DingDongs
DingDongs
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Comments
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Is still bugging me when they rework some maps but the totems still spawn near gens yet
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@EmpireWinner said:
No, slowdown bug makes him horrible to play as
Red ranks are full of garbage players. Wouldn't be surprised if you get a 4k with him
"No, slowdown bug makes him horrible to play as"
Agreed
Sometime when i try to reload bottle at loop/pallet they'll run away and i still have to move slower than sloth humping on tree
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All i want is
Big. Bouncing. Jiggle Physics. Anime Tiddy. Killer
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@JimPickens said:
https://forum.deadbydaylight.com/en/discussion/comment/1380453#Comment_1380453
Survivors only t bag when they're safe at the exit gate lol
Oh OR when they have BT of course
Also open hatch
And they waste your time until come near
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Keep it 140 but stacks
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@Peanits said:
You've always had the power to deal with teabagging. You are the killer. You move faster than them, you can hit them, and you even have a power to help you do so. If anything, it was in favour of killers for years since the guy on the hook can't just hit the killer to make it stop.
*Teabag and spam flashlight near open exit gates*Anyway, does not hitting survivors on hooked is suppose to be bug or not?
Does it stay forever or will fix it again?
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"PH is OP because me and my SWF teammate can't use DS, BT and Flashlight
although his M2 range attack is horrible and easy to dodge"~ Every sweaty SWF red rankers
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@Kate_cx said:
I managed to contact a developer on discord and they confirmed it's not intentional and they know about it:
Thank you so much for info
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@LowSpecGamersMatter said:
I hope its a bug. Why?
1st, smacking a toxic survivor is fun as hell.
2nd, all it does is making camping stronger, u cant bait any hits anymore
It has to be bug
I think I kinda remember devs mention something before silent hill chapter.
They actually remove it but put it back again because it make camper strong for not able to hit bait or something
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Yes, more buff to camper
Thanks video game! -
@AhoyWolf said:
His reload got nerfed, he is now slowed down even when the reload bar is finished, you accelerate to normal speed after the reload animation finishes...
Can confirm
omg, why why why why?? It has to be bug
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Can confirm
You need to wait full reload animation to get his normal speed
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If siren head is impossible because he's tall gigantic monster than make "original character" base on him and called "The siren boi"
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I already put Q&A about will clown still get more buff after remove slowdown
Let's us hope we'll get answer
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@MusicNerd_TC said:
The developers are working on a solution to early game, which I am quite excited about.
I really really really wish devs will give us either second objective or Scott's "Trial warmup"
So much boring to play as survivors when the killer only focus chasing 1 person while i'm holding m1 forever and pop 1~2 gens too early
It's even more boring if they're camping since all you can do is pretty much only gen rush
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lol pretty much this
Not to mention longer cooldown
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@felipao_brabo said:
https://forum.deadbydaylight.com/en/discussion/comment/1339015#Comment_1339015
yessss, let the survivors stop using ds and make them use small game and this is not happening
I'm cool with everyone using small game at least they can counter Noed
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@Peanits said:
PGTW was always a very good perk, a lot of people just never gave it a chance until it was buffed.
I would argue that lowering the timer on DS is the wrong way to go about it. Doing so would make it way easier to intentionally chase someone off the hook and wait out the timer, whereas normally that's discouraged since waiting out the timer takes a long time and gives the others plenty of time to do generators.
The problem on DS is when all team using same perk will abuse you and force you to play change style (Slug)
Like really, the only change/rework i want is make obsession get stronger DS but non-obsession get weaker DS
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Make obsession get stronger DS but non-obsession get extremely weaker DS so it doesn't abuse from 4 swf sweat team with 4 DS
Example: Obsession get either "longer duration" or "permanent until someone get hooked and you healed" but Non-obsession get "shorter duration and stun" or something similar
If you're only one who using DS and other teammate didn't then congratulation! You get free Buff DS but only yourself
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The game really REALLY needs to show skill stats, info or graph if they're going to hide rank.
Otherwise, we get "We hide the rank but didn't change nothing lol" jokes
Here's example from other game Dota 2, you can tell i mostly play support because i have high supporting but also can tell i have less farming/pushing because i always stick with my ally and earn less golds because every teammate steal from me
DBD should do similar to this (Repairing, Healing, Looping, Sneaking, Unhooking, etc) and really helpful for any players
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Nobody mention about deadhard in dedicated servers?
I mean you activate it and get exhausted and still you get hit. Almost same worst as grabs
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@LordRegal said:
https://forum.deadbydaylight.com/en/discussion/comment/1331812#Comment_1331812
https://i.redd.it/rrji5k0vixe31.png
(not my picture, just wanted to have the visual example and found this one through a quick search)
The arrow is right next to the text box, and yes, it does remember between games if you had it clicked or not.
