. The lore CLEARLY states that the mother did NOT survive that labour. She died during or shortly after giving birth to Kenneth, not years later when he was a young child, she was already long dead then.
Kenneth was indeed ignored/neglected by his father, but nowhere does it state that he was verbally abused, once again something you made up. You also later imply that he outran his father, yet, the lore never says anything about Kenneth running away or his father running after him. All he did was turn on his heels and leave his home for good.
The next error is a chronological one: he FIRST joined the circus, THEN eventually took on the name of Jeffrey Hawk.
You also keep adding flavour texts that do not exist in the lore, like that sunrise he rides off to.
In short: stop it right now. It's really nice that you're trying to understand the lore and trying to show similarities, but you're making an awful job of it simply because of your inability to understand text.
I know this is mean now and probably rude, but I cannot let this stand, simply because it's SO wrong and unacceptable. If you were an editor on the Wiki and had tried to interpret the lore in this way, I would have honestly had no choice, but to ban you from the Wiki for adding false information to articles, sorry.
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I've now read through your updated post and I have to tell you outright: STOP interpreting the lore, because you're doing it all wrong for whatever reason. You keep on misinterpreting and making up stuff that is NOT in the lore and outright ignoring stuff that IS in the lore.
Your little interjections "I changed it to what I think it's supposed to say" are mostly wrong. The problem is not the lore, it's you. You do not have a good textual comprehension ability, sorry.
I really don't try to be mean, but it pains me to read how wrong someone can interpret the lore in Dead by Daylight. I've showed where you made mistakes, yet you keep on making more and more with every edit and addition to your original thread, sometimes you even ignored my corrections or even misinterpreted them as well.
That is not acceptable with the premise of your thread. You cannot draw any conclusion or show any similarities, if you either make them up or misunderstand them.
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They took it out because it notified of Survivors being stalked from a distance, alerting them to an imminent EW tier-up and a close-by Michael, giving the latter a disadvantage.
But I honestly don't think any Michael player ever complained about that.
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@Jonathanskilz said:
Still think its overpowerd having it the hole game survivors cant do annything about other then doging it with can be quite hard sometime tbh.And what's the problem with that?
You aren't supposed to have an easy time dodging Hatchets if the Huntress is skilled at aiming them.
I think you mostly have an attitude problem here, falsely expecting from this game to be easy for Survivors, which it shouldn't be.
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That scream does in fact build up, we just don't see it, as the Status Effect is only shown from Madness I forwards.m3dicookie said:i really don't like that first scream i think it should build up and then you scream but thats just me it makes it so ez for him. when the other killers have to look for survivors.
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Zanfer said:
@DocOctober said:
It's not explicitly bannable, but should EAC, for whatever reason, detect it as file editing and ban you for it, you're on your own, the devs won't help you get unbanned.I don't understand why I would be banned for it cause it doesn't give me an unfair advantage against any other player playing dbd.
Now if I changed music or stuff like that it is up to debate, but I don't go that far.
As I said, it's not explicitly bannable, but it could be that for whatever weird reason EAC might flag it as cheating one day. -
RagingCalm said:
@DocOctober just updated it. Fixed all miscommunications and errors on my part, and added interventions for when stuff gets weird.
Also sorry if I came off as rude, now that I looked it over I did make lots of mistakes. Another thing however is that the wording on this stuff is hard to understand, and I don't think it is you, just the lore directors don't do a good job with long writings haha.
Please do continue to make corrections, and if you feel like I am still wrong about anything, then maybe we should just sort it out elsewhere, because I intend for the comment section of this post to be people alerting me to other similarities I overlooked, not just back and forth arguing of wether or not Lisa should be able to survive her flesh being carved off of her body.RagingCalm said:@DocOctober just updated it. Fixed all miscommunications and errors on my part, and added interventions for when stuff gets weird.
Also sorry if I came off as rude, now that I looked it over I did make lots of mistakes. Another thing however is that the wording on this stuff is hard to understand, and I don't think it is you, just the lore directors don't do a good job with long writings haha.
Please do continue to make corrections, and if you feel like I am still wrong about anything, then maybe we should just sort it out elsewhere, because I intend for the comment section of this post to be people alerting me to other similarities I overlooked, not just back and forth arguing of wether or not Lisa should be able to survive her flesh being carved off of her body.