I'd still rather have option to "completely" remove the text box option just like PS4/Xbox/Switch did
We don't have to said gg or toxic while i'm closing the textbox and check my bloodpoints. Just shut up and move on to next game
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@JustCats said:
Just have two ranking numbers - rank vs/as party and rank vs/as solo.
good idea but problems
The ranking doesn't do nothing after matchmaking update
(I mean is not like they can't fix rank matchmaking so they decide to hide it or something right???) -
@BillyMain77 said:
https://us.v-cdn.net/6030815/uploads/QVWKPLQE0A3K/save.png
https://us.v-cdn.net/6030815/uploads/JYEFN5H97LQQ/save-0.png
When are you guys going to fix this? Its so bad the game is almost unplayable. You either get potatoes for team mates vs a good killer or you get a bad killer and good team mates. Ive been playing DBD for about 8 months now and its never been this bad. Its to the point where im forced to team up with a squad to fix my potatoe teammates problem and then just pray we get a decent killer.
As new killers find it frustrating to go against red rank survivors, its a 2 way street. Im tired of playing new killers game after game after game. Out of 10 games ill get maybe 2 red rank killers and the rest are almost always rank 20s. You cant tell me that there isnt any other killers searching between ranks 5-16? I mean the game is fun and you guys are always updating with new killers/survivors/maps ect... But can we get the basics down first? The game will be alot more enjoyable if i could play with people close to my skill level or at least know how to hit a skill check or loop the killer. It doesnt need to be perfect but it sure as hell could be alot better than it is right now. First 2 games of the day.
End of my rant and for the record im playing on xbox one.
Oof
It's hurt to see when your team and killer are potatoes and you have to play hard and survive yourself while babysitting 3 survivors
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1 word: "Annoying"
Using this by solo is not really helpful and risky
You need Friends to make it abuse/useful
Playing against OoO (especially if you're Trapper/Hag) is frustrate to play, you rather stare at exit gate switch, wait for open and move to next match if you see 2~4 people using it
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@konchok said:
https://forum.deadbydaylight.com/en/discussion/comment/1315994#Comment_1315994
I think no mither should start you off as healthy, you become broken after the first hook, and you lose the broken status affect after the last generator is powered.
Or just give start as healthy AND permanent exposed debuff
With this change the killer know you're not suppose to slug after m1 and they don't hear the moaning sound
Also you don't get permanent slow from thana, sickness from plague are useless and you still don't need any heal perk/item
Not to mention, no more injured music
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@PodgeNotRodge said:
https://forum.deadbydaylight.com/en/discussion/comment/1314882#Comment_1314882
Dude, who tf uses Wake Up?! XD in fact, who uses any of Quintens perks. The only time anyone used Wake Up was when it was bugged and worked on everything. And I'm not sure what games you're getting but at all ranks. The only time some has escaped through gate after hatch close is if they're on opposite sides of the match which is fair.
Yes, the setup for that game was brutal bit he still got 2k, a disconnect and lots of points. The only reason he lost 1 was cause the other disconnected which sucks but that quit survivor gets nothing.
Actually wake up might be useful if you're playing with friend using voice call
Friend "I'm about to finish the last gen, go hide near the exit gate and open 99% fast after i'm done repairing while other buddy are chasing"
Wake up boi "mmmkay"
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Really wish survivors perk with obsession get nerf if you're non-obsession BUT buff if you're obsession
Both DS(+Unbreakable and/or Soul Guard) and OoO can really abuse if using 4 swf red team while solo are not.
just sayin -
@GetDedicated said:
I returned to the game a week ago after three weeks away from the game. Now I found that even with the gen speed and infinite nerfs (in addition with the other major nerfs to Survivors) killers tunnels and camps or proxy camps every stupid ######### match, even more than before. I understand that they need to kill but playing killer it's ez mode now, they can get kills without playing like bitches. They have a lot advantages after BHVR listened them whining about everything since the game came out (Pallets, Windows, Exhaustion, DS, Balanced Landing, "Genrush", Toolboxes, Maps, etc). Honestly it's boring and annoying playing DBD as survivor now with so many killers making the game boring af. Killers please understand this: If you can put pressure on survivors you're trash, stop blaming gens or maps or crying to devs about nerfing everything. Survivor community already had too many nerfs.
Either play killer or make friend and play swf
Hate camper? Swf is the best counter and tell them to gen rush and leave exit fast especially when they activate noed
Solo survivors main
who secretly love clownhere and i understand your frustrate against camper but playing killer are NOT EZ MODE unless you love 1 kill with camp -
@Dr_Loomis said:
This gets up my nose.
-Survivors encounter a new killer.
-Survivors are unaccustomed to the new killers power and abilities.
-Survivors get slaughtered in early matches.