The wording is not that hard to understand, you simply keep misinterpreting it.
You already made a mistake again. The lore is "Kenneth was born by a difficult labour WHICH his mother would NOT survive."
Clearly, she does NOT survive the labour, meaning she dies during Kenneth's birth as birth happens right AFTER the labour is concluded.
I do not understand how you can misunderstand that as her surviving the labour and only dying a few years later when Kenneth's still young, THAT does not make any sense. -
It's not explicitly bannable, but should EAC, for whatever reason, detect it as file editing and ban you for it, you're on your own, the devs won't help you get unbanned.
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@RagingCalm said:
@DocOctober In response to your message, I do realize I made mistakes, hence why one of the final paragraphs is my apologizing for any mistakes, and saying I will clear them up. I also tell that I did that at midnight, so I was very tired. In addition, I only looked through the wiki in the initial development of this post. I do not have the artbook, or anything else. I just looked at all the original characters' bios.Most of what you point out, however, is slightly wrong/just misunderstood. I read every bio word for word, and then summarized the stuff I felt was important enough to put in. If you would like, I will respond to every point you make, apologizing for things I did get wrong, and clearing up things where you probably just misread the OP. I won't do it right now unless you request it, because I am trying to farm iridescent shards and bloddpoints and correct the mistakes I made at the moment

No hard feelings, but I spent so much time on that and although I know you have good intentions, the comment came off as slightly rude, even with your last paragraph.
I maintain the Wiki and know most of the lore by heart. I doubt I made any mistake. If you think I misinterpreted something you wrote, then that's likely due to you not getting the message across clearly enough.
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The old one gave her personality and sounded very good. All they had to do was tune down the volume a bit of her scream.
The new one is boring and turns me off from playing her. It's the voices that give them their personality and make the Survivors unique, not just the looks.
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Also, you got quite some things wrong. Not to be rude, but your reading comprehension is a bit lacking:
Archie MacMillan didn't die of old age, but was most likely murdered by his son Evan, there are strong hints to that in the lore. Archie was first and foremost a business man, who disposed of things that weren't worth their weight so-to-speak, be that something material or a person. Evan idolised his father and the way he managed the family estate, so it's likely that Evan executed this same cold, cruel logic towards his father when Archie's mental health degraded so much that he couldn't fend for himself anymore, making him useless.
Max was indeed given a name, not in the lore, but in the Artbook.
Sally worked at the Asylum for 2 DECADES, not years, meaning she worked there for 20 years before she snapped. She also didn't choke just 50 patients. The lore states that the stuff found OVER 50 dead patients. Saying that she was never tied to the murders is also wrong. All the lore states is that only she knows how exactly she killed them. That she did kill them was out of the question. The asylum also didn't just randomly catch fire, it was set ablaze.
Anna doesn't turn from hunting animals to hunting humans. She regards humans as prey, just like she does squirrels, bears, deer and whatever else lives in the Red Forest. She never learnt to make a distinction between animals and humans, they are equal in her mind.
"Oh yeah, Anna also feels some force make her want to raid an innocent village(She does not normally do this), so she does that." That statement is also incorrect.
Anna raids villages in search of little girls to kidnap and take into the forest with her. She does that because she craves the closeness of a loved one and to have a child on her own: basically, she has a very strong mother instinct, probably due to how her mother died when she was still very young.
As for Lisa: what happens is not even called a crime, since they believe that it was some kind of animal that devoured the shack's inhabitants. They didn't connect it to a human being, if you could still call her that at the time, so of course she doesn't get framed. No framing where there's no crime. They likely believe that her body was taken by that unknown beast, hence why they didn't find it.
They also don't say that it was outright impossible for her to survive, they just say that it was unlikely. Unlikely =/= impossible.
The CIA did not know that Herman was bizarrely and horrifically torturing the patients and prisoners at the institute instead of actually interrogating them, since he disguised it to them as "experimental interrogation" and the CIA didn't bother to check up on him (as much can be deduced from the phrase "Carter shouldered this new role - Project Awakening took form, and on paper Carter described it as "experimental interrogation". It was approved and over a few months, nobody knocked on his door.").
I also don't think that he killed them by accident, but rather on purpose. His lore suggests that he found satisfaction in first torturing, then killing people.
The Clown's mother died during childbirth, not just when he was very young (which would imply him being a child). His father became an alcoholic due to this, somewhat blaming his son for her death.
Since the Trapper didn't experience a tragic event as such as it was him who murdered his father, I wouldn't draw a connection to the Clown there. The Clown also doesn't have a tragic event either. His mother died long before he could even understand something like that.
The Clown's father also wasn't abusive towards Kenneth, but rather pretty much ignored him, both leading almost separate lives by the time he went to school.
The next part is the best example of you not reading things properly. You say that Kenneth was still a child, but probably in high school when he killed the young man. However, the lore actually provides us with his exact age: 22. (1932 is when he's born, 1954 is when he killed the young man).
The conclusion you draw, that people usually never know a Killer's connection to a crime is wrong in most cases anyways as I've pointed out. You can't connect someone to a crime if you don't know that the crime exists in the first place.
Don't get me wrong, I like the idea of trying to show similarities and differences in the Killers' lores. But you should really try and read things thoroughly and properly in the future, otherwise any conclusions you draw are probably false.
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@RagingCalm said:
@DocOctober it is split up in paragraphs, but... unluckily for me all the paragraphs go to the far end of the line making it look like just a block of text. meaning I have to go in and make this even more of a wall, but less of a block by adding in a line space between every single separate topic... I'M TIRED!!!I do understand that, but that's just how it is. Without proper paragraphs, most people won't read a long text.
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Correction: 487 people having looked at it, then went away again because it's a huge wall of text no one is going to bother actually reading. Ever heard of paragraphs?
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@Runiver said:
@DocOctober said:
@thesuicidefox said:
@DocOctober said:
I have no trouble with Emblems on either side and Survivor Emblems got noticeably easier in the PTB.Seems to me, it's more of a personal problem.
Doesn't change the fact that the gameplay still needs to be fixed.
Doesn't change the fact that Emblems are inconsistent with your actual goals in the game.
Doesn't change the fact that your success is dependent on how other people play.
If you believe that, then I suggest you actually look up how Emblems work. I'm stealthy and rather egoistic as a Survivor, yet I usually pip with the Emblem System, because I know what they expect me to do during the game. If I know I won't get a good Quality in Emblem A, I'll try to substitute with a good Quality in Emblem B, I constantly adapt my playstyle and it has worked very well for me so far.
"Adapting".
People do not want to "adapt", they want to be rewarded for playing like they want to play, whatever they do. Which is hilarious in a sense, like : "DUN TELL ME WUT I NEED TO DO" behavior is always hilarious.I know that the word "adapt" is unfamiliar to the majority of Survivor mains, doesn't change though that they have to adapt in order to work with Emblems instead of against them.
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@thesuicidefox said:
@DocOctober said:
I have no trouble with Emblems on either side and Survivor Emblems got noticeably easier in the PTB.Seems to me, it's more of a personal problem.
Doesn't change the fact that the gameplay still needs to be fixed.
Doesn't change the fact that Emblems are inconsistent with your actual goals in the game.
Doesn't change the fact that your success is dependent on how other people play.
If you believe that, then I suggest you actually look up how Emblems work. I'm stealthy and rather egoistic as a Survivor, yet I usually pip with the Emblem System, because I know what they expect me to do during the game. If I know I won't get a good Quality in Emblem A, I'll try to substitute with a good Quality in Emblem B, I constantly adapt my playstyle and it has worked very well for me so far.
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@darthbabymaker said:
Emblems suck, I totally agree. How is it that you can escape with 22,000 points and not pip? I've done it more than once and its total garbage. How can this be a thing. Stop trying to fix things that aren't broken. improve on the game you made don't undermine what you've created. If you get a bad killer or a bad team, which happens everyother game, you can throw piping out the window. Come on already.Newsflash: Emblems don't give a damn about BPs.
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I have no trouble with Emblems on either side and Survivor Emblems got noticeably easier in the PTB.
Seems to me, it's more of a personal problem. -
Ace, ever since his release.
I thought he looked like the biggest cheeky douche in the Of Flesh and Mud trailer, but then kinda took a liking to him and when I started playing him, trying him out, I had immense fun and still stick to him for the most part.
I occasionally still main Dwight (my original main), Feng (my main for 2-3 months) and Quentin (my main for 1.5 months). And I also switch between all Survivors on a regular basis and/or because of dailies. But it really is Ace I keep on returning to.