-Survivors cry about how 'OP' the killer is.
-Killer gets big nerf.
-Survivors celebrate and exploit the killer's post-nerf weaknesses.
-The killer is far less effective and is used far less.
-Another success story.
Don't forget
-Killer stop playing after they buy the new killer but get big nerf
-We get more longer queues time
-Play Civ5Trust me, the matchmaking time seriously take some age. Not only that but also almost get broken/unfair match
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@crixus006 said:
came on. why the main survivors complain so much, this killer is not yet a day old and they are already asking for a nerf .... the killers must be strong they are the main attraction of this game comments like this make it not so motivating to play this game .
"why the main survivors complain so much, this killer is not yet a day old and they are already asking for a nerf"
Because "Muh DS" and "Muh Flashlight save"
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@Freesham said:
Didn't they say the were reworking Clown? I'm hoping this isn't all they're doing to him lol
Yeah, I just thought the same thing and i'm worried
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“while cursed by a hex you can fully recover from the dying state”
Why this part exist when the endurance effect part are already strong itself
@Vampire said:
DS, Borrowed time and now this
good thing pyramid heads power can just yeet em onto a hook
I'm calling it
They will nerf Pyramid Head later but completely ignore the Soul Guard perk
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Or give all killer more jumpscare
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@metalklok said:
when get hits you with the gas and you get intoxicated do you get like drunk controls because if you dont you should
I wish that happened but that would make his power too strong
Maybe direct hit only with short duration?
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tl;dr but i only answer the title
Killer can complain: DS, BT, DH, Adrenaline, Teabaggin, Taunting with Emote, Flashlight Spam, Fast Vault Spam, Gen Rushing, 2 remain hostage, Hatch/Key, Bad Totem Spawn, SFW, Yamaoka/Haddonfield/Springwood(maybe) Map
Survivor can complain: Camper, Face Camper, Tunnel, BBQ, NoeD, Insta Down power/addon, Ebony Mori, Yamaoka/Meat Plant/Hawkin Map
Both can complain: Terrible Matchmaking, Terrible Bugs, Hacking, Cheating, DC/Ragequit, AFK
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afk crow need to be update especially if only 2 survivors are left and hasn't touched gens like forever
Just spam emote or do duck walk circle and afk crow doesn't trigger at all
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@SquirrelKnight said:
Okay, so after trolling threads and stuff I have another mindracking question.
WHAT IS CONSIDERED A FAIR KILLER?!
Freddy is OP cause of teleport and somehow his lunge range even though it is the same as other killers?? (and traps sometimes?)
Legion is OP because he is annoying to play against i guess?
Nurse is OP because of Blinks
Spirit is OP because survivors cant see her when shes using her limited power?
Clown is OP (Seen a couple of threads) because of movespeed but it seems because he walks weird.
Deathslinger is OP cause he is a 360 scoper and annoying to play against.
Wraith is OP because invisibility is hard to deal with.
Huntress is OP because iri heads And she can throw hatchets period.
Hag is OP cause teleport and traps.
Myers is OP cause tombstone and i dont remember the other addon for infa T3
Hillbilly is OP cause chainsaw
Leatherface is OP cause of insidious chainsaw.
Ghostface OP cause of bugged peaking and tbagging
So if im right that leaves Oni, Demogorgon, Trapper, Plague, Pig.
TLDR: What killers are "Fair" to play in matches According to the forums!? (I play whoever I want whenever I want CAUSE THATS HOW I ROLL)
"Clown is OP (Seen a couple of threads) because of movespeed but it seems because he walks weird."
Those threads are bait
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Now fix the matchmaking where you force to put either "potato killer vs 4 red sweaty survivors" or "4 potato survivors vs red sweaty killer" or "everyone is potato except yourself"
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/1240263#Comment_1240263
Sorry little bit confused are you saying your second build is better?
I'm playing both builds, "Strong Chase Clown" and "No Healing Clown" because playing same perks all over will getting tired and i want to try the next/new builds.
Sorry, i can't decide which builds is better but:
If survivors bring too many medkit and/or luckily equip selfcare. "No healing Clown"
If else, "Strong chase Clown" (Replace Fired Up with Pop/BBQ/STFBL/NOED. Or any strong perks)
Sorry for confusion, my english are bad
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Yes but fired up is only for "More speed for breaking pallets
and memeing"No Pallets + Clown slow bottle mean easy shut down chase on middle~late game
But tbh, Pop/BBQ/STBFL/Noed is way better than Fired up, i can promise that.
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@Nemmy_Wemmy said:
https://forum.deadbydaylight.com/en/discussion/comment/1240041#Comment_1240041
Thats interesting, surprised that you dont have any gen regression for him.