Each Survivor has their own personality for me, even though some may say that they are just skins. But since I allow myself to get immersed into the game and know all their lores and backstories by heart, they all seem unique to me and I notice that when I play them (also because everyone has their own unique build, usually tailored to their lore). I just like Ace, everything about him. His looks, his voice, his lore, his attitude, everything. He's definitely brought me the most fun playing Survivor.
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@redjasper said:
I block them and leave the match the first second the match starts. 5 gens to escape and killer has the advantage
Punishing the other two that did nothing and only risking a ban for me. No thanks. I'll simply dodge the lobby instead.
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Yup, they did.weirdkid5 said:@DocOctober said:
Off topic, but I can't believe some butthurt individual flagged my remark for OP to not write in purple as "abuse".How is that being abusive? I did legitimate get a headache trying to read the purple wall of text against the forum's colour scheme and so did someone else.
I didn't pressure OP, I didn't threaten him, nothing. I guess it's another example of why the devs closed the report form, too many false accusations.
Wow they flagged you for abuse?
Oh no you asked me to not post in purple. My feelings are so hurt Doc you evil bastard.
Forward slash essss
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In essence, it's one of a dozen made-up rules Survivors expect Killers to follow and you're damned if you don't.
BUT, since they're made-up and not actually a thing, you're absolutely OK ignoring them.
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Off topic, but I can't believe some butthurt individual flagged my remark for OP to not write in purple as "abuse".
How is that being abusive? I did legitimate get a headache trying to read the purple wall of text against the forum's colour scheme and so did someone else.
I didn't pressure OP, I didn't threaten him, nothing. I guess it's another example of why the devs closed the report form, too many false accusations. -
Frankly, I prefer the vague words over hard numbers from an aesthetic POV. But I would at least like for stacking opposing effects to mean the same, so that a moderate increase plus a moderate decrease would equal zero.
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Please don't write in purple, I get a headache trying to read that.
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It's an absolute shame that it's gone. I understanding the reasoning, but being able to take action against actual cheaters is much better than not being able to do anything .
I just had a game against a Trapper who played horrendously bad. Looping wasn't even necessary, he just easily lost track of you if you had a few basic line-of-sight blockers.
Then post-exit when he got NOED, he started lagswitching and down us one by one. I had vaulted a window in the shop on Wretched Shop, ran all the way to the excavator, at least 40 to 50 metres from the shop, then I get suddenly teleported all the way back into the shop and am downed.
I'm so unbelievably angry and frustrated by now, because I know that that absolute scum of a player won't get any punishment whatsoever for doing that.
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That typo shouldn't have happened. Goes to show that once again, they don't know their own stuff.
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Could a dev please clarify whether or not this was a typo?
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The chat is intended to discuss pre-game strats and load-outs, so it does have its place in the game, at least on PC..
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@Janick said:
The slow down Hindering effect is actually -15%, not -4%.Does that apply to all Hindered? The Huntresses seems to be 4%
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@DarXide said:
@DocOctober said:
Sorry to disappoint you, but Tinkerer is utterly useless on the Huntress. If you use the Babushka and the Braid with Tinkerer, it's less than 0.2s of a difference to using them without it, nowhere near the promised 10%. Not worth a Perk Slot if you ask me.You do realize it's 10% of 0.10 (Grass Braid) and 0.20 (Babushka). That speeds the Braid up to .11 and Babushka to 0.22. So in total a 3%(0.33% with both and .30% without Tinkerer) increase in speed with Tinkerer with both of those add-on's.
Yes, and I also realise that Tinkerer only works somewhat on those Add-ons and that also only due to spaghetti-code. They aren't meant to work at all.
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@Boss said:
@DocOctober said:
Sorry to disappoint you, but Tinkerer is utterly useless on the Huntress. If you use the Babushka and the Braid with Tinkerer, it's less than 0.2s of a difference to using them without it, nowhere near the promised 10%. Not worth a Perk Slot if you ask me.I was aware of what it does before your comment.

Then I really don't understand why you bother using it.
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Sorry to disappoint you, but Tinkerer is utterly useless on the Huntress. If you use the Babushka and the Braid with Tinkerer, it's less than 0.2s of a difference to using them without it, nowhere near the promised 10%. Not worth a Perk Slot if you ask me.