If you want Clown with Gen Regression, maybe "NO healing clown" is also work too i guess
Thana + Coulophobia + Pop/Ruin + Sloppy
OR
Thana + Coulophobia + Pop/Ruin + Dying Light + Sulphuric Acid Vial add-on (120 sec Mangle)
Not also slow the gens but also waste their time with slow healing (Even MORE slow if they're in terror radius)(Would love to laugh if someone selfcaring)
I don't recommend Distressing+Coulophobia with Clown for me because you want to come closer to survivors as soon possible
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Brutal Strength + Enduring + Bamboozle/Spirit Fury + Pop(or replace Fire up if you want maximum meme) is also good choice for me because survivors always early drop pallets while chase/loop unless they're not smart. Break pallets while you slowing them with gas.
You want to finish chase and loop and down fast as possible and use Pop quickly.
...Or just pick Noed because nobody cleanse bones at all and YOU KNOW clown's terrible map pressure will end the gens quick so it's just work
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This thread is made by 2019 and still matchmaking are horrible
Anyway
@John_Doe said:
They should remove ranks all together. I've been searching for a survivor game for about 10 minutes, what's the chances I get at least 1 brown rank? (I'm red ranks)
They should add quick match just like what overwatch have
Where you don't get pip or depip and really don't care about rank. Also this could be good for new practicing your new perks and new killer
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@Shocktober said:
https://forum.deadbydaylight.com/en/discussion/146612/can-all-totems-be-hidden-like-this
Yes, make every totem impossible to find without running dedicated totem hunting builds which allow the killer to freely camp and tunnel you.
Don't have to be impossible to find BUT also near gens and near survivors spawn
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@NoEdIsBad said:
Time and time again i’ll be playing with friends, doing great. Gens done, great teamwork, healing, callouts, looping killers. And then it happens. You get the last gen done and see that glimmer of hope. The Exit Gates. But right as you reach it..*DUN DUN* NoEd proctors and all that progress, time, and teamwork is flushed down the drain by the easiest crutch perk in the game. NoEd isn’t a perk that needs to exist. It’s horrible. It proves that you can try as hard as possible and still have all that mean nothing because a killer can get his easy kills on you and your teammates. OtzDarva has proven this multiple times and has even gone out of his way to have streams dedicated to the fact that it’s unfair and unbalanced. Remove NoEd from the game. Make us all happy. Show us that you are infact. Doing a pretty good job so far.
Can we just get rid off all new account who post this kind of thread?
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@lunatehuman said:
teabagging 👏 does 👏 not ruin 👏 the 👏 game 👏 for 👏 other 👏 players. tunneling, camping and slugging does.
Nah, teabagging hurt the gameplay and affect negative play
This include ghostface and pig
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@Peanits said:
Sorry to hear that. I hope you reported them, our ACM team will take a look and make sure they're dealt with.
https://forum.deadbydaylight.com/en/discussion/comment/1216223#Comment_1216223
Please do not spread misinformation. There's no need for that. We take things like this seriously and we have a team of people dedicated solely to going through reports like these.
I have questions and I really hope you can answer this and not ignore
1) Do we also have to report with screenshot from support ticket for chat abuse?
Sometime, i'm not really feel for look up for Offender's ID, Player Cloud ID, Your ID64/Console Gamertag and so much more just to report 1 toxic
Even if i did, i don't feel some reward at all for reporting it since they won't tell you if they actually banned or not
2) The most important question: Does your ACM team REALLY REALLY reading our reports(including hostage, afk, cheats) and ban players? Because i really really never heard someone get banned except for cheating.
NOBODY talk about that they get banned from DBD since that's the reason why people keep doing toxic/racist/whatever because we think and feel the report system are doing nothing at all
3) Can we just give us option to completely remove chatbox like PS4/Xbox?
I know you can hide chat but i rather have both you and opponents can't post any chats because you never get "a very nice words" from anyone
I'm writing this because i'm same side with @myersismydaddy
The reports seem and feel doing nothing at all but empty or decoration
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@Raven014 said:
https://forum.deadbydaylight.com/en/discussion/comment/1224110#Comment_1224110
New Ruin does too, since they wont know why their gen is regressing on its own.
It is as if hand holding survivors is holding them back and stopping them from getting better... Same with braindead perks...
Also Hex:lullaby can confuse new player too
"Why i can't hear the skillcheck sound anymore? Am i lagging or the game just broke?"
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@matchmakingworksfine said:
https://us.v-cdn.net/6030815/uploads/433/AR6N1XEZDBAM.jpg
Is there such a lack of killers on console that me? A level 8? Had to go against this level of inexperienced players? This is in no way fair for them. The ruin nerf didnt help new players. It killed off so many killers it did the exact opposite. If any of the players from that match see this. I'm sorry matchmaking had to put you through this
inb4 "RaNk DoEsN't MatTer"
